Spreadsheet for maths:

Responsible for the hobgoblin corpse hanging from the shingle outside the tavern


Sound of a stone striking hot metal to make a blade, of the three-twelves and seventh clutch of the red granite (Sound of Stone) Player rb780nm
Thri-kreen Monk (Unaligned) Level 6 (XP 7,928/10,000)
Initiative +8
Passive Insight 16 Passive Perception 21; Senses Low Light vision, Blindsight(1)
HP 49 Bloodied 24 Surge Value 12; Surges Per-Day 8
AC 23 Fortitude 16 Reflex 19 Will 16
Speed 7 Size medium
Str 11 (+0) Dex 21 (+5) Wis 15 (+2)
Con 12 (+1) Int 12 (+1) Cha 10 (+0)
Racial Abilities Multiple Arms, Natural Jumper, Torpor, Thri-kreen Claws
Class Features Centered Breath, Unarmed Combat, Unarmoured Defense
Battack Basic Attack +1 Ki Spear +6 vs. AC, 1d8+4 damage
Branged Ranged Basic Attack Sling +10 vs. AC, 1d6+5 damage
Feats Pointed Step Style, unarmored agility, Flailing Claws, Thri-kreen Antennae
Skills Acrobatics +9, Arcana +4, Athletics +10, Bluff +3, Diplomacy +3, Dungeoneering +5, Endurance +3, Heal +5, History +4, Insight +6, Intimidate +3, Nature +9, Perception +11, Religion +4, Stealth +14, Streetwise +3, Thievery +13
Languages Common, Thri-kreen
Centered Flurry of Blows (At-Will Free melee 2 ✦ Psionic)
Target: One creature
Trigger: I hit with an attack during my turn.
Effect: Target takes 4 damage, slide it 1 square to a square adjacent to you or 1 square in any direction if the target wasn't targeted by the triggering attack. Additional +2 damage from ki spear, once per turn.
Special: Range increased to two for one target by pointed step style feat, if I'm using my spear.
Crane's Wings (At-Will Standard melee ✦ Full Discipline, Implement, Psionic)
Target: One creature
Attack: +9 vs. Fort
Hit: 1d10+8 damage, Push target one square
Special: Also, move technique - make an athletics check to jump with a +5 power bonus, considered to have a running start and not limited by my speed
Five Storms (At-Will Standard Close Burst 1 ✦ Full Discipline, Implement, Psionic)
Target: All enemies visible in burst
Attack: +9 vs. Reflex
Hit: 1d8+8 damage
Special: Also, move technique - Shift 2 squares.
Thri-kreen Claws (Encounter Minor melee 1 ✦ Reliable)
Target: One-Three creatures
Attack: +11 vs. AC
Hit: 1d8+7+# of targets
Open the Gates of Battle (Encounter Standard melee ✦ Full Discipline, Implement, Psionic)
Target: One creature
Attack: +9 vs. Reflex
Hit: 2d10+8, plus 1d10 damage if target is at full hp
Special: Movement technique - move speed +2, don't provoke OA from first enemy I move away from
Twin Thunders (Encounter Standard melee ✦ Full Discipline, Implement, Psionic, Thunder)
Target: One creature
Attack: +9 vs. Fortitude
Hit: 2d10+8, plus 1d10 (Thunder) damage to a single enemy, adjacent to the target.
Special: Movement technique - move speed +2, don't provoke OA from one selected adjacent enemy
Mantis Dodge (Encounter Immediate Interrupt )
Target: Personal
Trigger: I take damage from an area or ranged attack that targets AC or Reflex
Effect: I take only half damage from the triggering attack. After attack is resolved, I can jump up to half my speed, without provoking opportunity attacks.
Steel Avalanche (Daily Standard Close Blast 3 ✦ Implement, Psionic)
Target: All enemies in Blast
Attack: +9 vs. Reflex
Hit: 3d8+8 force damage, target takes -2 to attack rolls, save ends
Miss: half damage, target takes -2 to attacks until end of my next turn
Effect: Shift 4 squares to any other squares adjacent to the blast
Supreme Flurry (Daily Free ✦ Psionic)
Trigger: Use flurry of blows and resolve all effects related to it.
Effect: Shift half my speed and use Flurry of Blows power again.
Water Gives Way (Daily Immediate Interrupt ✦ Implement,Psionic)
Target: Triggering Enemy
Trigger: An enemy hits me with a melee attack.
Attack: +9 vs Fort
Hit: 3d10+8 damage, Slide Target 2 squares, knock prone.
Miss: Do not expend power, but cannot reuse this encounter.
Special: gain +2 bonus to attack and +1d10 damage if trigger was a charge.
Ki Spear +1 (At-will Free ) Magic Item
Effect: Once per turn, the Flurry of Blows deals 2 extra damage to each target.
Bloodthread Cloth +1 (At-will Free ) Magic Item
Effect: when bloodied, gain +2 to all defenses.
Boots of the Fencing Master (Encounter Minor ) Magic Item
Effect: Shift two squares.
Boots of the Fencing Master (At-Will Free ) Magic Item
Effect: When ever I shift, gain +1 item bonus to AC and Reflex UENT.
Potion of Healing (At-will Minor ✦ Consumable (3x), Healing) Magic Item
Effect: Spend a healing surge, regain 10 hp.



Description: A strange insectoid creature stands on its two rear limbs in front of you. Stranger still, it is wearing clothing - just a simple loin cloth and few bandoleers, strung with bags and pouches. It carries a crude stone tipped spear in it's upper pair of arms and in the slightly smaller pair of arms below that, it has a sling and a handful of stones.

Its face is dominated by two features: Large, sharp mandibles surrounding a small mouth and pair of giant, amber eyes. The eyes hold your attention for a moment, as you see yourself reflected back a thousand thousand times from the many facets.

The mandibles clack and a series of high pitched click and whistles emerge from the thing's face. Then, astoundingly, it switches to rudimentary common "In speech of my people, that is my name. In your tongue, it means, roughly, 'Sound of a stone striking hot metal to make a blade, of the three-twelves and seventh clutch of the red granite' - That too long for your people, so I called Sound of Stone here"

Background: A sandstorm blew up suddenly, and at once, Sound of stone and the rest of his clutch were somewhere else - they were here... Running from attack, they were separated - Sound of stone found himself alone at the gates of Daunton.

Hooks: Where is my clutch?
How did we get here?
Kicker: I must find my clutch, or find a new clutch.
Sound of Stone is responsible for Sinruth's corpse being on display over the door of the Hanged Man. This might attract attention from others in Sinruth's organization, or city authorities.


Str 3 11 0 0 11 0
Con 2 12 0 0 12 1
Dex 16 18 2 1 21 5
Int 2 12 0 0 12 1
Wis 2 12 2 1 15 2
Cha 0 10 0 0 10 0
Totals 25   9


DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +5/+1 dex/int 2 0 2 Unarmoured Agility 1 0 0 0 3 23
Fortitude0/+1str/con+200000003 16
Reflex+5/+1dex/int+100 000003 19
Will+2/+0wis/cha100 000003 16

Saving Throw Bonuses

Hit PointsEdit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 12 5 0 0 0 0 0 0 0 49 24 12

Surges per Day 8(Class 7 + Con 1)

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 5 0 0 0 0 0 0 0 3 0 8
Passive Insight 2 0 0 0 0 0 0 0 3 0 15
Passive Perception 2 5 0 0 0 0 0 0 3 0 20



Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 00003KiSpear+1036AC
Basic Ranged




Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Crane's Wings 5 Dex 1 Ki Spear 0 0 3 9 Fort
Five Storms 5 Dex 1 Ki Spear 0 0 3 9 Reflex
Thri-kreen Claws 5 Dex 3 Claws 0 0 3 11 AC
Open the Gate of Battle 5 Dex 1 Ki Spear 0 0 3 9 Reflex
Steel Avalanche 5 Dex 1 Ki Spear 0 0 3 9 Reflex
Twin Thunders 5 Dex 1 Ki Spear 0 0 3 9 Fort
Water GIves Way 5 Dex 1 Ki Spear 0 0 3 9 Fort

Skills Edit

Languages Common, Thri-kreen

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana 0 1 int 0 0 0 0 0 3 4

Feats Edit

Level 1: Pointed Step Style

Level 2: Unarmored Agility

Level 4: Flailing Claws

Level 6: Thri-kreen Antenna

Background BenefitsEdit

<Bonus to Nature> Background: Desert (PHB2)


Equipment Name Price Weight
Spear 5 6 lb.
Sling 1 0 lb.
"Backpack" 15 2 lb.
"Bedroll" 0.1 5 lb.
Belt Pouch 1 0.5 lb.
Rations X10 5 10 lb.
Rope (50') 5 10 lb.
Sunrods (2) 4 2 lb.
Waterskin 1 4 lb.
Thieves' Tools 20 1 lb.
Basic Clothes 1 4 lb.
Flint and Steel 1 0 lb.
Bullets (40) 2 10 lb.
Subtotal 44 gp 54.5 lb.
Shortsword Loot 2 lb.
Bottle of Water (elemental Corpse) Loot 0 lb.
Healing Potion (3) 150 gp 0 lb
Ki Spear +1 loot 5 lbs
Bloodthread +1 1000gp
amulet of protection +1 360
Boots of the Fencing Master -
Total 62.5 lb.

Gold: 2826gp.

Normal load: 110 lb.

Tracking Edit

Treasure Edit

Starting Gold: 100

- Equiptment: 44

+ loot : 24gp and shortsword from Adv 1, Enc 1

+ loot : 112.6 Scholar in Need

- purchases : 150

+ 201.5 Invasion of Baskrant

+1366 - Under Hadey's Doo r

-1000 purchased Bloodthread

-360 amulet of protection

+1050 Three Queens, partial

+1526Three Queens, Balance

Total: 2826.1 -1800 Purchased Iron Armbands of Power

--1000 Purchased Gloves of Agility


Shortsword from Adv 1, Enc 1

Healing Potion - Scholar in Need, used in Protection Edit

Ki spear +1 Protection

Boots of the Fencing Master Three Queens

XP Edit

732 XP - Scholar in Need

+891 XP - Protection

+1530 XP - Invasion of Baskrant 1556 xp - Under Hadey's Doo r

+1946 XP - Three Queens, partial

+1273 XP - Three Queens, completion

Total XP: 7928


[sblock=Quick Stats][FONT=Lucida Console]Sound of Stone, Thri-kreen Monk 6 Speaks in [COLOR=Lime][I]Lime Italics[/I][/COLOR] [B] HP[/B]49/49 [B]Temp HP[/B]- [B],

Initiative[/B] +8 [B] AC [/B]23[B] Fort[/B] 16, [B]Reflex[/B] 19, [B]Will[/B] 16 [B]AP [/B]1, [B]Surges [/B]8/8 [COLOR=Green] Centered Flurry of Blows,[/COLOR] [COLOR=Green]Crane's Wings,[/COLOR] [COLOR=Green]Five Storms,[/COLOR][COLOR=Red]Thri-kreen Claws,[/COLOR] [s][COLOR=Red] Open the Gates of Battle,[/COLOR][/s] [COLOR=Red] Twin Thunders,[/COLOR] [COLOR=DimGray]Steel Avalanche,[/COLOR][COLOR=DimGray]Supreme Flurry,[/COLOR] [COLOR=DimGray]Water GIves Way,[/COLOR] [/FONT] [B] Special:Blood Thread Armor: addn'l +1 AC and +2 saves when bloodied; Boots: +1 AC, Reflex when shifting[/B]

Wiki page:


Character Builder SummaryEdit


Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approved by TwoHeadsBarking

Approval 2 Edit

Issues have been dealt with. Approved by Mewness

Level 4 Edit

Approval 1 Edit

Comments by BenBrown

Just a few things to fix.

Stat block

  • Need to add Flailing Claws to feats.
  • Flurry says "I hit with an attack during your turn." Person-alteration error. :)
  • Twin Thunders needs to specifiy that the "adjacent enemy" is adjacent to the target, rather than adjacent to you.
  • Steel Avalanche target should be "enemies in blast" rather than "enemies in burst"

Math Section

  • under defenses, put "unarmored agility" under feat name.
  • under power-to-hit Twin Thunders is listed as going against reflex. Should be fort. Stat block is right.
Approval 2 Edit

Found a few more things to fix, in addition to the things BenBrown pointed out.

  • Twin Thunders should deal thunder damage.
  • Spears are versatile, so your basic attack should deal 1 more damage (1d8+2).
  • Bloodthread armor should provide an item bonus to AC and saving throws, not an untyped bonus to all defenses.

These issues are pretty small. I'll give one approval to Sound of Stone, but you still need a second approval. BenBrown's comments (and mine) should be addressed before the second approval is given. Approved by Dekana. 00:22, April 22, 2012 (UTC)

Status Edit

Approved at level 1 by TwoHeadsBarking and Mewness.

Approved at level 4 by User and Dekana.

Community content is available under CC-BY-SA unless otherwise noted.