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Summary[]

Starling Singularus Player kolpo
Human warlock (Unaligned) Level 1 (XP 0) none /none
Initiative +0
Passive Insight 15 Passive Perception 10; Senses none
none
HP 30 Bloodied 15 Surge Value 7; Surges Per-Day 10
Regeneration none
AC 14 Fortitude 15 Reflex 14 Will 15
Immune none; Resist none
Saving Throws none
Speed 6 Size Medium
Str 10 (+0) Dex 10 (+0) Wis 10 (+0)
Con 18 (+4) Int 14 (+2) Cha 16 (+3)
Racial Abilities Human Defense Bonus, bonus skill, bonus feat, bonus at-will
Class Features Fate of the Void, Warlock's Curse, Prime shot, Shadow Walk, Eldritch blast
Battack Basic Attack Improvised Weapon(rod)
Branged Ranged Basic Attack Eldritch Blast
Feats Skill Training(nature), Improved Fate of the Void
Skills Arcane +2, History +2, Insight +0, Intimidate +3, Nature +0, Religion +2
Languages Common, Deep Speech
Rituals none
Powers
Eldritch Blast (At Will Standard Ranged 10 ✦ Arcane, Implement)
Target: One creature
Attack: +4 vs. Ref
Hit: 1d10+4 damage
Special: Constitution selected as attack attribute: This power counts as a ranged basic attack.
Dire Radiance (At Will Standard Ranged 10 ✦ Arcane, Fear, Implement, Radiant)
Target: One creature
Attack: +4 vs. Fort
Hit: 1d6+4 damage
Special: If the target moves nearer to you on its next turn, it takes an extra 1d6 + 4 damage
Eyebite (At Will Standard Ranged 10 ✦ Arcane, Charm, Implement, psychic)
Target: One creature
Attack: +3 vs. Will
Hit: 1d6+3 damage and invisible until start of next turn
Dreadful Word (Encounter Standard Ranged 5 ✦ Arcane, Fear, Implement, Psychic)
Target: One creature
Attack: +3 vs. Will
Hit: 2d8+3 damage and -2 Will defense until end of your next turn
Special: Star pact gives int mod to -Will defense
Dread Star (Daily Standard Ranged 10 ✦ Arcane, Fear, Implement, Radiant)
Target: One creature
Attack: +3 vs. Will
Hit: 3d6+3 and immobilized until the end of next turn
Special: -2 Will defense save ends



Fluff[]

Description: Starling Singularus has spend it's entire youth without meeting a single other humanoid being and it shows. He sometimes uses words and phrases a normal being wouldn't use in conversations or accidentally uses Deep Speech when he should have used common. When it comes to clothes and hairstyle does he only consider functionality, he doesn't care how it looks. A lot of his stuff is self made from stuff found in the forest. Yet is he at the same time charming, he has gentle light blue eyes and a friendly wel tanned face. His brown hair shines in the sun and moon light. His voice is soft and friendly unless when he uses deep speech, then it sounds completely out of this world.

Background:Left behind in a forest as a little child, he was utterly doomed. Wolves came for what would be an easy meal, then he saw the visions for the first time, the visions from the black star. Visions of a star that didn't gave but stole light, visions of a star where time nor space truly existed, visions of madness and geniality.

Just before a wolf would bite him did the vision ended, then bright star light erupted from his hands, light the black star had stolen from other stars, instantly killing the wolf. The other wolves where so shaken that they would never come back to him.

Then begun the whispers, the whispers from the black star. The black star told him what fruit to eat, how to build a shelter, how to make fire and how to cook a meal. While he was alone in the forest was he never truly alone, for he heard the whispers from the black star. The whispers also told him about history, religion and arcane secrets.

At night he dreamed of a multidimensional place where space and time took the weirdest forms. He dreamt of strange beings living around the black star, he heard them talk. He had so many of those dreams that he eventually started to understand the language of those beings. When he was bored talked he that language to himself to amuse him.

But then after 14 years stopped the whispers from the black star suddenly after the final whisper: "You I called Starling Singularus! Leave this forest now! In what you call the future are you needed!". The whispers ended, the dreams stopped but still felt he closer to the black star then ever before, his real live had started!

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 +0 0 10 0
Con 9 16 +2 0 18 4
Dex 0 10 0 0 10 0
Int 5 14 +0 0 14 2
Wis 0 10 0 0 10 0
Cha 9 16 +0 0 16 3
Totals 23   9



Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+2 dex/int 2 Leather Armor 0 14
Fortitude+0/+4str/con10 15
Reflex+0/+2dex/int11 0 14
Will+0/+3wis/cha11 0 15



Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 0 0 0
Passive Insight 0 0 0 0 0 0 0 0 0 5 15
Passive Perception 0 0 0 0 0 0 0 0 0 0 10


Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 18 5 0 0 0 0 30 15 7


Surges per Day 10 (Class 6 + Con 4)

Attacks[]

Basic[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 0Improvised Weapon(rod)00AC
Basic Ranged

4

conEldritch Blastrod04Reflex


Speed and Movement[]

Speed: 6 (Race 6 - Equipment 0)

Racial Features[]

Human

  • Ability Scores: +2 to one ability score of your choice
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common, choice of one other
  • Bonus At-Will Power: You know one extra at-will power from your class.
  • Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat's prerequisites.
  • Bonus Skill: You gain training in one additional skill of from your class list.
  • Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses.

Class Features[]

Warlock

  • Armor Proficiencies: Cloth, leather
  • Weapon Proficiencies: Simple melee, simple ranged
  • Implement: Rods, wands
  • +1 Reflex, +1 Will
  • Eldritch Blast: use Constitution for attack rolls, use as basic ranged attack
  • Eldritch Pact (Star Pact): grants Dire Radiance at-will power and Fate of the Void pact boon
  • Prime Shot: +1 bonus to ranged attack rolls if no ally closer to the target than you
  • Shadow Walk: Gain concealment until the end of your next turn if you move at least three squares away from starting point
  • Warlock's Curse: Minor action -- curse nearest enemy that you can see. Do additional damage to cursed target (once per round)

Feats[]

  • Skill Training(Nature)
  • Improved Fate of the Void

    Skills[]


    Skills
    SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
    Acrobatics0dex00
    Arcana 5 2 int 0 7
    Athletics0str00
    Bluff3cha03
    Diplomacy3cha03
    Dungeoneering0wis00
    Endurance4con04
    Heal0wis00
    History52int07
    Insight50wis05
    Intimidate53cha08
    Nature50wisSkill Training(Nature)05
    Perception0wis00
    Religion52int07
    Stealth0dex00
    Streetwise3cha03
    Thievery0dex00


    Powers[]

    Powers Known[]

    • Warlock
      • Pact Boon
        • Fate of the Void
      • At-Will - 1st Level
        • Dire Radiance
        • Eldritch Blast (Constitution)
        • Eyebite
      • Encounter - 1st Level
        • Dreadful Word
      • Daily - 1st Level
        • Dread Star

    Powers to Hit[]

    Power To-Hit
    Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
    Eldritch Blast +4 Con Rod 0 0 0 4 Ref
    Dire Radiance +3 Cha Rod 0 0 0 3 Fort
    Eyebite +3 Cha Rod 0 0 0 3 Will
    Dreadful Word +3 Cha Rod 0 0 0 3 Will

    Regional Benefits[]

    none

    Equipment[]

    Equipment Name Price Weight
    Rod (Arcane Implement) 12gp 2lbs
    Leather Armor 25gp 15lbs
    Robes (Cloth) 1gp 4lbs
    Standard Adventurer's Kit 15gp 33lbs


    Gold Remaining 47 (100-53) Weight 54 lbs.






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