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SummaryEdit

Flervin
Flervin
Stats
Role Controller
Class Guardian Druid
Race Male Dwarf
Level 2
Player FlervaFlerv
Status Available
Location The Hanged Man Tavern
Notes



Flervin Deathbeard Player FlervaFlerv
Dwarf Druid (Unaligned) Level 2 (XP 2001)
Initiative +3
Passive Insight 19 Passive Perception 14; Senses Low-light Vision
HP 35 Bloodied 17 Surge Value 8; Surges Per-Day 11
AC 17 Fortitude 14 Reflex 13 Will 14
Resist None
Speed 5 Size Medium
Str 12 (+1) Dex 14 (+2) Wis 16 (+3)
Con 18 (+4) Int 12 (+1) Cha 10 (+0)
Racial Abilities Cast-Iron Stomach, Dwarven Resilience, Dwarven Weapon Proficiency, Encumbered Speed, Stand Your Ground.
Class Features Balance of Nature, Primal Aspect (Primal Guardian), Ritual Casting, Wild Shape
Battack Basic Attack Grasping Claws (Staff of Ruin) +4 vs Reflex, 1d8+5 damage
Branged Ranged Basic Attack N/A
Feats Ritual Caster (Animal Messenger & Create Campsite), Weapon Proficiency (Staff), Primal Fury, Weapon Focus(Staff).
Skills Athletics +2, Arcana +6, Athletics +1, Dungeoneering +5, Endurance +7, Heal +8, History +1, Insight +8,Nature +8, Perception +3, Stealth +2, Thievery +2.
Languages Common, Druidic, Dwarven
Rituals Animal Messenger (Nature), Make Whole.
Powers
Wild Shape (At Will Minor Personal ✦ Polymorph, Primal)
Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you can shift 1 square. While you are in beast form, you can't use attack, utility, or feat powers that lack the beast form keyword, although you can sustain such powers. You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn't change your game statistics. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible.
Special: You can use this power once per round.
Storm Spike (At Will Standard Ranged 10 ✦ Implement, Lightning, Primal)
Target: One creature
Attack: +4 vs. Reflex
Hit: 1d8+4 lightning damage. If the target doesn't move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier.
Grasping Claws (At Will Standard Melee Touch ✦ Beast Form, Implement, Primal)
Target: One Creature
Attack: +4 vs. Reflex
Hit: 1d8+5.The target is slowed until the end of your next turn.
Special: This power can be used as a basic melee attack.
Pounce (At Will Standard Melee Touch ✦ Beast Form, Implement, Primal)
Target: One Creature
Attack: +4 vs. Reflex
Hit: 1d8+5.The target grants combat advantage to the next creature that attacks it before the end of your next turn.
Special: When charging, you can use this power in place of a melee basic attack.
Darting Bite (Encounter Standard Melee Touch ✦ Beast Form, Implement, Primal)
Target: One or Two Creatures
Attack: +4 vs. Reflex
Hit: 1d10+5. If at least one of the attacks hits, you shift 2 squares.
Savage Frenzy (Daily Standard Close Burst 1 ✦ Beast Form, Implement, Primal)
Target: Each enemy in burst you can see.
Attack: +3 vs. Reflex
Hit: 1d6+4. The target is dazed and slowed (save ends both).
Miss: Half damage, and the target is slowed until the end of your next turn.


EquipmentEdit

Equipment NamePriceWeight
Hide Armor30 gp25 lbs.
Staff of Ruin(+1)680 gp4 lbs.
Std. Adventurer's Kit15gp33lbs


Money on-hand:

875 gp 00 sp 00 cp

MathEdit

ABILITYCOST RACIALLEVELFINALMOD
Strength 2 0 012+1
Constitution 9 2 018+4
Dexterity 5 0 014+2
Intellect 2 0 012+1
Wisdom 5 2 016+3
Charisma 0 0 010+0





FluffEdit

Background Edit

Flervin grew up outside the local mine. His family worked the fields that helped provide food for the miners inside. He was always surrounded by nature, and because of this he adopted and found a great respect for the power of the  nature that surrounds all beings. When his kinsmen took up great battle axes, he grabbed a knotted staff. During his youth, Flervin knew he was not too common of a Dwarf. On a golden evening in mid-summer, there was a slight altercation in the form of another dwarf picking on the oddity that was Flervin. Both he and his aggressor were taken by surprise as the relentless teasing and joking continued. In the blink of an eye, Flervin transformed into a 4' 4" Red Bear. His beard sat perfectly on his newly formed snout. He knew he had to control the beast that formed. Rather than fight against what Nature had determined to be his destiny, Flervin embraced it, and made it his own. Flervin's kin saw everything from their fields. They saw the dark forces move in on the entrance to the local mine, which they supported by working fervently in the fields. There was nothing they could do. The dark raiders neared quickly, and the only thing the Mournbard clan could do was hide and hope not to be seen. In no time, the mine had been overturned, and the clan within had been massacred. Only four Mournbards remained after the brutal assault. They could not stay, for fear of being discovered and murdered. The small troop grabbed what they could, and traveled by night in utter silence. Nearly a week passed and the weary travelers made it to Mykonos' Sanctuary. They acknowledged each other and went their separate ways.

Upon his arrival in the new city, Flervin felt it better to go by the common language iteration of his clan's name. Mournbard literally translates to Deathbeard. A name Flervin found to be all too fitting given his clan's gruesome and recent demise.

Appearance and personality Edit

Age: 30
Gender: Male
Height: 4'4"
Weight: 168 lb.
Alignment: unaligned
Personality: Quiet, soft yet well spoken. Has a surprisingly extensive vocabulary, and generally regards his surroundings to be miracles of nature. A gentle soul with kind eyes, and a calm demeanor.


Physical Description: Standing at average dwarf height, and rater stout. He has fiery red hair, and a lightly aged face, or what can be seen of it anyway. His beard, also fiery red, has two large braids that slightly resemble walrus tusks, a smaller braid extends from his chin. Thick dark brown wooden rings adorn the two larger braids and are engraved with dwarven runes and patterns that resemble leaf-like patterns.  His eyes are a cool blue, that generally give off the appearance of cool blue flowing water. He wears brown hide armor, with a hooded dark green and aged cloak. He carries a knotted Quarterstaff like a walking stick in his right hand, and walks with fluid mobility. A back pack adorns his back, and has 3 small leather pouches can be found on his belt.

Region Edit

The Valley of Bone -- +1 to Endurance checks, +2 to monster knowledge checks involving undead, +2 to diplomacy checks involving correctly identified undead

Judge comments Edit

Level 1 Edit

Approval 1 Edit

I had to make some assumptions on the math, but approved by Dekana. 14:41, March 23, 2013 (UTC)

Approval 2 Edit

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