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RETIRED

SummaryEdit

Gurk Gutstomper Player MeepoLives
Half-Orc Monk (Unaligned) Level 1 (XP 0)
Initiative +8
Passive Insight 11 Passive Perception 11; Senses Low-light vision
HP 24 Bloodied 12 Surge Value 6; Surges Per-Day 9
AC 17 Fortitude 14 Reflex 16 Will 13
Speed 6 Size Medium
Str 16 (+3) Dex 20 (+5) Wis 12 (+1)
Con 12 (+1) Int 8 (-1) Cha 10 (+0)
Racial Abilities Swift Charge (+2 Speed when charging)
Class Features Psionic Augmentation, Psionic Defense, Psionic Study
Battack Basic Attack Unarmed: +6/1d8+3
Branged Ranged Basic Attack Shuriken: +8/1d4+5
Feats Thirst for Battle
Skills Acrobatics +10, Athletics +8, Endurance +8, Intimidate +7
Languages Common,Giant
Powers
Crane's Wings (At-Will Standard Melee touch ✦ Full Discipline, Implement, Psionic)
Target: One creature
Attack: +5 vs Fortitude
Hit: 1d10+5 damage, and Gurk pushes the target 1 square.
Crane's Wings (Movement Technique) (At-Will Move Personal ✦ Full Discipline, Implement, Psionic)
Effect: Gurk makes an Athletics check to jump with a +5 power bonus. He is considered to have a running start, and the distance of the jump is not limited by Gurk's speed.
Five Storms (At-Will Standard Close burst 1 ✦ Full Discipline, Implement, Psionic)
Target: Each enemy in burst
Attack: +5 vs Reflex
Hit: 1d8+5 damage.
Five Storms (Movement Technique) (At-Will Move Personal ✦ Full Discipline, Implement, Psionic)
Effect: Gurk shifts 2 squares.
Stone Fist Flurry of Blows (At-Will Free One creature ✦ Psionic)
Trigger: Gurk hits with an attack on his turn.
Effect: The target takes 6 damage. If the target wasn't targeted by the triggering attack, the target takes 8 damage instead.
Special: Gurk can use this power only once per round.
Half-Orc Resilience (Encounter Free )
Trigger: When Gurk is first bloodied.
Effect: Gurk gains 5 temporary hit points.
Furious Assault (Encounter Free Personal )
Trigger: You hit an enemy.
Effect: The attack deals 1[W] extra damage if it's a weapon attack, or 1d8 extra damage if it isn't.
Open the Gate of Battle (Encounter Standard Melee touch ✦ Full Discipline, Implement, Psionic)
Target: One creature
Attack: +5 vs Reflex
Hit: 2d10+5 damage. The target takes 1d10 extra damage if it was at full hit points when you hit it with this attack.
Open the Gate of Battle (Movement Technique) (Encounter Move Personal ✦ Full Discipline, Implement, Psionic)
Effect: Gurk moves 8 squares. During this movement, Gurk doesn't provoke opportunity attacks from the first enemy he moves away from.
Spinning Leopard Maneuver (Daily Standard Melee 1 ✦ Implement, Psionic)
Attack: +5 vs Reflex
Hit: 3d8+5 damage.
Miss: Half damage.
Effect: Gurk can shift his speed and make the following attack against each enemy that he moves adjacent to during the shift.



FluffEdit

Description: Gurk is a muscular half-orc, though he lacks the sheer bulk of many of his kind. Due to his strength and agility, Gurk was nicknamed the "Man-Lion". As such, he wears his hair in an afro style, died a golden-brown to emulate a lion's mane. Having spent years fighting garbed only in his canvas loincloth, it is still the only clothing that Gurk wears today, save for his footwear.

Background: As a slave in the Imperium, it was determined from the moment of his birth that Gurk would fight, and likely die, on the bloodsoaked earth of the arenas. Though he was trained to use weapons, Gurk eschewed their use in battle. No blade, point, or bludgeon satisfied him the way the feeling of bones breaking and organs rupturing under the weight of his own fists did. In his very first fight he defiantly tossed his spear and shield aside, prefering to face the mountain lion with his strength and speed alone. No one, especially not Gurk understood the true font of potential that Gurk had tapped into. He had received the same training as other gladiators, but the results manifested in a vastly different way due to his latent psionic talent.

Gurk's popularity grew and he drew greater crowds with each passing month. He specialized in fighting beasts, but his new monicker caused fricton with a group of shifters that believed that "Man-Lion" was a mockery to their own heritage. On special occasions he would be permitted to battle one of these shifters and the result was the same each time, the shifter met a bloody end at Gurk's hand. To this day, Gurk distrusts shifters of all types, but razorclaws in particular, beleiving himself physically superior to them.

Within a few years, the legend of the "Man-Lion" reached its pinnacle. The organizers of the matches were faced with a dilemma. They could continue to push Gurk into successively more difficult battles until one day Gurk failed and died, but the growing legion of supporters that would pay good coin to chant and cheer for the "Man-Lion" did not want him to die. Teh repurcussions of his death could affect the profits of the arena after he was gone. Thus Gurk had reached the endgame. Where as some gladiators had been made freemen in the past, Gurk was not one of the citizen races of the Imperium, thus to do the same for Gurk would have created a scandal. Thus in a less than lavish ceremony, Gurk was released from the bonds of slavery, and prompty exiled from the lands of the Imperium. Having recently arrived though the portal, Gurk is looking to make his fortune in new lands.

Hooks: Gurk loves to fight. He wants to prove he is the best fighter above all men or beasts. He will take any mission that offers a possiblity of fighting.

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 5 14 2 0 16 3
Con 2 12 0 0 12 1
Dex 16 18 2 0 20 5
Int 0 8 0 0 8 -1
Wis 2 12 0 0 12 1
Cha 0 10 0 0 10 0
Totals 25   9



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +5/-1 dex/int 2 0 0 Cloth 17
Fortitude+3/+1str/con10 14
Reflex+5/-1dex/int10 0 16
Will+1/+0wis/cha10 1Mental Bastion 13


Saving Throw Bonuses

Hit PointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 12 5 0 0 0 0 24 12 6


Surges per Day 9 (Class 7 + Con 1 + Feat 1 (Thirst for Battle))

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 5 0 0 0 3 Thirst for Battle 0 0 0 0 8
Passive Insight 1 0 0 0 0 0 0 0 0 0 11
Passive Perception 1 0 0 0 0 0 0 0 0 0 11


AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

3

str 3Monk Unarmed attack06AC
Basic Ranged

5

dex3Shuriken08AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Five Storms 5 Dex 0 0 0 5 Reflex
Crane's Wings 5 Dex 0 0 0 5 Fortitude
Open the Gate of Battle 5 Dex 0 0 0 5 Reflex
Spinning Leopard Maneuver 5 Dex 0 0 0 5 Reflex


Skills Edit

Languages Common, Giant


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics55dex010
Arcana -1 int 0 -1
Athletics53str08
Bluff0cha00
Diplomacy0cha00
Dungeoneering1wis01
Endurance51con208
Heal1wis01
History-1int0-1
Insight1wis01
Intimidate50cha207
Nature1wis01
Perception1wis01
Religion-1int0-1
Stealth5dex05
Streetwise0cha00
Thievery5dex05



Feats Edit

1st: Thirst for Battle

Background BenefitsEdit

Early Life - Social Outcast (Intimidate Class Skill) (D383)

EquipmentEdit

Equipment Name Price Weight
Cloth Armor 1 gp 4 lb.
Shuriken (20) 4 gp 2 lb.
Climber's Kit 2 gp 11 lb.
Adventurer's Kit 15 gp 33 lb.
Total 22 gp 50 lb.


Normal load: 160 lb.

Tracking Edit

Treasure Edit

78 gp starting gold remaining

XP Edit

Changes Edit

Judge Comments Edit

Approval 1 Edit

Comments by Rapida:

  • On the skills table your intelligence modifier should be -1
  • On the basic attacks table the shuriken should be based off of dexterity since it does not have the heavy thrown weapon property
  • On the stone first flurry of blows you should note wthat it can only be used once per round

Fix those minor issues and you have your first approval. After that you will need one more to be "official."

Approval 2 Edit

Comments from TwoHeadsBarking:

* Wandering Duelist is not a legal background for L4W. Your background has to follow the PHB2 format of +2 to a skill or add a skill to your class list or gain a new language. *


Status Edit

Approval for level 1 at 0 xp by Rapida and TwoHeadsBarking.

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