FANDOM


SummaryEdit

Ronen Player Walking Dad
Deva Wizard (unaligned) Level 3 (XP 2,250)
Initiative +5
Passive Insight 19 Passive Perception 19; Senses Normal Vision
HP 32 Bloodied 16 Surge Value 8; Surges Per-Day 8
AC 18 Fortitude 13 Reflex 15 Will 16
Speed 6 Size Medium
Str 8 (-1) Dex 11 (+0) Wis 16 (+3)
Con 14 (+2) Int 19 (+4) Cha 12 (+1)
Racial Abilities Astral Majesty, Astral Resistance (Necrotic 6, Radiant 6), Immortal Origin, Memory of a Thousand Lifetimes
Class Features Arcane Implement Mastery (Orb of Imposition), cantrips, Ritual Casting, spellbook
Battack Basic Attack Dagger: +3 / 1d4-1
Branged Ranged Basic Attack Dagger: +4 / 1d4
Feats Ritual Caster, Unarmored Agility, Enlarge Spell
Skills Arcana +10, Insight +9, Religion +12, Perception +9
Languages Common,Elven,Draconic
Rituals Simbul's Conversion, Make Whole, Comrades' Succor
Powers
Ghost Sound (At Will Standard Ranged 10 ✦ Arcane, Illusion)
Target: One object or unoccupied square
Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting

creature to emanate from the target. You can produce nonvocal sounds such as the ringing

of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper

quietly enough that only creatures adjacent to the target can hear your words.
Light (At Will Minor Ranged 5 ✦ Arcane)
Target: One object or unoccupied square
Effect: You cause the target to shed bright light. The light fills the target’s square

and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the

light is a free action.
Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.
Mage Hand (At Will Minor Ranged 5 ✦ Arcane, Conjuration)
Effect: You conjure a spectral, floating hand in an unoccupied square within range. The

hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and

carries it up to 5 squares. If you are holding the object when you use this power, the

hand can move the object into a pack, a pouch, a sheath, or a similar container and

simultaneously move any one object carried or worn anywhere on your body into your hand.

As a move action, you can move the hand up to 5 squares. As a free action, you can cause

the hand to drop an object it is holding, and as a minor action, you can cause the hand

to pick up or manipulate a different object.
Special: You can create only one hand at a time.
Sustain: Minor (You can sustain the hand indefinitely)
Prestidigitation (At Will Standard Ranged 2 ✦ Arcane)
Effect: Use this cantrip to accomplish one of the effects given below. ?
  • Move up to 1 pound of material.
  • Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor.
  • Color, clean, or soil items in 1 cubic foot for up to 1 hour.
  • Instantly light (or snuff out) a candle, a torch, or a small campfire.
  • Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.
  • Make a small mark or symbol appear on a surface for up to 1 hour.
  • Produce out of nothingness a small item or image that exists until the end of your next turn.
  • Make a small, handheld item invisible until the end of your next turn.

Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or

hinder another creature’s actions. This cantrip cannot duplicate the effect of any other

power.
Special: You can have as many as three prestidigitation effects active at one time.
Winged Horde (At-Will Standard Area Burst 1 within 10 ✦ Arcane, Implement, Psychic)
Target: Each enemy in burst
Attack: +6 vs. Will
Hit: 1d6+1 psychic damage and the target cannot take opportunity actions until the end of your next turn.(1d6-1 if enlarged)
Thunderwave (At Will Standard Close blast 3 ✦ Arcane, Implement, Thunder)
Target: Each creature in blast
Attack: +6 vs. Fort
Hit: 1d6+5 thunder damage - push target 3 (1d6+3 if enlarged)
Memory of a Thousand Lifetimes (Encounter No Action )
Trigger: You make an attack roll, saving throw, a skill check, or an ability check you don't like.
Effect: You add 1d6 to the triggering roll
Orb of Imposition (Encounter Free )
Effect: Once per encounter as a free action, you can use your orb to gain one of the following two effects.

You can designate one creature you have cast a wizard spell upon that has an effect that lasts until the subject succeeds on a saving throw. That creature takes a -3 penalty to its next saving throw against that effect

Alternatively, you can choose to extend the duration of an effect created by a wizard at-will spell (such as cloud of daggers or ray of frost) that would otherwise end at the end of your current turn. The effect instead ends at the end of your next turn.
Special: You must wield an orb to use this ability.
Orbmaster's Incendiary Detonation (Encounter Standard Area burst 1 within 10 ✦ Arcane, Fire, Implement, Force, Zone) Wizard 1
Target: Each creature in burst
Attack: +6 vs. Reflex
Hit: 1d6+5 force damage, target knocked prone (1d6+3 if enlarged)
Effect: Burst creates zone of flame until end of your next turn; each enemy that enters or starts their turn in zone takes 2 fire damage


Orb of Imposition: You can extend the duration of this effect, even though it is not an at-will. If you do so, the area expands to burst 3 and doesn't affect you or your allies.
Color Spray (Encounter Standard Close blast 5 ✦ Arcane, Implement, Radiant) Wizard 3
Target: Each creature in blast
Attack: +6 vs. Will
Hit: 1d6+5 radiant damage, target is dazed until the end of your next turn. (1d6+3 if enlarged)
Shield (Encounter Immediate Interrupt ✦ Arcane) Wizard Utility 2
Target: Personal
Effect: You gain a +4 power bonus to AC and reflex until the end of your next turn.
Mystical Debris (At-Will Minor Ranged 5 ✦ Arcane) Wizard Utility 2
Target: On square.
Effect: One square in range becomes difficult terrain until the end of the encounter. You can end this effect as a minor action.
Special: Special: You cannot have more than 4 squares under this effect at one time.
Orb of Nimble Thoughts (Encounter Move ) Item
Target: Personal
Effect: Shift 4 squares
Healing Potion (Cosumable Minor ✦ Healing, Consumable) Consumable
Target: Personal
Effect: Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.
Flaming Sphere (Daily Standard Ranged 10 ✦ Arcane, Conjuration, Fire, Implement) Wizard 1
Target: One creature adjacent to the sphere
Attack: +6 vs. Reflex
Hit: 2d6+5 fire damage
Effect: Conjure medium flaming sphere in target square within range; sphere attacks. Any creature starting its turn adjacent to the sphere takes 1d4+5 fire damage. As a move action, you can move the sphere 6 squares.
Special: Sustain minor. You can sustain until the end of encounter. As a standard action you can make another attack with the sphere.
Sleep (Daily Standard Area burst 2 within 20 ✦ Arcane, Implement, Sleep) Wizard 1
Target: Each creature in burst
Attack: +6 vs. Will
Hit: Target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends)
Miss: Target is slowed (save ends)



FluffEdit

Description: Ronen is a tall narrow Deva with light blue skin, irisless white eyes and small dark marks on his body. He wears a shimmering robe and carries a bagpack, a dagger and an orb made of clear blown glass with tiny runes engraved around its equator.

Background: He was was found near a small settlement. Not knowing his name, he adopted to call himself 'Ronen' as the personal seal in his orb is signed. He trained long with the elves, trying to regain his memory, but he only got back some of his casting abilities. Armed with his orb and two gifts of the elves (the robe and the 'new' spellbook), he traveled to Daunton in search for his past.

Hooks: Searching for his past, he has some vague feeling, that his soulbalance nears the dark side. He is very compelled to try to be good and help people..

Kicker: He searches for someone who can explain his memory loss and what happened to him.

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 5 14 0 0 14 2
Dex 1 11 0 0 11 0
Int 12 17 2 0 19 4
Wis 5 14 2 0 16 3
Cha 2 12 0 0 12 1
Totals 25   9



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+4 dex/int 0 0 2 Unarmored Agility 1 Shimmering Cloth Armor +1 1 18
Fortitude-1/+2str/con001 13
Reflex+0/+4dex/int00 1 15
Will+3/+1wis/cha20 1 16


Saving Throw Bonuses

Hit PointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 10 14 4 0 0 0 0 32 16 8


Surges per Day 8 (Class 6 + Con 2)

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 4 Accurate orb of Nimble Thoughts +1 1 0 5
Passive Insight 3 5 0 0 0 0 0 0 1 0 19
Passive Perception 3 5 0 0 0 0 0 0 1 0 19


AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 3Dagger13AC
Basic Ranged

0

dex3Dagger14AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Winged Horde 4 Int 1 Accurate orb of Nimble Thoughts +1 0 0 1 6 Will
Thunderwave 4 Int 1 Accurate orb of Nimble Thoughts +1 0 0 1 6 Fortitude
Orbmaster's Incendiary Detonation 4 Int 1 Accurate orb of Nimble Thoughts +1 0 0 1 6 Reflex
Sleep 4 Int 1 Accurate orb of Nimble Thoughts +1 0 0 1 6 Will
Flaming Sphere 4 Int 1 Accurate orb of Nimble Thoughts +1 0 0 1 6 Reflex
Color Spray 4 Int 1 Accurate orb of Nimble Thoughts +1 0 0 1 6 Will


Class Features Edit

Wizard

  • +2 Will
  • Arcane Implement Mastery: Orb of Imposition
  • Cantrips
  • Ritual Caster Feat
  • Spellbook (incl. 3 rituals, 2x daily and utility powers gained) - Capacity: 7/128



Racial Features Edit

Deva

  • Astral Majesty - +1 to all defences against attacks made by bloodied foes.
  • Astral Resistance - resist necrotic and radiant equal to 5 + 1/2 level (6).
  • Memory of a Thousand Lifetimes
  • +2 History, +2 Religion
  • +2 Intelligence, +2 Wisdom
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common + any 2



Skills Edit

Languages Common, Elven, Draconic


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex11
Arcana 5 4 int 1 10
Athletics-1str10
Bluff1cha12
Diplomacy1cha12
Dungeoneering3wis14
Endurance2con13
Heal3wis14
History4int217
Insight53wis19
Intimidate1cha12
Nature3wis14
Perception53wis19
Religion54int2112
Stealth0dex11
Streetwise1cha12
Thievery0dex11



Feats Edit

  • Wizard: Ritual Caster
  • Level 1: Unarmored Agility
  • Level 2: Enlarge Spell



Background BenefitsEdit

<Perception Class Skill> Birth - Among Another Race (Elf)

EquipmentEdit

Equipment Name Price Weight
Shimmering Cloth Armor (Basic Clothing) +1 840gp 4 lb.
Accurate orb of Nimble Thoughts +1 680gp 2 lb
Dagger 1gp 1 lb.
Residuum 100gp 1 lb.
(2) Healing Potion 100gp -lbs
Standard Adventurer's Kit 15gp 33lbs
14 gp - -
Total 1,750 gp 41 lb.



Normal load: 80 lb.

WishlistEdit

Cloak of Distortion


Tracking Edit

Treasure & XP Edit

none, replaced Nejs Ragan

5257 XP, 3497 gp http://www.enworld.org/forum/5740956-post1128.html

new XP total = 7,507

Changes Edit

10/11/10 created

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approved by TwoHeadsBarking.


Approval 2 Edit

Removed some stuff that's no longer relevant. Approved by Mewness.

Status Edit

Approved for level 3 by TwoHeadsBarking and Mewness.

Community content is available under CC-BY-SA unless otherwise noted.