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SummaryEdit

Len Player salt3d
Dwarf Rogue (Unaligned) Level 1 (XP 0)
Initiative +4
Passive Insight 15 Passive Perception 15; Senses Low-light
HP 25 Bloodied 12 Surge Value 6; Surges Per-Day 7
AC 16 Fortitude 12 Reflex 16 Will 12
Saving Throws +5 against poison
Speed 5 Size Medium
Str 12 (+1) Dex 18 (+4) Wis 10 (+0)
Con 14 (+2) Int 10 (+0) Cha 14 (+2)
Racial Abilities Cast-Iron Stomach, Dwarven Resilience, Stand Your Ground
Class Features First Strike, Cunning Sneak, Sharpshooter Talent (Crossbow), Sneak Attack
Battack Basic Attack +4 vs. AC, 1d4+1 damage
Branged Ranged Basic Attack +8 vs. AC, 1d10+4 damage
Feats Weapon Proficiency (Superior crossbow), Far Shot
Skills Bluff +7, Insight +5, Intimidate +7, Perception +5, Stealth +11, Thievery +9
Languages Common, Dwarven
Powers
Deft Strike (At Will Standard Melee or Ranged ✦ Martial, Weapon)
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Attack: Dexterity (+8) vs. AC
Hit: 1[W] + Dex modifier (1d10+4)
Special: You can move 2 squares before the attack.
Disheartening Strike (At Will Standard Melee or Ranged ✦ Martial, Rattling, Weapon)
Requirement: You must be wielding a crossbow, a light blade, or a sling.
Target: One creature
Attack: Dexterity (+8) vs. AC
Hit: 1[W] + Dex modifier (1d10+4)
Unbalancing Shot (Encounter Standard Ranged ✦ Martial, Weapon)
Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling.
Target: One creature
Attack: Dexterity (+8) vs. AC
Hit: 2[W] + Dex modifier (2d10+4), and the target is slowed until the end of your next turn.
Blinding Barrage (Daily Standard Close blast 3 ✦ Martial, Weapon)
Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling.
Target: Each enemy in the blast you can see
Attack: Dexterity (+8) vs. AC
Hit: 2[W] + Dex modifier (2d10+4), and the target is blinded until the end of your next turn.
Miss: Half damage.
Dwarven Resilience (Encounter Minor Personal ) Race
Effect: You use your second wind.
Melee Basic Attack (At Will Standard Melee ✦ Weapon)
Target: One creature
Attack: Strength (+4) vs. AC
Hit: 1[W] + Str modifier (1d4+1)
Ranged Basic Attack (At Will Standard Ranged ✦ Weapon)
Target: One creature
Attack: Dexterity (+8) vs. AC
Hit: 1[W] + Dex modifier (1d10+4)



FluffEdit

Description: Len is easy enough to get along with but has a somewhat grumpy manner and tends to give the impression that he's not happy with the cards life has dealt him. Only in rare circumstances does he display sympathy toward others.

Background: After his parents disappeared without a trace when he was twelve, Len was left to care for his younger sister. He took her to the city made ends meet through a combination of begging and petty crime. At age twenty Len had a falling out with his sister, who felt she was old enough to look after herself and was tired of Len trying to control her life. She left him to forge a life of her own.

After a time Len found himself growing weary of the criminals he had associated with for so long, and decided to join the Assassin's Guild. Despite the proficiency he displayed during his training and the notoriety he earned as a result, Len always felt like an outsider. His previous life was difficult to escape, and Len was eventually expelled from the guild after he was found checking the guild's schedule for deceased estates to burgle.

Len drifted back into crime but found the reward for effort was no longer satisfying him after a taste of the lucrative life of the assassin. He decided to seek his fortune outside the city and is looking for a group of adventurers to join.

Hooks:

  • Parents vanished mysteriously.
  • Estranged from sister.

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 2 0 12 1
Con 2 12 2 0 14 2
Dex 15 18 0 0 18 4
Int 0 10 0 0 10 0
Wis 0 10 0 0 10 0
Cha 8 14 0 0 14 2
Totals 25   9


DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 4/0 dex/int 0 0 0 0 2 Leather Armor 0 0 0 16
Fortitude1/2str/con000000000 12
Reflex4/0dex/int200 000000 16
Will0/2wis/cha000 000000 12


HitpointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 14 5 0 0 0 0 0 0 0 26 13 6



AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

1

str 00003Dagger004AC
Basic Ranged

4

dex1Sharpshooter Talent003Superior crossbow008AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Deft Strike +4 Dex 1 Sharpshooter Talent 3 Superior crossbow 0 0 0 8 AC
Disheartening Strike +4 Dex 1 Sharpshooter Talent 3 Superior crossbow 0 0 0 8 AC
Unbalancing Shot +4 Dex 1 Sharpshooter Talent 3 Superior crossbow 0 0 0 8 AC
Blinding Barrage +4 Dex 1 Sharpshooter Talent 3 Superior crossbow 0 0 0 8 AC


Class Features Edit

  • First Strike: At encounter start, get combat advantage against foes that haven't acted yet.
  • Cunning Sneak:
    • You don't take a penalty to Stealth checks for moving more than 2 squares, and you take a -5 penalty instead of a -10 penalty to Stealth checks for running.
    • If you end your movement at least 3 squares away from your starting position, you can make a Stealth check to become hidden if you have any concealment or any cover, except for cover provided by intervening allies.
  • Sharpshooter Talent (Crossbow): You gain a +1 bonus to attack rolls with crossbows.
  • Sneak Attack: Once per turn, if you have combat advantage and hit with a crossbow, light blade, shortbow, or sling, deal extra damage.
  • Armor Proficiencies: Cloth, leather
  • Weapon Proficiencies: Dagger, hand crossbow, short sword, shuriken, sling
  • Bonus to Defense: +2 Reflex

Racial Features Edit

  • +2 Constitution
  • +2 Strength
  • Skill Bonuses: +2 Dungeoneering, +2 Endurance
  • Size: Medium
  • Speed: 5
  • Vision: Low-light
  • Dwarven Weapon Proficiency: You gain proficiency with the throwing hammer and the warhammer.
  • Cast-Iron Stomach: You have a +5 bonus to saving throws against poison.
  • Encumbered Speed: You move at your normal speed even when it would be reduced by armor or a heavy load.
  • Dwarven Resilience: You have the dwarven resilience power.
  • Stand Your Ground:
    • When an effect forces you to move you can move 1 square less than the effect specifies.
    • When an attack would knock you prone, you can make a saving throw to avoid falling prone.
  • Languages: Common, Dwarven

Skills Edit


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics4dex04
Arcana 0 int 0 0
Athletics1str01
Bluff52cha07
Diplomacy2cha02
Dungeoneering0wis202
Endurance2con204
Heal0wis00
History0int00
Insight50wis05
Intimidate52cha07
Nature0wis00
Perception50wis05
Religion0int00
Stealth54dex2Background benefit011
Streetwise2cha02
Thievery54dex09


Feats Edit

  • Weapon Proficiency (Superior crossbow): You gain proficiency with the Superior crossbow.
  • Far Shot: Increase projectile weapon range by 5 squares.

Background Benefit Edit

Occupation - Criminal (+2 to Stealth)

EquipmentEdit

Equipment Name Price Weight
Leather Armor 25gp 15lbs
Superior crossbow 30gp 6lbs
Dagger 1gp 1lb
Standard Adventurer's Kit 15gp 33lbs
Thieves' Tools 20gp 1lb
Crossbow Bolts (60) 3gp 6lbs
Total 94gp 62lbs

Gold Carried: 6gp

Judge Comments/Approval Edit

Judge 1 Edit

Comments from horticulture

  • Summary: Your MBA damage should be 1d4+1 due to your Str mod.
  • Summary: You should include your attack stats for your At-Wills, just in case they need to be used.
  • Math Section: Hit Points table show your Con score as 13, should be 14

Minor, so approved.


Judge 2 Edit

Approval from renau1g

Good to go

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