Mender |
Player Squints753 |
Warforged Artificer (Good)
| Level 1 (XP 0)
|
Initiative +0 |
Passive Insight 12 Passive Perception 17; Senses Normal |
HP 28 Bloodied 14 Surge Value 7; Surges Per-Day 9 |
AC 16 Fortitude 14 Reflex
14 Will 14 |
Saving Throws +2 against ongoing damage |
Speed 6 Size Medium |
Str 10 (+0) |
Dex 10 (+0) |
Wis 14 (+2) |
Con 16 (+3) |
Int 18 (+4) |
Cha 8 (-1) |
|
Racial Abilities Warforged Resolve |
Class Features Arcane Empowerment, Impart Energy, Augment Energy, Arcane Rejuvenation, Healing Infusion, Ritual Casting |
Basic Attack +2 vs. AC, Staff Implement, 1d8 damage |
Ranged Basic Attack +2 vs. AC, Hand Crossbow, 1d6 damage |
Feats Ritual Caster, Warforged Tactics |
Skills Arcana +9, Dungeoneering +7, Heal +7, History +9, Perception +7, Acrobatics +0, Athletics +0, Bluff –1, Diplomacy –1, Endurance +5, Insight +2, Intimidate +1, Nature +2, Religion +4, Stealth +0, Streetwise –1, Thievery +0 |
Languages Common |
Rituals Brew Potion (Arcana or Religion), Disenchant Magical Item (Arcana), Enchant Item (Arcana), Make Whole (Arcana), |
Powers |
Infusion: Curative Admixture (Encounter Minor Close Burst 5 ✦ Arcane, Healing) |
Artificer Feature |
Target: You or one ally in burst | Effect: The target regains hit points equal to its healing surge value + your Wisdom modifier (+2), and you expend an infusion crafted with your Healing Infusion class feature. | Special: You can use two Healing Infusion powers per encounter, but only one per round. At 16th level, you can use three Healing Infusion powers per encounter, but only one per round. |
|
Healing Infusion: Resistive Formula (Encounter Minor Close Burst 5 ✦ Arcane) |
Artificer Feature |
Target: You or one ally in burst | Effect: The target gains a +1 power bonus to AC until the end of the encounter, and you expend an infusion crafted with your Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value + your Constitution modifier (+3). | Special: You can use two Healing Infusion powers per encounter, but only one per round. At 16th level, you can use three Healing Infusion powers per encounter, but only one per round. |
|
Warforged Resolve (Encounter Minor Personal ✦ Healing) |
Warforged Racial Power |
Effect: You gain a number of temporary hit points equal to 3 + one-half your level and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain hit points equal to 3 + one-half your level. |
|
Magic Weapon (At-Will Standard Melee or Ranged weapon ✦ Arcane, Weapon) |
Artificer Attack 1 |
Target: One creature | Attack: Intelligence +1 vs. AC | Weapon: Staff Implement or Hand Crossbow | Hit: 1d8+4 (Staff) or 1d6+4 (Xbow) damage, and each ally adjacent to you gains a +1 power bonus to attack rolls and a power bonus to damage rolls equal to your Constitution modifier (+3) or your Wisdom modifier (+2) until the end of your next turn. | Special: +1 to attack rolls against an enemy that is adjacent to an ally - Warforged Tactics |
|
Static Shock (At-Will Standard Melee 5 ✦ Arcane, Implement, Lightning) |
Artificer Attack 1 |
Target: One Creature | Attack: +4 vs. Reflex | Weapon: Staff Implement | Hit: 1d8+4 lightning damage. The next attack the target makes before the end of your next turn takes a penalty to the damage roll equal your Constitution modifier (+3). | Special: +1 to attack rolls against an enemy that is adjacent to an ally - Warforged Tactics |
|
Scouring Weapon (Encounter Standard Melee or Ranged weapon ✦ Acid, Arcane, Weapon) |
Artificer Attack 1 |
Target: One Creature | Attack: +6 vs AC | Weapon: Staff Implement or Hand Crossbow | Hit: 2d8+4 damage (Staff) or 2d6+4 damage (xbow), and the target takes a -2 penalty to AC until the end of your next turn. | Special: +1 to attack rolls against an enemy that is adjacent to an ally - Warforged Tactics |
|
Punishing Eye (Daily Standard Ranged 5 ✦ Arcane, Conjuration, Implement, Psychic) |
Artificer Attack 1 |
Effect: You conjure an eye in a square within range. It lasts until the end of the encounter. Enemies within 3 squares of the eye do not benefit from concealment, and when an ally attacks an enemy within 3 squares of the eye and hits, that enemy takes psychic damage equal to your Intelligence modifier (+4). You can move the eye 3 squares as a move action. |
|