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Rujah Neth's image(Courtesy of Fragsie)

Summary Edit

Rujah Neth Player Theroc
Dragonborn Warden (unaligned) Level 5 (XP 6199)
Initiative +3
Passive Insight 12 Passive Perception 12; Senses normal
HP 62 Bloodied 31 Surge Value 18; Surges Per-Day 12
AC 21 Fortitude 17 Reflex 15 Will 15
Speed 6 Size Medium
Str 19 (+4) Dex 12 (+1) Wis 10 (+0)
Con 17 (+3) Int 8 (-1) Cha 14 (+2)
Racial Abilities Dragonborn Fury, Draconic Heritage, Dragon Breath
Class Features Font of Life, Guardian Might: , Nature's Wrath
Battack Basic Attack Lightning Warhammer +1: +9 vs AC 1d10+5 damage
Branged Ranged Basic Attack None
Feats Storm's Lightning, Hurl Breath, Primal Breath
Skills Acrobatics -2, Arcana -1, Athletics +7, Bluff +0, Diplomacy +0, Dungeoneering 1, Endurance +12, Heal 0, History 1, Insight +1, Intimidate +10, Nature +5, Perception +0, Religion 0, Stealth -2, Streetwise +0, Thievery -2
Languages Allarian
Powers
Warden's Fury (At Will Immediate Interrupt Melee weapon ✦ Primal, Weapon)
Target: The triggering enemy
Trigger: An enemy marked by Rujah makes an attack that does not include Rujah as a target
Attack: +9 vs Fortitude
Hit: 1d10+5 damage, and the target grants combat advantage to Rujah and his allies until the end of Rujah's next turn (EONT).
Warden's Grasp (At Will Immediate Reaction Close burst 5 ✦ Primal)
Target: The triggering enemy in burst
Trigger: An enemy marked by Rujah that is within 5 squares of Rujah makes an attack that does not include Rujah as a target
Effect: Rujah slides the target 1 square. The target is slowed and cannot shift until the end of it's turn.
Warden's Lunge (At Will Standard Melee weapon ✦ Primal Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 1d10+5 damage, and Rujah marks the target until the end of his next turn.
Special: Rujah may use this at-will in place of a Melee Basic Attack when charging
Tempest Assault (At Will Standard Melee weapon ✦ Primal, Weapon)
Target: One Creature
Attack: +9 vs AC
Hit: 1d10+5 lightning damage, and and one enemy within 2 squares of Rujah that is marked by Rujah, other than the target, takes thunder damage equal to Rujah's Constitution modifier.
Dragon Breath (Encounter Minor Close Blast 3 ✦ Lightning)
Target: All enemies in Area
Attack: +6 vs. Reflex
Hit: 1d6 + 3
Gale Strike (Encounter Standard Melee Weapon ✦ Primal, Weapon, Zone)
Target: One Creature
Attack: +9 vs AC
Hit: 1d10+5 damage, and each enemy marked by Rujah, other than the target, takes damage equal to his Constitution modifier. Rujah also slides each enemy marked by him 1 square.
Violent Bolt (Encounter Standard Melee Weapon ✦ Lightning, Primal, Weapon)
Target: One creature
Attack: +9 vs AC
Hit: 1d10+5 lightning damage, and one enemy marked by Rujah, other than the target, must choose either to fall prone or to take 5 lightning damage. Whatever its choice, the marked enemy takes lightning damage equal to Rujah's Constitution modifier.
Form of Winter's Herald Attack (Encounter Standard Close burst 1 ✦ Cold, Polymorph, Primal, Weapon)
Requirement: Rujah must be under the effect of the Form of the Winter's Herald power.
Target: All enemies in burst
Attack: +9 vs AC
Hit: 1d10+5 cold damage, and the target is immobilized (save ends).
Miss: Half damage, and the target is immobilized until the end of Rujah's next turn (EONT).
Form of Winter's Herald (Daily Minor Personal ✦ Cold, Polymorph, Primal)
Effect: Rujah assumes the guardian form of the winter's herald until the end of the encounter. While Rujah is in this form, he gains a +1 (untyped) bonus to AC and he gains resist 5 cold. In addition, each square within 2 squares of Rujah, wherever he moves (i.e. centered on him), is difficult terrain for his enemies.
Special: Once during this encounter, Rujah can use the Form of the Winter's Herald Attack power while he is in the form of the winter's herald.
Erupting Font (Encounter No Action Close burst 5 ✦ Primal)
Effect: You mark each target until the end of your next turn.
Thunder Step (Daily Standard Melee Weapon ✦ Primal, Weapon, Teleportation, Thunder)
Target: One Creature
Attack: +9 vs Reflex
Hit: 2d10+5 thunder damage, and the target is dazed (save ends).
Miss: Half damage and the target is dazed until the end of Rujah's next turn.
Effect: Before the Attack, Rujah teleports 5 squares.

Fluff Edit

"I remember little of my homeland, except that my parents had sent me away at a young age due to prejudices of my kind, based on differences between myself and other dragonborn. Most notably, my colorations are more akin to our Dragon progenitors and that I possess a tail. The journey by ship was arduous as I became extremely ill... the rocking motion of a boat does not suit my nature... however, on solid ground and amongst the storms, I am quite at home. Perhaps it is because dragons are almost a force of nature themselves, that I feel so at home channeling the wrath of nature itself. Perhaps it is not. I do know one thing, however.

Anything that seeks to harm my compatriots will face a reckoning... the wrath of the world itself, the fury of the storm!"

-Rujah Neth-


Background Edit

Occupation - Dragon Totem Warrior: (From Primal Power) In the way that some barbarians adopt totem animals that embody the qualities they aspire to, you look to the qualities of drakes and dragons as a model for your own ferocity. You might come from a tribe ofdragonborn that serves a living dragon ruler, or perhaps you venerate a long·dead dragon spirit that once ruled your ancestors. Gray dragons and cobalt dragons are the most common totem dragons for dragonborn characters, because they are the most rapacious hunters among dragonkind.
Background Benefit: +2 to Endurance

Appearance Edit

Age: 20 years
Gender: Male
Height: 6'8"
Weight: 300 lbs.
Alignment: Unaligned
Physical Description:

Hooks Edit

  • Atypical: Unlike many Dragonborn, Rujah's scales directly mirror a chromatic dragons, even though his breath weapon doesn't entirely match... and he even has a tail. Anything that might provide an explanation as to why he'd differ in such ways from others is something Rujah would be interested in, as it may explain why he was all but exiled from his homeland.

Kicker Edit

  • Alone: Rujah cannot help oftentimes but feel that he is alone in this world, due to this he tends to guard his companions zealously, flying into a fury if they are attacked. This also means anything that may be more likely to lead him to a place where he might belong, is more than likely where he'd be heading.
  • Raw Power: Rujah has never undergone any form of training in the ways of the Warden, nor has he even heard of one as of yet. His connection with the raging storms and nature itself is something the dragonborn is unsure of, and anything that may help explain this connection is something he would most certainly be interested in.

Show Math Edit

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 0 18 4
Con 9 16 0 0 16 3
Dex 2 12 0 0 12 1
Int 0 8 0 0 8 -1
Wis 0 10 0 0 10 0
Cha 5 14 2 0 16 3
Totals 25   10



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 3Lightning Warhammer +129AC
Basic Ranged

0

dex002024AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/-1 dex/int 3 5 Hide Armor/Heavy Shield 0 0 2 21
Fortitude+4/+3str/con1002 17
Reflex+1/-1dex/int 2Heavy Shield002 15
Will+0/+3wis/cha1 002 16


NOTE:The +3 Class bonus to AC is from Rujah's Guardian Might (Stormheart) class feature, since this template will not calculate his Con Mod as the attribute for AC.

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 2 0 3
Passive Insight 0 0 0 0 0 0 0 0 2 0 12
Passive Perception 0 0 0 0 0 0 0 0 2 12


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 17 17 7 0 0 0 0 55 27 13


Surges per Day 12 (Class 9 + Con 3) Surge Value: 16 (The thingy won't calculate the Dragonborn Racial in.)

Speed and Movement Edit

Speed: 6 (Race 6 - Equipment 0)

Racial Features Edit

  • Skill Bonuses: +2 History, +2 Intimidate
  • Dragonborn Fury: Rujah get +1 to attack rolls while bloodied.
  • Draconic Resilience: Rujah's Healing Surge Value is 1/4 max HP+ his Con modifier
  • Dragon Breath: Rujah can use the Dragon's Breath Racial Power as an encounter power.
  • +2 Charisma, +2 Strength
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Allarian, Draconic

Class Features Edit

  • Font of Life: At the start of Rujah's turn, he can roll a saving throw against one effect that a save can end. He rolls saving throws at the end of his turn as normal.
  • Guardian Might (Stormheart): Rujah can add his Con mod to AC instead of Dex or Int while not in heavy armor. Using Second Wind causes lightning damage equal to his Con mod to all enemies marked by him.
  • Nature's Wrath: On Rujah's turn, he can mark each adjacent enemy as a free action until the end of his next turn.

Feats Edit

  • Storm's Lightning: When Rujah uses his second wind, each enemy marked by him takes lightning damage equal to his Constitution modifier.
  • Hurl Breath: When Rujah uses his dragon breath power, he can hurl it as an area attack instead of using it as a close blast. He creates an orb of energy that explodes in a burst 2 with a range of 10 squares
  • Primal Breath: When Rujah uses his dragon breath racial power, he can choose to mark each target.

Skills and Languages Edit

Languages Allarian, Draconic


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex-3Armor Penalty20
Arcana -1 int 2 1
Athletics54str-3Armor Penalty28
Bluff+3cha25
Diplomacy+3cha25
Dungeoneering0wis22
Endurance53con02Dragon Totem Warrior Background-3Armor Penalty29
Heal0wis22
History-1int+122
Insight0wis22
Intimidate5+3cha1211
Nature50wis27
Perception0wis22
Religion-1int21
Stealth1dex-3Armor Penalty20
Streetwise+3cha25
Thievery1dex-3Armor Penalty20



Powers Edit

Powers KnownEdit

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Warden's Fury +4 Str +3 Lightning Warhammer +1 0 0 2 9 Fortitude
Warden's Lunge +4 Str +3 Lightning Warhammer +1 0 0 2 9 AC
Tempest Assault +4 Str +3 Lightning Warhammer +1 0 0 2 9 AC
Gale Strike +4 Str +3 Lightning Warhammer +1 0 0 2 9 AC
Violent Bolt +4 Str +3 Lightning Warhammer +1 0 0 2 9 AC
Form of Winter's Herald Attack +4 Str +3 Lightning Warhammer +1 0 0 2 9 AC


Equipment Edit

Equipment Name Price Weight Notes
Hide Armor 30gp 25 lbs Purchased at character creation.
Heavy Shield 10gp 15 lbs Purchased at character creation.
Warhammer 15gp 5 lbs Purchased at character creation
Hammer Shield Heavy 3,400gp 15 lbs From Iguyo Di Wer Gorvisv, see treasure section
Adventurer's Kit 15gp 33 lbs Purchased at character creation.
Lightning Warhammer +1 520gp 4 lbs Collected from the Bandit Lair, see treasure section
Hide Armor of Durability +1 840gp 25 lbs From Iguyo Di Wer Gorvisv, see treasure section
Gloves of Piercing 680gp --lbs From Iguyo Di Wer Gorvisv, see treasure section
3 Suppression Crystals 120gp --lbs From Iguyo Di Wer Gorvisv, see treasure section
Coins 616 gp 1 lb
Weight Carried --- 122/180 lbs
Total wealth 6231 gp --- (616gp is spendable currency)

Tracking Edit

Treasure Edit

  • Treasure from Hey, that's not Wayne's basement!:
    • Lightning Warhammer: The stone is ornately chiseled, and the grip is made of fine leather. The around the pommel is a runic inscription. Blue, fiery light seems to glisten across the surface of the hammer’s head. (PHB)
    • 126 gp Reward from Wayne.
  • A Simple Errand:
    • Crags share of a bunch of treasure was:
      • 500gp
      • 1 gem worth 267gp (3 months of Level 2 Time Gold)



Wish ListEdit

  1. Inescapable Weapon + 2(Lvl 8 Item in AV)
  2. Deathcut Armor +1 (Level 5 item in PHB)
  3. Collar of Recovery (Level 4 item in AV)
  4. Iron Armbands of Power (level 6 item in AV)
  5. Jade Macetail (Level 8 item in AV)

XP Edit

Fire and Ice Edit

Encounter Name Total XP # of Party Members XP Multiplier XP for Crag
Encounter 1 750 5 1 150
We Need a Bigger Boat - Skill Challenge Complexity 2 300 5 1 60
Time XP 2 months x 83 = 166 83/month 1 2 months 166
Fire and Ice Final XP (

Judge Approval )

See Below See Below See Below See Below
Encounter 3 825 5 2 330
Quest XP - Save the Monks 25/monk * 6 monks 5 2 60
Encounter 4 1045 5 2 418
Quest XP - Prevent Rigas' Plans 500 5 2 200
Time XP 83/month 1 2 months 166
--- --- --- Total XP: 1550



A Simple Errand Edit

(Judge Approval)

Encounter Name Total XP # of Party Members XP Multiplier XP for Crag
Dragons 500 5 2 200
Mud Men Part 1 1190 5 2 476
Mud Men Redux 752 5 2 301
Primordial Fun 800 5 2 320
Seal the Hole 250 5 2 100
Time XP 104/month 1 3 months 312
--- --- --- Total XP: 1709



  • Total XP: 3259

Changes Edit

Taking advantage of the "redo" rules that allows you to well...redo all of your mechanics one time before (or as) you get to level 2, I have had Crag switch out a couple of powers that I thought weren't working for him. Here are my changes:

  • Changed Thorn Strike to Earth Shield Strike.
  • Changed Earth Spikes to Hungry Earth (I realized that the extra damage was...okay, but I'm not there to deal damage... I'm there to keep badguys on me and away from my friends. This should help)
  • Changed Form of the Willow Sentinel to Form of Winter's Herald. (This should REALLY make my warden "sticky". Exactly what he's been lacking!)
  • Made level 2 updates and added treasure from Fire and Ice.



  • Level 3 changes:
    • Retraining: Changed Hungry Earth to Roots of Stone (Primal Power)
    • Made level 3 updates and added treasure from A Simple Errand



Judge Comments Edit

Approval 1 Edit

Approval from renau1g

Approval 2 Edit

Approval from TwoHeadsBarking:

Approved

Status Edit

Approved for level 3 with 3259 xp by renau1g and TwoHeadsBarking.

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