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Labraundos Player Neil1889
Minotaur Paladin (Unaligned) Level 2 (XP 2001)
Initiative +1
Passive Insight 15 Passive Perception 22; Senses Normal
HP 36 Bloodied 18 Surge Value 9; Surges Per-Day 13
AC 20 Fortitude 16 Reflex 12 Will 16
Saving Throws Nothing to report.
Speed 5 on foot (includes Armour Penalty). Size Medium
Str 18 (+4) Dex 10 (+0) Wis 18 (+4)
Con 15 (+2) Int 8 (-1) Cha 10 (+0)
Racial Abilities Vitality; Ferocity; Headless Charge; Goring Charge
Class Features Channel Divinity, Divine Challenge, Virtue’s Touch
Battack Basic Attack Rending Execution Axe +1, +8 vs AC, D12+5 damage, High Crit, Brutal 2.
Branged Ranged Basic Attack Handaxe +7 vs AC, D6+4 damage
Feats Berserker’s Fury, Weapon Proficiency (Execution Axe)
Skills Athletics +8 (+10 out of armour), Diplomacy +6, Endurance +6 (+8 out of armour), Perception +12, Religion +5.
Languages Allarian, Hzakan
Powers
Goring Charge (Encounter Standard Action Melee 1 ) Minotaur Racial Power
Target: One Creature
Attack: +9 vs. AC
Hit: 1d6+4 damage, and you knock the target prone.
Vicious Backswing (re-skinned Sohei Flair) (Encounter Minor action Melee Weapon ✦ Divine, Weapon) Sohei Attack
Requirement: You must have hit an enemy with a Weapon attack during this turn.
Target: One Creature
Attack: +8 vs. AC (Rending Execution Axe +1).
Hit: 1d12 damage.
Virtue’s Touch (Daily Minor Melee Touch ✦ Divine) Paladin Feature
Target: One creature
Effect: You remove one condition from the target: blinded, dazed, deafened, slowed, stunned or weakened.
Special: You can use this power a number of times per day (4 times), but only once per round.
Divine Challenge (At-Will Minor Close Burst 5 ✦ Divine, Radiant) Paladin Feature
Target: One creature in burst
Effect: You mark the target. The target remains marked until you use this power against another target or if you fail to engage the target (meaning either you attack the target or end your turn adjacent to the target; if none of these events occur by the end of your current turn, the marked condition ends and you can’t use Divine Challenge on your next turn). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a -2 penalty to attack rolls for any attack that doesn’t include you as a target. Also, the target takes 3 radiant damage the first time each round that it makes an attack that doesn't include you as a target before the start of your next turn.
Special: Even though this ability is called a challenge, it doesn’t rely on the intelligence or language ability of the target. It is a magical compulsion that affects the creature’s behaviour, regardless of the creature’s nature. You can’t place a Divine Challenge on a creature that is already affected by you or another character’s Divine Challenge.
Ardent Strike (At-Will Standard Melee Weapon ✦ Divine, Weapon) Paladin Attack 1
Attack: +8 vs. AC (Rending Execution Axe +1).
Hit: 1d12+5 damage and the target is subject to your Divine Sanction until the end of your next turn.
Special: When charging, you can use this power in the place of a Melee Basic Attack.
Valiant Strike (At-Will Standard Melee Weapon 1 ✦ Divine, Weapon) Paladin Attack 1
Attack: +8 (with a +1 bonus per enemy adjacent to you) vs. AC (Rending Execution Axe +1).
Hit: 1d12+5 damage
Divine Mettle (Encounter Minor Close burst 10 ✦ Divine) Paladin Feature
Target: One creature in burst.
Effect: The target makes a saving throw (with no bonus). Channel Divinity: You can only use one Channel Divinity power per encounter.
Divine Strength (Encounter Minor Personal ✦ Divine) Paladin Feature
Effect: Apply Strength modifier of +4 as extra damage on your next attack this turn. Channel Divinity: You can only use one Channel Divinity power per encounter.
Divine Pursuit (Encounter Standard Melee Weapon ✦ Divine, Weapon) Paladin Attack 1
Target: One creature
Attack: +8 vs. Fortitude (Rending Execution Axe +1).
Hit: 2d12+5 damage and you push the target 4 squares. You then shift to the nearest square adjacent to the target.
Blood of the Mighty (Daily Standard Melee Weapon ✦ Divine, Reliable, Weapon) Paladin Attack 1
Target: One creature
Attack: +8 vs. AC (Rending Execution Axe +1).
Hit: 4d12+5 damage.
Effect: You take 5 damage, which can’t be reduced in any way.
Virtue (Encounter Minor Personal ✦ Divine) Paladin Utility 2
Effect: You spend a Healing Surge but regain no Hit Points. You instead regain Temporary Hit Points equal to your surge value.
Verve Plate Armour +1 (Property, Daily, No action ) Magic Item
Properties: Enhancement: +1 to AC. Property: You gain a +2 bonus to death saving throws. Power (Daily): No action. Use this power when you fail a saving throw. The result of that saving throw is 20 instead.
Rending Execution Axe +1 (Property, Daily, No action ) Magic Item
Critical: +1d6 per plus. Enhancement: +1 to attacks rolls and damage rolls. Property: Whenever you score a critical hit with this weapon, make a basic attack against the same target.
Boots of Adept Charging (Heroic Tier) ( Property ) Magic Item
Properties: Item Slot: Feet. Property: After charging, you can shift 1 square before your turn ends.

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Divine Sanction

Some Paladin Powers and Feats subject a target to your Divine Sanction. Being subject to it means that the target is marked by you for a duration specified in the description of the Power or Feat. Unless otherwise noted, the mark ends before the specified duration if someone else marks the target.

Until the mark ends, the target takes 3 points of Radiant Damage the first time in each round that it makes an attack that doesn't include you as a target.

Divine Sanction is meant to complement Divine Challenge. You can use Divine Challenge to mark one creature and Divine Sanction to mark others. Divine Sanction has fewer restrictions than Divine Challenge so that you can easily use the two in concert.

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Mini-stats for CombatEdit

[sblock=Mini-stats]
[B][color=Maroon]Labraundos[/color][/B]
 
Male Minotaur Paladin, Level 2.
Initiative: +1, Passive Perception: 22, Passive Insight: 15. Senses: None.
AC: 20, Fort: 16, Reflex: 12, Will: 16.
HP: [color=red]36[/color]/36, Bloodied: 18, Surge Value: 9, Surges left: [color=red]13[/color]/13. 
THP: [color=red]0[/color]
Speed: 5 squares. Size: Medium. Languages: Allarian, Hzakan.
Saving Throw Bonuses: Nothing to report.
Action Points: [color=red]1[/color]
Powers:
[color=darkred]Goring Charge[/color]
[color=darkred]Second Wind[/color]
[color=red]Vicious Backswing[/color]
[color=gray]Virtue’s Touch[/color]
[color=Green]Divine Challenge[/color]
[color=Green]Ardent Strike[/color]
[color=Green]Valiant Strike[/color]
[color=red]Divine Strength[/color]
[color=red]Divine Mettle[/color]
[color=red]Divine Pursuit[/color]
[color=gray]Blood of the Mighty[/color]
[color=red]Virtue[/color]
[color=gold]Verve Armour +1 (Plate)[/color] - [color=gray]Daily Power[/color]
.
Feats:
[color=gray]Berserker's Fury - a daily damage bonus for the encounter[/color]
.
Conditions: None.[/sblock]

FluffEdit

ThemeEdit

Theme: Sohei (Dragon Magazine 404) ■Level 1: Sohei Flair – A Sohei Attack Power. Called ‘Vicious Backswing’ above.

Background Edit

Labraundos is from a truly noble lineage in the eyes of his people, being able to trace his family bloodline back to Joven himself. As a Paladin of Joven, Labraundos is also therefore a member of the highest caste in Minotaur society. As a young Paladin of Joven, he has spent the most of the last few years on the higher slopes of the wild mountains of his home island, meditating and keeping watch from the lofty vantage of those upper heights.

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Labraundos’ family lives on a small very mountainous island called Lefkadan floating in the sea somewhere between Bacarte and Allaria. Underground, it is replete with labyrinthine caves (just how the Minotaurs like it). Part of the cavern system has been converted to a small village and there is also an ancient temple complex sacred to Joven. It is believed that it was here where Joven first gave the Minotaurs life (the circumstances of this are kept a secret from non-Minotaurs). Above ground, the lower slopes are fertile, full of fruit trees and olive groves. Goats are kept here and run wild in the upper areas of the island.

.

Recently, the Merchants of Bacarte have started attacking the vessels of the Empire of Hzaka at sea. Minotaurs from both places sometimes travel to the island of Lefkadan as part of a religious pilgrimage and this trouble has interfered with this process. In addition, probably taking advantage of the situation, a band of pirates operating out of Bacarte raided Lefkadan in search of loot. The pirates were spotted by Labraundos circling the island in their vessel and he raised the alarm before they landed. Nevertheless, some Minotaurs were killed before the corsairs were driven off and a Lefkadan delegation was sent to Bacarte to angrily enquire about whether anybody knew who these pirates were. The Merchants of Bacarte denied all knowledge of wrongdoing (perhaps mindful of an also angry local Minotaur population) and duly pointed their finger at a pirate vessel called The Screaming Siren when they were approached by the Lefkadan delegation.

.

Rumour eventually had it that The Screaming Siren was last seen in somewhere around Daunton; perhaps it had gotten a little too hot for the pirates in their home waters, so they may have decided to pick on other trade routes. The Minotaur’s of Lefkadan are still angry, so they sent young Labraundos to see if he could find anything out and perhaps bring some righteous revenge down upon the necks of those responsible.

.

Labraundos has visited Bacarte and The Empire of Hzaka in his childhood, but Daunton is new to him and he is a little lost. He’s somewhat cautious about alerting those he is hunting with his enquiries, but so far the trail is lukewarm at best. A ship fitting the The Screaming Siren’s description was in Daunton a few months back, though they had apparently changed the colour of the hull.

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While he’s content to wait a while longer, Labraundos is running out of money. Apparently, the Hanged Man is the place to go for worthwhile side quest and he may even hear something to his advantage from those who know the islands better. He’s determined to show his worth, in any case.

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Appearance and Personality Edit

  • Age:19
  • Gender: Male
  • Height: 7'3"
  • Weight: 310 lb.
  • Alignment: Unaligned
  • Religion: Joven
  • Personality: Labraundos tends to be more restrained than his appearance would suggest (unless combat ensues, where he is relentless and ferocious). He tries to keep well groomed and clean. He’s polite and proper with strangers, but he’s jovial with his friends and family. He’s very appreciative of good food and drink. If he gives advice, he expects it to be listened to!
Black Minotaur in Plate

Labraundos the Minotaur, armed and heavily armoured.

Hooks Edit

  • Labraundos is looking for the The Screaming Siren and its crew so that he can bring down righteous revenge upon their necks or other appropriate body parts.
  • If an opportunity arises for Labraundos to show his worth, he’ll gladly take it.

Kicker Edit

  • Perhaps short of cash, but not devoid of honour, Labraundos is eager to prove himself in the eyes of his God. He’s got little mercy for raiders and bandits.

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 0 18 4
Con 7 15 0 0 15 2
Dex 0 10 0 0 10 0
Int 0 8 0 0 8 -1
Wis 9 16 2 0 18 4
Cha 0 10 0 0 10 0
Totals 25   9



Defences Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/-1 dex/int 9 Verve Plate Armour +1 1 20
Fortitude+4/+2str/con11 16
Reflex+0/-1dex/int1 1 12
Will+4/+0wis/cha1 1 16



Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 1 0 1
Passive Insight 4 0 0 0 0 0 0 0 1 0 15
Passive Perception 4 0 0 2 5 Berserker's Fury 0 0 1 0 22


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 15 6 0 0 0 0 36 18 9


Surges per Day = 13 (Class 10 + Con 2 + Race 1)

Basic Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 00003Rending Execution Axe +1018AC
Basic Ranged

4

dex00003Handaxe018AC


NB: Basic Attack for Ranged is based on Strength modifier for Heavy Weapon use.

Speed and Movement Edit

Speed: 5 (Race 6 - Equipment -1)

Racial Features Edit

  • Vitality: You have an extra Healing Surge.
  • Ferocity: When you drop to 0 hit points or fewer, you can make a melee basic attack as an immediate interrupt.
  • Headless Charge: You have a racial +2 bonus to Opportunity Attacks that you provoke during a charge.
  • +2 Nature, +2 Perception
  • +2 Strength, +2 Wisdom
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Starting Languages: Allarian, Hzakan.

Class Features Edit

  • +1 Fortitude, +1 Reflex, +1 Will
  • Channel Divinity.
  • Divine Challenge.
  • Virtue’s Touch.


Feats Edit

  • Level 1: Berserker’s Fury: Gained training in Perception from the Barbarian’s skill list. Once per day as a free action, you can gain a +2 bonus to damage rolls until the end of the encounter.</li>
  • Level 2: Weapon Proficiency (Execution Axe).</li>

    Background Option Edit

    • Geography – Mountains: Chose Athletics skill to be added to the class skill lists and then trained in the skill.


    Skills
    SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
    Acrobatics0dex-2Armour Check penalty1-1
    Arcana -1 int 1 0
    Athletics54str-2Armour Check penalty18
    Bluff0cha11
    Diplomacy50cha16
    Dungeoneering4wis15
    Endurance52con-2Armour Check penalty16
    Heal4wis15
    History-1int10
    Insight4wis15
    Intimidate0cha11
    Nature4wis217
    Perception54wis2112
    Religion5-1int15
    Stealth0dex-2Armour Check penalty1-1
    Streetwise0cha11
    Thievery0dex-2Armour Check penalty1-1



    Powers to Hit Edit

    Power To-Hit
    Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
    Goring Charge 4 Str 4 Natural Bonus 1 9 AC
    Vicious Backswing 4 Str 3 Rending Execution Axe +1 1 8 AC
    Ardent Strike 4 Str 3 Rending Execution Axe +1 1 8 AC
    Valiant Strike 4 Str 3 Rending Execution Axe +1 1 8 AC
    Divine Pursuit 4 Str 3 Rending Execution Axe +1 1 8 AC
    Blood of the Mighty 4 Str 3 Rending Execution Axe +1 1 8 AC


    EquipmentEdit

    Rending Execution Axe +1 (E) 840gp 14lbs
    Handaxe x 1 5gp 3lbs
    Adventurer’s Kit 15gp 33lbs
    Verve Plate Armour +1 (E) Found in Squash Those Bugs! 50lbs
    Boots of Adept Charging (Feet) Found in Daunton's Dead Rises Again
    Weight Carried 100 lbs. Gold Remaining 16gp

    TrackingEdit

    Treasure Edit

    Amount Item Notes
    +100gp Base Gold Starting gold.
    -100gp Starting Equipment
    Plate armour given away. Buried a Goliath in his old Plate armour.
    +850gp Squash Those Bugs! Scenario award.
    +6gp Greataxe Sold for 20%
    -840gp Rending Execution Axe +1
    Verve Plate Armour +1 Treasure from Squash Those Bugs!
    Boots of Adept Charging Treasure from Daunton's Dead Rises Again
    -
    *** Remaining ***
    16gp

    WishlistEdit

    Amulet of Life +1
    Iron Armbands of Power (heroic tier)
    Horned Helm (heroic tier)
    Belt of Vigour (heroic tier)
    Symbol of the Champion's Code +2
    Strikebacks (heroic tier)
    Elven Chain Shirt +1

    XP Edit

    Squash Those Bugs! = 2001 XP.

    DM Credits Edit

    None yet.


    Adventures Edit

    Squash Those Bugs! ran by Dekana.

    Daunton's Dead Rises Again ran by Dimsdale.

    Judge Comments Edit

    Level 1 Edit

    Approval 1 Edit

    Approved by Dekana. 17:20, March 17, 2013 (UTC)

    Approval 2 Edit

    Approval from…

    Status Edit

    Not yet Approved for level 1 at 0 xp.

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