Nicodemus Firegazer Player Vertexx69
Human Warlock (Criminal Background, Elemental Priest Theme) (Unaligned) Level 2 (XP 2001)
Initiative +0
Passive Insight 9 Passive Perception 9; Senses
HP 30 Bloodied 15 Surge Value 7; Surges Per-Day 10
AC 16 Fortitude 15 Reflex 17 Will 13
Speed 6 Size Medium
Str 10 (+0) Dex 10 (+0) Wis 8 (-1)
Con 18 (+4) Int 18 (+4) Cha 10 (+0)
Racial Abilities +1 Language, +1 Feat, +1 At-Will Power, +1 Trained Skill, +1 F/R/W Def
Class Features Infernal Pact, Eldrich Blast, Prime Shot, Shadow Walk, Warlock's Curse
Battack Basic Attack Mace +2 vs AC, 1d8 damage.
Branged Ranged Basic Attack Eldrich Blast +4(6) vs Ref, 1d10+4 damage
Feats Hidden Sniper, Improved Dark One's Blessing
Skills Acrobatics +0, Arcana +9, Athletics +0, Bluff +5, Diplomacy +0, Dungeoneering -1, Endurance +4, Heal -1, History +9, Insight -1, Intimidate +5, Nature -1, Perception -1, Religion +4, Stealth +5, Streetwise +0, Thievery +5
Languages Common, Primordial
Eldrich Blast (At Will Standard Ranged 10 ✦ Arcane, Implement)
Target: 1 enemy
Attack: +4(6) vs. Reflex
Hit: 1d10 +4 damage
Dire Radiance (At Will Standard Ranged 10 ✦ Arcane, Implement, Radiant)
Target: One creature
Attack: +4(6) vs. Fort
Hit: 1d6+4 Radiant dmg. If the target moves nearer to Nicodemus on its next turn, it takes an extra 1d6+4.
Hellish Rebuke (At Will Standard Ranged 10 ✦ Arcane, Implement, Fire)
Target: One creature
Attack: +4(6) vs. Ref
Hit: 1d6+4 Fire dmg. If Nicodemus takes damage before the end of his next turn, the target takes an extra 1d6+4 fire damage.
Warlock's Curse (At Will Minor ✦ Arcane, Implement)
Target: Nearest Foe
Attack: 1/round
Effect: If Nicodemus damages a cursed enemy, he deals 1d6 extra damage.
Dark One's Blessing (At Will Free Self ✦ Arcane, Shadow)
Trigger: A creature under Nicodemus' Warlock's Curse is dropped to 0 or fewer HP.
Effect: Nicodemus immediately gains 4THP.
Arms of Hadar (Encounter Standard Close burst 2 ✦ Arcane, Implement)
Target: Each creature in burst
Attack: +4(6) vs. Reflex
Hit: 1d8 +4 damage and push 5 squares
Vanish (Encounter Minor )
Target: Self
Effect: Nicodemus becomes invisible USNT.
Flames of Phlegethos (Daily Standard Ranged 10 ✦ Arcane, Fire, Implement)
Target: One Creature
Attack: +6 vs Ref
Hit: 3d10+4 fire damage
Effect: Ongoing 5 Fire (Save Ends)


Equipment Name Price Weight
Leather Armor 25gp 15lbs
Rod (main hand) 1gp 1lbs
Everburning Mechanical Flies Ki Focus 50gp 1lbs
Thieves' Tools 20gp 1lbs
Backpack 2gp 2lbs
Rations X2 2gp 2lbs

Gold Remaining 0 (100-68) Weight 22 lbs.

Wishlist Edit

(in order of need)

  • +1 Bloodcurse Rod (Lvl 4, 840g)
  • +1 Leather Armor of Dark Majesty (Lvl 4, 840g)
  • +1 Avalanche Mordenkrad (Lvl 4, 840g)
  • Horned Helm (Lvl 6, 1,800g)
  • Bracers of the Mighty Striking (Lvl 3, 680g)


"My study of the very boudaries of reality leaves precious little time for frivolous things, like eating and primping in the looking glass. But if you want to take a ride while I work, I'll keep you safe for the night.

- Skirt chaser, and Heart breaker -
Nicodemus Firegazer"


This tall boy strides down the street awkwardly in over-sized leather boots, his mind obviously elsewhere. His midnight eyes stare through things instead of at them, from beneath the grimy edge of his deeply hooded leather cloak. Everything the boy wears is mottled brown and gray leather, with years of wear marks at all the joints. His stringy black hair is hacked off at strange angles for no other reason than to keep it from falling in front of those hauntingly gold-flecked black-brown eyes. And it looks like he is very proud of the barely-filled-in and pencil thin fu-man-cu mustache he wears on his upper lip, it must be his first. On the rare occasions when any scrap of pale flesh shows around the edge of his almost outgrown leather clothes, it is completely unblemished by any sign or scar of even a single combat.

But as he moves the strangest thing happens. No matter how hard a person is looking at this forgettable lad, their eyes can't seem to keep track of him after even a few steps. He simply fades into the background of wherever he is traveling, like any other feature of the location is more interesting than him.

He carries no visible weapons or tools save an odd little length of copper pipe-rod with holes drilled along its length. As he absently if incessantly twirls the rod between his long and dextrous, leather gloved fingers, the holes occasionally catch a stray breath of wind and sound out a soft report in one perfect tone or another.

Age: 15
Gender: Male
Height: 6'4"
Body: Skinny to the point of starvation, but lean and hard as ice
Skin: Pale as alabaster and flawless as a fresh snowbank
Weight: 125 lbs
Eyes: Dark brown almost black with flecks of gold
Hair: Flat black and damaged like rotting straw with a fu-man-chu mustache


Gangly, urchin, and youngster are the most common terms used to describe the boy warlock that calls himself Nicodemus, and rarely in a good way. But appearances can often be be misleading, as is the case with the young Firegazer. This teen holds vast power behind those midnight eyes, as those that seek to do him harm quickly discover.

When light is needed, he reaches into his shirt to pull out a small handful of ever-burning mechanical fireflies. They rise from his hand and lazily buzz around in his space, following him until he snatches them out of air. But while they wait to be caught, they emit the same light as a torch would. This leaves his hands free, but looks like he is being attacked by a swarm of tiny willow-the-wisps. Each point of light is so bright it actually makes it hard to see the youth amongst all the swirling brightness as he moves across the battlefield.

Once battle is joined, the tiny tinkling fireflies are accompanied by heavier orbs containing sparkling radiant yellow-white sprites, and raw purple arcane energy. As enemies close on him, the darkly smiling skull of an utterly alien beast will appear above them until they are dead, as the curse of Nicodemus finds them. Seemingly at random, and from anywhere in his entire 5' space, an orb of unstable arcane force will collapse into the firelock's young body in waves, only to be released as jagged violet bolts from his intensely focused eyes. A sprite can suddenly begin to shake violently and explode, releasing a ray of searing radiance from ground level with pinpoint accuracy into the heart of an enemy, only to blast back out of its mouth and eyes as it continues approaching. Most often however, these myriad effects will trigger without any more than a subtle glance, as the arcane blaster moves silently through the carnage to curse as many foes as he can, becoming surrounded in a glossy bubble of blood-mist when one of the cursed enemy falls.

While he is neither a prize to gaze upon nor hideous to behold, something about his pale skin and deep starring eyes draws the girls in night and day. He is constantly being followed by any number of young ladies from a bit younger than he is to several years his senior, several of which sport a telling bump in the mid-section. Whether its his charmingly dismissive disposition, the previously mentioned unseen power thing, or something wholly anatomical, this teenager never sleeps alone while in any town or city.

Alignment: Unaligned

Religion: Is only for the uneducated and the hopeless. The so-called gods are nothing more powerful beings from the deeper realms, with either benevolent, indifferent, or malevolent dispositions that these sheep choose to bow down to. Its nothing more than the weak worshiping the strong.
Its not about good - or evil.
Its not about right - or wrong.
Its about power - plain and simple. And what people are willing to do to feel close to it.

Speech: Nicodemus would rather let his actions speak for him, but is surprisingly well educated for the way he looks. He speaks clearly and intelligently, with a force and confidence that belies his power. His deep base voice commands the attention of the room despite his youthful face.



1. Several of his pregnant girls have gone missing recently, with rumors of cannibals raiding some of the smaller islands.

2. One of these islands contains a lost observatory, where it is said people can see farther than ever into the heavens.


Several of his children on other islands are said to be being born with strange mutations and demonmarks.

Math Edit

The math section describes the math behind your character sheet. It is here so that judges and character approvers can quickly verify your character's accuracy.

Attributes Edit

Str 0 10 0 0 10 0
Con 16 18 0 0 18 4
Dex 0 10 0 0 10 0
Int 9 16 2 0 18 4
Wis 0 8 0 0 8 -1
Cha 0 10 0 0 10 0
Totals 25   7

Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 000-2Copper Rod002AC
Basic Ranged


con002Hidden Sniper0Everburning Rod006Ref

Defenses Edit

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/4 dex/int 0 0 0 0 2 Leather Armor 16
Fortitude0/4str/con0100000 15
Reflex0/4dex/int110 00 16
Will-1/0wis/cha110 000 12

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 0 0 0
Passive Insight -1 0 0 0 0 0 0 0 0 0 9
Passive Perception -1 0 0 0 0 0 0 0 0 0 9


Health Edit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 18 5 0 0 0 0 0 0 0 30 15 7

Surges per day: 9

Speed and Movement Edit

Speed: 6

Racial Features Edit

  • +2 any (Int)
  • Languages: Common, Primordial
  • +1 Feat (Arcane Reserve)
  • +1 At-Will Power (Dire Radiance)
  • +1 Trained Class Skill (Intimidate)
  • +1 to F/R/W Defenses
  • Size: Medium
  • Speed: 6

Class Features Edit

Warlock (PH)

  • Infernal Pact: Use Hellish Rebuke At-Will Power and Dark One's Blessing Pact Boon
  • Prime Shot: +1 to hit if closest to foe.
  • Shadow Walk: Gain Concealment UENT with 3 squares of movement.
  • Warlock's Curse: Curse closest foe. Deal +1d6 dmg with hit on cursed foe 1/round

Feats Edit

  • Bonus Human: Improved Dark On's Blessing

+3THP when Dark On'e Blessing Procs.

  • 1st: Hidden Sniper

Nicodemus Gains Combat Advantage (+2 to hit) with all ranged attacks when he has concealment (when he has moved 3+ squares during current or previous turn).

Background & Theme Edit

Background: Criminal Past - Stealth as a class skill.

Theme: Spellscarred Harbinger - 1/encounter become Invisible USNT as Minor Action

Skills and Languages Edit

Languages: Common, Primordial

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana 5 4 int 0 0 0 0 9

Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Eldrich Blast +4 Con 0 0 0 0 0 4 Ref
Dire Radiance +4 Con 0 0 0 0 4 Fort
Arms of Hadar +4 Con 0 0 0 0 4 Ref
Spirit of Athas +4 Con 0 0 0 4 Ref
Flames of Phlegethos +4 Con 0 0 0 4 Ref

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approved once you change the theme. Everything else is minor. Dekana 14:49, March 23, 2013 (UTC)

Approval 2 Edit

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