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Dragonbornred

Takahaan Thanazashi

SummaryEdit

Takahaan Thanazashi Player GROMkill
Dragonborn Warlord (Good) Level 5 (XP 3922)
Initiative +4
Passive Insight 11 Passive Perception 11; Senses Normal
HP 44 Bloodied 22 Surge Value 12; Surges Per-Day 8
AC 20 Fortitude 18 Reflex 16 Will 18
Speed 5 Size Medium
Str 19 (+4) Dex 10 (+0) Wis 8 (-1)
Con 12 (+1) Int 14 (+2) Cha 19 (+4)
Racial Abilities Dragonborn Fury, Draconic Heritage, Dragon Breath, +2 to Strength, Charisma, History, and Intimidate
Class Features Combat Leader, Inspiring Word, Bravura Presence
Battack Basic Attack +11 to AC, 1d10+7 damage
Branged Ranged Basic Attack N/A
Feats Weapon Proficiency (Bastard Sword), Harlequin Style, Inspiring Breath, Heavy Blade Expertise
Skills Athletics +10, Endurance +8, Diplomacy +11, Intimidate +13
Languages Allarian, Tsugo
Powers
RAAAAAAAAGGGGHHHHHH! (Dragon Breath) (Encounter Minor Close Blast 3 ✦ Fire)
Target: each creature in blast
Attack: 1d20+8 vs. Reflex
Hit: 1d6+1 damage, and allies have +5 to damage rolls against this target until the end of Takahaan's next turn.
Inspiring Word (Encounter Minor Action Close Burst 5 ✦ Martial, Healing)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points. (The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.)
Special: 2/encounter but 1/round
Brash Assault (At will Standard Action Melee Weapon ✦ Martial, Weapon)
Target: One creature
Attack: 1d20+11 vs. AC
Hit: 1d10+7 damage(Increase damage to 2d10+4 at 21st level.)
Effect: The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack. Against the target of Takahaan's Brash Assault, Takahaan gains a bonus to his defenses equal to his Charisma mod (+4) until the end of his next turn.
Intuitive Strike (At will Standard Action Melee Weapon ✦ Martial, Weapon)
Target: One creature
Attack: 1d20+11 vs. Will
Hit: 1d10+3 damage. Until the start of your next turn, any ally who attacks the target and has combat advantage against it gains a +2 power bonus to the attack roll. (Level 21: 2d10 damage.)
Flattening Charge (Encounter Standard (Used as Charge MBA) Melee Weapon ✦ Martial, Weapon)
Target: One creature
Attack: 1d20+11 vs. Fortitude
Hit: 1d10+7 damage, and the target is knocked prone. (Bravura Presence Bonus:) This power isn't expended.
Miss: The target gains CA against Takahaan until the start of his next turn.
Furious Counterassault(Vengeance Is Mine) (Encounter Immediate Reaction Personal ✦ Martial)
Trigger: An enemy hits you
Effect: You make a basic attack against the triggering enemy, and one ally within 5 squares of you can move his or her speed and make a melee basic attack against the triggering enemy as a free action.
Guardian's Counter (Encounter Immediate Interrupt Close Burst 2 ✦ Martial)
Trigger: An enemy hits an ally within 2 squares and you aren't included in the attack.
Effect: You and the ally shift 2 squares, swapping places. You take the hit instead of the ally. After the attack is resolved, you make a MBA.
Baited Hook (Lamb to the Slaughter) (Daily Standard Action Melee 5 ✦ Martial, Reliable, Weapon)
Target: One Creature
Attack: 1d20+11 vs. Will
Hit: You pull the target 5 squares, and one, two, or three allies within 5 squares of you who have line of sight to you and can hear you can make charge attacks against the target as free actions.
CHAAAAAAAARGE! (Spur to Action) (Daily No Action Close burst 10 ✦ Martial)
Target: You and each ally in the burst
Trigger: You roll initiative
Effect: Each target can reroll his or her initiative but must use the second result.
Frost Weapon Daily (Daily Free Action ✦ Cold)
Trigger: You hit with your weapon.
Effect: Target takes an additional 1d8 damage and is slowed till next turn.
Frost Weapon At-Will (At will Free Action ✦ Cold)
Effect: All damage done by the weapon is cold. Another free action returns it to normal.
Cloak of Resistance Daily (Daily Minor Action )
Effect: Takahaan gains resist 5 to all damage until the start of his next turn.
Dwarven Chainmail +1 Daily (Daily Free Action )
Effect: Takahaan gains health as if he had spent a healing surge.



FluffEdit

Description:

Height: 6'6

Weight: 305 pounds

Skin: Dark red, almost crimson scales

Eyes: Burnt sienna

Age: 20

Takahaan has a very sturdy, thick body-shape, toned after years of training with the Iron Legion. His scaly hide is covered with layers of leather padding, with ringed chain mail covering the lighter armor. His breast and shoulders are protected with thicker, dull, almost plate-like armor. Wearing no helmet or headgear allows the dragonborn to see clearly, and this lack of protection is regained by his large shield that he carries.

Takahaan stands with very straight, strict posture, giving onlookers ideas of his full height. The startling image of Takahaan evoked by his large stature is complimented by his stern-looking facial features. He isn't devoid of emotion, but his mostly static facial expression boasts a determined, solemn mindset.

Background:

The first-born son of a powerful, high-ranking officer in the Iron Legion, Takahaan was inevitably born into his role of an aspiring, determined recruit. Maturing faster and training harder than his peers, Takahaan pulled ahead in the competition to receive the honor of being the first fledgling of his season to join the Iron Legion. Being admitted was no trouble for him, and as soon as he came of age, the burly dragonborn begun his extensive training under the wing of the Iron Legion.

Takahaan's strength formed the basis for his weapons training. Early on, the dragonborn realized that his powerful arms could handle, with one hand, the swords that took many others both hands to use. Using a katana in one hand, and a shield in the other, Takahaan became a very effective opponent in the sparring arenas.

However, as much as Takahaan excelled in the physical aspects of combat, his interests shifted as he pressed on through the difficult training that the Legion led him toward. He began to see more to the fight than charging the enemy and thrashing him with all of one's strength. Takahaan sought the tactics behind the battle, the strategies that explained a halfling not only surviving, but winning a fight with an ogre.

As he continued his studying and training exercises, he focused more on the understanding the procedure and technique of his sparring, rather than mimic his peers' attempts to bash their opponent the hardest. In training with his peers, he practiced more than just the combat. Egging them on, calling out to them, enraging them, or bolstering their spirits, he could effectively turn the tides of the mock-battle by playing with their morale like a puppeteer and his marionette.

After his higher-ups noticed his intriguing performance in the arena and his close attention to tactician studies, they began to devise plans for his immediate future with the Iron Legion. After discussion between many of the officers, his fate was finally decided on. In an attempt to strengthen the bond between the Iron Shogun and the Matsumoto, a very powerful Genasi family still active under the Iron Legion in the Kingdom of Jade, Takahaan was tasked to protect a member of the family.

Takahaan's leaders based this decision off the recent discovery of a certain Matsumoto son that had been born without the trademark Storm arcana powers that the rest of the family commanded with power and grace. The son, Noriaki, was regarded as a significant enough target to protect, because he fled from his family's holdings in an attempt to escape their imprisonment. This offered protection would hopefully cast light on any shadow of doubt that the Iron Shogun and the Matsumoto family held toward each other, stemming from tension between the native Genasi families and the Dragonborn who had fought off the Oni and took control of the Kingdom of Jade.

Having caught up with Noriaki and traveling with him for a couple months, Takahaan began to form a bond with his newfound friend that wasn't one of servility, but more of a reciprocal nature. Takahaan has since pledged to accompany Noriaki in his endeavors, as well as aid him in any way possible.

Hooks:

  • For the dragonborn, glory is everything. Takahaan isn't as level-headed as some, and puts honor before safety if it suits him.
  • Takahaan is a loyal, aspiring young officer in the Iron Legion. Any chance to impress or glorify himself in the eyes of his higher-ups will be taken seriously by him.
  • Noriaki Matsumoto is Takahaan's ally, friend, and target to protect. Not only is his standing with the Iron Legion dependent on Noriaki's safety and wellbeing, Takahaan's first and only friendship is with Noriaki and is imperative to his development into figuring out the world beyond the Iron Legion.
  • Takahaan isn't as hotheaded as his crimson scales and flame-breath imply, but he wouldn't take too kindly to repeated insults from lowlifes in a tavern.
  • Due to his intimidation and innate charisma, Takahaan can potentially sway friend or foe toward his own personal gain.

Kicker:

  • Takahaan Thanazashi's thirst for honor and glory, due to his status with the Iron Legion and being a dragonborn as well, may lead him into trouble that he cannot tackle alone. He vows to clash blades with some of the realm's greatest foes, in order to prove his worth to his higher-ups, as well as himself.

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 1 19 4
Con 2 12 0 0 12 1
Dex 0 10 0 0 10 0
Int 5 14 0 0 14 2
Wis 0 8 0 0 8 -1
Cha 9 16 2 1 19 4
Totals 25   10



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+2 dex/int 0 0 0 0 6 Chainmail 1 Light Shield 2 19
Fortitude+4/+1str/con100001Cloak of Resistance +12 18
Reflex+0/+2dex/int000 002Light Shield, Cloak of Resistance +12 16
Will-1/+4wis/cha100 001Cloak of Resistance +12 18




HitpointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 12 5 0 0 0 0 39 19 9


Surges per Day 8 (Class 7 + Con 1) +1 to Surge Value from Dragonborn Racial

Saving ThrowsEdit

Saving Throw Bonuses none

AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

+4

str 401Frost Basty-sword211AC
Basic Ranged

+0

dex0000000220


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Dragon Breath +4 Str +2 Inherent Bonus 0 0 0 0 0 2 8 Reflex
Brash Assault +4 Str 0 0 0 0 5 Frost Bastard Sword 0 0 2 11 AC
Intuitive Strike +4 Str 0 0 0 0 5 Frost Bastard Sword 0 0 2 11 Will
Lamb to the Slaughter +4 Str 0 0 0 0 5 Frost Bastard Sword 0 0 2 11 Will
Flattening Charge +4 Str 0 0 0 0 5 Frost Bastard Sword 0 0 2 11 Fortitude


Class Features Edit

Warlord

  • +1 Fortitude, +1 Will
  • Combat Leader: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
  • Inspiring Word: Using the inspiring word power, warlords can grant their comrades additional resilience with nothing more than a shout of encouragement.
  • Bravura Presence: When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.



Racial Features Edit

Dragonborn

  • Size: Medium
  • +2 to Strength and Charisma, History and Intimidate
  • Vision: Normal
  • Dragonborn Fury: When you’re bloodied, you gain a +1 racial bonus to attack rolls.
  • Draconic Heritage: Your healing surge value is equal to one-quarter of your maximum hit points + your Constitution modifier.
  • Dragon Breath: You can use Dragon Breath as an encounter power.

Skills Edit


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics+0dex-1Chainmail21
Arcana +2 int 2 4
Athletics5+4str-1Chainmail210
Bluff+4cha2Kingdom of Jade regional28
Diplomacy5+4cha211
Dungeoneering-1wis21
Endurance5+1con1Dwarven Chainmail-1Chainmail28
Heal-1wis21
History+2int+226
Insight-1wis1Kingdom of Jade regional22
Intimidate5+4cha+2213
Nature-1wis21
Perception-1wis21
Religion+2int24
Stealth+0dex-1Chainmail21
Streetwise+4cha26
Thievery+0dex-1Chainmail21



Feats Edit

  • Weapon Proficiency (Bastard Sword)
  • Harlequin Style - Takahaan receives a bonus to Brash Assault. Against the target of Takahaan's Brash Assault, he gains a bonus to his defenses equal to his Charisma mod (+4) until the end of his next turn.
  • Inspiring Breath - When you hit an enemy with Dragonbreath, allies gain a +5 to damage rolls against the enemy til the end of Takahaan's next turn.
  • Heavy Blade Expertise: +1 to weapon attack rolls and +2 to defenses against OAs, when wielding heavy blade.

Regional BenefitsEdit

Kingdom of Jade

  • +1 to Insight
  • +3 to Bluff

EquipmentEdit

Equipment Name Price Weight
Bastard Sword (Nodachi) 30gp 6lbs
Light Shield 5gp 6lbs
Standard Adventurer's Kit 15gp 33lbs
Cloak of Resistance +1 (L2) 520gp  ?lbs
Dwarven Chainmail +1 520gp 40lbs



Teh MoniesEdit

+10gp from character creation
+126gp from Time Gold [1]

-50gp from buying Potion of Healing [2]
+6gp from selling old Bastard Sword [3]
+356gp from Time Gold [4] +304gp from Time Gold [5] +762gp from Time Gold [6] +700gp from Time Gold [7]

+8gp from selling old Chainmail -1800gp from buying Iron Armbands of Power +1


422gp




Magic StuffEdit

  • Cloak of Resistance +1 - Level 2 Uncommon Neck Slot item. Gives +1 to Fort, Will, and Ref. It has a daily power: As a minor action, Taka gains resist 5 to all damage until the start of his next turn.

Dwarven Chainmail +1 - Level 2 Uncommon Chest Slot item. Gives an extra +1 to AC, as well as +1 to Endurance Checks. Has a daily power: As a free action, you regain hit points as if you'd spent a healing surge.

Tracking Edit

Wishlist Edit

  • Dwarven Armor +1, level 2 (PHB)

Basically anything that will boost Takahaan's survivability and/or mobility.

Treasure Edit

  • Cloak of Resistance +1 (L2 item) [8]
  • 126gp of "Time Gold" [9]
  • Frost Bastard Sword +1, level 3 (PHB) [10]
  • 356gp of "Time Gold" [11]
  • Dwarven Chainmail +1 [12]

XP Edit

Changes Edit

Events Edit

Applicant Comments Edit

  • June 1st: I fixed all the errors suggested in Approval 1, except for one. I can't figure out for the life of me how to make it so the surge value in the math section turns out to be 7, because it is calculated from other things.
  • June 2nd: Added a note under the Hitpoints Math section that the surge value has a +1
  • July 20: Leveled up Takahaan to level 2
  • November 9: Leveled up Takahaan to level 3
  • February 7: Leveled up Takahaan to level 4

Judge Comments Edit

Level 1 Edit

Approval 1Edit

Comments from Mewness:

  • It looks like the template won't handle the dragonborn's surge bonus. You can just put a note underneath that section saying that you have a +1 bonus to surge value from your race.
  • The target line of dragon breath is still wrong (it targets all creatures, not just enemies). And you may want to put numerical attack bonuses into your powers rather than "Strength vs. AC" and such. Anyway that's all minor and I won't hold up approval over it.

Approved by Mewness

Approval 2 Edit

Approved by TwoHeadsBarking.

Level 4 Edit

Comments from Mewness:

  • Your XP total is wrong (should be 3922).
  • Your defenses should be AC 20, Fort 18, Ref 16, Will 18. Fort, Ref, and Will are wrong in the summary and AC is wrong in the math section.
  • Guardian's Counter is a burst, not a blast.
  • Your attack numbers in the summary are off (should be +10 to hit with weapon powers, +8 with breath)
  • Skills need to be corrected in the summary (Athletics, Diplomacy, Intimidate go up by 1; Endurance goes up by 2)
  • Inspiring Breath needs to be added to the feat section in the summary.

Approval Status Edit

Approved for level 1 by Mewness and TwoHeadsBarking.

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