Ts'iri Player elecgraystone
Githyanki [female] warlock [infernal] (unaligned) Level 5 (XP 5936)
Initiative +4
Passive Insight 17 Passive Perception 11; Senses Normal
HP 51 Bloodied 25 Surge Value 12; Surges Per-Day 10
AC 21/19 Fortitude 17 Reflex 18 Will 17
Resist fire 5
Saving Throws 10 (+2 against charm effects )
Speed 6 Size med.
Str 12 (+1) Dex 10 (+0) Wis 8 (-1)
Con 19 (+4) Int 19 (+4) Cha 14 (+2)
Racial Abilities +2 Constitution, +2 Intelligence, +2 History, Danger Sense (+2 initiative), +1 on will saves, +2 more vs. charm, Telekinetic Leap
Class Features Prime Shot, Shadow Step, Infernal Pact, Dark One's Blessing boon, Warlock's Curse
Battack Basic Attack +11 vs AC, d4+5 dam and slide 1 (dagger)
Branged Ranged Basic Attack Eldrich Blast, +8 vs Reflex, D10+5, Range 10
Feats Arcane Initiate, Improved Dark One's Blessing, Arcane Familiar, Combat Expertise
Skills Arcana +13, Bluff +9, Insight +7, Streetwise +9, Thievery +11
Languages Allarian, Deep speech, Supernal
Eldritch Blast (At Will Standard Ranged 10 ✦ Arcane, Implement)
Target: One creature
Attack: +8 vs. Ref
Hit: 1d10+5 damage
Special: CON picked as attack attribute; This power counts as a ranged basic attack.
Eldritch Strike (At Will Standard Melee ✦ Arcane, Weapon)
Target: One creature
Attack: +11 vs. AC.
Hit: 1d4+5 damage and you slide the target 1 square.
Vampiric Embrace (Encounter Standard Ranged 5 ✦ Arcane, Implement, Necrotic)
Target: One creature
Attack: +8 vs. Will
Hit: 2d8+5 necrotic damage and Ts'iri gains 9 temporary hit points.
Scorching burst (Encounter Standard Burst 1 within 10 ✦ Arcane, fire, Implement)
Target: Each creature in burst
Attack: +8 vs Ref
Hit: 1d6+6 fire damage
Special: usable twice per encounter (once from feat and once from wand)
Telekinetic Leap (Encounter Move Range 10 )
Target: Personal or Ally
Effect: Fly 5, must land at end of action or fall.
Fiery Bolt (Encounter Standard Ranged 10 ✦ Arcane, Fire, Implement)
Target: One creature
Attack: +8 vs Ref
Hit: 3d6+6 fire damage, and creatures adjacent to the target take 1d6+9 fire damage.
Armor of Agathys (Daily Standard personal ✦ Arcane, cold)
Target: personal
Effect: Ts'iri gains 14 temporary hit points. Until the end of the encounter, an enemy that starts its turn adjacent to Ts'iri takes 1d6 + 4 cold damage
Fiendish Resilience (Daily Minor personal ✦ Arcane)
Target: personal
Effect: Ts'iri gains 9 temporary hit points.
Tyrannical Threat (Daily Standard Close Burst 3 ✦ Arcane)
Target: Each Enemy in Burst
Attack: +8 vs. Will
Hit: 1d10+5 psychic damage, and Ts'iri places her Warlock’s Curse on the target.
Miss: Half damage and Ts'iri place her Warlock’s Curse on the target.
Effect: Until the end of the encounter, whenever a creature cursed by Ts'iri attacks her, it takes 4 psychic damage.
Pact Dagger +1 ( Automatic ) Magic Item
Effect: When a creature Ts'iri has cursed with her Warlock’s Curse makes a melee attack against her, deal 1 damage to the creature.
Flame Wand +1 ( no action ) Magic Item
Effect: +1 item bonus to attacks with the fire and implement keywords, Gain scorching burst as encounter power.
Prison of Salzacas (Encounter Minor ) Magic Item
Effect: Ts'iri conjures the spirit contained within the prison in an unoccupied space within 10 squares of her. The spirit can pick up, move, or manipulate an object adjacent to it weighing 20 pounds or less and can carry it 10 squares. If she's holding the object when she uses this power, the spirit can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on her body into her hand.

As a move action, she can move the spirit 10 squares. As a free action, she can cause the spirit to drop an object it’s holding. As a minor action, she can cause the spirit to pick up or manipulate a different object.

Sustain Minor: The spirit persists.
Spidersilk Mantle (Encounter Minor ) Magic Item
Effect: Ts'iri gain a climb (spider climb) speed of 6 the end of your turn.


Description:Ts'iri is 5'10". 170 lbs, and has the typical yellowish skin of the gith, with green splotches on her knees, elbows, forehead and chest. She has grey eyes and long black hair that reaches down past her bottom that is normally in one long braid. Overall she's a bit shorter than normal but isn't as thin as the normal gith giving her a curvy and athletic human-like build. She wears a dark red armor and fine clothes with an Arabian nights type look. Wears a large circular amulet around her neck made out of an unknown silver metal that shifts slightly when touched. It had a hole in the middle with a small crystal floating there. Fine script seems to be carved into the surface in an unknown language that seems to change over time. Oddly, it doesn't detect magic.

Personality:Ts'iri hasn't let the fact that that she knows nothing about herself get her down. She's tends to be upbeat and happy, seeing the glass half full. She takes great joy in learning everything she can about her new home. The people that have meet her that have also meet other Gith say that she doesn't act like them, but she doesn't let that bother her. She's content with who she is now, but worries about who she was. She hope she doesn't change much after getting her memory back. Strangely, she isn't bothered by Githzerai. She knows they should be her enemy but doesn't feel anything but curiosity towards them.

Background:Ts'iri has no memory of her life before she was fished out of the ocean a few months ago near Daunton, unconscious and floating on a broken deck plank. The only thing she knows about herself is her name, at least she thinks it's her name. Her general knowledge seems intact, so she's perfectly able to go about a normal day. It only clues to her past are her name and the amulet that was around her neck when she was found. Other than the amulet, the only other things on her were some ruined clothes she wore and quite a bit of jewelry. She sold most of the jewelry in order to buy equipment and to live off of as she tried to figure out her place in her new home.

Hooks:Learning about her amulet; Learning about the language on the amulet; [non-background hook] Exploring the world and learning more history (avid history buff); [non-background hook] Earn living (her starting funds aren't going to last forever)

Kicker:Learning who she really is. (learning background, why she was found afloat and is she really Tsiri?)



Str 2 12 0 0 12 1
Con 9 16 2 1 19 4
Dex 0 10 0 0 10 0
Int 9 16 2 1 19 4
Wis 0 8 0 0 8 -1
Cha 5 14 0 0 14 2
Totals 25   10

Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str slide 11combat expertise4Dagger3CON based211AC
Basic Ranged


con1combat expertise1Eldritch Blast28Reflex

Defenses Edit

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+4 dex/int 3 Darkleaf Leather Armor +1 2 19
Fortitude+1/+4str/con01Spidersilk Mantle +12 17
Reflex+0/+4dex/int10 1Spidersilk Mantle +12 18
Will-1/+2wis/cha11 1Spidersilk Mantle +12 17

*Note: Gain a +2 item bonus to AC against the first attack made against you in each encounter. *Saving Throw Bonuses +2 to saving throws against charm effects (Githyanki Willpower racial feature).

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 2 0 0 2 0 4
Passive Insight -1 0 0 0 0 2 5 + 1 17
Passive Perception -1 0 0 0 0 0 2 0 11

Health Edit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 19 5 0 0 0 0 51 25 12

Surges per Day 10 (Class 6 + Con 4)

Speed and Movement Edit

Speed: 6 (Race 6 - Equipment 0)

Racial Features Edit


  • Skill Bonuses: +2 History
  • Danger Sense: You gain a +2 bonus to initiative checks.
  • Githyanki Willpower: You gain a +1 bonus to your Will defense and a +2 bonus to saving throws against charm effects.
  • Telekinetic Leap: You can use telekinetic leap as an encounter power.
  • +2 to Con and Int
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common and Deep speech

Class Features Edit

Curse Damage = +d6 damage
Dark One's Blessing(improved) = 8 temp. hp when cursed target dies.
Shadow walk = On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.
Prime Shot = If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.

Feats Edit

  • Arcane Initiate = + Arcana skill, + Scorching Burst as encounter power.
  • Improved Dark One's Blessing = +3 temp hp
  • Arcane Familiar =
 Book imp
 Speed: 0 [bound to Ts'iri, unable to move]
 Constant Benefits: +2 arcana & History, Gain Supernal and resist fire 5, 
   able to speak.
 Active Benefits: none [unable to take active mode]

Skills and Languages Edit

Languages Common, Deep speech

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana 5 4 int 2 familiar 2 13
Insight5-1wis1Regional bonus27
Thievery50dex4Prison of Salzacas211

Regional BenefitsEdit

EA Region = +1 insight, Immediate Reaction to attacks with psychic keyword, make monster knowledge check; only once per type.

Powers Edit

Powers KnownEdit

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Eldritch Blast +4 Con 1 Combat Expertise +1 Implement 0 0 2 8 Ref
Eldritch Strike +4 Con 1 Combat Expertise +4 dagger 0 0 2 11 AC
Vampiric Embrace +4 Con 1 Combat Expertise +1 Implement 0 0 2 8 Will
Scorching Burst +4 Int 1 Combat Expertise +1 Implement 0 0 2 8 Fort
Fiery Bolt +4 Con 1 Combat Expertise +1 Implement 0 0 2 8 Ref
Tyrannical Threat +4 Con 1 Combat Expertise +1 Implement 0 0 2 8 Will


Item Cost Weight Notes
Leather Armor 25gp 15 lb purchased at start, sold
Dagger 1gp 1 lb purchased at start
Fine Clothes 10gp 4 lb purchased at start
2x Earring 10gp n/a purchased at start
Customized Adventurer's kit 24gp 28 lb purchased at start. Contains backpack, bedroll, flint and steel, belt pouch, 10 days trail rations, 50ft silk rope rope, 2 sunrods, waterskin.
Darkleaf Leather Armor +1 free 15 lb found at Branders camp, worth 840gp. LINK.
Pact Dagger +1 (Zy Tormtor's Trinkets) free 1 lb given by Castor, worth 680gp. LINK. , linked to Zy Tormtor's Trinkets set for no cost
Cloak of the Walking Wounded+1 free n/a given by Castor, worth 840gp. LINK.
Flame Wand +1 free n/a Found at asylum, worth 680gp. LINK.
Healing Potion free n/a given during fire! adventure, worth 50gp LINK.
Tattoo of Vengeance free n/a found in 6 eagle down, worth 1000gp LINK., sold
Barbed Baldric free n/a found in 6 eagle down, worth 1000gp LINK., sold
Spidersilk Mantle 680 gp n/a Bought
Prison of Salzacas 520 gp n/a Bought
Platinum 0pp 0 lb
gold 225gp 5.04 lb
silver 9sp 0.18 lb
copper 10cp 0.2 lb

Total weight: 53.52 lb
Carrying capacity: normal load up to 120 lb. Heavy load up to 240 lb. Drag up to 600 lb. Items that are used, discarded or sold are crossed out.

#1 Blackleaf Gloves
#2 Bloodcurse Rod 
#3 Shadowdance Armor (leather)
#4 Bracers of Mighty Striking or Perfect Shot / Eagle Eye Goggles
#5 Boon: Pelor's Sun Blessing or Corellon's Boon of Arcane Might

Tracking Edit

Money Edit

+100g starting gold
 -90g starting equipment
  10g remaining
+100g found in Branders camp
+492g reward from mayor
+5gp sold leather armor
+250g 6 eagle down
+200 Barbed Baldric
+200 Tattoo of Vengeance
+168 Cloak of the Walking Wounded+1 
-680 Spiderslik Mantle
-520 Prision of Salzacas
 225g total

XP Edit

Link to xp awards here:

Adventures Edit

  • The Ebon Mirror: Dark Marks 2
  • Fire [1]
  • 6 Eagle Down [2]

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approval from --Halford


1.) Just did some basic neatening up, mostly capitalization, etc.

Approval 2 Edit

Approval from --Dunamin

1. Math > Defenses > Saving Throw bonuses. Added +2 to saving throws against charm effects (Githyanki Willpower racial feature).

2. Equipment. Corrected total weight from 60 to 50 lb.

3. Summary > Powers > Hellish Rebuke. Moved this part to Hit line: "If Ts'iri takes damage before the end of her next turn, the target takes an extra 1d6+4 fire damage."

4. Summary > Powers > Vampiric Embrace. Moved this part to Hit line: "Ts'iri gains 9 temporary hit points."

NB. Your Math section is a little confusing but there's no problems per se...

Level 2 Edit

Approval 1 Edit

Comments from JoeNotCharles

  • Surge Value should be 8 (round down)
  • Improved Dark One's Blessing isn't listed in the summary, only the math

Now that these are fixed, approved for level 2.

Approval 2 Edit

Approval from --SeaPainter

Everything else seems to be in order...

Congrats on 2nd level! approved for level 2.

Approval 3 Edit

comments from covaithe (needed because at time of writing, both SeaPainter and JoeNotCharles are trial character judges)

  • I made some minor coding changes to fix some summary formatting
  • Hellish rebuke doesn't have the Radiant keyword, only arcane, fire, and implement.

That looks good enough to be going on with, though. I approve Ts'iri for level 2.

Level 3 Edit

Approval 1 Edit

Approval from TwoHeadsBarking

Looks good. Approved.

Approval 2 Edit

Approval from Ozymandias79

Approved! 'Nuff Said!

Level 4 Edit

Approval 1 Edit

Comments by --Ozymandias79

  • Approved

Approval 2 Edit

Comments by --Velmont

  • Summary - Feat: miss familiar feat.
  • Summary - Skill: Missing the familiar bonus to Arcane and History
  • Math - Skill: Missing the familiar bonus to Arcane and History
  • Approved

Level 5 Edit

Approval 1 Edit

Approval by --renau1g

  • Saving Throws section - might want to add the +2 against charm effects there
  • looks good although I'd like to know who you sold a tattoo ;)

Approval 2 Edit

Comments by ScorpiusRisk

Fiendish Resilience is not listed among your powers in the lower section. Not major. Approved.

Status Edit

Status: Approved as 5th level character with 5936 xp by ScorpiusRisk and renau1g

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