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Chibi Kaeysari!

Summary

Kaeysari Player BenBrown
Longtooth Shifter Fighter (Good) Level 7 (XP 10096)
Initiative +5
Passive Insight 18 Passive Perception 21; Senses Low-Light
HP 64 Bloodied 32 Surge Value 16; Surges Per-Day 10
AC 24 Fortitude 20 Reflex 17 Will 17
Speed 5 Size Medium
Str 19 (+4) Dex 15 (+2) Wis 17 (+3)
Con 13 (+1) Int 10 (+0) Cha 9 (-1)
Racial Abilities Skill Bonuses, Longtooth Shifting
Class Features Combat Challenge, Combat Superiority, Fighter Weapon Talent (two-handed)
Battack Basic Attack Glaive +13 vs. AC 2d4+8 damage
Branged Ranged Basic Attack Javelin +10 vs. AC 1d6+5 damage
Feats Initiate of the Faith, Hafted Defense, Polearm Momentum, Heavy Blade Expertise (campaign feat), Longhand Student
Skills Athletics +9, Endurance +11, Heal +11, Insight +8, Intimidate +4, Perception +11, Religion +10
Languages Allarian, Imperia
Powers
Combat Challenge (At-Will Immediate Interrupt Melee ✦ Martial, Weapon) Fighter Feature
Effect: Whenever an enemy marked by Kaeysari is adjacent to her, and shifts or makes an attack that does not include Kaeysari, she can make a basic melee attack against that enemy.
Footwork Lure (At-Will Standard Melee weapon ✦ Martial, Weapon) Fighter Attack 1
Target: One Creature
Attack: +13 vs. AC
Hit: 2d4+8 Damage and Kaeysari can shift one square and slide the target one or two (Rushing Cleats) squares into the space she just vacated. If the target slides at least two squares it falls prone (Polearm Momentum).
Cleave (At-Will Standard Melee weapon ✦ Martial, Weapon) Fighter Attack 1
Target: One Creature
Attack: +13 vs. AC
Hit: 2d4+8 Damage and the target is pushed one (Longhand Student) or two (Rushing Cleats) squares. If the target is pushed at least two squares it falls prone (Polearm Momentum). An enemy adjacent to Kaeysari other than the target takes 4 damage.
Covering Attack (Encounter Standard Melee weapon ✦ Martial, Weapon) Fighter Attack 1
Target: One Creature
Attack: +13 vs. AC
Hit: 4d4+8 Damage and an ally adjacent to the target can shift 2 squares.
Dance of Steel (Encounter Standard Melee weapon ✦ Martial, Weapon) Fighter Attack 3
Target: One Creature
Attack: +13 vs. AC
Hit: 4d4+8 Damage and the target is immobilized until the end of Kaeysari's next turn.
Come and Get It (Encounter Standard Close Burst 3 ✦ Martial, Weapon) Fighter Attack 7
Target: Each Enemy in Kaeysari can see in the burst
Attack: +13 vs. Will
Hit: Kaeysari Pulls the target up to 2 squares, but only if it can end the pull adjacent to her. If the target is adjacent to her after the pull it takes 2d4 damage.
Villain's Menace (Daily Standard Melee weapon ✦ Martial, Weapon) Fighter Attack 1
Target: One Creature
Attack: +13 vs. AC
Hit: 4d4+8 Damage and Kaeysari gains a +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target for the rest of the encounter.
Miss: Kaeysari gains a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target for the rest of the encounter.
Crashing Assault (Daily Standard Melee weapon ✦ Martial, Weapon) Fighter Attack 5
Target: One Creature
Attack: +13 vs. AC
Hit: 4d4+8 Damage and Kaeysari pushes the target four (Rushing Cleats) squares and knocks it prone.
Miss: Kaeysari pushes the target two (Rushing Cleats) squares. If the target slides at least two squares it falls prone (Polearm Momentum).
Effect: Each enemy adjacent to the target takes 4 damage and is pushed two (Rushing Cleats) squares. If the enemy slides at least two squares it falls prone (Polearm Momentum).
Healer's Gift (Encounter Standard Melee 1 ✦ Healing) Heal Utility 2
Target: One Dying Creature
Effect: The target can spend a healing surge.
Defensive Training (Daily Minor Personal ✦ Martial, Stance) Fighter Utility 6
Effect: Kaeysari assumes the defensive training stance. Until the stance ends, she gains a +2 power bonus to Fortitude, Reflex, and Will.
Longtooth Shifting (Encounter Minor Personal ✦ Healing) Shifter Racial
Requirement: Kaeysari must be bloodied.
Effect: Until the end of the encounter, Kaeysari gains a +2 bonus to damage rolls. In addition, while she is bloodied, she gains regeneration 2.
Smiting Symbol (Encounter Standard Melee weapon ✦ Divine, Weapon) Ordained Priest Theme
Target: One Creature
Attack: +13 vs. AC
Hit: 2d4+8 Damage.
Effect: One ally within 3 squares of Kaeysari gains a +2 bonus to all defenses until the end of Kaeysari's next turn. The ally also gains 6 temporary hit points.
Healing Word (Daily Minor Close Burst 5 ✦ Divine, Healing) Multiclass Feat
Target: Kaeysari or one ally in the burst
Effect: Target can spend a healing surge and regain an additional 1d6 hit points.



Status

RoleDefender
StatusAssigned
LocationMurder at Midnight
NotesPolearm Fighter, Multiclass Cleric


Fluff

Background

Kaeysari was born to a band of nomadic hunters in the forest of Tereanden just two years before the area was conquered by the Imperium. During her childhood, her family lived in the shrinking forest, dodging the authorities and retreating from the encroachments of civilization. When Kaeysari was ten, they finally gave in, and moved into one of the new villages, working as herding folk. For the next several years, Kaeysari watched her family struggle and ultimately begin to fail.

Working as a shepherd is a rough life for anyone whose natural sympathies are with the wolves. Kaeysari's father took it especially hard, declining from proud pack leader, to a morose and broken man. Her mother survived somewhat better, but still lamented the loss of freedom. The younger children survived the best, integrating into village life reasonably well. Kaeysari and her older brother Kadon, though, were mature enough to notice their parents' decline. Together they concluded that if the remained, they too would fall victim to this depression. Kadon took to the woods. Now even further deforested, there was no life for him there but that of a poacher and outlaw. He lost touch with the family and may have moved out of the district, or been captured or killed. Kaeysari took a different path to escape the village. When she was a few months past her fourteenth birthday, she left home and joined the Imperial army. She was already large and strong, and the recruiting officer either didn't notice when she lied about her age, or wasn't picky to begin with. She was quickly attached to a party of recruits on the march, put through a grueling basic training, attached to the 44th provincial auxiliary cohort, and sent off to war.

The next four years were hard marching, and hard fighting, exciting and terrifying. The 44th prov. aux. was sent to many battlefields, notably closing the gap in the line at Graelond's Hill, and rushing through the muck during the final assault of the siege of Alstennemar. Kaeysari survived, and grew stronger, finding a position as a line-flanker, wielding a long-hafted glaive, and anchoring the end of the cohort's assault line. She was trained in the use of weapons, told of the power of the gods and the noble mission of the Imperium, and became a loyal and brave soldier. She also began to look upon her comrades-in-arms as a new family. The 44th prov. aux. was mostly human, with a few Temperavir who had migrated to the Tereanden district, and a smattering of other "exotics". The enlistment terms were for a twenty-year hitch, with a grant of Imperial citizenship at the end, and while this was afterthought when she joined, it gradually became something the looked forward to fervently.

After four years the fighting stopped. The Veritas were successful in their campaign to stop the Imperial expansion. The 44th prov. aux. went from the hard fighting of the army of an expanding state, to part of a remnant guard force, standing sentry against attacks on the wild edges of the Imperium. For ten years, the 44th was sent to border after border, watching the outside lands for any threats. Aside from some minor skirmishes with goblinoid barbarians, and a few encounters with fell unnatural beasts, the duty was a daily grind of watch after watch, looking out over the lonely wild lands beyond the border. Then came an announcement. As part of the continued demilitarization of the Imperium, the 44th prov. aux. was to be disbanded, the soldiers sent home, and the promised grant of citizenship never to come.

Kaeysari felt utterly lost. Half her life had been spent with the army, and the reward she had looked forward to was cruelly snatched away. She began to feel that all she had been told of the Imperium was a lie, that it had no nobility, only self-interest, and that rather than being the instrument of the gods, it was a perversion of their aims. Other soldiers were also enraged and upset. Some of the veterans wanted to march on Isolate Prime and place their demands before the senate. Cooler heads eventually prevailed. After a noisy meeting of the whole cohort, it was agreed that those soldiers who were already citizens would go and plea their case. The rest disbanded, mostly headed to their original homes. Kaeysari, however, was still upset, and felt she could not return home to her family adding her depression to that of her parents. Lucarius, an experienced Temperavir officer found her moping about the barracks and had a talk with her. He told her not to despair, and that the Imperium, while not flawless, was still a force for good in the world. If she really wanted to find out, she should travel outside the Imperium, and see what the rest of the world had to offer.

Kaeysari took Lucarius's advice, and as wanderers inevitably seem to, ended up in Daunton.

Personality

Around close friends, Kaeysari is cheerful and outgoing. Around strangers she is shy and quiet, observing rather than interacting. She is devoted to the gods, and will often invoke them in conversation. She remains committed to the ideals of the Imperium, even if its reality has let her down. She prefers to lead by example, though, rather than proselytize.

Description

Kaeysari stands in the straight-backed posture of a well-trained soldier. She wears Imperial kit for the most part, from the well-kept scale armor and helmet, to the brightly dyed blue undertunic, to the heavy frame backpack full of all supplies needed for a campaign on march. A variety of tiny trinkets, depicting the various gods, hang from points on her armor. Her shifter heritage is noticeable mostly in her heavy eyebrows, pointed eyeteeth, and narrow thick finger and toenails.

Hooks

What happened to Kaeysari's brother Kadon?
Will the Imperium require more service of her?

Kicker

Kaeysari is interested in seeing different nations, and will likely jump at a chance to see other places.

Math

Attributes

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 1 19 4
Con 3 13 0 0 13 1
Dex 7 15 0 0 15 2
Int 0 10 0 0 10 0
Wis 5 14 2 1 17 3
Cha 1 9 0 0 9 -1
Totals 25   9



Defenses

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 2/0 dex/int 1 Hafted Defense 10 Drakescale Armor of Dogged Grit +2 3 24
Fortitude4/1str/con21Amulet of Physical Resolve +13 20
Reflex2/0dex/int1 Hafted Defense1Amulet of Physical Resolve +13 17
Will3/-1wis/cha 1Amulet of Physical Resolve +13 17


+2 to all defenses against opportunity attacks.

Senses and Reactions

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 2 0 0 0 0 0 0 0 3 0 5
Passive Insight 3 0 0 0 0 0 0 0 3 2 18
Passive Perception 3 0 0 0 0 0 0 0 3 5 21


Health

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 13 6 0 64 32 16


Surges per Day 10 (Class 9 + Con 1)

Saving Throws

Saving Throw Bonuses +2 item bonus to saving throws against effects with the poison keyword and effects that render Kaeysari weakened, slowed, or immobilized.

Attacks

Basic

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 1Fighter Weapon Talent1Heavy Blade Expertise4Carnage Glaive +2313AC
Basic Ranged

4

str3Distance Javelin +1310AC


Powers

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Footwork Lure 4 Str 1 Fighter Weapon Talent 1 Heavy Blade Expertise 4 Carnage Glaive +2 0 0 3 13 AC
Cleave 4 Str 1 Fighter Weapon Talent 1 Heavy Blade Expertise 4 Carnage Glaive +2 0 0 3 13 AC
Covering Attack 4 Str 1 Fighter Weapon Talent 1 Heavy Blade Expertise 4 Carnage Glaive +2 0 0 3 13 AC
Dance of Steel 4 Str 1 Fighter Weapon Talent 1 Heavy Blade Expertise 4 Carnage Glaive +2 0 0 3 13 AC
Villain's Menace 4 Str 1 Fighter Weapon Talent 1 Heavy Blade Expertise 4 Carnage Glaive +2 0 0 3 13 AC
Crashing Assault 4 Str 1 Fighter Weapon Talent 1 Heavy Blade Expertise 4 Carnage Glaive +2 0 0 3 13 AC
Smiting Symbol 4 Str 1 Fighter Weapon Talent 1 Heavy Blade Expertise 4 Carnage Glaive +2 0 0 3 13 AC
Come and Get It 4 Str 1 Fighter Weapon Talent 1 Heavy Blade Expertise 4 Carnage Glaive +2 0 0 3 13 Will


Class Features

Fighter

  • Defense Bonus: +2 Fortitude
  • Combat Challenge
  • Combat Superiority
  • Weapon Talent (two-handed)


Racial Features

Longtooth Shifter

  • Ability Scores: +2 Strength, +2 Wisdom
  • Size: Medium
  • Speed: 6
  • Vision: Low-light
  • Languages: Common, Choice of One
  • Skill Bonuses: +2 Athletics, +2 Endurance
  • Longtooth Shifting (encounter power)



Skills

Languages Allarian, Imperia

Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameMiscMisc NameAC PenLevel BonusTotal
Acrobatics 0 2 dex 0 0 0 0 0 0 0 0 3 5
Arcana 0 0 int 0 0 0 0 0 0 0 n/a 3 3
Athletics04str2000000039
Bluff0-1cha0000000n/a32
Diplomacy0-1cha0000000n/a32
Dungeoneering03wis0000000n/a36
Endurance51con20000000311
Heal53wis0000000n/a311
History00int0000000n/a33
Insight03wis000002Ordained Priestn/a38
Intimidate0-1cha02Longhand Student0000n/a34
Nature03wis0000000n/a36
Perception53wis0000000n/a311
Religion50int000002Ordained Priestn/a310
Stealth02dex0000000035
Streetwise0-1cha0000000n/a32
Thievery02dex0000000035
Trained Skills4 


Background Bonus: Perception added to class skill list.

Feats

  • Initiate of the Faith
  • Hafted Defense
  • Polearm Momentum
  • Heavy Blade Expertise (campaign feat)
  • Longhand Student

Background

  • Forest (childhood in the woods and years of sentry duty on the lonely frontier): Perception added to class skill list

Theme

  • Ordained Priest



Equipment

Equipment Name Price Weight
Drakescale armor of Dogged Grit +2 2600 45
Carnage Glaive +2 3400gp 10
Distance Javelin +1 360gp 2
Amulet of Physical Resolve +1 520gp 0
Iron Armbands of Power 1800gp 0
Rushing Cleats (treasure) 0
Potion of Healing (treasure) 0
Standard adventurer's pack 15gp 33
Tent 10gp 20
Mess Tin 0gp 0
Skewer 0gp 0
Cooking Pot 0gp 4
Shovel 0gp 3
Saw 0gp 1
Wicker Basket 0gp 1


Weight Carried: 119 lbs

Money Remaining: 681 GP

Accounting

  • Spent all starting cash
  • Received 30 GP
  • Received 1792 GP
  • DM credits for 1016 GP
  • Purchase Distance Javelin +1 for 360 GP
  • Purchase Amulet of Physical Resolve +1 for 520 GP
  • Sold original scale armor, javelin and glaive for 12 GP
  • Purchase Iron Armbands of Power for 1800 GP
  • Received 4361 GP
  • Purchase Carnage Glaive +2 for 3400 GP
  • Sold Staggering Glaive +1 for 104 GP
  • DM credits for 1878 GP
  • Purchase Armor of Dogged Grit +2 for 2600 GP
  • Sell Fortification Armor +1 for 168 GP

Magic Items

  • Drakescale Armor of Dogged Grit +2 (lv. 7)
    • Whenever Kaeysari takes 20 or more damage from an attack, she gains 5 temporary HP at the end of the current turn.
  • Carnage Glaive +2 (lv. 8)
    • Critical +2d12 damage
    • When at least one of this weapon's damage dice rolls the maximum result (4), the target takes 4 extra damage.
  • Amulet of Physical Resolve +1 (lv. 2)
    • +2 item bonus to saving throws against effects with the poison keyword and effects that render Kaeysari weakened, slowed, or immobilized.
  • Distance Javelin +1 (lv. 1)
    • Javelin has range 15/30
  • Iron Armbands of Power (lv. 6)
    • +2 bonus to melee damage rolls.
  • Rushing Cleats (lv. 7)
    • +2 bonus to Bull Rush attacks
    • Increase the push or slide effect of any close or melee attack Kaeysari performs by 1 square.

Wish List

  • Cloak of the Walking Wounded +2 (lv. 9)
  • Whistle of Warning (lv. 8)

Tracking

Treasure

2010-03-31 Healing Potion

2010-06-08 Fortification Scale Armor +1, 30 GP

2010-11-09 Staggering Glaive +1, 1792 GP

Spent 4 DM credits for 1016 GP

2011-03-01 Rushing Cleats

2011-10-01 4361 GP

3 DM credits from renau1g, as per this proposal. 1878 GP

XP

2010-03-31 711 xp

2010-06-08 403 xp

2010-09-20 1051 xp

2010-11-09 716 xp

Spent 4 DM credits for 1000 xp

2011-03-04 2084 xp

2011-10-01 2880 xp

3 DM credits from renau1g, as per this proposal. 1251 xp

Changes

Level 2

  • Swap At Will 1: Cleave -> Weapon Master's Strike
  • Utility Power: Pass Forward
  • Feat: Toughness

Level 3

  • Swap At Will 1: Reaping Strike -> Cleave
  • Attack Power: Dance of Steel

Level 4

  • Swap At Will 1: Weapon Master's Strike -> Footwork Lure
  • Swap Feat: Toughness -> Hafted Defense
  • Feat: Polearm Momentum

Level 5

  • Swap Utility 1: Pass Forward -> Healer's Gift
  • Swap Skill: Athletics -> Endurance
  • Feat (Expertise): Heavy Blade Expertise
  • Attack Power: Crashing Assault

Level 6

  • Feat: Longhand Student
  • Utility Power: Defensive Training
  • Choose Theme: Ordained Priest

Level 7

  • Attack Power: Come and Get It

Events

2010-01-05 first entry into the tavern, where she makes friends with Papolstaanas, a Kobold Warden.

2010-01-17 Kaeysari visits the Temple of Lauto about a possible job, but gets the feeling that's not where she's supposed to be.

2010-01-20 So it's back to the tavern, but just for a quick stop, as adventure awaits.

2010-01-20 Kaeysari sets off on an adventure called Food of the Gods accompanied by Papolstaanas as well as:

2010-01-24 Before the adventure proper starts, it's time for a day's sightseeing and a night on the town.

2010-02-05 In her first round of combat, Kaeysari is critted. And poisoned!

2010-02-09 Not another crit, but max damage anyway.

2010-02-14 And so on into unconsciousness, where it's time for a dream sequence!

2010-03-25 Another fight, another crit.

2010-05-07 Poisoned again! Joy!

2010-06-08 Found some armor. Hopefully that will help with the crit problem.

2010-07-27 Not if the crit doesn't do any damage to begin with, it doesn't.


2010-11-11 When Kaeysari returns to Daunton, the way to the tavern is blocked by a fight, so she hangs out around the corner.

2010-12-02 When the fight dies down, Kaeysari heads for the tavern and some wine and cheese.

2010-12-05 But quickly she's on a new adventure called A Night at the Four Seasons with Papolstaanas again (inexplicably now a Battlemind) and

2011-01-22 Poisoned again! The amulet does not help.

Judge Comments

Level 1

Approval 1

Approval from --H.M.Gimlord

Just two quick things, so I changed them myself:

  • Changed 2d4+4 to 4d4+4 in Villain's Menace. Figured you could use the extra (correct) damage.
  • Changed "gain" to "regain" in Healing Word. I know, nitpicky :p

Small Stuff, so Approved!

Approval 2

Approval from Ozymandias79

A.P.P.R.O.V.E.D

Level 2

Approval 1

Approved by ScorpiusRisk

Approval 2

Approval from TwoHeadsBarking:

  • Summary: You're missing your second feat.

Minor, so approved.

Level 4

Approval 1

Looks good. Approved by Mewness.

Approval 2

Approved by TwoHeadsBarking

Level 6

Approval 1

  • Only "incorrect" thing I saw on this sheet is that you forgot to add "Longhand Student" to your list of feats in the math section (though it is properly listed in your summary). Very minor, which I fixed for you, so approved!

Approved by (CrimsonFlameWielder)

Approval 2

  • All looks legit to me. Approved.

Approved by (Iron Sky)

Status

Approved as 6th level character with 8845 xp by CrimsonFlameWielder and Iron Sky.

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