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Summary[]

Mender Player Squints753
Warforged Artificer (Good) Level 1 (XP 0)
Initiative +0
Passive Insight 12 Passive Perception 17; Senses Normal
HP 28 Bloodied 14 Surge Value 7; Surges Per-Day 9
AC 16 Fortitude 14 Reflex 14 Will 14
Saving Throws +2 against ongoing damage
Speed 6 Size Medium
Str 10 (+0) Dex 10 (+0) Wis 14 (+2)
Con 16 (+3) Int 18 (+4) Cha 8 (-1)
Racial Abilities Warforged Resolve
Class Features Arcane Empowerment, Impart Energy, Augment Energy, Arcane Rejuvenation, Healing Infusion, Ritual Casting
Battack Basic Attack +2 vs. AC, Staff Implement, 1d8 damage
Branged Ranged Basic Attack +2 vs. AC, Hand Crossbow, 1d6 damage
Feats Ritual Caster, Warforged Tactics
Skills Arcana +9, Dungeoneering +7, Heal +7, History +9, Perception +7, Acrobatics +0, Athletics +0, Bluff –1, Diplomacy –1, Endurance +5, Insight +2, Intimidate +1, Nature +2, Religion +4, Stealth +0, Streetwise –1, Thievery +0
Languages Common
Rituals Brew Potion (Arcana or Religion), Disenchant Magical Item (Arcana), Enchant Item (Arcana), Make Whole (Arcana),
Powers
Infusion: Curative Admixture (Encounter Minor Close Burst 5 ✦ Arcane, Healing) Artificer Feature
Target: You or one ally in burst
Effect: The target regains hit points equal to its healing surge value + your Wisdom modifier (+2), and you expend an infusion crafted with your Healing Infusion class feature.
Special: You can use two Healing Infusion powers per encounter, but only one per round. At 16th level, you can use three Healing Infusion powers per encounter, but only one per round.
Healing Infusion: Resistive Formula (Encounter Minor Close Burst 5 ✦ Arcane) Artificer Feature
Target: You or one ally in burst
Effect: The target gains a +1 power bonus to AC until the end of the encounter, and you expend an infusion crafted with your Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge value + your Constitution modifier (+3).
Special: You can use two Healing Infusion powers per encounter, but only one per round. At 16th level, you can use three Healing Infusion powers per encounter, but only one per round.
Warforged Resolve (Encounter Minor Personal ✦ Healing) Warforged Racial Power
Effect: You gain a number of temporary hit points equal to 3 + one-half your level and can make a saving throw against one effect on you that deals ongoing damage. If you are bloodied, you also regain hit points equal to 3 + one-half your level.
Magic Weapon (At-Will Standard Melee or Ranged weapon ✦ Arcane, Weapon) Artificer Attack 1
Target: One creature
Attack: Intelligence +1 vs. AC
Weapon: Staff Implement or Hand Crossbow
Hit: 1d8+4 (Staff) or 1d6+4 (Xbow) damage, and each ally adjacent to you gains a +1 power bonus to attack rolls and a power bonus to damage rolls equal to your Constitution modifier (+3) or your Wisdom modifier (+2) until the end of your next turn.
Special: +1 to attack rolls against an enemy that is adjacent to an ally - Warforged Tactics
Static Shock (At-Will Standard Melee 5 ✦ Arcane, Implement, Lightning) Artificer Attack 1
Target: One Creature
Attack: +4 vs. Reflex
Weapon: Staff Implement
Hit: 1d8+4 lightning damage. The next attack the target makes before the end of your next turn takes a penalty to the damage roll equal your Constitution modifier (+3).
Special: +1 to attack rolls against an enemy that is adjacent to an ally - Warforged Tactics
Scouring Weapon (Encounter Standard Melee or Ranged weapon ✦ Acid, Arcane, Weapon) Artificer Attack 1
Target: One Creature
Attack: +6 vs AC
Weapon: Staff Implement or Hand Crossbow
Hit: 2d8+4 damage (Staff) or 2d6+4 damage (xbow), and the target takes a -2 penalty to AC until the end of your next turn.
Special: +1 to attack rolls against an enemy that is adjacent to an ally - Warforged Tactics
Punishing Eye (Daily Standard Ranged 5 ✦ Arcane, Conjuration, Implement, Psychic) Artificer Attack 1
Effect: You conjure an eye in a square within range. It lasts until the end of the encounter. Enemies within 3 squares of the eye do not benefit from concealment, and when an ally attacks an enemy within 3 squares of the eye and hits, that enemy takes psychic damage equal to your Intelligence modifier (+4). You can move the eye 3 squares as a move action.



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Standard Adventurer's Kit 15gp 33lbs
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