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Summary[]

Haruka Sato Player TwoHeadsBarking
Human Warlock (Unaligned) Level 12 (XP 32002/39000) Adroit Explorer
Initiative +7
Passive Insight 25 Passive Perception 25; Senses Normal
HP 82 Bloodied 41 Surge Value 20; Surges Per-Day 8
AC 24 Fortitude 21 Reflex 24 Will 25
Resist 10 fire, 5 necrotic
Speed 6 Size Medium
Str 11 (+6) Dex 13 (+7) Wis 9 (+5)
Con 15 (+8) Int 19 (+10) Cha 21 (+11)
Racial Abilities Heroic Effort, Bonus Feat, Bonus Skill, Human Defense Bonuses,
Class Features Eldritch Blast, Sorcerer-King Pact, Prime Shot, Shadow Walk, Warlock's Curse, Ambitious Effort, Bloody Determination, Heroic Action
Battack Basic Attack +19 vs AC, 1d4+8 damage, and the target is slid one square
Branged Ranged Basic Attack +15 vs AC, 1d4+4 damage
Feats Action Surge, Mindbite Scorn, Killing Curse, Arcane Prodigy, Versatile Expertise (Rods and Light Blades), Hidden Sniper, Superior Implement Training (Accurate Daggers), Sorcerous Vision, Twofold Pact, Dual Implement Spellcaster
Skills Arcana +15, Bluff +18, Intimidate +18, Religion +15, Stealth +12, Thievery +14
Languages Allarian, Tsugo
Powers
Warlock's Curse (At-Will / Minor )
Target: The nearest enemy Haruka can see.
Effect: If the target does not already have a curse on it, Haruka can curse the target. The curse lasts until the end of the encounter or until the bearer is defeated. Once per round, when Haruka hits a bearer of her curse with an attack, she can deal an additional 2d8+1d8 psychic damage with the attack.
Fell Scorn/Dark One's Blessing (At-Will / Free / Personal )
Requirement: Sorcerer-King Pact, Infernal Pact
Trigger: An enemy bearing Haruka's curse drops to 0 hp or fewer.
Effect: Haruka chooses to either gain 12 temp hp or regain her fell might. She can only have one use of fell might available at a time.
Eldritch Strike (At-Will / Standard / Melee weapon ✦ Arcane, Weapon)
Target: One creature
Attack: +19 vs. AC
Hit: 1d4+8 damage (+3d6 on a crit) and Haruka slides the target one square.
Special: Counts as a melee basic attack
Gift to Avernus (At-Will / Standard / Ranged 10 ✦ Arcane, Implement)
Target: One creature
Attack: +17 vs. Reflex
Hit: 1d10+12 damage (+3d6 on a crit)
Miss: Haruka can take 12 damage to reroll the attack. She can't reroll subsequent misses.
Hand of Blight (At-Will / Standard / Melee touch or Ranged 10 ✦ Arcane, Implement, Necrotic, Psychic)
Target: One creature
Attack: +17 vs. Fort
Hit: 1d8+12 necrotic and psychic damage (+3d6 on a crit) and the target grants combat advantage until the end of Haruka's next turn. If Haruka spent her fell might, the target takes 1d8 extra damage.
Heroic Effort (Encounter / No Action / Personal )
Trigger: Haruka misses with an attack or fails a saving throw.
Effect: Haruka gains a +4 racial bonus to the triggering roll.
Hellfire and Brimstone (Encounter / Minor / Close burst 2 ✦ Arcane, Fire, Zone)
Effect: Each creature in the burst takes 7 fire damage. The burst creates a zone that lasts until the end of Haruka's next turn. Enemies take a -2 penalty to attack rolls and defenses while in the zone.
Cruel Bounty (Encounter / Standard / Melee touch or Ranged 5 ✦ Arcane, Implement, Radiant)
Target: One creature
Attack: +17 vs. Fort
Hit: 2d6+12 (+3d6 on a crit) radiant damage and until the end of Haruka's next turn her allies gain a +1 power bonus to attack rolls against the target. If Haruka spent her fell might, the bonus becomes +2 and applies to attack and damage rolls.
Delban's Deadly Attention (Encounter / Immediate Interrupt / Close burst 4 ✦ Arcane, Implement, Necrotic)
Target: The triggering creature in the burst
Trigger: An enemy hits Haruka with a melee attack
Attack: +17 vs. Will
Hit: 1d8+12 necrotic damage (+3d6 on a crit). The target may choose to either deal half damage to Haruka or take an addition 1d8 necrotic damage.
Pain to Pleasure (Encounter / Standard / Ranged 10 ✦ Arcane, Fire, Implement, Healing)
Target: One creature
Attack: +17 vs. Reflex. Haruka makes two attack rolls. If both hit, they are resolved as a single hit. Both must miss for the attack to have missed.
Hit: 1d10+12 fire damage if one attack hits, or 2d10+12 if both hit (+3d6 on a crit). Haruka heals 9 hp.
Secondary Target: One creature other than the primary target.
Secondary Attack: +17 vs. Reflex. Haruka makes two attack rolls, as above.
Secondary Hit: Half of 1d10+12 fire damage if one attack hits, or 2d10+12 if both hit (+3d6 on a crit). Haruka heals 4 hp.
Miss: Haruka takes 12 damage and can make the secondary attack.
Sorcerer-King's Decree (Encounter / Standard / Melee touch or Ranged 5 ✦ Arcane, Implement, Lightning, Psychic)
Target: One creature
Attack: +17 vs. Reflex
Hit: 2d8+12 (+3d6 on a crit) lightning damage and Haruka pushes the target and each enemy adjacent to the target 4 squares. If Haruka spent her fell might, each enemy adjacent to the target before the push takes 4 psychic damage.
Malicious Shadow (Daily / Standard / Ranged 5 ✦ Arcane, Cold, Conjuration, Implement, Necrotic, Shadow)
Target: One creature
Attack: +17 vs. Reflex
Hit: 3d8+12 cold and necrotic damage (+3d6 on a crit).
Miss: Half damage.
Effect: Haruka conjures a malicious shadow in an unoccupied square adjacent to the target. The shadow lasts until the end of her next turn. Haruka gains CA against enemies adjacent to the shadow, and she can use the secondary power through the shadow at will.
Sustain: Minor: The shadow persists until the end of Haruka's next turn.
Malicious Shadow Secondary Power (Daily / Immediate Interrupt / Melee 1 ✦ Arcane, Cold, Implement, Necrotic, Shadow)
Target: The triggering creature
Trigger: An enemy willingly leaves a square adjacent to the shadow on its turn.
Attack: +17 vs. Reflex
Hit: 10 cold and necrotic damage (+3d6 on a crit) and the target is immobilized until the end of its turn.
Flames of the Smoking Crown (Daily / Standard / Melee touch or Ranged 5 ✦ Arcane, Fear, Fire, Implement)
Target: One creature
Attack: +17 vs. Reflex
Hit: The target is affected by the flames of the smoking crown (save ends). Until the target saves, it takes ongoing 5 fire damage. In addition, at the start of the target's turn, Haruka can slide the target 4 squares. Each enemy adjacent to the target after the slide takes ongoing 5 fire damage (save ends).
Effect: 1d10+12 fire damage.
Curse of the Black Frost (Daily / Standard / Ranged 10 ✦ Arcane, Cold, Implement)
Target: One creature
Attack: +17 vs. Reflex
Hit: 3d8+12 cold damage (+3d6 on a crit).
Effect: The first time the target moves on each of its turns it takes 1d8+7 cold damage (save ends). Until the effect ends, starting on her next turn Haruka can spend a minor action to deal 10 cold damage to the target. She can only do this once per turn.
Beguiling Tongue (Encounter / Minor / Personal ✦ Arcane)
Effect: Haruka gains a +5 power bonus to her next Bluff, Diplomacy, or Intimidate check during the current encounter.
Dark One's Own Luck (Daily / Free / Personal ✦ Arcane)
Trigger: Haruka makes a roll she dislikes
Effect: Haruka can reroll the attack roll, skill check, ability check, or saving throw, and use the higher roll.
Ethereal Sidestep (At-will / Move / Personal ✦ Arcane, Teleportation)
Effect: Haruka teleports 4 squares.
Destined for Greatness (Encounter / No Action / Personal ✦ Healing)
Trigger: Haruka fails a saving throw and isn't dying.
Effect: Haruka rerolls the saving throw with a +4 power bonus and can spend a surge.
Incisive Accurate Dagger (Daily / Minor )
Effect: Haruka teleports 13 squares.
Properties: When Haruka uses a teleport power, the distance of the teleport is increased by 3 squares. The dagger can be used as a focus for travel rituals involving creating and moving through portals, giving a +3 item bonus to skill checks involved in such rituals.
Armor of Dark Majesty (Daily / Minor )
Effect: Haruka places her curse on any enemy she can see.
Properties: Haruka gains a +2 item bonus to Bluff and Intimidate checks and a +2 item bonus to defense against enemies cursed by her.
Periapt of Cascading Health (Encounter / Minor )
Properties: Haruka ends one condition on her that a save can end.
Skull Mask (Property / N/A )
Properties: Haruka gains 5 necrotic resist and a +1 item bonus to Intimidate checks. In addition, enemies who can see Haruka take a -2 penalty to saving throws vs. fear effects.
Blackleaf Gloves (Encounter / Free ✦ Teleportation)
Trigger: Haruka's Pact Boon triggers.
Effect: Haruka teleports 6 squares in addition to the other effects from her boon.
Curse Eye Tattoo (Property / N/A )
Properties: When Haruka spends an action point to take another action, one enemy within 10 squares of her that she can see takes a -2 penalty to saving throws (save ends).
Siberys Shard of the Mage (Property / N/A )
Properties: Haruka gains a +1 bonus to damage rolls with with implement attacks using the augmented weapon.
Prison of Salzacas (Encounter / Minor ✦ Conjuration)
Effect: Haruka conjures the spirit contained within the prison in an unoccupied space within 10 squares of her. The spirit can pick up, move, or manipulate an object adjacent to it weighing 20 pounds or less and can carry it 10 squares. If Haruka is holding an object when she uses this power, the spirit can move that object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on her body into her hand. As a move action, Haruka can move the spirit 10 squares. As a free action, she can cause the spirit to drop an object it’s holding. As a minor action, she can cause the spirit to pick up or manipulate a different object.
Sustain: Minor: The effect persists.


Fluff[]

Background[]

Haruka Sato was born into a prominent merchant family in the Jade Kingdom. A dutiful daughter and sibling, Haruka was bored and unsatisfied with her life. So things would have remained had not some malignant force detected her arcane potential. She was targeted for recruitment

Haruka

"Delightfully unaligned"

by the Cabal of the Patient Dusk: a cult devoted to the shadow that had caused the fall of the Empire. The cultists approached her, offering the restless girl something her current life could not deliver: a challenge. Heedless of the cost, Haruka accepted.

The Cabal delivered on its promises. Haruka gleefully devoured the forbidden lore that was given to her. The other cultists were careful to never ask of her any single task that was too corrupting. Instead, they had her perform more subtle assignments. Haruka was aware that what she did was wrong, but she convinced herself that her actions were inconsequential. Even swearing an oath to the Cabal’s demonic patron seemed so harmless at the time. In this way, Haruka didn’t realize that over the years she was slowly but surely walking down the path to damnation.

The reality of her situation hit home when she arrived at the Cabal’s hideout one day to find her fellow cultists slaughtered. As she investigated the scene, she tried to tell herself this was simply the work of the authorities. It was possible that the city guard tore the door out of its frame, and maybe the fighting had been so intense that the other cabalists had been ripped apart. But when she entered the abattoir of the inner cloister, the residual stench of dark magic told her this was more than a skirmish with the local authorities. What was worse, Haruka had the undeniable feeling that whatever had caused this was still here.

She didn’t stay long enough to find out whether the Cabal had been killed by another cult or whether they had called up something they were unable to control; all she knew was that she had to leave before whatever butchered them came after her. So she started running as fast and as far as she could, hoping that whatever had killed her companions wouldn’t follow her all the way to the Proximate Isles.

As she adventured through Daunton and Arcadia, her patron began to take more and more from her, each time offering the power she desired. Eventually, the Oni attempted to trap her in its nightmarish domain, and that is when Haruka saw the truth: it was the Oni itself that had slain her fellow cultists, and she had brought it to Daunton. Worse still, the demon would not rest until it had devoured Haruka's soul, and possibly her body as well.

Desparate to avoid this fate, Haruka began to look for a way to sever the Oni's hold over her while still retaining her arcane might. She pillaged forgotten libraries and hidden shrines in her search. In a grimoire stolen from an apocalpytic cult she found her answer. The tome spoke of an ancient society of arcanists who were able to call on incredible might without being beholden to another. It also said how one might follow in their footsteps, if the practitioner was willing to pay the price. It has never been in Haruka's nature to refuse power.

However, the ritual was harrowing and more costly than she had thought it would be. Her patron's influence was removed, but it was replaced by an all-consuming hunger. Haruka's power now requires life as fuel, and it doesn't matter if the life it consumes is that of nearby flora, Haruka's enemies, or Haruka herself.

Appearance and personality[]

Age: 24
Gender: Female
Height: 5'7"
Weight: 134 lbs
Alignment: Unaligned

Personality: Haruka was hardly a paragon of self-control even before she was taught how to wield hellfire against her enemies. Recent brushes with disaster have only made her even more reckless, and her successes have done nothing to temper her arrogance. To some degree however, her vices are her virtues: she's too fickle to hold a grudge for long, and she's too impatient to nurture her petty cruelties into something darker. In addition, she is extremely homesick, but it seems unlikely she will ever be able to return to home.

Physical Description: Haruka is slim of build and pale of complexion. Her green eyes gaze imperiously out from under her black hair. She has made no attempt to blend with the local color; her dark clothing and layered armor cause her to stand out in any crowd. She also has coiling, serpentine tattoos, a momento of the time she bowed to an Oni. These are typically hidden by her clothing, and as such it’s unlikely anyone would recognize them for what they are.

Hooks[]

  • Haruka is always on the lookout for more ways to increase her strength, and she isn’t averse to taking shortcuts to do so.
  • The demonic patron of the Cabal of the Patient Dusk still desires Haruka's soul, which it feels she has stolen from it.
  • Haruka has made many powerful enemies among the fey during her exile. It's not unreasonable that one might be seeking revenge. Likewise, Haruka's distain for the fey is so great that she is unlikely to turn down the opportunity to antagonise them further.
  • Despite being selfish, arrogant, and vain, Haruka has a soft spot for families. She's likely to go more out of her way than she would otherwise if the beneficiary is a family, especially if the family in question contains daughters. This is out of both guilt for abandoning her own sisters when she fled the Kingdom and homesickness for the aforementioned siblings.

Kicker[]

  • Haruka has cheated her demonic patron out of its claim on her soul. A confrontation between the two is inevitable, and Haruka plans on being the one who walks away.

Show Math[]

Ability Scores[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 1 11 0
Con 5 14 0 1 15 2
Dex 2 12 0 1 13 1
Int 9 16 0 3 19 4
Wis 0 8 0 1 9 -1
Cha 9 16 2 3 21 5
Totals 25   11


Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

5

cha 2Versatile Expertise6Incisive Accurate Dagger +3619AC
Basic Ranged

1

dex2Versatile Expertise6Incisive Accurate Dagger +3615AC


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+4 dex/int 4 Leather Armor of Dark Majesty +2 6 24
Fortitude+0/+2str/con12Periapt of Cascading Health +26 21
Reflex+1/+4dex/int11 2Periapt of Cascading Health +26 24
Will-1/+5wis/cha11 2Periapt of Cascading Health +26 25


Resists: 10 fire, 5 necrotic

Saving Throw Bonuses:

Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative +1 0 0 0 0 0 0 0 6 0 7
Passive Insight +4 0 0 0 0 0 0 0 6 5 25
Passive Perception +4 0 0 0 0 0 0 0 6 5 25

Special: Haruka uses Arcana in place of Insight and Perception

Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 15 5 0 0 0 0 82 41 20


Surges per Day 8 (Class 6 + Con 2)

Speed and Movement[]

Speed: 6 (Race 6 - Equipment 0)

Racial Features[]

Human

  • Bonus Feat
  • Bonus Trained Skill
  • Heroic Effort
  • +1 Fort, +1 Reflex, +1 Will
  • +2 to one Attribute
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common and one other

Region/Background[]

Followed a Cult - Stealth added to class skill list.

Theme[]

Devil's Pawn

  • Hellfire and Brimstone encounter power
  • Bonus to diplomacy against diabolic folk.
  • Resist 10 fire.

Class Features[]

Warlock

  • +1 Reflex, +1 Will
  • Eldritch Blast
  • Sorcerer-King Pact
  • Prime Shot
  • Shadow Walk
  • Warlock's Curse

Adroit Explorer

  • Ambitious Effort
  • Bloody Determination
  • Heroic Effort
  • Destined for Greatness power

Feats[]

(Feats whose effects are not included above are described below)

Skills and Languages[]

Languages Allarian, Tsugo


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex67
Arcana 5 4 int 6 15
Athletics0str66
Bluff55cha2Leather Armor of Dark Majesty +2618
Diplomacy5cha611
Dungeoneering-1wis65
Endurance2con68
Heal-1wis65
History4int610
Insight-1wis65
Intimidate55cha2Leather Armor of Dark Majesty +2618
Nature-1wis65
Perception-1wis65
Religion54int615
Stealth51dex612
Streetwise5cha611
Thievery51dex2Set bonus from Prison and Gloves614


Special: Haruka uses Arcana in place of Insight and Perception. +4 bonus to Diplomacy checks with Devils, Duergar, Devil-worshiping cultists, and other such diabolic folk.

Powers[]

Powers Known[]
Powers to Hit[]
Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Eldritch Strike 5 Cha 2 Versatile Expertise 6 Incisive Accurate Dagger +3 0 0 6 19 AC
Gift to Avernus 5 Cha 2 Versatile Expertise 4 Incisive Accurate Dagger +3 0 0 6 17 Reflex
Hand of Blight 5 Cha 2 Versatile Expertise 4 Incisive Accurate Dagger +3 0 0 6 17 Fort
Cruel Bounty 5 Cha 2 Versatile Expertise 4 Incisive Accurate Dagger +3 0 0 6 17 Fort
Delban's Deadly Attention 5 Cha 2 Versatile Expertise 4 Incisive Accurate Dagger +3 0 0 6 17 Will
Pain to Pleasure 5 Cha 2 Versatile Expertise 4 Incisive Accurate Dagger +3 0 0 6 17 Ref
Sorcerer-King's Decree 5 Cha 2 Versatile Expertise 4 Incisive Accurate Dagger +3 0 0 6 17 Ref
Malicious Shadow 5 Cha 2 Versatile Expertise 4 Incisive Accurate Dagger +3 0 0 6 17 Ref
Flames of the Smoking Crown 5 Cha 2 Versatile Expertise 4 Incisive Accurate Dagger +3 0 0 6 17 Ref
Curse of Black Frost 5 Cha 2 Versatile Expertise 4 Incisive Accurate Dagger +3 0 0 6 17 Ref


Equipment[]

Equipment Name Price Weight Notes
Incisive Accurate Dagger +3 21000 gp 1 lbs
Accurate Dagger +3 9000 gp 1 lbs
Leather Armor of Dark Majesty +2 4200 gp 15 lbs Decorated with thin, curved layers.
Periapt of Cascading Health +2 5000 gp -
Skull Mask (heroic) 1000 gp -
Blackleaf Gloves 840 - A pair of fingerless, black leather gloves.
Siberys Shard of the Mage (heroic) 680 gp -
Curse Eye Tattoo 3400 gp -
Prison of Salzacas 520 gp - A twisted iron lantern containing a cloud of black smoke.
Standard Adventurer's Kit 15 gp 33 lbs Used:
An iron hairpin - - This iron hairpin has been shaped like a rose. It doesn't look like it was made by a professional jeweler.

Coins: 9228 gp

Encumbrance: 50 lbs Normal Load: 100 lbs Heavy Load: 200 lbs Maximum Drag Load: 500 lbs

Wishlist[]

By level:

  • 13: Boots of Stealth
  • 14: Drowmesh Armor of Dark Majesty +3, Eladrin Ring of Passage
  • 15: Rapidstrike Bracers
  • 16: Eladrin Boots

Tracking[]

Treasure[]

Adventures:


XP[]

Adventures:


DM Credits:

  • 6 credits spent at level 10 at 917 xp a piece for 5502 xp (and 14004 gp).
  • 6 credits spent at level 11 at 1000 xp a piece for 6000 xp (and 18804 gp).


Total xp: 32002

XP pre-level 10[]

Adventures:

DM Credits:

  • Spent all 6 of the credits gained from Blight Make Right at 104 xp each for a total of 624 xp here.
  • Upon hitting level 9 at 17067 xp with the above rewards, spent 6 more credits at 667 xp each, bringing Haruka to 21069 xp and level 10.

At this point Haruka was retired/rebuilt, putting her at level 10 with 20500 xp.

Judge Comments[]

Level 1[]

Approval 1[]

Comments from covaithe:

  • Nothing! I think that's a first for me. Maybe I'm getting rusty...

I approve Haruka for level 1.

Approval 2[]

Comments from Lord Sessadore:

Wow ... I think Haruka gets the award for most thoroughly done character in L4W! I got nothing either.

I approve Haruka for level 1.

Level 3[]

Approval 1[]

Uhh....looks good. well done. Approved.

Approval from renau1g

Approval 2[]

Approved by JoeNotCharles.

Level 4[]

Approval 1[]

Approved by ScorpiusRisk

Approval 2[]

Approved by renau1g

Level 5[]

Approval 1[]

Approved by renau1g

Approval 2[]

Approved by ScorpiusRisk

Level 10[]

Approval 1[]

Everything taken into account.

Approved by BenBrown

Approval 2[]

Approved. -Iron Sky

Status[]

Approved for level 10 with 20500 xp by BenBrown and Iron Sky

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