Saxo Grammaticus Player Conan
Human Warlock (Good) Level 1 (XP 0)
Initiative +0
Passive Insight 16 Passive Perception 10; Senses Normal
HP 30 Bloodied 15 Surge Value 7; Surges Per-Day 10
AC 14 Fortitude 15 Reflex 14 Will 15
Speed 6 Size M
Str score 10 (+0) Dex score 10 (+0) Wis score 10 (+0)
Con score 18 (+4) Int score 14 (+2) Cha score 16 (+3)
Racial Abilities bonus class skill, bonus feat, bonus at-will, human defense bonuses
Class Features Star Pact, Prime Shot, Shadow Walk, Warlock's Curse
Battack Basic Attack Quarterstaff +0 vs. AC. 1d8 damage
Branged Ranged Basic Attack Eldritch Blast +4 Con vs Ref, 1d10+4 damage
Feats Action Surge, Improved Fate of the Void
Skills Arcana +7, Bluff +3, Diplomacy +3, Endurance +4, History +7, Insight +6, Intimidate +8, Religion +7, Streetwise +3
Languages Common, Elvish
Dire Radiance (At Will Standard Ranged 10 ✦ Arcan, Fear, Implement, Radiant)
Target: One creature
Attack: +4 Con vs. Fort
Hit: 1d6 +4 radiant damage. If the target moves nearer to you on its next turn, it takes an extra 1d6 +4 damage.
Eldritch Blast (At Will Standard Ranged 10 ✦ Arcane, Implement)
Target: One creature
Attack: +4 Con vs. Ref
Hit: 1d10 +4 damage
Special: This power counts as a ranged basic attack.
Hellish Rebuke (At Will Standard Ranged 10 ✦ Arcane, Fire, Implement)
Target: One creature
Attack: +4 Con vs. Ref
Hit: 1d6 +4 fire damage. If you take damage before the end of your next turn, the target takes an extra 1d6 +4 fire damage.
Dreadful Word (Encounter Standard Ranged 5 ✦ Arcane, Fear, Implement, Psychic)
Target: One creature
Attack: +3 Cha vs. Will
Hit: 2d8 +3 psychic damage, and the target takes a -3 penalty (Star Pact) to Will defense until the end of your next turn.
Armor of Agathys (Daily Standard Personal ✦ Arcane, Cold)
Effect: You gain 12 temporary hit points, and, until the end of the encounter, an enemy that starts its turn adjacent to you takes 1d6 +4 cold damage.
Warlock's Curse (At Will Minor )
Target: Nearest enemy you can see
Effect: If you hit a cursed target, you deal +1d6 extra damage. You can deal this extra damage once per round.
Fate of the Void (At Will Free )
Effect: When an enemy under your Warlock's curse is reduced to 0 hit points or fewer, you gain a +2 bonus (Improved Fate of the Void feat) to any single d20 roll you make during your next turn. If you don't use this bonus by the end of your turn, it is lost. This bonus is cumulative: if three cursed enemy drop to 0 hit points or fewer before your next turn, you gain a +6 bonus (Improved Fate of the Void feat) to a d20 roll during your turn.
Prime Shot (At Will Free )
Effect: If none of your allies are nearer to your target than you are, you receive a +1 bonus to ranged attack rolls against that target.
Shadow Walk (At Will Free Personal )
Effect: On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your turn.


Description:In spite of his age, Saxo is extremely energetic, often unnerving those around him with his almost spastic gestures and exuberant tone. His mind consistantly races, often failing to balance multiple conflicting priorities, and is given to extreme, usually fanciful ideas. Saxo is driven principally by the pursuit of knowledge and to that end can be seen carrying large, dusty tomes and with ink-stained fingers.

Background:Originally a priest with the Church of Juna, Saxo was cast out years ago as a blaspheme. His expulsion from the Church led to his fleeing his homeland of Ea and making his way across the Shifting Seas.

Region:Saxo originally hails from the Kingdom of Ea, though it has been over 20 years since he left home.

  • Hook 1: Saxo is still persona non grata in the Church of Juna
  • Hook 2: Saxo has traveled to Daunton to find passage to the Isle of Opposition, where he hopes to study the two Henges



Str 2 10 +0 0 10 0
Con 9 16 +2 0 18 4
Dex 0 10 0 0 10 0
Int 5 14 +0 0 14 2
Wis 0 10 0 0 10 0
Cha 9 16 +0 0 16 3
Totals 25   9

Defenses Edit

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+2 dex/int 2 Leather Armor 0 14
Fortitude+0/+4str/con10 15
Reflex+0/+2dex/int11 0 14
Will+0/+3wis/cha11 0 15

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 0 0 0
Passive Insight 0 0 0 0 1 Ea Regional Benefit 0 0 0 5 16
Passive Perception 0 0 0 0 0 0 0 0 0 0 10


--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 18 5 0 0 0 0 30 15 7

Surges per Day 10 (Class 6 + Con 4)



Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 0Staff00AC
Basic Ranged


conEldritch BlastStaff04Reflex

Speed and Movement Edit

Speed: 6 (Race 6 - Equipment 0)

Racial Features Edit


  • Ability Scores: +2 to one ability score of your choice
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common, choice of one other
  • Bonus At-Will Power: You know one extra at-will power from your class.
  • Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat's prerequisites.
  • Bonus Skill: You gain training in one additional skill of from your class list.
  • Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses.

Class Features Edit


  • Armor Proficiencies: Cloth, leather
  • Weapon Proficiencies: Simple melee, simple ranged
  • Implement: Rods, wands
  • +1 Reflex, +1 Will
  • Eldritch Blast: use Constitution for attack rolls, use as basic ranged attack
  • Eldritch Pact (Star Pact): grants Dire Radiance at-will power and Fate of the Void pact boon
  • Prime Shot: +1 bonus to ranged attack rolls if no ally closer to the target than you
  • Shadow Walk: Gain concealment until the end of your next turn if you move at least three squares away from starting point
  • Warlock's Curse: Minor action -- curse nearest enemy that you can see. Do additional damage to cursed target (once per round)

Feats Edit

  • Action Surge
  • Improved Fate of the Void

    Skills Edit

    SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
    Arcana 5 2 int 0 7
    Insight50wis1Ea Regional Benefit06


    Powers KnownEdit

    • Warlock
      • Pact Boon
        • Fate of the Void
      • At-Will - 1st Level
        • Dire Radiance
        • Eldritch Blast (Constitution)
        • Hellish Rebuke
      • Encounter - 1st Level
        • Dreadful Word
      • Daily - 1st Level
        • Armor of Agathys

    Powers to Hit Edit

    Power To-Hit
    Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
    Eldritch Blast +4 Con Staff 0 0 0 4 Ref
    Dire Radiance +3 Cha Staff 0 0 0 3 Fort
    Hellish Rebuke +4 Con Staff 0 0 0 4 Ref
    Dreadful Word +3 Cha Staff 0 0 0 3 Will

    Regional BenefitsEdit

    Ea Regional Benefit: +1 to Insight Checks; when suffering an attack from a creature using the psychic keyword, as an immediate reaction, may make a monster knowledge check.


    Equipment Name Price Weight
    Quarterstaff (Two-Handed, Arcane Implement) 5gp 4lbs
    Leather Armor 25gp 15lbs
    Robes (Cloth) 1gp 4lbs
    Standard Adventurer's Kit 15gp 33lbs

    Gold Remaining 54 (100-46) Weight 56 lbs.

    Mini Stats Edit

    [sblock=mini-stats][b]Saxo Grammaticus[/b]- Male Human Warlock 1
    Initiative: +0, Passive perception: 10, Passive Insight: 16
    AC: 12,  For: 15,  Ref: 14,  Will: 15
    HP: 30/30,  Bloodied: 15,  Surge value: 7,  Surges/day: 10/10
    Speed: 6 squares,  Languages: Common, Elven
    AP: 1, Second Wind: unused
    Powers: [COLOR=Lime]Dire Radiance[/COLOR], [COLOR=Lime]Eldritch Blast[/COLOR], [COLOR=Lime]Hellish Rebuke[/COLOR],
    [COLOR=Red]Dreadful Word[/COLOR], [COLOR=Gray]Armor of Agathys[/COLOR][/sblock]

    Judge CommentsEdit

    Level 1Edit

    Approval 1Edit

    Comments by horticulture

    • Character Summary: Ability Score show correct modifiers but show 'score' instead of actual final ability score.
    • Character Summary: Fate of the Void description for cumulative benefits example should be +6 (3 x 2 = 6).
    • Equipment: Quarterstaff listed as Arcane Implement. Warlocks use Rods and Wands as Implements; not staves.

    Minor issues so approved.

    Approval 2Edit

    Approval from TwoHeadsBarking:

    • Summary: It's a little redundant to have "score" in your ability box.
    • Summary: Your Arcana is +7.
    • Attacks: If you want to get your RBA to key off Con, you should replace the line "|EldritchBlastCha=no" with "|EldritchBlast=yes", or replace the same line with "|ConRAtk=yes". Either way, don't forget to then include your Con mod.
    • Equipment: Ah, just want to make really sure you're aware that warlocks don't use staves as implements, and they can use leather armor. The latter in particular is important, as 12 AC is really, really low. Of course, you can get around this with the right feats, such as Unarmored Agility, but I would recommend picking up leather for now.

    Anyway, approved.


    Approved for level 1 by horticulture and TwoHeadsBarking.
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