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SummaryEdit

Zuri Player Daeja
Eladrin Rogue (Good) Level 1 (XP 0)
Initiative +4
Passive Insight 10 Passive Perception 15; Senses Low-light vision
HP 24 Bloodied 12 Surge Value 6; Surges Per-Day 7
AC 16 Fortitude 12 Reflex 16 Will 13
Speed 6 Size Medium
Str 14 (+2) Dex 18 (+4) Wis 10 (+0)
Con 12 (+1) Int 14 (+2) Cha 14 (+2)
Racial Abilities Eladrin will, Fey origin, Trance, Fey Step, Eladrin Weapon Training, Eladrin Education
Class Features First Strike, Brutal Scoundrel, Rogue Weapon Talent, Sneak Attack
Battack Basic Attack +6 vs AC, 1d4+3 with Dagger
Branged Ranged Basic Attack +8 vs AC, 1d4+5 with Dagger OR +6 vs AC, 1d6+4 with Hand Crossbow
Feats Weapon Focus: Light blades
Skills Stealth +9, Thievery +9, Athletics +7, Bluff +9, Intimidate+7, Streetwise +7, Arcana +4, History +4, Perception +5
Languages Allarian, Elven
Powers
Disheartening Strike (Melee) (At Will Standard Melee ✦ Martial, Weapon, Rattling)
Requirement: You must be using a light blade, crossbow or sling
Target: One creature
Attack: +8 vs. AC
Hit: 1d4+5 and the target takes a -2 penalty to attack rolls until the end of your next turn. A creature immune to fear is not subject to this penalty.
Disheartening Strike (Ranged) (At Will Standard Ranged ✦ Martial, Weapon, Rattling)
Requirement: You must be using a light blade, crossbow or sling
Target: One creature
Attack: +6 vs. AC
Hit: 1d6+4 and the target takes a -2 penalty to attack rolls until the end of your next turn. A creature immune to fear is not subject to this penalty. (using hand crossbow)
Riposte Strike (At Will Standard Melee ✦ Martial, Weapon)
Requirement: You must be using a light blade
Target: One creature
Attack: +8 vs. AC
Hit: 1d4+5. If target attacks you before start of your next turn, make your riposte against the target as an immediate interrupt: 6 vs AC attack that deals 1d4+3 damage
Torturous Strike (Encounter Standard Melee ✦ Martial, Weapon)
Requirement: You must be using a light blade
Target: One creature
Attack: +8 vs. AC
Hit: 2d4+7
Precise Incision (Daily Standard Melee ✦ Martial, Weapon, Reliable)
Requirement: You must be using a light blade
Target: One creature
Attack: +8 vs. reflex
Hit: 3d4+5
Fey Step (Encounter Move, Teleportation Personal )
Effect: Teleport up to 5 squares
Surprise Strike (Encounter No Action, Special - Outlaw Theme ✦ Martial)
Trigger: When using a basic attack or an at-will weapon attack power, you hit an enemy that is granting combat advantage to you.
Effect: The enemy is dazed until the end of your next turn.

FluffEdit

Description:On the short side for an Eladrin at 5'5", Zuki has the slim, almost slight frame so common amongst her people. She wears her silver hair long, often swept up in a messy bun to keep it out of her way. Her style of dress is conservative, and not overly flattering. She wears a bracelet adorned with blue beads (no monetary value) that match her eye colour.

Her expectations of others are low, and she tends to avoid emotional attachment and/or involvement to avoid even slight disappointment. She tends towards cooly polite though she can feign friendliness when she deems it necessary.

Background:Grew up in Sybar, in the Crystal Isles. Parents had little interest in her when her younger brother was born (the prodigal son). As a child, she was taunted and teased for her small size. She learned to talk her way out of beatings, how to fake being tougher than she really was (Social Outcast background).

Turned to thievery as a minor rebellion against her parents, who are respectable. They still seem more concerned about her brother's doings than hers. Zuki has gained some notoriety for her criminal activities (resulting in her designation as an Outlaw (theme)).

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 5 14 0 0 14 2
Con 2 12 0 0 12 1
Dex 9 16 2 0 18 4
Int 2 12 2 0 14 2
Wis 2 10 0 0 10 0
Cha 5 14 0 0 14 2
Totals 25   11



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +4/+2 dex/int 0 0 0 2 Leather Armor 0 16
Fortitude+2/+1str/con0000 12
Reflex+4/+2dex/int200 00 16
Will+0/+2wis/cha01 0 13


HitpointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 12 5 0 0 0 0 24 12 6


Surges per Day: 7

Saving ThrowsEdit

  • None

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 0 0 0 0 0 0 0 4
Passive Insight 0 0 0 0 0 0 0 0 0 0 10
Passive Perception 0 0 0 0 0 0 0 0 0 5 15


AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

2

str 1Rogue Weapon Talent3Dagger06AC
Basic Ranged

4

dex2Hand Crossbow06AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Disheartening Strike +4 Dex 1 Weapon Talent (Dagger) 3 Weapon Proficiency (Dagger) 0 8 AC
Disheartening Strike (Ranged) +4 Dex 2 Weapon Proficiency (Hand Crossbow) 0 6 AC
Riposte Strike +4 Dex 1 Weapon Talent (Dagger) 3 Weapon Proficiency (Dagger) 0 8 AC
Torturous Strike +4 Dex 1 Weapon Talent (Dagger) 3 Weapon Proficiency (Dagger) 0 8 AC
Precise Incision +4 Dex 1 Weapon Talent (Dagger) 3 Weapon Proficiency (Dagger) 0 8 AC


Class Features Edit

  • First Strike
    • At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter
  • Rogue Tactics (Brutal Scoundrel)
    • You gain a bonus to Sneak Attack damage equal to your Strength modifier.
  • Rogue Weapon Talent
    • +1 bonus to attack rolls when wielding a dagger
    • Increase weapon damage die by one size when wielding shurikens
  • Sneak Attack
    • Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra 2d6+2 damage if the attack hits. You decide whether to apply the extra damage after making the damage roll.

Racial Features Edit

  • +2 Arcana, +2 History
  • Eladrin Education
    • You gain training in one skill of your choice: Perception
  • Eladrin Weapon Proficiency
    • You gain proficiency with the longsword
  • Eladrin Will
    • You gain a +1 racial bonus to Will
  • Fey Origin
    • You are considered a fey creature for the purpose of effects that relate to creature origin.
  • Trance
    • Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
  • Fey Step
    • You can use fey step as an encounter power.

Skills Edit


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics4dex04
Arcana 2 int 2 0 4
Athletics52str07
Bluff52cha2Background - Social Outcast09
Diplomacy2cha02
Dungeoneering0wis0000000
Endurance1con01
Heal0wis00
History2int204
Insight0wis00
Intimidate52cha07
Nature0wis00
Perception50wis05
Religion2int02
Stealth54dex09
Streetwise52cha07
Thievery54dex09



Feats Edit

  • Weapon Focus
    • +1 damage feat bonus with light blade

Regional BenefitsEdit

EquipmentEdit

Equipment Gold: 9gp Weight: 58 lb
Leather Armor 25 gp 15 lbs
Dagger (5) 5 gp 5 lbs
Hand Crossbow 25 gp 2 lbs
Crossbow bolts (20) 1 gp 2 lbs
Standard Adventurer's Kit 15 gp 33 lbs
Thieves Tools 20 gp 1 lb
1 Potions of Healing 50 gp

Elixir of Treasure Finding

Tracking Edit

Treasure Edit

Level 1

  • 50 GP received from Count Varis, used to purchase 1 Potion of Healing [USED]
  • 1 Elixir of Treasure Finding from Olga following the sea battle
  • 1 Potion of Healing from Lady Tamora

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approval from jbear1979:

  • Included Eladrin Weapon Proficiency and Eladrin Education in summary and a description of Eladrin Education and skill trained in Racial Traits
  • Passive Perception is 15; Adjusted in summary and maths section
  • Added training in Perception in maths section
  • Added total Weight to equipment
  • Added a section for gold left over in equipment

Comments: All minor issues; fixed. So, Approved.

Approval 2 Edit

Approved MeepoLives 13:53, May 8, 2012 (UTC) (SR)

Status Edit

Approved for level 1 at 0 xp by jbear1979 and MeepoLives

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