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SummaryEdit

Papolstaanas Player Mewness
Kobold Battlemind (Good) Level 6 (XP 7500) Not yet /Not yet
Initiative +6
Passive Insight 12 Passive Perception 12; Senses Normal
HP 52 Bloodied 26 Surge Value 13; Surges Per-Day 13
AC 21 Fortitude 17 Reflex 18 Will 16
Speed 6 Size Small
Str 14 (+2) Dex 19 (+4) Wis 10 (+0)
Con 19 (+4) Int 8 (-1) Cha 12 (+1)
Racial Abilities +2 Stealth, +2 Thievery, +2 defenses against traps, Shifty
Class Features Psionic Study (Persistent Harrier), Battlemind's Demand, Blurred Step, Mind Spike, Psionic Augmentation
Battack Basic Attack Psychokinetic Scimitar +7 vs. AC 1d8+3 damage
Branged Ranged Basic Attack Dagger +9 vs. AC 1d4+4 damage
Feats Weapon Proficiency (parrying dagger), Headsman's Chop, Deadly Draw
Skills Athletics +8, Endurance +10, Stealth +12, Thievery +7
Languages Allarian, Draconic
Powers
Shifty (At Will Minor Action Personal ) Kobold Racial Power
Effect: I shift 1 square.
Battlemind's Demand (At Will Minor Action Close burst 3 ✦ Augmentable, Psionic) Battlemind Feature
Target: One creature in burst
Effect: I mark the target until I use this power again or until the end of the encounter.

Augment 1

Target: One or two creatures in burst
Blurred Step (At Will Free Action Personal ✦ Psionic) Battlemind Feature
Trigger: An adjacent enemy marked by me shifts
Effect: I shift 1 square.
Special: I can use this power only once per turn.
Mind Spike (At Will Immediate Reaction Melee 1 ✦ Force, Psionic, Psychic) Battlemind Feature
Target: The triggering enemy
Trigger: An adjacent enemy marked by me deals damage to my ally with an attack that doesn't include me as a target
Effect: The target takes force and psychic damage equal to the damage that its attack dealt to my ally.
Persistent Harrier (Encounter Immediate Reaction Melee weapon ✦ Psionic, Teleportation, Weapon) Battlemind Feature
Target: The triggering enemy
Trigger: An enemy hits or misses me with an attack for the first time during an encounter
Attack: +9 vs. AC
Hit: 1d8+5 damage, and I teleport to a square adjacent to the enemy.
Special: I can attack the target with this melee attack even if it is outside my melee reach.
Concussive Spike (At Will Standard Close blast 3 ✦ Augmentable, Force, Psionic, Weapon) Battlemind Attack 1
Target: One creature I can see in the blast
Attack: +9 vs. AC
Hit: 1d8+5 force damage. I push each enemy in the blast other than the target 2 squares.

Augment 1

Range: Close burst 3

Target: One creature I can see in burst

Hit: 1d8+5 force damage. I push one enemy in the burst other than the target 2 squares.

Augment 2

Hit: 1d8+5 force damage, and I knock the target prone. I push each enemy in the blast other than the target 2 squares.
Conductive Defense (At Will Standard Melee 1 ✦ Augmentable, Lightning, Psionic, Weapon) Battlemind Attack 1
Target: One creature
Attack: +9 vs. Reflex
Hit: 1d8+5 lightning damage. Until the start of my next turn, the target takes 4 lightning damage whenever it hits one of my allies.

Augment 1

Hit: As above, and, until the start of my next turn, the target also takes the lightning damage whenever it shifts to a square adjacent to one of my allies.

Augment 2

Hit: 2d8+5 lightning damage. Until the start of my next turn, the target takes 4 lightning damage whenever it hits one of my allies.
Lodestone Lure (At Will Standard Melee 2 ✦ Augmentable, Psionic, Weapon) Battlemind Attack 3
Target: One creature
Attack: +9 vs. Will
Hit: 4 damage, and I pull the target 1 square. Until the end of my next turn, the target can move only to squares that are adjacent to me.

Augment 1

Range: Melee 5

Hit: As above, but I pull the target 4 squares.

Augment 2

Range: Melee 5

Hit: 1d8+5 damage, and I pull the target 4 squares and knock it prone. Until the end of my next turn, the target can move only to squares that are adjacent to me.
Aspect of Bitter Ice (Daily Standard Action Close burst 1 ✦ Augmentable, Cold, Polymorph, Psionic, Weapon) Battlemind Attack 1
Target: Each enemy I can see in burst
Attack: +9 vs. Fortitude
Hit: 1d8+5 cold damage, I push the target 1 square, and the target is immobilized (save ends).
Miss: Half damage, and the target is slowed (save ends).
Effect: I assume the aspect of bitter ice until the end of the encounter. While in this aspect, I gain resist 5 cold and I can use the following augmentation with my battlemind at-will attack powers that are augmentable. This augmentation is in addition to the effects that an at-will power might have; this augmentation doesn't supersede them.

Augment 1

Effect: Until the start of my next turn, any enemy that starts its turn adjacent to me is slowed until the end of its turn.
Oaken Resilience (Daily Minor Action Personal ✦ Psionic) Battlemind Utility 2
Effect: I gain resist 3 to all damage until the end of the encounter.
Psychokinetic Scimitar +1 (Item Property No Action ) Item
Critical: +1d8 damage
Psychokinetic Scimitar Encounter Power (Encounter Standard Action Ranged 5/10 ✦ Augmentable, Weapon) Item
Target: One creature
Attack: +9 vs. AC
Hit: 1d8+5 damage.
Special: This is a ranged basic attack.

Augment 2

Hit: 2d8+5 damage.
Rhythm Blade Parrying Dagger +1 (Item Property No Action ) Item
Special: While I wield this weapon in my off hand, my shield bonus to AC and Reflex increases by 1.
Critical: +1d6 damage
Cloak of the Walking Wounded +1 (Item Property No Action ) Item
Special: If I use my second wind while bloodied, I can expend two healing surges instead of one (gaining hit points from both).



FluffEdit

Description Edit

Papolstaanas is tall for a kobold (four feet, perhaps a fraction of an inch over) and also quite muscular, but has a cringing, furtive manner that makes him seem smaller than he is. His scales are partly mottled brown, partly mottled green, and he has very large, pale yellow eyes. He is jauntily armed with a scimitar and a parrying dagger, but the fact that he is wearing hide armor with ludicrous fringes prevents him from having any flair whatsoever.

About Papolstaanas's powers: Papolstaanas was originally a warden, and his powers were flavored in terms of incidental natural phenomena that happened to be helpful to him (stray gusts of wind pushing people, leaves marking people, etc.). I like that flavor and I'm keeping it, but the explanation is now that he has a psionic resonance with natural things (and that natural beauty helps him to focus).

Background Edit

Papolstaanas was too young when his father died to remember his father at all. The remainder of his large family--his mother and his innumerable brothers and sisters--reside in Bacarte, where his mother attempts to lead a life of fashionable bourgeois respectability and his siblings get involved in every criminal activity they can think of. Despite not having such inclinations himself, Papolstaanas has been embroiled many times in his siblings' unlawful pursuits, willingly at first and then increasingly unwillingly: he can be pushed around, and they have found that he makes an excellent patsy. Thus, stolen objects have a tendency to turn up in Papolstaanas's possession, though he claims no knowledge of them; when an alarm sounds and the thieves flee the scene of the crime while the victims scream about the kobolds who have robbed them, Papolstaanas is the one the guards find standing around, apparently unaware that anything untoward is happening.

Papolstaanas once got involved in one of his siblings' "projects" at the request of his mother, who, although she claims to disapprove of their behavior, also resents never getting a share of the proceeds, and who therefore hoped that her one honest child might be relied upon to look after her interests. (It didn't work; Papolstaanas once again took the blame without getting a share.) Since then, she has tried to keep him away from his siblings and conveniently forgotten about the one occasion on which she encouraged their association.

Papolstaanas has a poor reputation in Bacarte, so his mother has sent him to Daunton to make something of himself. The relevant details can be found in the tavern thread.

Hooks Edit

Papolstaanas has many siblings who are used to exploiting him. Although based in Bacarte, some of them could certainly relocate. He also has a mother who wants to meddle with his life: police his companions, find him suitable jobs, take a share of the proceeds, etc.

Two of Papolstaanas's disreputable siblings, Sesseneek and Kanneelas, got mentioned in this random conversation with some louts in the jungle. (And later on, Kaneelas showed up in person).

Kicker Edit

With family like that, who needs a kicker?

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 5 14 0 0 14 2
Con 9 16 2 1 19 4
Dex 9 16 2 1 19 4
Int 0 8 0 0 8 -1
Wis 0 10 0 0 10 0
Cha 2 12 0 0 12 1
Totals 25   10



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +4/-1 dex/int 0 5 Hide Armor, Rhythm Blade Parrying Dagger +1 2 21
Fortitude+2/+4str/con01Cloak of the Walking Wounded +12 17
Reflex+4/-1dex/int0 2Rhythm Blade Parrying Dagger +1, Cloak of the Walking Wounded +12 18
Will+0/+1wis/cha2 1Cloak of the Walking Wounded +12 16




Senses and ReactionsEdit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 0 0 0 0 0 0 2 0 6
Passive Insight +0 0 0 0 0 0 0 0 2 0 12
Passive Perception +0 0 0 0 0 0 0 2 0 12


HitpointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 19 6 0 0 0 0 52 26 13


Surges per Day 13 (Class 9 + Con 4)

Saving ThrowsEdit

Saving Throw Bonuses none

AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

+2

str 3Psychokinetic Scimitar +127AC
Basic Ranged

+4

dex3Dagger or Psychokinetic Scimitar +129AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Concussive Spike +4 Con 3 Psychokinetic Scimitar +1 0 0 2 9 AC
Conductive Defense +4 Con 3 Psychokinetic Scimitar +1 0 0 2 9 Reflex
Lodestone Lure +4 Con 3 Psychokinetic Scimitar +1 0 0 2 9 Will
Persistent Harrier +4 Con 3 Psychokinetic Scimitar +1 0 0 2 9 AC
Aspect of Bitter ice +4 Con 3 Psychokinetic Scimitar +1 0 0 2 9 Fortitude


Class Features Edit

Battlemind

  • +2 Will
  • Psionic Study (Persistent Harrier)
  • Psionic Augmentation (4 Power Points)
  • Psionic Defense (Battlemind's Demand, Blurred Step, Mind Spike)



Racial Features Edit

Kobold

  • Ability Scores: +2 Dexterity, +2 Constitution
  • Size: Small
  • Speed: 6
  • Vision: Normal
  • Languages: Common, Draconic
  • Skill Bonuses: +2 Stealth, +2 Thievery
  • Trap Sense: +2 bonus to defenses vs. traps
  • Racial Power: Shifty



Powers Known Edit

Kobold

  • At-Will
    • Shifty

Battlemind

  • Class Feature
    • Persistent Harrier
    • Battlemind's Demand
    • Blurred Step
    • Mind Spike
  • At-Will
    • L1: Concussive Spike (DSCS)
    • L1: Conductive Defense (PsP)
    • L3: Lodestone Lure (PsP)
  • Daily
    • L1: Aspect of Bitter Ice (PsP)
    • L2: Oaken Resilience (PsP)



Skills Edit

Languages Allarian, Draconic


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics+4dex-1Hide armor25
Arcana -1 int 2 1
Athletics5+2str-1Hide armor28
Bluff+1cha23
Diplomacy+1cha23
Dungeoneering+0wis22
Endurance5+4con-1Hide armor210
Heal+0wis22
History-1int21
Insight+0wis22
Intimidate+1cha23
Nature+0wis22
Perception+0wis22
Religion-1int21
Stealth5+4dex2-1Hide armor212
Streetwise+1cha23
Thievery+4dex2-1Hide armor27


Background Bonus: Stealth added to class skill list.

Feats Edit

  • Weapon Proficiency (Parrying Dagger)
  • Headsman's Chop (whenever I hit a prone target with a heavy blade, do 5 extra damage)
  • Deadly Draw (whenever I pull or slide an enemy to a square adjacent to me, I gain CA against it until the end of my next turn)


Regional Benefits Edit

Background option: Criminal (Profession)

  • Stealth added to class skill list


EquipmentEdit

Equipment Name Source Value (gp) Weight (lbs) Notes
Psychokinetic Scimitar +1 PH3 520 4 Starting Wealth, equipped main hand
Rhythm Blade Parrying Dagger +1 AV2 680 1 Starting Wealth, equipped off hand
Cloak of the Walking Wounded +1 AV2 840 Treasure, equipped neck item
Hide armor PH 30 25 Starting Wealth, equipped armor
Dagger PH 1 1 Starting Wealth
Adventurer's Kit PH 15 33 Starting Wealth - includes backpack, bedroll, flint and steel, belt pouch, 10 days trail rations, 50' hempen rope, 2 sunrods, waterskin
Copy of "Homilies of Azantia" - - 3 Conservative religious tract from the Imperium
Portable writing desk with paper, quills, ink - - 10
Bottle of fine brandy from the Imperium - - 2 Acquired here in previous incarnation. No value, so I kept it.
Set of 6 small decorative Magari-style drinking bowls - - 1 Souvenir from Food of the Gods
TOTALS 2086 80


Money Remaining: 3804 gp

Wish List Edit

Defensive items are highest priority.

L3: Thought Eater Hide Armor +1

L4: Battle Harness +1 or Cloak of the Walking Wounded +1

L5: Resplendent Gloves or Stag Helm or Tattoo of Vengeance

L6: Iron Armbands of Power

L7: Boots of the Fencing Master

L8: Thought Eater Hide Armor +2

L9: Cloak of the Walking Wounded +2, Shielding Scimitar +2

Character Status Edit

RoleDefender
StatusApproved
LocationA Night at the Four Seasons
NotesLikes to play with zones.



Tracking Edit

Treasure Edit

Level 3

  • Gained Cloak of the Walking Wounded +1 here, in A Night at the Four Seasons. Also some gold not divided yet.

Level 4

  • Gained 3300 gp here, in A Night at the Four Seasons (total: 3804 gp).

XP Edit

Level 3

  • Gained 1958 XP here, in A Night at the Four Seasons (total: 4208).

Level 4

  • Gained 2598 XP here, in A Night at the Four Seasons (total: 6806).

Level 5

Changes Edit

Level 3 (this is a rebuild of the previous Papolstaanas, retired at level 3)

  • Level 3 starting XP: 2250 XP
  • Level 3 starting wealth: 1750 gp. Value of equipment: 1246 gp. Money remaining: 504 gp.

Level 4

  • Gained feat: Deadly Draw (PH3)
  • +1 Constitution, +1 Dexterity

Events Edit

The following events occurred when Papolstaanas was still in his first incarnation, as a Warden.

Papolstaanas is thrown into a life of adventuring by his mother here.

Papolstaanas visits the Temple of Lauto, but manages to escape any actual adventure.

Papolstaanas gets a job and some new friends, and embarks on a journey to the Isle of Opposition in Food of the Gods. Before the journey starts, he heads out for a sightseeing tour of Daunton with Kaeysari, as shown in this exciting montage.

Papolstaanas and his friends fight some weird mobile plants. Despite being repeatedly speared in the chest by a thorny thing that wants to drag him away, Papolstaanas finds that he is unharmed. That thorn would have pierced his heart if it wasn't for Homilies of Azantia.

Papolstaanas, spending his first night on the Isle of Opposition, writes a letter to his mother.

Papolstaanas struggles to defend the innocent... cows in the second part of Food of the Gods.

In Spirit's Edge, Papolstaanas runs into his sister, Kaneelas.

In Newhill, Papolstaanas proves that he really is a kobold by stealing some sugar. Food of the Gods ends happily.

Events that occurred after the switch:

Papolstaanas and Kaeysari return to Daunton to find that they can't get into the Hanged Man because there's a huge fight going on outside. They end up just hanging around nearby.

So, what motivates a hero like Papolstaanas to go adventuring? That's right, it's saving the cows.

Those cows just aren't going to save themselves, so Papolstaanas heads off for adventure to A Night at the Four Seasons, with Cyr Iannes, Damen Bane, Kaeysari, Kauldron, Phoenix, and Tarkus the Crusader. But no horses.

Papolstaanas and his companions, having fallen through a mysterious portal into a desert, get into a terrible fight, and Papolstaanas gets horribly confused.

Still out of his gourd, Papolstaanas accidentally scores a critical hit on Tarkus--just after Tarkus had recovered from being unconscious. Ahh fun times.

Papolstaanas--despite his continuing befuddlement--manages to save his friends from a dragon. He only barely survives the experience.

Judge Comments Edit

Level 3 Edit

Approval 1 Edit

Approved by TwoHeadsBarking.

Approval 2 Edit

Approved by renau1g.

Status Edit

Retired at level 6.

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