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SummaryEdit

Ingvar Goldenhorn Player Mewness
Minotaur Hybrid Cleric/Runepriest (Lawful Good) Level 4 (XP 5072) Not yet /Not yet
Initiative +1
Passive Insight 15 Passive Perception 17; Senses Normal
HP 37 Bloodied 18 Surge Value 9; Surges Per-Day 10
AC 19 Fortitude 15 Reflex 12 Will 17
Speed 5 Size Medium
Str 18 (+4) Dex 10 (+0) Wis 18 (+4)
Con 15 (+2) Int 8 (-1) Cha 10 (+0)
Racial Abilities +2 Str; +2 Wis; +2 Nature; +2 Perception; ferocity; heedless charge; vitality.
Class Features Runic Artistry (defiant word); Rune Master (hybrid talent); Rune of Mending (1/encounter); Healer's Lore; Healing Word (1/encounter).
Battack Basic Attack Longsword +8 vs. AC 1d8+4 damage
Branged Ranged Basic Attack Javelin +7 vs. AC 1d6+4 damage
Feats Battle Cleric Armaments (longsword); Hybrid Talent (Rune Master)
Skills Athletics +9; Diplomacy +6; Dungeoneering +10
Languages Allarian, Deep Speech
Powers
Righteous Brand (At-Will Standard Melee weapon ✦ Divine, Weapon) Cleric Attack 1
Target: One creature
Attack: +8 vs. AC
Hit: 1d8+4 damage, and one ally within 5 squares of me gains a +3 power bonus to melee attack rolls against the target until the end of my next turn.
Word of Binding (At-Will Standard Melee weapon ✦ Divine, Runic, Weapon) Runepriest Attack 1
Target: One creature
Attack: +8 vs. AC
Hit: 4 damage, and the target is immobilized until the end of my next turn or until I'm not adjacent to it.

-Rune of Destruction: Before the end of my next turn, the next attack against the target from one of my allies deals 4 extra damage to the target.

-Rune of Protection: One ally adjacent to either me or the target gains a +4 power bonus to AC until the end of my next turn.
Goring Charge (Encounter Standard Melee 1 ) Minotaur Racial
Target: One creature
Attack: +9 vs. AC
Hit: 1d6+4 damage and I knock the target prone.
Effect: I charge and make this attack in place of a melee basic attack.
Healing Word (Encounter Minor Close burst 5 ✦ Healing) Cleric Utility
Target: Me or one ally in burst
Effect: The target can spend a healing surge and regain 1d6+4 additional hit points.
Rune of Mending (Encounter Minor Close burst 5 ✦ Divine, Healing, Runic) Runepriest Feature
Target: Me or one ally in burst
Effect: The target can spend a healing surge.

Rune of Destruction: I and each ally in the burst gain a +2 power bonus to damage rolls until the end of my next turn.

Rune of Protection: I and each ally in the burst gain a +1 bonus to all defenses until the end of my next turn.
Divine Glow (Encounter Standard Close blast 3 ✦ Divine, Implement, Radiant) Cleric Attack 1
Target: Each enemy in blast
Attack: +5 vs. Reflex
Hit: 1d8+4 radiant damage.
Effect: Allies in the blast gain a +2 power bonus to attack rolls until the end of my next turn.
Beacon of Vengeance (Encounter Standard Melee weapon ✦ Divine, Radiant, Runic, Weapon) Runepriest Attack 3
Target: One creature
Attack: +8 vs. AC
Hit: 1d8+4 radiant damage, and one ally adjacent to the target becomes invisible to it until the end of my next turn.

-Rune of Destruction: If the ally's next attack against the target before the end of my next turn is against AC, it is against Reflex instead if that defense is lower.

-Rune of Protection: The ally can use a free action to shift 4 squares.
Moment of Glory (Daily Standard Close blast 5 ✦ Divine, Fear, Implement) Cleric Attack 1
Target: Each enemy in blast
Attack: +5 vs. Will
Hit: I push the target 3 squares and knock it prone.
Effect: I and each ally in the blast gain resist 5 to all damage until the end of my next turn.
Sustain: minor. The effect persists.
Shield of Sacrifice (Daily Minor Close burst 5 ✦ Divine, Healing) Runepriest Utility 2
Target: Me or one ally in burst
Effect: The target loses a healing surge. One or two allies within 5 squares of the target regain hit points as if they had each spent a healing surge. The target and each ally who regained hit points gain a +5 power bonus to AC until the end of my next turn.
Rebuking Chainmail +1 (Item Property No Action ) Item
Special: When I hit an enemy with a divine attack power, I gain a +1 bonus to all defenses against that enemy's attacks until the end of my next turn.



FluffEdit

Description Edit

Goldenhorn is an imposing and expensively dressed figure, wearing a black tabard with gold brocade, a good deal of gold jewelry, and a shield painted with a gold ziggurat on a black field (a very obscure device). He has long black horns with gilded tips, and also gilded hooves. His hair is neatly braided with gold wire, and he speaks and carries himself in a stately, regal manner.

Background Edit

Goldenhorn's introduction is here, and explains pretty much everything.

On religion: Goldenhorn's people venerate the spirits of their ancestors rather than gods. This would probably be considered a form of indirect Peresefa-worship.

Hooks Edit

Goldenhorn will take up just about any mission where there's honor to be won.

With all the gold ornaments he wears, Goldenhorn is likely to attract bandits and thieves. (His jewelry isn't "real" wealth, of course--at least, he can't sell it--but it could certainly enrich a greedy NPC.)

Goldenhorn employs a servant, a human teenage girl named May (her parents' farm is not doing so well). He is rather fond of May's family and their friends, and would go to considerable lengths to help them if they were in serious trouble.

Kicker Edit



MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 0 18 4
Con 7 15 0 0 15 2
Dex 0 10 0 0 10 0
Int 0 8 0 0 8 -1
Wis 9 16 2 0 18 4
Cha 0 10 0 0 10 0
Totals 25   9



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/-1 dex/int 0 8 Chainmail +1, light shield 1 19
Fortitude+4/+2str/con01 15
Reflex+0/-1dex/int0 1Light shield1 12
Will+4/+0wis/cha2 1 17



Senses and ReactionsEdit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 1 0 1
Passive Insight +4 0 0 0 0 0 0 0 1 0 15
Passive Perception +4 0 0 2 0 0 0 1 0 17


HitpointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 15 5 0 0 0 0 37 18 9


Surges per Day 10 (Class 7 + Con 2 + Race 1)

Saving ThrowsEdit

Saving Throw Bonuses none

AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

+4

str 3Longsword18AC
Basic Ranged

+4

str2Javelin17AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Righteous Brand +4 Str 3 Longsword 0 0 1 8 AC
Word of Binding +4 Str 3 Longsword 0 0 1 8 AC
Goring Charge +4 Str 4 0 0 1 9 AC
Divine Glow +4 Wis 0 0 1 5 Reflex
Moment of Glory +4 Wis 0 0 1 5 Will
Beacon of Vengeance +4 Str 3 Longsword 0 0 1 8 AC


Class Features Edit

Hybrid Cleric

  • +1 Will
  • Healer's Lore: +4 to the hit points regained by a creature who spends a healing surge as a result of one of my cleric powers.
  • Healing Word power (once per encounter only)

Hybrid Runepriest

  • +1 Will
  • Rune of Mending power (once per encounter only)
  • Runic Artistry (Defiant Word): Whenever an enemy misses me with an attack, I gain a +4 bonus to damage rolls against that enemy until the end of my next turn. The bonus is +4 regardless of the number of times the enemy misses me in a round.
  • Rune Master: When I use a runic power, I enter the rune state corresponding to the rune I choose.
    • Rune of Destruction: Allies gain a +1 bonus to attack rolls against enemies that are adjacent to me or any other runepriests who are in this rune state.
    • Rune of Protection: While adjacent to me, allies gain resist 2 to all damage.



Racial Features Edit

Minotaur

  • Ability Scores: +2 Strength, +2 Wisdom
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common and one other (Deep Speech)
  • Skill Bonuses: +2 Nature, +2 Perception
  • Ferocity: When I drop to 0 hit points or fewer, I can make a melee basic attack as an immediate interrupt.
  • Goring Charge power
  • Heedless Charge: I have a +2 racial bonus to AC against opportunity attacks that I provoke during a charge.
  • Vitality: +1 healing surge.



Powers Known Edit

Minotaur

  • Encounter
    • Goring Charge

Cleric

  • At-Will
    • Righteous Brand
  • Encounter
    • Divine Glow
  • Daily
    • Moment of Glory

Runepriest

  • At-Will
    • Word of Binding
  • Encounter
    • Beacon of Vengeance
  • Utility
    • Shield of Sacrifice



Skills Edit

Languages Allarian


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics+0dex-1Chainmail10
Arcana -1 int 1 0
Athletics5+4str-1Chainmail19
Bluff+0cha11
Diplomacy5+0cha16
Dungeoneering5+4wis110
Endurance+2con-1Chainmail12
Heal+4wis15
History-1int10
Insight+4wis15
Intimidate+0cha11
Nature+4wis217
Perception+4wis217
Religion-1int10
Stealth+0dex-1Chainmail10
Streetwise+0cha11
Thievery+0dex-1Chainmail10




Feats Edit

  • Battle Cleric Armaments (proficient with longsword and light shield)
  • Hybrid Talent (Rune Master)


Regional BenefitsEdit

Background option: Explorer of the Ancient

  • Dungeoneering as a class skill


EquipmentEdit

Equipment Name Source Value (gp) Weight (lbs) Notes
Longsword PH 15 4 Starting Wealth, equipped main hand
Rebuking Chainmail +1 PH2 840 40 Treasure, equipped armor
Chainmail PH 40 40 Starting Wealth
Light shield PH 5 6 Starting Wealth, equipped off hand
Javelin PH 5 2 Starting Wealth
Adventurer's kit PH 15 33 Starting Wealth
TOTALS 920 125


Money Remaining: 989 gp

Wish List Edit

L1: magic holy symbol +1

L2: farbond spellblade longsword +1

L3:

L4: healer's brooch +1, rebuking chain armor +1

L5: goggles of aura sight

Character Status Edit

RoleLeader
StatusApproved for L1
LocationGet Me to the Church On Time
NotesMelee buffer.



Tracking Edit

Treasure Edit

Level 1

  • Rebuking chainmail +1 and 503gp awarded here, in Get Me to the Church on Time. Total Gold: 523.

Level 2

  • 466gp awarded here, in Get Me to the Church on Time. Total Gold: 989.

XP Edit

Level 1

  • 1461 XP awarded here, in Get Me to the Church on Time.

Level 2

  • 1264 XP awarded here, in Get Me to the Church on Time. Total XP: 2725

Level 3

  • 2347 awarded here, in Get Me to the Church on Time. Total XP: 5072

Changes Edit

Events Edit

Ministats Edit

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

approved by renau1g

Approval 2 Edit

Approved by TwoHeadsBarking.

Approval Status Edit

Approved for level 1 by renau1g and TwoHeadsBarking.

Retired at level 3, losing 2822 XP thereby. Half that, 1411 XP, credited to Mewness.

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