Sora Daar

Sora Daar

Role Controller
Class Witch
Race Hamadryad
Level 2
Player Neurotic
Status Ready
Location Tavern


Sora Daar Player Neurotic
Hamadryad Witch (Sidhe Lord) (Good) Level 2 (XP 1000)
Initiative +1
Passive Insight 19 Passive Perception 19; Senses Low-light Vision
HP 26 Bloodied 13 Surge Value 6; Surges Per-Day 7
AC 16 Fortitude 13 Reflex 17 Will 17
Speed 6 (forest walk) Size Medium
Str 8 (+0) Dex 10 (+0) Wis 15 (+6)
Con 12 (+2) Int 20 (+17) Cha 10(+0)
Racial Abilities Fey Origin, Forest Walk, Hamadryad Aspects, Oaken Vitality, Tree Mind
Class Features Augury, Full Moon Coven, Witch Cantrips, Witch's Familiar
Battack Basic Attack Petrified Orb of Forcefull Magic +1
Branged Ranged Basic Attack Dagger +4/1d4-1
Feats Arcane Familiar, Superior Orb, Orb Expertise
Skills Arcana +11, Heal +9, Insight +9, Nature +11, Perception +9
Languages Allarian, Eladrin
Unraveling Dart (At-Will Standard Ranged 10 ✦ Arcane, Implement, Nethermancy, Shadow) Wizard Attack 1
Target: One or Two creatures
Attack: +8 vs Fortitude
Hit: 1d4+6 damage. If the target has vulnerability to any damage types, the damage is of those types. If the target has no vulnerabilities Sora gains +3 power bonus to damage.
Breath of Night (At-Will Standard Close burst 1 ✦ Arcane, Cold, Evocation, Implement) Wizard Attack 1
Target: Each creature in the burst
Attack: +8 vs Fortitudel
Hit: 1d6+6 cold damage and Sora pushes target 5 squares.
Prestidigitation (At-Will Standard Ranged 2 ✦ Arcane) Wizard Cantrip
Effect: Use this cantrip to accomplish on of the:
  • Change the color of items in 1 cubic foot
  • Create a harmless sensory effect, such as shower of sparks, a puff of wind, faint music or a strong odor.
  • Clean or soil items in 1 cubic foot
  • Instantly light or snuff out a candle, a torch or a small campfire
  • Chill, warm or flavor up to 1 pound of nonliving material for up to 1 hour
  • Make a small mark or symbol appear on a surface for up to 1 hour
  • Produce out of nothingness a small item or image that exists until the end of your next turn
  • Make a small, handheld item invisible TENT
Suggestion (Encounter Free Action Personal ✦ Arcane) Wizard Utility
Trigger: Sora makes diplomacy check
Effect: Sora makes Arcana check instead, using that result to determine the outcome of the diplomacy check.
Chameleon's Mask (Encounter Free Personal ✦ Arcane, Illusion) Wizard Cantrip
Trigger: Sora makes a stealth check
Effect: Sora makes an Arcana check instead, using that result to determine the outcome of the Stealth check.>
Hamadryad Aspects (Encounter Minor Personal ) Hamadryad Power
Effect: Choose one of the following aspects each time Sora uses this power. Sora gains that aspect’s benefits.
  • Spellbinding Beauty: Every enemy that can see Sora grants combat advantage to her until the end of her next turn.
  • Wooden Form: Sora gains resist 5 to all damage until the end of her next turn.
Glorious Presence (Encounter Standard Close burst 2 ✦ Arcane, Charm, Enchantment, Implement, Radiant) Witch Attack 1
Target: Each enemy in burst
Attack: +8 vs Will
Hit: 2d6+6 radiant damage and Sora pushes the target up to 5 squares.
Effect: Sora and each ally in the burst gains 3 temporary hit points.
Spirit Rend (Daily Standard Area burst 1 in 10 ✦ Arcane, Implement, Necromancy, Necrotic, Shadow) Wizard Attack 1
Target: Each enemy in burst
Attack: +8 vs Will
Hit: 3d6+6 necrotic damage and the target is immobilized (save end). If the target is undead, it takes no damage and is not immobilized. Instead, the target must take a free action to move as far as its speed allows to a square farther away from Sora and it is dazed (save ends)
Miss: Half damage.
Augury (Daily Standard Personal ✦ Arcane) Witch Power
Requirement: Sora must use this power during an extended rest.
Effect: Sora asks a question and receives a vague notion of the future. She might receive a clue as to whether a specific course of action is likely to have positive or negative results. This notion can take the form of a single image, a hint about a danger that might be faced, or just a positive or negative feeling about the current course of destiny.
Charm of Protection (Encounter Immediate Interrup Personal ✦ Arcane) Wizard Utility 2
Trigger: Sora is hit by an attack
Effect: Sora gains +2 power bonus to all defenses against the attack and 5 temp hp.
Summon Sidhe Ally (Daily Minor Ranged 5 ) Sidhe Lord Utility
Effect: Sora summons a Sidhe house guard in an unoccupied square within range.

Mini Stats for Combat Edit

[sblock=Sora Daar Stats][B]Sora Daar[/B] - Hammadryad Witch 4

Status: Normal

Passive Perception 19, Passive Insight 19

AC 16, Fort 13, Reflex 17, Will 17

HP 26/26 Bloodied 13, Surge Value 6, Surges 7/7

Speed 6, Initiative +1

Action Points: 1, [color=red][]Second Wind[/color]

At-Will Powers:  [color=Green]Unraveling dart[/color], 


[color=Green]Breath of Night[/color], 

Encounter Powers: [color=red][]Chameleon's Mask[/color], 

[color=red][]Hamadryad Aspects[/color], 

[color=red][]Glorious Presence[/color], 


[color=red][]Charm of Protection[/color],

Daily Powers: [color=gray][]Augury[/color], 

[color=gray][]Summon Sidhe Ally[/color], 

[color=gray][]Spirit Rend[/color],


[sblock=Lharast Stats][B]Leaf[/B] - Faerie Dragonling Familiar

AC 16, Fort 13, Reflex 17, Will 17

HP 1/1

Status:  Passive [x], Active []

Constant Benefits:  Sora gains +2 to Bluff; Creatures take -1 penalty to first saving throw against arcane charm and illusion effects

Active: Dazzling Breath: Once per encounter as a minor action, you can have the dragonling breathe in a close blast 3. Enemies in that blast gain Vulnerable 5 radiant TENT


[sblock=Guard Stats][B]Guard[/B] - Sidhe House Guard

Status: Normal



Lharast Player Neurotic
Faerie Dragonling Familiar (Unaligned) Level 2 (XP 1000)
Initiative +1
Passive Insight 20 Passive Perception 19; Senses Darkvision
HP 1 (minion) Bloodied None Surge Value None; Surges Per-Day None
AC 16 Fortitude 13 Reflex 17 Will 17
Speed fly 8 (hover) Size Tiny
Str 10 (0) Dex 10 (+0) Wis 17 (+6)
Con 12 (+2) Int 20  (+17) Cha 8 (-1)
Racial Abilities Sora gains a +2 bonus to Bluff checks
Class Features None
Battack Basic Attack None
Branged Ranged Basic Attack None
Feats None
Skills None
Languages None
Dazzling Breath (Encounter Minor Close Blast 3 ) Familiar Power
Effect: Enemies in the blast gain Vulnerable 5 radiant TENT







Str 0 8 0 0 8 -1
Con 2 12 0 0 12 1
Dex 0 10 0 0 10 0
Int 17 18 2 0 20 5
Wis 6 15 2 0 17 3
Cha 0 10 0 0 10 0
Totals 25   8


DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/+5 dex/int 0 0 0 1 16
Fortitude-1/+1str/con001Amulet of Protection +11 13
Reflex0/+5dex/int00 1Amulet of Protection +11 17
Will+3/+0wis/cha20 1Amulet of Protection +11 17


Saving Throw Bonuses: +2 racial bonus to saving throws against effects that daze, dominate, or stun.

Hit PointsEdit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 10 14 4 0 0 0 0 36 18 9

Surges per Day 7 (Class 6 + Con 2)

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0   0 0 0 0 1 0 1
Passive Insight 3 0 0 0 0 0 0 0 1 0 14
Passive Perception 3 0 0 0 0 0 0 0 1 5 19



Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 3Dagger13AC
Basic Ranged




Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Unraveling Dart 5 Int 0 1 Orb Expertise 1 Petrified Orb of Forcefull Magic +1 0 0 1 8 Fort
Breath of Night 5 Int 0 1 Orb Expertise 1 Petrified Orb of Forcefull Magic +1 0 0 1 8 Fort
Glorious Presence 5 Int 0 1 Orb Expertise 1 Petrified Orb of Forcefull Magic +1 0 0 1 8 Will
Spirit Rend 5 Int 1 Orb Expertise 1 Petrified Orb of Forcefull Magic +1 0 0 1 8 Will


Skills Edit

Languages Allarian, Eladrin

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana 5 5 int 1 11
Bluff0cha2Arcane Familiar13

Feats Edit

  • Class: Arcane Familiar - Sora Daar gains a familiar. For each familiar feat she has beyond this one, her familiar gains a +1 bonus to its defenses.
  • 1st: Orb Expertise - +1 feat bonus to implement attack rolls with an orb. +1 feat bonus to number of squares you pull, push or slide the target of attacks made with an orb.
  • 2nd: Superior Implement (Petrified Orb)

Background Benefit Edit

Wrathwood Perception Class Skill

Theme Edit

Sidhe Lord

1st: Sidhe House Guard

Sidhe House Guard | Summoned Creature Medium fey humanoid HP - 6; Healing Surges - none, but you can lose a healing surge for the guard if an affect allows it to spend one Defenses - your defenses, not including any temporary bonuses or penalties Speed 6 Standard Action (melee, not melee basic) (weapon) * At-Will Attack: Melee 1 (one creature); + 9 vs AC; Hit: 1d8+5 Level 21: 2d8 + highest ability modifier damage. Move Action (teleportation) * Encounter Effect: The guard teleports up to 6 squares. Immediate Interrupt * At-Will Trigger: You are hit by a melee attack or a ranged attack while the guard is adjacent to you. Effect: The attack hits the guard instead of you.

Race Features Edit



  • Average Height: 5'6" - 6'2"
  • Average Weight: 130 - 180
  • Ability scores: +2 Wisdom, +2 Charisma or +2 Intelligence
  • Size: Medium
  • Speed: 6 squares.
  • Vision: Low-light vision
  • Languages: Common, Elven
  • Skill Bonuses: +2 Diplomacy, +2 Nature.
  • Female Only: All hamadryads are female.
  • Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  • Forest Walk (Hamadryad): You ignore difficult terrain if that terrain is the result of trees, underbrush, plants, or natural growth.
  • Hamadryad Aspects: You have the hamadryad aspects power.
  • Oaken Vitality: Your tree heritage grants you a +5 racial bonus to Endurance checks to resist the effects of starvation, thirst, or suffocation, and you can survive for twice the normal time period before you are required to make such checks. You do not require sleep, but you must meditate at least four hours each day to absorb light (even from as small a source as a candle), soak in water, or connect with the earth beneath your feet. This meditation grants you the benefits that other races receive from an extended rest. While meditating, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
  • Tree Mind: You gain a +2 racial bonus to saving throws against effects that daze, dominate, or stun.

Class Features Edit

Wizard (Witch)


  • Role: Controller. You practice the first, most ancient form of arcane magic, which allows you to charm, transform, and curse your enemies.
  • Power Source: Arcane.
  • Key Abilities: Intelligence, Wisdom
  • Armor Proficiencies: Cloth.
  • Weapon Proficiencies: Dagger, quarterstaff.
  • Implement: Orbs, staffs, wands
  • Bonus to Defense: +2 Will.
  • Hit Points at 1st Level: 10+ Constitution Score.
  • Hit Points per Level Gained: 4
  • Healing Surges per Day: 6+ Constitution Modifier.
  • Trained Skills: Arcana. From the class skills list below, choose 3 more trained skills at 1st level.
  • Class Skills: Arcana (Int), Diplomacy (Cha), Dungeoneering (Wis), History (Int), Insight (Wis), Nature (Wis), Religion (Int).
  • Class features: Augury, Moon Coven, Witch Cantrips, Witch’s Familiar.


Equipment Name Price Weight
Petrified Orb of Forcefull Magic +1 680 gp -
Dagger 1 gp 1 lb.
Amulet of Protection +1 360 gp -
Adventurer's Kit 15 gp 33 lb.
Total 1057 gp 34 lb.

Normal load: 80 lb.


Tracking Edit


Starting Gold: 100 gp

Total GP Earned: 0


Cloth Armor                          1 gp

Dagger                               1 gp

Adventurer's Kit                    15 gp

Arcane Components                   25 gp

Total                             42 gp

Remaining: 58 gp

XP Edit

Total XP: 1000

Changes Edit

Judge Comments Edit

Level 1Edit

Approval from Senior Reviewer Edit

Approval 2 Edit

Status Edit

Not Approved


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