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Wat
Lightning Mage
Stats
Role Controller
Class Invoker
Race Half-Elf
Level 9
Player Son of Meepo
Status Ready!
Location
Notes



SummaryEdit

Wat Player Son of Meepo
Half-Elf Invoker (Ordained Priest) (Unaligned) Level 9 (XP 16500)
Initiative +9
Passive Insight 23 Passive Perception 19; Senses Low-light Vision
HP 62 Bloodied 31 Surge Value 15; Surges Per-Day 11
AC 23 Fortitude 22 Reflex 19 Will 22
Speed 5 Size Medium
Str 8 (+3) Dex 10 (+4) Wis 20 (+9)
Con 20 (+9) Int 14 (+6) Cha 12 (+5)
Racial Abilities Dilettante, Dual Heritage, Group Diplomacy
Class Features Channel Divinity, Covenant of Wrath, Ritual Caster
Battack Basic Attack Quickbeam Staff of Forceful Rebuking +8/1d8+1
Branged Ranged Basic Attack None
Feats Adept Dilettante, Superior Implement Training (Quickbeam Staff), Staff Expertise, Power of the Storm, Mark of Storm
Skills Acrobatics +3, Arcana +11, Athletics +2, Diplomacy +14, Endurance +8, Insight +13, Intimidate +12, Religion +13, Stealth +3, Thievery +3
Languages Allarian, Elemental
Powers
Divine Bolts (At-Will Standard Ranged 10 ✦ Divine, Implement, Lightning) Invoker Attack 1
Target: One or two creatures
Attack: +12 vs Reflex
Hit: 1d6+10 lightning damage and Wat slides the target 2 squares.
Vanguard's Lightning (Power of the Storm) (At-Will Standard Area burst 1 in 10 ✦ Divine, Implement, Thunder) Invoker Attack 1
Target: Each creature in burst
Attack: +12 vs Reflex
Hit: 1d6+14 thunder damage and Wat slides the target 2 squares. Whenever the target makes an opportunity attack before the end of your next turn, the target takes 2 thunder damage.
Thunderwave (Encounter Standard Close blast 3 ✦ Arcane, Implement, Thunder) Wizard Attack 1
Target: Each creature in blast
Attack: +12 vs Fortitude
Hit: 1d6+12 thunder damage and Wat pushes the target 7 squares and slides it 2 squares.
Thunder of Judgement (Encounter Standard Ranged 10 ✦ Divine, Implement, Thunder) Invoker Attack 1
Target: One, two, or three creatures
Attack: +12 vs Fortitude
Hit: 1d6+12 thunder damage or 2d6+12 thunder damage if only one creature is targeted. Wat pushes the creature 7 squares, slides it 2 squares and dazes it until the end of his next turn. Wat deals 1 extra point of damage per target.
Lightning's Revelation (Encounter Standard Area burst 1 in 10 ✦ Divine, Implement, Lightning) Invoker Attack 1
Target: Each creature in burst
Attack: +12 vs Reflex
Hit: 2d6+10 lightning damage and the target takes a -5 penalty to all defenses until the end of Wat's next turn. Wat slides the target 2 squares. Wat deals 1 extra point of damage per target.
Armor of Wrath (Encounter Immediate Reaction Close burst 5 ✦ Divine, Radiant) Invoker Feature
Target: Triggering enemy in burst
Trigger: An enemy within 5 squares of Wat hits him.
Effect: The target takes 5 radiant damage and Wat pushes him 3 squares.
Special: Channel Divinity: Wat can use only one channel divinity power per encounter.
Rebuke Undead (Encounter Standard Close blast 5 ✦ Divine, Implement, Radiant) Invoker Feature
Target: Each undead creature in the blast
Attack: +12 vs Will
Hit: 2d10+10 radiant damage. Wat pushes the creature 4 squares and dazes it until the end of his next turn. Wat deals 1 extra point of damage per target.
Special: Channel Divinity: Wat can use only one channel divinity power per encounter.
Shining Symbol (Encounter Standard Close blast 3 ✦ Divine, Implement, Radiant) Ordained Priest Attack
Target: Each enemy in the blast
Attack: +12 vs Will
Hit: 1d8+10 radiant damage, and the target takes a -2 penalty to attack rolls until the end of Wat's next turn. Wat deals 1 extra point of damage per target.
Rain of Blood (Encounter Standard Area burst 1 in 10 ✦ Divine, Implement) Invoker Attack 7
Target: Each enemy in the burst
Attack: +12 vs Fortitude
Hit: 1d6+10 damage, and the target gains vulnerable 5 to all damage until the end of Wat's next turn. Wat deals 1 extra point of damage per target.
Effect: Until the end of Wat's next turn, each ally in the burst gains a +5 power bonus to attack rolls.
Encouraging Chant (Encounter Minor Action Close burst 2 ✦ Divine, Zone) Invoker Utility 2
Effect: The burst creates a zone of hope that lasts until the end of Wat's next turn. While within the zone, Wat and any allies gain a +2 power bonus to saving throws.
Silent Malediction (Daily Standard Close blast 3 ✦ Divine, Implement, Thunder) Invoker Attack 1
Target: Each creature in blast
Attack: +12 vs Fortitude
Hit: 2d6+12 thunder damage and the target is stunned (save ends). Wat slides the target 2 squares. Wat deals 1 extra point of damage per target.
Miss: Half damage and the target is dazed until the end of your next turn.
Effect: Wat is dazed until the end of his next turn.
Icon of Terror (Daily Standard Close blast 5 ✦ Divine, Fear, Implement, Psychic) Invoker Attack 5
Target: Each creature in blast
Attack: +12 vs Will
Hit: 2d6+10 psychic damage and you push the target 7 squares.
Miss: Half damage and you push the target 3 squares.
Hall of Thunderous Battle (Daily Standard Close burst 2 ✦ Divine, Implement, Thunder, Zone) Invoker Attack 9
Target: Each enemy in burst
Attack: +12 vs Fortitude
Hit: 2d6+12 thunder damage and Wat pushes the target 4 squares and slides it 2 squares. Wat deals 1 extra point of damage per target.
Miss: Half damage and you push the target 3 squares.
Effect: The burst creates a thundering zone that lasts until the end of Wat's next turn. When Wat moves, the zone moves with him, remaining centered on him. While within the zone, any ally gains a +2 power bonus to AC and Fortitude.
Sustain: (Minor) - The zone persists and you push each enemy within it 3 squares.
Altar of Defense (Daily Minor Action Personal ✦ Divine, Stance) Invoker Utility 6
Effect: Wat enters the altar of defense stance. Until the stance ends, whenever Wat uses an invoker encounter or daily power, one ally within 10 squares that Wat can see gains a +2 bonus to all defenses until the end of Wat's next turn.
Amulet of Elegy +2 (Daily Free ) Neck
Trigger: Wat uses a power to produce an effect that a save can end.
Effect: Each target of the power takes a -2 penalty to its first saving throw against the effect.
Properties: +2 to Fortitude, Reflex, and Will.
Thunderwave Quickbeam Staff +2 (Daily Free ) Staff
Trigger: Wat would push one or more creatures with one of his powers.
Effect: Instead of pushing those creatures, Wat knocks them prone and deal xd6 thunder damage to each one where x equals the number of squares he would normally push each one.
Critical: +2d8 thunder damage.
Properties: +2 to attack and Damage.
Energized (thunder): When Wat uses an attack power through an energized implement, he gains a +2 bonus to damage rolls if the power has the keyword that matches the implement’s damage type. The bonus increases to +3 at 11th level and +4 at 21st level.
Forceful Whenever Wat pulls, pushes, or slides a target with an attack power using a forceful implement, the distance of the forced movement increases by 1 square.
Rebuking Finemail +2 (No Power )
Properties: When you hit an enemy with any divine attack power, you gain a +1 bonus to all defenses against that enemy’s attacks until the end of your next turn.
Gift of Rain (Daily Standard ) Boon
Effect: You and each of your allies within a close burst 5 can make a saving throw or spend a healing surge as a free action.
Potion of Healing (Consumable Minor ) Consumable
Effect: Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.
Stormglass Shard (Consumable Free ) Consumable
Trigger: Wat uses a thunder or lightning encounter or daily power of level 5 or lower.
Effect: You push the target up to 2 squares. If the target cannot be pushed, it falls prone.

Mini Stats for Combat Edit

[sblock=Wat's Stats][B]Wat[/B] - Half-Elf Invoker 9
Status: 
Passive Perception 18, Passive Insight 23
AC 23, Fort 22, Reflex 19, Will 22
HP 62/62, Bloodied 31, Surge Value 15, Surges 11/11
Speed 5, Initiative +9
Action Points: 1, [color=red]Second Wind [][/color]
At-Will Powers:  [color=Green]Vanguard's Lightning[/color], 
[color=Green]Divine Bolts[/color]
Encounter Powers: [color=red]Thunderwave [][/color], 
[color=red]Thunder of Judgement [][/color], 
[color=red]Shining Symbol [][/color], 
[color=red]Lightning's Revelation [][/color], 
[color=red]Rain of Blood [][/color], 
[color=red]Channel Divinity [][/color],
[color=red]Encouraging Chant [][/color]
Daily Powers: [color=gray]Silent Malediction [][/color],
[color=gray]Icon of Terror][/color],
[color=gray]Hall of Thunderous Battle [][/color],
[color=gray]Amulet of Elegy [][/color],
[color=gray]Thunderwave Staff [][/color],
[color=gray]Altar of Defense [][/color],
[color=gray]Gift of Rain [][/color]
 [/sblock]

FluffEdit

Description: Although he is 22 years old, his short stature combined with youthful looks cause many adults to confuse him to be nothing more than a boy of 15 or 16 years. He wears a suit of gleaming mail over which traveling vestments marking him as an ordained priest of Joven are worn. The only weapon Wat carries, is that favored by his deity, the staff.

Background: Joven is a god of many things, but among them he is known as a lustful god. In this way it could be said that his father, just like his father before him and so forth represented well, the patron deity of the family. For generations, the male children were taken from their mothers at a young age and have grown up to become priests, while the girls were left to be raised in the brothels where they were born.

Hooks: The temple life, though a comfortable one, was lacking a certain amount of excitement. While he'd never admit this to his father, Wat is also out trying to find a more "respectable" woman than those his dad has chosen for him.

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 9 16 2 2 20 5
Dex 0 10 0 0 10 0
Int 5 14 0 0 14 2
Wis 9 16 2 2 20 5
Cha 2 12 0 0 12 1
Totals 25   12



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/+2 dex/int 0 0 9 Rebuking Chainmail +2 4 23
Fortitude-1/+5str/con102Amulet of Elegy +24 22
Reflex0/+2dex/int10 2Amulet of Elegy +24 19
Will+5/+1wis/cha10 2Amulet of Elegy +24 22


Saving Throw Bonuses

Hit PointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 10 20 4 0 0 0 0 62 31 15


Surges per Day 11 (Class 6 + Con 5)

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 5 0 0 0 0 0 4 0 9
Passive Insight 5 0 0 2 0 0 0 0 4 2 23
Passive Perception 5 0 0 0 0 0 0 0 4 0 19


AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 1Staff Expertise4Thunderwave Quickbeam Staff +248AC
Basic Ranged

0

dex44AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Vanguard's Lightning 5 Wis 0 1 Staff Expertise 2 Thunderwave Quickbeam Staff +2 0 0 4 12 Ref
Divine Bolts 5 Wis 0 1 Staff Expertise 2 Thunderwave Quickbeam Staff +2 0 0 4 12 Ref
Thunder of Judgement 5 Wis 0 1 Staff Expertise 2 Thunderwave Quickbeam Staff +2 0 0 4 12 Fort
Thunderwave 5 Wis 0 1 Staff Expertise 2 Thunderwave Quickbeam Staff +2 0 0 4 12 Fort
Shining Symbol 5 Wis 0 1 Staff Expertise 2 Thunderwave Quickbeam Staff +2 0 0 4 12 Will
Rebuke Undead 5 Wis 0 1 Staff Expertise 2 Thunderwave Quickbeam Staff +2 0 0 4 12 Will
Silent Malediction 5 Wis 0 1 Staff Expertise 2 Thunderwave Quickbeam Staff +2 0 0 4 12 Fort
Lightning's Revelation 5 Wis 0 1 Staff Expertise 2 Thunderwave Quickbeam Staff +2 0 0 4 12 Ref
Icon of Terror 5 Wis 0 1 Staff Expertise 2 Thunderwave Quickbeam Staff +2 0 0 4 12 Will
Rain of Blood 5 Wis 0 1 Staff Expertise 2 Thunderwave Quickbeam Staff +2 0 0 4 12 Fort
Hall of Thunderous Battle 5 Wis 0 1 Staff Expertise 2 Thunderwave Quickbeam Staff +2 0 0 4 12 Fort


Skills Edit

Languages Allarian, Elemental


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex-1Chain43
Arcana 5 2 int 4 11
Athletics-1str-1Chain42
Bluff1cha45
Diplomacy51cha22Background414
Dungeoneering5wis49
Endurance5con-1Chain48
Heal5wis49
History2int46
Insight5wis22Ordained Priest Theme413
Intimidate51cha2Power of the Storm412
Nature5wis49
Perception5wis49
Religion52int2Ordained Priest Theme413
Stealth0dex-1Chain43
Streetwise1cha45
Thievery0dex-1Chain43



Feats Edit

  • 1st: Adept Dilettante [Multiclass Wizard]
    • Wat can use his Constitution, Wisdom, or Charisma modifier to determine bonuses to attack rolls and damage rolls with the power you chose for your Dilettante racial trait instead of the ability modifier that power normally uses.
  • 2nd: Superior Implement Training (Quickbeam Staff)
    • Wat can use a single superior implement of his choice. The implement must be of a type he is already able to use.
  • 4th: Battlewise
    • Wat can use his Wisdom modifier in place of his Dexterity modifier for initiative rolls.
  • 5th: Staff Expertise [Bonus Feat]
    • Benefit: You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff. This bonus increases to +2 at 11th level and +3 at 21st level.
          In addition, when you make a ranged or an area attack with a staff as an implement, you don’t provoke opportunity attacks for doing so.
          When you make a melee weapon attack with a staff, the weapon’s reach for that attack increases by 1.
  • 6th: Power of the Storm
    • Prerequisite: Any divine class, must worship a deity of the storm domain
      Benefit: You gain a +2 feat bonus to Intimidate checks.
      When you use a power associated with this feat, you can choose to change its damage type to thunder (the power gains the thunder keyword and loses the keywords of its former damage types). If you do so, you gain a +2 bonus to the damage roll. The bonus increases to +3 at 11th level and +4 at 21st level.
  • 8th: Mark of Storm
    • Benefit: Whenever you hit an enemy with a thunder or lightning power, you can slide that enemy 1 square.

You gain a +1 bonus to speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat.

Racial Features Edit

Half-Elf

  • Average Height: 5'5" - 6'2"
  • Average Weight: 130 - 190
  • Ability scores: +2 Constitution, +2 Charisma or +2 Wisdom
  • Size: Medium
  • Speed: 6 squares.
  • Vision: Low-light
  • Languages: Common, Elven, choice of one other
  • Skill Bonuses: +2 Diplomacy, +2 Insight.
  • Dual Heritage: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
  • Group Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
  • Half-Elf Power Selection: Select an option for your half-elf character.
    • Dilettante: At 1st level, you choose a 1st-level at-will attack power from a class different from yours. You can use that power as an encounter power.
    • Knack For Success: You have the knack for success power.

Class Features Edit

Invoker

  • Armor Proficiencies: Cloth, leather, hide, chainmail.
  • Weapon Proficiencies: Simple melee, simple ranged.
  • Implement: Rods, staffs
  • Bonus to Defense: +1 Fortitude, +1 Reflex, +1 Will.
  • Hit Points at 1st Level: 10+ Constitution Score.
  • Hit Points per Level Gained: 4
  • Healing Surges per Day: 6+ Constitution Modifier.
  • Trained Skills: Religion. From the class skills list below, choose 3 more trained skills at 1st level.
  • Class Skills: Arcana (Int), Diplomacy (Cha), Endurance (Con), History (Int), Insight (Wis), Intimidate (Cha), Religion (Int).
  • Build Options: Malediction Invoker, Preserving Invoker, Wrathful Invoker.
  • Class features: Channel Divinity, Divine Covenant, Ritual Casting.

Background Edit

Family Tradition +2 Diplomacy

Theme Edit

Ordained Priest Starting Feature (1st level): Choose smiting symbol or shining symbol. You gain that power.
Ordained Priest Level 5 Feature (5th level): You gain a +2 power bonus to Religion checks and Insight checks.

EquipmentEdit

Equipment Name Price Weight
Rebuking Chainmail +2 3400 gp 40 lb.
Thunderwave Quickbeam Staff +2 3400 gp 4 lb.
Ritual Book Free 3 lb.
Adventurer's Kit 15 gp 33 lb.
Hand of Fate Ritual Free - lb.
Comrade's Succor Ritual Free - lb.
Amulet of Elegy +2 2600 gp - lb.
Potion of Healing x2 - 1 Used 100 gp - lb.
Gauntlets of the Ram 2600 gp - lb.
Siberys Shard of the Mage (paragon) 17000 gp - lb.
Stormglass Shard (heroic) x 10 750 gp - lb.
Total 29865 gp 80 lb.

Normal load: 80 lb.

Wishlist

  • Rituals

Tracking Edit

TreasureEdit

Starting Gold: 100 gp

Adventure: A Call for Lovers

50 gp

Amulet of Elegy +1

932 gp (time gold)

Quickbeam Staff of Forceful Rebuking

Potion of Clarity (used)

2 Potions of healing (1 used)

32,088 gp

Sold Quickbeam Staff of Forceful Rebuking +1 (168 gp)

Total GP Earned: 33238 gp

Spent:

Chainmail Armor                     40 gp
Quarterstaff                         5 gp
Adventurer's Kit                    15 gp
Mystic Salves                       40 gp
Gift for NPC                        10 gp
Gauntlets of the Ram              2600 gp
Amulet of Elegy [+1->+2]          2080 gp
Thunderwave Quickbeam Staff +2    3400 gp
Siberys Shard of the Mage        17000 gp
Rebuking Finemail [+1->+2]        3380 gp
Stormglass Shard (10)              750 gp
Gift to Sabynha                    500 gp
-----------------------------------------
 Total                            29820 gp

Remaining: 3418 gp

XP Edit

A Call for Lovers: 16500 xp

Total XP: 16500 xp

Changes Edit

Judge Comments Edit

Level 1Edit

Approval 1 Edit

Everything looks fine to me. Approved by WEContact. PS. Now that I've read your background, you coming on to Caim makes much more sense. Ha.

Approval 2 Edit

Approved by TwoHeadsBarking.

Status Edit

Approved for level 1 at 0 xp by WEContact and TwoHeadsBarking.


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Namespace: PC

Page Name: Wat

Full Page Name: PC:Wat

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