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Summary Edit

Fredrock Hammersmith Player Xeterog
Dwarf Battlemind (Good) Level 6 (XP 11,608)
Initiative 2
Passive Insight 22 Passive Perception 17; Senses Low-Light
HP 70 Bloodied 35 Surge Value 17; Surges Per-Day 13
AC 23 Fortitude 19 Reflex 19 Will 23 : (AC 24, Fort 20, Ref 20, Will 24 when adjacent to 2 or more enemies--see steadfast boon)
Saving Throws
  • +5 racial vs poison
  • May make a save vs Psychic effects that a save can end when spending an action point. (Mykonos' Sanctuary background)
Speed 5 Size Medium
Str 12 (+1/+4) Dex 8 (-1/+2) Wis 19 (+4/+7)
Con 19 (+4/+7) Int 14 (+2/+5) Cha 10 (+0/+3)
Racial Abilities
  • Dwarven Weapon Proficiency (proficient with Throwing hammers and Warhammers)
  • Cast-Iron Stomach (+5 save vs poison)
  • Encumbered speed(speed unaffected by armor or load)
  • Dwarven Resilience (second wind is minor action)
  • Stand your Ground (save to avoid knockdown, forced movment reduced by 1)
Class Features
  • Psionic Augmentation
  • Psionic Defense
  • Psionic Study (battle Resilience)
Battack Basic Attack Warhammer: +12/ 1d10+8 (+2 Manifester Craghammer)(brutal 2)
Branged Ranged Basic Attack +2 / 1d4-1 (improvised weapon)
Feats
  • Dwarven Weapon Training
  • Melee Training (Constitution)
  • Disciple of Stone
  • Bludgeon Expertise
  • Superior Will
Skills Athletics +7(9 without shield), Endurance +14 (16 without shield), Insight, +12
Languages Allarian,Dwarf
Powers
Power Points (At-Will No Action Personal ) Battlemind
Effect: Fredrock Can use 6 power points per encounter to Augment powers
Battlemind Demand (At-Will Minor Close burst 3 ✦ Augmentable, Psionic) Battlemind
Target: One creature in burst
Effect: The target is marked until the end of the encounter or until Fredrock uses this power again.

Augment 1

Target = 2 creatures in burst
Mind Spike (At-Will Immediate Reaction Melee 1 ✦ Psionic, Psychic, Force) Battlemind
Target: Triggering enemey
Trigger: An adjacent enemy marked by Fredrock hits an ally with an attack that didn't include Fredrock.
Effect: The Target takes force and psychic damage equal to the damage the dealt to Fredrock's ally.
Blurred Step (At-Will Free Action (special) Personal ✦ Psionic) Battlemind
Trigger: An adjacent enemy marked by Fredrock shifts.
Effect: Fredrock Shifts 1 square.
Special: You can use this power only once per turn
Lightning Rush (At Will Immediate Interrupt Melee weapon. ✦ Augmentable, Psionic, Weapon) Battlemind Attack 7
Target: The Triggering Enemy
Trigger: An enemy within 5 squares of Fredrock targets an ally with an attack
Effect: Before the attack, Fredrock moves his speed (5) to a square adjacent to the triggering enemy and Fredrock does not get his standard action on his next turn
Attack: +12 vs. AC
Hit: 1d10+10 damage

Augment 1
Hit: 1d10+10 damage, and the target takes a penalty to the triggering attack roll equal to Fredrock's charisma modifier (+0)
Augment 2
Effect: Before the attack, Fredrock moves his speed (5) to a square adjacent to the triggering enemy and Fredrock gets his standard action on his next turn

Hit: 2d10+10 damage, and Fredrock becomes the target of the triggering attack
Iron Fist (At Will Standard Melee weapon ✦ Augmentable, Psionic. Weapon) Battlemind Attack 1
Target: One creature
Attack: +12 vs. AC
Hit: 1d10+10 damage

Effect:Fredrock gains damage resistance 4 (WIS mod) until the end of his next turn.
Augment 1
Effect: Fredrock gains Fire resistance 9 (5 + WIS mod)
Augment 2

Hit: 2d10+10
Mist Weapon (At-Will Standard Melee weapon ✦ Augmentable, Psionic. Weapon) Battlemind Attack 3
Target: One creature
Attack: +12 vs. REF
Hit: 1d10+10 damage

Augment 1
Hit: 1d10+10 damage and if the target is insubstantial, it doesn't benefit from that quality against this attack and it takes extra damage equal to Fredrock's wisdom modifier (+4)
Augment 2

Hit: 2d10+10, and the target doesn't benefit from being insubstantial until the end of Fredrock's next turn
Battle resilience (Encounter Free Action Personal ✦ Psionic) Battlemind
Trigger: An attack hits or misses Fredrock for the first time during an encounter
Effect: Fredrock gains Damage Resistance 7 (3 + WIS mod) until the end of his next turn.
Telepathic Challenge (Encounter Minor close burst 2 ✦ Psionic) Battlemind Utility 2
Target: Each enemy in burst
Effect: Fredrock marks each target until the end of his next turn
Psionic Ambush (Encounter Move Ranged 10 ✦ Psionic, Teleportaion) Battlemind Utility 6
Target: One Creature Marked by Fredrock
Effect: Fredrock Teleports to a square adjacent to the Target. The Target grants combat advantage to Fredrock until the end of his turn.
Aspect of Elevated Harmony (Daily Standard Melee Weapon. ✦ Healing, Polymorph, Psionic, Weapon) Battlemind Attack 1
Target: One creature.
Attack: +12 vs. AC
Hit: 2d10+10
Miss: Half damage.
Effect: You can spend a healing surge. You then assume the aspect of elevated harmony until the end of the

encounter. While in this aspect, you can use the following augmentation with your battlemind at-will attack powers that are augmentable. This augmentation is in addition to the effects that an at-will power might have; this augmentation doesn’t supersede them.

This augment can be added to augmentable attack powers until the end of the encounter
Augment 1.

Effect: You gain temporary hit points equal to 9 (5 + WIS mod). In addition, choose a single creature hit by the at-will attack. That creature takes 4 (WIS mod) extra damage.
Beckoning Strike (Daily Standard Melee Weapon. ✦ Psionic, Stance, Weapon) Battlemind Attack 5
Target: One creature.
Attack: +12 vs. AC
Hit: 2d10+10
Miss: Half damage.
Effect: You assume the beckoning stance. Until the stance ends, you can use the Beckoning Strike Attack power.
Beckoning Strike Attack (At Will Opportunity action Melee Weapon. ✦ Psionic, Weapon) Battlemind Attack 5
Requirement: The daily power Beckoning Strike must be active in order to use this power
Target: The triggering enemy
Trigger: An adjacent enemy marked by you moves without shifting on its turn
Attack: +12 vs. AC
Hit: 1d10+10, At the end of the target’s turn, you can use a free action to pull the target a number of squares equal to its speed.
Dwarven Scale Armor +1 (Item Property Free Action ✦ Healing) item
Properties:

Property: +1 item bonus to Endruance.

Daily:(free action) Regain HP as if you had spent a healing Surge
+2 Manifester Craighammer (Item Property Minor Action ) item
Properties:

Enhancement: +2 attack rolls and damage rolls
Critical: +2d6 Psychic Damage

Daily:(Minor Action) You gain 1 power point until the end of your next turn. You can use the power point only to augment a psionic attack power.
Steadfast Boon (from Beyond the Rerisen Tower) (Item Property ) item
Properties:

Property:Fredrock crits undead creatures on a natural 19 or 20

Property:Fredrock gains +1 to all defenses while adjacent to 2 or more enemies
Healing Potion (x2) (Item Property Minor Action ) item
Properties: Power (Consumable * Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.
Cloak of the Walking Wounded (Item Property ) item
Properties: Enhancement: +2 Fortitude, Reflex, and Will
Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both).
Iron Armbands of Power (Item Property ) item
Properties:
Property: Gain a +2 item bonus to melee damage rolls.



FluffEdit

Description:Fredrock has dark red hair and a relatively short beard (for a dwarf). Age: 45
Gender: Male
Height: 4'9"
Weight: 205 lb.
Alignment: Good
Personality: Quite and reserved. Fredrock enjoys observing others while drinking a cold ale.

Background:
Fredrock's early life revolved around the smithy, working with his father making tools and impliments needed on the island and the monastery. He was able to escape to Daunton, but his family did not make it. Ashamed that he was not able to join the fight or save his family, Fredrock sought military training where he could. Without the strength needed for the military, he sought other avenues. With some research and study, Fredrock was able to unlock the potential of his mind and body as a Battlemind and now seeks to improve his skills to protect those he cares about.

Region:
Mykonos Sanctuary - +1 endurance checks, reflecting the toughness they developed working as slaves in the mines over their year of torment; the constant psychic bombardments suffered by the survivors has also granted them a degree of resilience, in times of extreme exertion they can sometimes shake off debilitating mental effects. When a player character from Mykonos' Sanctuary spends an action point they may immediately make one save against a any effect with the psychic keyword that a save could end.


Hooks:

Kicker:

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 2 12 0 0 12 1
Con 9 16 2 1 19 4
Dex 0 8 0 0 8 -1
Int 5 14 0 0 14 2
Wis 9 16 2 1 19 4
Cha 0 10 0 0 10 0
Totals 25   10



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class -1/2 dex/int 0 0 0 0 10 Dwarven Scale Armor +1, Heavy Shield 3 23
Fortitude+1/+4str/con0000+2Cloak of the Walking Wounded +2003 19
Reflex-1/2dex/int000 04Shield, Cloak of the Walking Wounded +2003 19
Will+4/+0wis/cha20+2 Superior Will+2Cloak of the Walking Wounded +2003 23


Saving Throw Bonuses +5 Racial vs Poison, May make a save vs Phycic effects that a save can end when

spending an action point. (Mykonos' Sanctuary background)

Hit PointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 19 6 0 0 0 0 0 0 0 70 35 17


Surges per Day 13 (Class 9 + Con 4)

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative -1 0 0 0 0 0 0 0 3 0 2
Passive Insight 4 0 0 0 0 0 0 0 3 5 22
Passive Perception 4 0 0 0 0 0 0 0 3 0 17


Low-Light Vison

AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

con 1Melee training (con), Bludgeon Expertise4+2 Manifester Craghammer312AC
Basic Ranged

-1

dex0Improvised32AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Lightning Rush 4 CON 1 Bludgeon Expertise 4 +2 Manifester Craghammer 0 0 3 12 AC
Iron Fist 4 CON 1 Bludgeon Expertise 4 +2 Manifester Craghammer 0 0 3 12 AC
Mist Weapon 4 CON 1 Bludgeon Expertise 4 +2 Manifester Craghammer 0 0 3 12 REF
Elevated Aspect of Harmony 4 CON 1 Bludgeon Expertise 4 +2 Manifester Craghammer 0 0 3 12 AC
Beckoning Strike 4 CON 1 Bludgeon Expertise 4 +2 Manifester Craghammer 0 0 3 12 AC
Beckoning Strike Attack 4 CON 1 Bludgeon Expertise 4 +2 Manifester Craghammer 0 0 3 12 AC


Skills Edit

Languages Common, Dwarven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics-1dex-2Heavy Shield30
Arcana 2 int 3 5
Athletics51str00-2Heavy Shield37
Bluff0cha33
Diplomacy0cha33
Dungeoneering4wis239
Endurance54con21Mykonos' Sanctuary (background)-1Heavy Shield, +1 Dwarven Armor314
Heal4wis37
History2int35
Insight54wis312
Intimidate0cha33
Nature4wis37
Perception4wis37
Religion2int35
Stealth-1dex-2Heavy Shield30
Streetwise0cha33
Thievery-1dex-2Heavy shield30



Feats Edit

  • Dwarven Weapon Training (+2 damage and proficiency with all axes and hammers)
  • Melee Training (Constitution) (Use Constitution for melee basic attacks. 1/2 Con for damage)
  • Disciple of Stone (Gain additional 5 temporary hit points when you spend a healing surge)
  • Bludgeon Expertise (+1 feat bonus to attack rolls with hammers and maces. +1 Bonus to pushes and slides from weapon attacks using a hammer or mace)
  • Superior Will (+2/3/4 (by Tier) to Will Defense. Additional saving throw vs Dazed or stunned at start of turn, even if condition is not (save ends)

Background Benefits: Mykonos' SanctuaryEdit

May make a save vs Psychic effects that a save can end when spending an action point. +1 to Endruance skill.

EquipmentEdit

Equipment Name Weight (lbs)
Dwarven Scale Armor +1 45
+2 Manifester Craghammer 6
Heavy Shield 15
Standard Adventurer's Kit 33
Climber's Kit 11
Grappling Hook 4
Cloak of the Walking Wounded +2 0
(Amulet of Protection +1) 0
Iron Armbands of Power 0
2x potion of Healing 0
Money: 47pp 75gp 3
Total 116

Normal load: 120 lb.
Maximum Lift: 240 lbs
Maximum drag: 600 lbs

Equipment / gold Log
Starting gold after purchase: 7gp

Items from The Rerisen tower:

 473gp
 Dwarven Scale Armor +1 (replaces scale armor)
 Deathscarred Boon

Purchases after Rerisen Tower:

 2x Potion of healing (2x50gp = 100gp)

 Amulet of Protection +1 (360gp)

Items and gold from Beyond the Rerisen Tower:

  326 GP
  +2 Manifester Craighammer replaces craighammer
  Deathscarred boon changed to Steadfast Boon
  Used both potions of healing and the potion of Regeneration

Purchased

  2xPotion of Healing (100gp)
  potion of Regeneration (160gp)

Items gained from Beyond the Rerisen Tower

  Cloak of the Waling Wounded +2

Items gained from Beyond the Rerisen Tower

 307 gp
 Iron Armbands of power
 used potion of regeneration

Items gained from And the Uppity Shoeshine

  4382 gp  (3130 + 1252)

Tracking Edit

Treasure Edit

47pp 75gp

11608 XP Edit

Status Edit

RoleDefender
StatusWaiting for Approval level 7
LocationThe Hanged man
NotesTough, but not sticky, defender.


Events Edit

Wish List (in no particular order) Edit

  • Upgrades to Armor, weapon and neck items (+2, +3 and +3 respectively)
  • Skull Mask
  • Steadfast Boots
  • Gauntlets of the Ram
  • Belt of Blood
  • Distance throwing hammer (bonus doesn't matter)
  • >>>Cask of Liquid Gold<<< (most desired item)


Changes Edit

  • 6/13/10 Minor spelling and grammar corrections
  • 6/29/10 added status block and events above
  • 7/18/10 Updated blurred step to match the 7/10/10 update.
  • 9/15/10 Added Wishlist
  • 11/9/10 Updated to level 3 after adventure ended
  • 11/11/10 Mintor corrections to level up, cleaned up powers and item listings
  • 11/14/10 Purchases and added equipment/gold log
  • 11/22/10 Changed locaton to Beyond the Rerisen Tower
  • 11/24/10 Updated from comments by Mewness (except for the stat summary. should include level for stat checks/untrained skill checks, etc. level not included in the math section)
  • 1/31/11 Updated to level 5 from exp gained in Beyone the Rerisen Tower
  • 2/1/11 Updated for Treasure gained in Beyond the Rerisen Tower
  • 2/3/11 Updated to buy potions
  • 2/11/11 Updated for Cloak of Walking Wounded +2 gained in Beyond the Rerisen Tower
  • 3/21/11 Updated to Level 6, Iron armbands of power, potions expended, gold updated at completion of Beyone the Rerisen Tower
  • 4/13/11 updated location to The Hanged Man
  • 7/28/11 added note on defense increase from steadfast boon to Defense summary, and updates location to The uppity Shoeshine
  • 10/23/11 Updated from approval notes of level 6.
  • 10/23/11 updated to level 7 from aborted end of And the Uppity Shoeshine

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approved By Ozymandias79

Approval 2 Edit

Approved by TwoHeadsBarking

Level 3 Edit

You don't need approval when continuing on with the same DM, but here are some comments:

  • Your stat mods in the summary are all 1 too high (I assume you're adding your level bonus; the convention with these character sheets is to leave it out of the calculation there)
  • In your summary, your Will should be 18
  • Mind Spike power is missing its Target line
  • Bull's Strength augment 2 affects enemies you can see in blast, not all creatures in blast
  • Mist Weapon is vs Reflex (needs to be changed in both the power description and the math section)
  • Please put in a link to the deathscarred boon item

--Mewness

Level 6 Edit

You can pick a theme if you want - it's optional. Looking through the sheet, the only thing I saw was that Beckoning Strike at-will power refers to the "Secondary Target" and I'm not sure what that is.

  • Endurance only has a -1 Armor Penalty applied to it instead of the -2 all your other Armor Penalty skills have.
  • You also don't have a theme yet. Might I suggest Guardian? You're not required to, but might as well.
  • Minor things though. Approved.

Fix/clarify that and you have my approval. -Iron Sky

-Psychic is Phycic under saves and background benefit. -Under equipment you list shield, but you have AC like a heavy shield, you should probably list that you are using a heavy shield to avoid confusion.

Both minor so approved.

-Luinnar

Edit

Level 7 Edit

Approval 1Edit

I am currently reviewing this page Karlowitch

Problems

  1. Theme – You can choose a theme if you like (optional)
  2. Calculated weight to be 114

  3. Steadfast Boon – "Properties" word is uneccesary

  4. Damage bonus in all Attack Powers should be +8 and not +10. Constitution Mod.(+4) + Dwarven Weapon training (+2) + Magic Weapon (+2) = +8. Forgot your Iron Armbands of Power.

  5. Please add the value of each item in Equipment list, along with a total. This will make it easier for your DM to calculate your rewards.

  6. Rewards gained from adventures should be under Tracking.

  7. You forgot to mention that you gained a potion of regeneration in tracking, during The Rerisen Tower adventure but you have it mentioned in changes.

  8. Forgot to mention xp gained in the last adventure 3063 xp, but you the link it :).

  9. Racial Bonuses – In the summary you need to add:

  • Speed

  • Low-Light vision

  • Skill Bonuses +2 Dungeoneering and Endurance

  • Or you could add Racial Features in a sub-section in math explaining in detail what they do and then only mention your racial features in the summary in a single line.

Approval 2 Edit

Equipment weight is slightly off (I got 117), but I see no other problems. Most of Karlowitch's change recommendations are cosmetic, so:

Approved by WEContact

Status: Edit

Approved for level 1 at 0 xp by Ozymandias79 and TwoHeadsBarking Approved for level 6 at 8545 xp by Iron Sky and Luinnar.

Waiting on Approval Level 7

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