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Summary Edit

Willow Player industrygothica
Elf Druid (unaligned) Level 2 (XP 2032)
Initiative +3
Passive Insight 21 Passive Perception 23; Senses Low-light Vision
HP 30 Bloodied 15 Surge Value 7; Surges Per-Day 8
AC 17 Fortitude 12 Reflex 15 Will 17
Speed 7 Size Medium
Str 10 (+0) Dex 16 (+3) Wis 20 (+5)
Con 13 (+1) Int 11 (+0) Cha 8 (-2)
Racial Abilities Elven Weapon Proficiency, Group Awareness, Elven Accuracy, Fey Origin, Wild Step
Class Features Balance of Nature, Primal Aspect (Primal Swarm), Ritual Casting, Wild Shape
Battack Basic Attack Savage Rend +7 vs Ref 1d8+6 damage, Dagger +4 vs. AC 1d4
Branged Ranged Basic Attack Dagger +7 vs. AC 1d4+3 damage, Longbow +6 vs. AC 1d10+3
Feats Ritual Caster, Stinging Swarm
Skills Heal +11, Insight +11, Nature +13, Perception +13
Languages Common, Elven
Rituals Animal Messenger, Dowsing Rod, Water Walk
Powers
Wild Shape (At Will Minor ✦ Polymorph, Primal) Druid Feature
Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you shift 1 square. While you are in beast form, you can’t use attack, utility, or feat powers that lack the beast form keyword, although you can sustain such powers.

You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn’t change your game statistics or movement modes. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear.

You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible.
Special: Willow can use this power once per round.
Savage Rend (At-Will Standard ✦ Beast Form, Implement, Primal) Druid Attack 1
Target: One Creature
Attack: Wisdom vs. Reflex
Weapon: Staff Implement: +5 attack, 1d8+5 damage
Hit: 1d8 + Wisdom modifier damage, and you slide the target one square.
Special: This power can be used as a melee basic attack
Storm Spike (At-Will Standard Ranged 10 ✦ Implement, Lightning, Primal) Druid Attack 1
Target: One Creature
Attack: Wisdom vs. Reflex
Weapon: Staff of Resilience: +7 attack, 1d8+6 damage
Hit: 1d8+5 lightning damage. If the target doesn't move at least 2 squares on its next turn, it takes lightning damage equal to Willow's Wisdom modifier (+5). Level 21: 2d6 cold damage.
Swarming Locusts (At-Will Standard Close blast 3 ✦ Beast Form, Implement, Primal, Zone) Druid Attack 1
Target: Each creature in blast
Attack: Wisdom vs. Reflex
Weapon: Staff Implement: +5 attack, 1d8+5 damage
Hit: 1d8 + Wisdom modifier (+5) damage. Level 21: 2d8 + Wisdom modifier (+5) damage.
Effect: The blast creates a zone of swarming

locusts that lasts until the end of your next turn. While within the zone, enemies grant combat

advantage.
Elven Accuracy (Encounter Free ) Elf Racial Power
Effect: Reroll an attack roll. Use the second roll, even if it's lower.
Stinging Cloud (Encounter Standard Area burst 1 within 5 squares ✦ Implement, Poison, Primal, Zone) Druid Attack 1
Target: Each creature in burst
Attack: Wisdom vs. Reflex
Weapon: Staff Implement: +5 attack, 1d10+5 damage
Hit: 1d10 + Wisdom modifier (+5) poison damage.
Effect: The burst creates a zone of stinging insects that lasts until the end of your next turn. Any creature that ends its turn within the zone takes 5 poison damage.
Special: Primal Swarm: Add your Constitution modifier to the poison damage.
Fog of Insects (Daily Standard Close Burst 3 ✦ Implement, Primal) Druid Attack 1
Attack: Wisdom vs. Fortitude
Weapon: Staff Implement: +5 attack, 2d10+5 damage
Hit: 2d10 + Wisdom modifier (+5) damage.
Miss: Half damage.
Effect: You gain a +2 power bonus to all defenses until the end of the encounter.
Healer's Gift (Encounter Standard Melee 1 ✦ Healing) Utility 2
Target: One dying creature
Effect: The target can spend a healing surge.


Fluff Edit

Background Edit

Those who once knew Willow would say she was beautiful, vibrant, and full of life. She learned the ways of the druid while acting as a scout for the druid circle. At any time should cound be found travelling through the treetops, her raven hair flowing easily behind her, and the sparkle in her pale blue eyes a shining glimmer of hope that all is right in the world.

But those days are gone now, and Willow lives a lone drifter, unkempt and dusty from the road. Her once beautiful hair now hangs in a tangled mass, covering her gaunt face. Her eyes still shine the purest blue beneath the miserable creature she has become, but the sparkle of hope for which they were known has long since faded.

As a scout, she should have seen it. She should have been able to warn them, but the necromancer's magic was too strong, too vile. His hoards of undead stormed the grove, destroying everything--and everyone. Those few that survived fled, leaving the others to their fate. She will never forgive herself that she ran.

She returned to the grove some days later, her and a few others. Together they collected what was left of the fallen and destroyed the lingering undead, both old and newly created from the bodies of her friends and family. Ritual after ritual was performed, sending their orphaned souls home, and then Willow left without a word.

Appearance and personality Edit

Willow's stringy black hair hangs down over her ghostly white face, obscuring what most would call her best feature: her pale blue eyes. She is quite healthy, though those concerned may think she looks underweight, even for an elf. Her clothes are unkempt and often dusty from the road. A small snake named Slithergleam appears at home wrapped around the crooked quarterstaff she holds in her wiry fingers.

Age: 63
Gender: Female
Height: 5'3"
Weight: 105 lb.
Alignment: unaligned
Personality: Willow is a loner, and doesn't make friends easily. She blames herself for the massacre of her people, and carries the guilt accordingly.

Region Edit

The Valley of Bone


+1 endurance checks

+2 bonus to monster knowledge checks involving undead and a

+2 to diplomacy checks involving undead that they have correctly identified.

These bonuses rise to +4 when dealing with undead that originate from the valley of bone (disposed as they are to interactions with mortals, they are more tolerant living who display the proper respect, often giving them an opportunity to speak when more typical undead would simply attack.)

Hooks Edit

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Kicker Edit

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Show Math Edit

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 1 11 0
Con 3 13 0 1 14 2
Dex 5 14 2 1 17 3
Int 1 11 0 1 12 1
Wis 16 18 2 1 21 5
Cha 0 8 0 1 9 -1
Totals 25   10



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

5

wis 00001Staff of Resilience +10Savage Rend17Ref
Basic Ranged

3

dex00003Dagger017AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 3/0 dex/int 0 0 0 0 3 Hide Armor 0 0 1 17
Fortitude0/1str/con000000001 12
Reflex3/0dex/int100 000001 15
Will5/-1wis/cha100 000001 17



Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 3 0 0 0 0 0 0 0 1 0 4
Passive Insight 5 0 0 0 0 0 0 0 1 5 21
Passive Perception 5 0 0 2 0 0 0 0 1 5 23


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 13 5 0 0 0 0 0 0 0 30 15 7



Racial FeaturesEdit

  • Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.
  • Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin
  • Skill Bonuses: +2 Nature, +2 Perception
  • +2 Dexerity, +2 Wisdom
  • Size: Medium
  • Speed: 7
  • Vision: Low-light
  • Languages: Common, Elven

Class FeaturesEdit

  • Balance of Nature
  • Primal Aspect: Primal Swarm - While Willow is in beast form and not wearing heavy armor, melee attacks and ranged attacks deal less damage to her. When she takes damage from either type of attack, the damage is reduced by her Constitution modifier (+1).
  • Ritual Casting
  • Wild Shape

Feats Edit

  • Ritual Caster (Druid class feature)
  • Stinging Swarm (Level 1) - Once per round when an enemy dam­ages Willow with a melee attack while she is in beast form, that enemy grants combat advantage to her until the end of her next turn.
  • Clever Control (Level 2) - Whenever Willow targets two or more creatures with a close or area attack power and she hits only one of those creatures, the attack deals 1d6 extra damage. The extra damage increases to 2d6 at 11th level and 3d6 at 21st level.

Skills
Edit


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics03dex000-1Hide Armor13
Arcana 0 0 int 0 0 0 0 0 1 1
Athletics00str000-1Hide Armor10
Bluff0-1cha0000010
Diplomacy0-1cha0000010
Dungeoneering05wis0000016
Endurance01con01Regional: Valley of Bone-1Hide Armor12
Heal55wis00000111
History00int0000011
Insight55wis00000111
Intimidate0-1cha0000010
Nature55wis20000113
Perception55wis20000113
Religion00int0000011
Stealth03dex000-1Hide Armor13
Streetwise0-1cha0000010
Thievery03dex000-1Hide Armor13



Powers Edit

  • Druid
    • At-Will
      • Wild Shape
      • Savage Rend
      • Chill Wind
      • Swarming Locusts
    • Encounter
      • Stinging Cloud
    • Daily
      • Fog of Insects
  • Other
    • Elven Accuracy [Racial: Elf; Encounter]

Powers To-HitEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Savage Rend +5 Wis 1 Staff of Resilience 0 0 1 7 Reflex
Storm Spike +5 Wis 1 Staff of Resilience 0 0 1 7 Reflex
Swarming Locusts +5 Wis 1 Staff of Resilience 0 0 1 7 Reflex
Stinging Cloud +5 Wis 1 Staff of Resilience 0 0 1 7 Reflex
Fog of Insects +5 Wis 1 Staff of Resilience 0 0 1 7 Fort


Equipment Edit

Equipment Name Price Weight Notes
Hide Armor 30gp 25lbs
Staff Implement 5gp 4lbs
Dagger (2) 2gp 2lb
Ritual Book Free 3lbs
Adventurer's Kit 15gp 33lbs
Longbow 30gp 3lbs
Arrows (30) 1gp 3lbs
Rare Herbs 15gp
Staff of Resilience

Total Weight: 73 lbs

TrackingEdit

Money LogEdit

+100 gp - starting gold
  -5 gp - staff implement
 -30 gp - hide armor
  -2 gp - dagger x2
 -30 gp - longbow
 -15 gp - adventurer's kit
  -1 gp - arrows x30
 -15 gp - rare herbs (nature)
+375 gp - Adventure Reward: renau1g's A Chef's Request
-100 gp - Ritual (Water Walk)
 -35 gp - Ritual components
-100 gp - Potion of Healing x2
--------
 142 gp

Treasure LogEdit

Staff of Resilience +1     renau1g's A Chef's Request

XP LogEdit

0 New Character
   2032 renau1g's A Chef's Request
-------
   2032 Total XP

ConsumablesEdit

* Ritual Herbs (50)
* Potion of Healing (2)

Stat BlockEdit

Willow - Female Elf Druid 2 
Passive Perception: 23, Passive Insight: 21 
AC:17, Fort:12, Reflex:15, Will:17 -- Speed:7

HP:30/30, Bloodied:15, Surge Value:7, Surges left:8/8

Initiative +4
Action Points: 1/1, Second Wind: not used

Powers: [color=green]Savage Rend[/color], [color=green]Storm Spike[/color], [color=green]Swarming Locusts[/color], 
[color=red]Elven Accuracy[/color], [color=red]Stinging Cloud[/color], 
[color=grey]Fog of Insects[/color]; [color=blue]Healer's Gift[/color]; [color=yellow]Daily Magic Item[/color]

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

Approved.

Approval 2 Edit

Approval from renau1g:

Approved.


Status Edit

Approved for level 1 by TwoHeadsBarking& renau1g

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