Summary Edit

Rysethynn Player LadyLaw
Dwarf Warden (unaligned) Level 1 (XP 0)
Initiative +0
Passive Insight 17 Passive Perception 17; Senses Low-light
HP 33 Bloodied 16 Surge Value 8; Surges Per-Day 12
AC 18 Fortitude 15 Reflex 12 Will 13
Speed 5 Size Medium
Str 18 (+4) Dex 10 (+0) Wis 14 (+2)
Con 16 (+3) Int 10 (+0) Cha 10 (+0)
Racial Abilities +2 Constitution, +2 Wisdom, +2 Dungeoneering, +2 Endurance, +5 to save vs. Poison, use Second Wind as a minor action, proficient with Throwing Hammers and Warhammers, Unencumbered speed, move 1 less square if desired due to forced movement, immediate save to avoid falling prone if an attack would knock you prone
Class Features Armor Proficiencies: Cloth, Leather, Hide, Light & Heavy Shields; Weapon Proficiencies: Simple melee, Military Melee, Simple Ranged; +1 Fort and Will; make saving throws vs. one effect at start of turn (and again at end if you failed); Earthstrength: use Con mod for AC while in light armor and get +3 bonus to AC TENT when using Second Wind; mark each adjacent enemy as a Free action once per turn; At-Will power: Warden's Fury; At-Will power: Warden's Grasp
Battack Basic Attack Craghammer: +6 vs. AC; 1d10+6 damage
Branged Ranged Basic Attack Throwing Hammer: +6 vs. AC; 1d6+6 damage
Feats Dwarven Weapon Training
Skills +6 Athletics, +7 Insight, +7 Nature, +7 Perception
Languages Common, Dwarven
Warden's Fury (At Will Immediate Interrupt Melee Weapon ✦ Primal, Weapon)
Target: The triggering enemy
Trigger: An enemy marked by me makes an attack that doesn't include me as a target
Attack: +6 Vs. Fort
Hit: 1d10+6 damage, and the target grants combat advantage to me and my allies until the end of my next turn.
Warden's Strike (At Will Immediate Reaction Close Burst 5 ✦ Primal)
Target: The triggering enemy in burst
Trigger: An enemy marked by me that is also within 5 squares of me makes an attack not including me as a target
Effect: Slide the target 1 square. The target is slowed until the end of its next turn.
Earth Shield Strike (At Will Standard Melee Weapon ✦ Primal, Weapon)
Target: One Creature
Attack: 6 vs. AC
Hit: 1d10+6 damage, and I gain +1 power bonus to AC until the end of my next turn.
Warden's Lunge (At Will Standard Melee Weapon ✦ Primal, Weapon)
Target: One Creature
Attack: 6 vs. AC
Hit: 1d10+6 damage
Effect: Target is marked until the end of my next turn.
Special: This power can be used as a basic melee attack when charging.
Earth Spikes (Encounter Standard Melee Wepaon ✦ Primal, Weapon)
Target: One Creature
Attack: 6 vs. AC
Hit: 1d10+6 damage. Until the end of my next turn, the target's space and each square adjacent to it are filled with spikes. Any enemy that enters this spike-filled area, or starts its turn there, takes 5 damage.
Form of Mountain's Thunder Attack (Encounter Standard Close Burst 1 ✦ Lightning, Polymorph, Primal, Thunder, Weapon)
Requirement: The Form of Mountain's Thunder power must be active in order to use this power.
Target: Each enemy you can see in burst
Attack: 6 vs. Reflex
Hit: 1d10+6 thunder damage, and the target is knocked prone.
Miss: half damage
Effect: Each enemy marked by me takes 4 lightning damage.
Form of Mountain's Thunder (Daily Minor Personal ✦ Lightning, Polymorph, Primal, Thunder)
Target: Personal
Effect: I assume the guardian form of mountain's thunder until the end of the encounter. While in this form, I gain 3 resistance to all damage and +1 to AC. Once per round, when I hit an enemy with a melee attack, each enemy marked by me takes 4 Thunder damage. Once during this encounter, I can use the Form of Mountain's Thunder Attack power.

Fluff Edit

Background Edit

Rysethynn was raised in the mountains on one of the many isles that float around Daunton. She spent a lot of time deep in commune with her mountain. To her, it spoke in her heart, and although many claim the same she always felt that it was different with her. She was content with her life and so was her family. She married young: something arranged by her father, but over time she and Eldryth really did come to care for one another.

They had been married 2 years when the gods graced them with a child, a son they named Drysdynn. It was an honor to have such a son, as he grew into a young man full of potential. At 5 he was already showing great interest in the forges, and the master craftsmen there were beginning to speak of apprenticing him as soon as he was old enough. Rysethynn and the rest of her family were all very proud and lavished praise upon the child.

Contentment was not meant to last, however. Tragedy struck Rysethynn a terrible blow. One day, while she was deep in the depths of the mountain communing, there was a raid on the home above. A band of Orcs attacked them, and though the dwarves of her home were mighty fighters, it happened that the bulk of the actual "soldiers" were on a reconnaissance mission to assess the potential threat of a group of goblins that had taken up residence a day's march down the mountain, and potentially clear them out. All who were left took up arms and the Orc Band was beaten back, but the casualties were heavy. Twenty adult dwarves were killed fighting, and 5 children were also among the dead. It was a group of playing children who had first alerted the others to attack, but the orcs were ruthless and some of the stragglers were slain.

Rysethynn, deep in her mountain hole, missed it all. Although the mountain spoke in her heart, it could not alert her in time. She was too deep to arrive in time to help, and instead arrived to carnage. Those who survived were attempting to tend the wounded, and she rushed to help. When all was said and done, she found her husband and child among the dead. Rysethynn raged at the injustice of it all. For hours she simply lay by their bodies and cried. Most others looked on her with sympathy, though some gave looks of scorn instead.

When the soldiers returned from their mission, they set out again immediately in an attempt to track down the remaining Orcs for justice, but they were unsuccessful. Too much time had passed. However, the dead Orcs did all have some sort of brand or tattoo in the shape of a Crescent Moon inside a circle. It wasn't much to go on, but they did try to look into it.

Rysethynn spent several weeks hiding deep in her mountain. She refused to leave or eat. She simply sat and mourned her loss. Some people tried to come down and talk to her, but mostly she ignored them. One day, a friend came and told her that the elders had decided the brand on the orcs probably meant they had come from another island somehow. They were not going to track it any farther. Though weak now from not eating a fire lit within her. She must have vengeance for her son. She could feel the mountain's strength fill her as she marched up to the living area and proceeded to eat like never before. Then, she grabbed some gear and a small drawing of the symbol and left.

If no one else was willing to search, she still was. Staying in the mountain depths was how she had failed to protect her family anyway. It was time to go out and avenge them, and to try and find a way to prevent such a thing from happening again. She also took with her a small token of her son. A tiny hammer small enough to be easily wielded by a child. Eldryth had crafted it specially for Drysdynn, so he would be able to play at smithing while he watched the forges and get used to the feel of the tools in his hands. It was too small to be useful as a weapon to Rysethynn, but she felt she needed something to carry with her. At times, she will take it out and look at it and the sadness will fully consume her again for a brief time.

Appearance and personality Edit

Age: 27
Gender: Female
Height: 4'5"
Weight: 195 lb.
Alignment: unaligned

Personality: Rysethynn doesn't mince words, which can occasionally come off as rude to some. She cannot abide Orcs at all, because of what they did to her. Her opinion of half-orcs varies by the half-orc and her mood at the time. She has a certain soft spot for children. Although she isn't trying to replace her son by any means, if there is a child in danger she will do anything in her power to protect it. She doesn't every want another parent to suffer as she has.

Visual Appearance: Short and stocky as any dwarf, her hair is dark brown, long, and kept in a single thick braid down her back. She wears only dark clothing, preferring black to other colors.

Adventure History Edit

Region Edit

Took the Bereaved background trait, gaining Insight as a class skill.

Hooks Edit

What is the origin of or meaning behind the Orcish symbol she carries? Can she avenge her family?

Kicker Edit

Mini Stats Edit

Rysethynn - Female Dwarven Warden (Earthstrength) 1
Passive Perception: 17, Passive Insight: 17
AC:18, Fort:15, Ref:12, Will:13 -- Speed:5
HP:33/33, Bloodied:16, Surge Value:8, Surges Left: 12/12

Action Points: 1, Second Wind: not used
Powers: Warden's Fury, Warden's Grasp, Earth Shield Strike, Warden's Lunge
Earth Spikes, Form of Mountain's Thunder Attack
Form of Mountain's Thunder

Special: Save vs. 1 effect at start of turn (and at end)
+5 to saves vs. poison
Immediate save to being knocked prone from attack
Move one less square from forced movement
+3 to AC when using Second Wind

Conditions: None

Show Math Edit

Ability Scores Edit

Str 16 18 0 0 18 4
Con 5 14 2 0 16 3
Dex 0 10 0 0 10 0
Int 0 10 0 0 10 0
Wis 4 12 2 0 14 2
Cha 0 10 0 0 10 0
Totals 25   9

Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 2Craghammer06AC
Basic Ranged


str2Throwing Hammer06AC

Defenses Edit

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+0 dex/int 3 3 Hide Armor 2 Heavy Shield 0 18
Fortitude+4/+3str/con10 15
Reflex+0/+0dex/int0 2Heavy Shield0 12
Will+2/+0wis/cha1 0 13

Saving Throw Bonuses +5 vs. Poison; immediate save vs. prone due to attack

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 0 0 0
Passive Insight 2 0 0 0 0 0 0 0 0 5 17
Passive Perception 2 0 0 0 0 0 0 0 0 5 17

Health Edit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 17 16 7 0 0 0 0 33 16 8

Surges per Day 12 (Class 9 + Con 3)

Speed and Movement Edit

Speed: 5 (Race 5 - Equipment 0)

Racial Features Edit


  • +2 Dungeoneering, +2 Endurance
  • +2 Constitution, +2 Wisdom
  • Cast-Iron Stomach: +5 to saves vs. Poison
  • Dwarven Resilience: Use Second Wind as a minor action.
  • Dwarven Weapon Proficiency: proficient with warhammers and throwing hammers
  • Encumbered Speed: Move at normal speed even when you would normally be slowed by a heavy load. (Other limiting factors like terrain and magic are unaffected by this ability.)
  • Stand Your Ground: Move one less square due to forced movement (push, pull, slide). Make an immediate save vs. falling prone due to attacks.
  • Size: Medium
  • Speed: 5
  • Vision: Low-light
  • Languages: Common, Dwarven

Class Features Edit


  • Armor Proficiency: Cloth, Leather, Hide, Light & Heavy shileds
  • Weapon Proficiency: Simple melee, military melee, simple ranged
  • Bonuses to Defense: +1 Fortitude, +1 Will
  • Font of Life: Make a saving throw vs. one effect at the start of your turn. (If you save vs. stun or daze, act normally. If you save vs. ongoing damage, don't take it.) If the save fails you can still save vs. that effect at the end of your turn.
  • Earthstrength: Use Constitution mod for AC. Get an addition bonus to AC equal to Constitution mod when using Second Wind.
  • Nature's Wrath: Mark each adjacent enemy once per turn.
  • At-Will power: Warden's Fury
  • At-Will power: Warden's Grasp

Feats Edit

  • Dwarven Weapon Training: Gain proficiency and a +2 feat bonus to damage with axes and hammers.

Skills and Languages Edit

Languages Common, Dwarven

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana 0 int 0 0

Powers Edit

Powers KnownEdit


  • At-Will
    • Warden's Fury - 1st Level
    • Warden's Grasp - 1st Level
    • Earth Shield Strike - 1st Level
    • Warden's Lunge - 1st Level
  • Encounter
    • Earth Spikes - 1st Level
    • Form of Mountain's Thunder Attack - 1st Level
  • Daily
    • Form of Mountain's Thunder - 1st Level

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Warden's Fury +4 Str +2 Craghammer 0 0 0 6 Fort
Earth Shield Strike +4 Str +2 Craghammer 0 0 0 6 AC
Warden's Lunge +4 Str +2 Craghammer 0 0 0 6 AC
Earth Spikes +4 Str +2 Craghammer 0 0 0 6 AC
Form of Mountain's Thunder Attack +4 Str +2 Craghammer 0 0 0 6 Ref

Equipment Edit

Current EquipmentEdit

Equipment Name Price Weight
Hide Armor 30gp 25lbs
Craghammer 20gp 6lbs
Standard Adventurer's Kit 15gp 33lbs
Heavy Shield 10gp 15lbs
Throwing Hammer (5) 25gp 10lbs

Gold remaining 0 (100-100)
Weight 89 lbs

Magic Item Wishlist up to Item Level 5Edit

Item Name Slot Item Level
Lifefont Armor (Hide) Hide Armor 4
Maw of the Guardian Craghammer +1 Weapon 4
Boots of the Dryad Feet 5
Amulet of Life +1 Neck 5
Preservation Shield Arms 2
Belt of Vigor Waist 2
Circlet of Second Chances Head 3
Gauntlets of Blood Hands 4

Tracking Edit

Treasure Edit

XP Edit

Changes Edit

Judge Comments Edit

Approval 1 Edit

Approval from renau1g:

Approval 2 Edit

Approved by ScorpiusRisk



Status: Approved as 1st level character with 0 xp by [renau1g] and [ScorpiusRisk].

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