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WildElf

SummaryEdit

Eva Player Dekana
Elf Mage (Unaligned) Level 6 (XP 9031)
Initiative +4
Passive Insight 13 Passive Perception 20; Senses Low-light
HP 50 Bloodied 25 Surge Value 12; Surges Per-Day 8
AC 22 Fortitude 20 Reflex 23 Will 19
Resist 3 ongoing damage
Speed 7 Size Medium
Str 8 (-1) Dex 13 (+1) Wis 10 (+0)
Con 15 (+2) Int 21 (+5) Cha 13 (+1)
Racial Abilities Skill Bonuses, Elven Accuracy, Elven Weapon Proficiency, Fey Origin, Group Awareness, Wild Step
Class Features Apprentice Mage (Enchantment, Necromancy), Mage's Spellbook, Mage Cantrips, Magic Missile, Expert Mage (Necromancy)
Battack Basic Attack Unarmed: +2 vs AC, 1d4-1 damage
Branged Ranged Basic Attack Magic Missile: automatic hit, 9 force damage
Feats Superior Reflexes, Unarmored Agility, Toughness, Staff Expertise, Superior Fortitude
Skills Acrobatics +4, Arcana +13, Athletics +4, Bluff +4, Diplomacy +4, Dungeoneering +3, Endurance +7, Heal +3, History +8, Insight +3, Intimidate +4, Nature +10, Perception +10, Religion +13, Stealth +4, Streetwise +4, Thievery +4
Languages Allarian, Elven
Powers
Disrupt Undead (At-Will Minor Ranged 5 ✦ Arcane, Necromancy, Shadow) Wizard Utility
Target: One undead creature
Effect: The target's necrotic resistance, if any, is reduced by 5 until the end of Eva's turn.
Ghost Sound (At-Will Standard Ranged 10 ✦ Arcane, Illusion) Wizard Utility
Target: One object or unoccupied square
Effect: Eva causes a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. She can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If she whispers, she can whisper quietly enough that only creatures adjacent to the target can hear her words.
Hypnotism (At-Will Standard Ranged 10 ✦ Arcane, Charm, Enchantment, Implement) Wizard Attack 1
Target: One enemy
Attack: +11 vs Will
Hit: Choose one of the following effects:
  • The target uses a free action to make a melee basic attack against a creature of Eva's choice, with a +4 power bonus to the attack roll.
  • Eva slides the target up to 5 squares.
Magic Missile (At-Will Standard Ranged 20 ✦ Arcane, Evocation, Force, Implement) Wizard Attack 1
Target: One creature
Effect: 9 force damage.
Special: Eva can use this power as a ranged basic attack.
Restless Dead (At-Will Standard Ranged 10 ✦ Arcane, Implement, Necromancy, Shadow, Zone) Wizard Attack 1
Target: One nonflying creature
Attack: +11 vs Reflex
Hit: 1d8+7 damage, and Eva gains 2 temporary hit points. The squares adjacent to the target become a zone that lasts until the end of Eva's next turn. The ground of the zone is difficult terrain for her enemies.
Color Orb (Encounter Standard Ranged 5 ✦ Arcane, Implement, Radiant) Wizard's Apprentice Attack
Target: One creature
Attack: +11 vs Reflex
Hit: 1d8+7 radiant damage, and the target is dazed until the end of Eva's next turn.
Color Spray (Encounter Standard Close blast 5 ✦ Arcane, Implement, Radiant) Wizard Attack 3
Target: Each creature in blast
Attack: +11 vs Will
Hit: 1d6+7 radiant damage, and the target is dazed until the end of Eva's next turn.
Cordon of Bones (Encounter Standard Area burst 1 within 10 squares ✦ Arcane, Implement, Necromancy, Shadow) Wizard Attack 3
Target: Each creature in the burst
Attack: +11 vs Fortitude
Hit: 2d8+7 damage, and Eva gains 2 temporary hit points.
Effect: The burst creates a zone that lasts until the end of Eva's next turn. Creatures take a -2 penalty to attack rolls while in the zone, and any creature that enters the zone takes 5 damage. The damage increase by 2 for each creature reduced to 0 hit points by the attack.
Darkening Flame (Encounter Standard Ranged 10 ✦ Arcane, Fire, Implement, Necromancy, Necrotic, Shadow) Wizard Attack 1
Target: One creature
Attack: +11 vs Reflex
Hit: 2d8+7 necrotic damage, and Eva gains 2 temporary hit points.
Effect: Each creature adjacent to the target takes 5 fire damage.
Elven Accuracy (Encounter Free Personal ) Elf Racial
Trigger: Eva makes an attack roll and dislikes the result.
Effect: Reroll the attack roll. Use the second result, even if it's lower.
Ray of Enfeeblement (Encounter Standard Ranged 10 ✦ Arcane, Implement, Necromancy, Necrotic) Wizard Attack 1
Target: One creature
Attack: +11 vs Fortitude
Hit: 1d10+7 necrotic damage, Eva gains 2 temporary hit points, and the target is weakened until the end of Eva's next turn.
Miss: Half damage.
Shield (Encounter Immediate Interrupt Personal ✦ Arcane) Wizard Utility 2
Trigger: Eva is hit by an attack.
Effect: Eva gains a +4 power bonus to AC and Reflex until the end of her next turn.
Spook (Encounter Free Personal ✦ Arcane, Nethermancy, Shadow) Wizard Utility
Trigger: Eva makes an Intimidate check.
Effect: Eva instead makes an Arcana check and uses that result to determine the outcome of the Intimidate check.
Winged Step (Encounter Move Personal ✦ Arcane) Wizard's Apprentice Utility 6
Effect: Eva flies up to 6 squares and lands. This movement does not provoke opportunity attacks.
Spirit Rend (Daily Standard Area burst 1 within 10 squares ✦ Arcane, Implement, Necromancy, Necrotic, Shadow) Wizard Attack 1
Target: Each enemy in the burst
Attack: +11 vs Will
Hit: 3d6+7 necrotic damage, Eva gains 2 temporary hit points, and the target is immobilized (save ends).
If the target is undead, it takes no damage and is not immobilized. Instead, the target must take a free action to move as far as its speed allows to a square further away from Eva, and it is dazed (save ends).
Miss: Half damage.
Glitterdust (Daily Standard Area burst 1 within 20 squares ✦ Arcane, Implement, Radiant) Wizard Attack 5
Target: Each creature in burst
Attack: +11 vs Will
Hit: 1d10+7 radiant damage, and the target is blinded until the end of Eva's next turn.
Effect: The target gains no benefit from concealment or invisibility, nor can it become hidden (save ends).
Summon Dretch (Daily Minor Ranged 10 ✦ Arcane, Implement, Summoning) Wizard Attack 1
Effect: Eva summons a Small dretch in an unoccupied square within range. The dretch has speed 5. If the dretch is reduced to 0 hit points, creatures adjacent to it take 5 poison damage. Eva can give the dretch the following command:

Standard action: Melee 1; targets one or two creatures; +11 vs Reflex; 2d6+7 damage.
Intrinsic Nature: If Eva hasn't given the dretch any commands by the end of her turn, it attacks or charges the nearest creature and makes its listed attack (above) in place of a melee basic attack. If it cannot attack or charge, it moves 5 squares toward the nearest creature. In addition, Eva takes 1d6+2 damage each time she takes a standard or move action before the end of her next turn.

Symbiosis: While the summoned dretch is present, each creature Eva hits with a basic or at-will attack takes 5 damage if it makes an attack before the end of its next turn, after it makes the attack.
Summon Iron Cohort (Daily Minor Close burst 2 ✦ Arcane, Implement, Summoning) Wizard's Utility 6
Effect: Eva summons a Small iron cohort in an unoccupied square within the burst. The iron cohort has a speed of 6 and has a +2 bonus to AC. Eva can give the iron cohort the following special command:
Immediate Interrupt: When Eva is targeted by a ranged or melee attack and the iron cohort is adjacent to her, the iron cohort becomes the attack's target instead.
Summon Shadow Serpent (Daily Minor Ranged 10 ✦ Arcane, Shadow, Summoning) Wizard Utility 2
Effect: Eva summons a shadow serpent in an unoccupied square within range. The creature is an ally to Eva and her allies.
The serpent lasts until it drops to 0 hit points, at which point Eva loses a healing surge (or hit points equal to her healing surge value if she has no surges left). Otherwise, it lasts until Eva dismisses it as a minor action or until the end of the encounter. She doesn't need line of effect to the serpent to command it.
The serpent has a +5 bonus to stealth checks and takes no penalty to the checks for moving more than 2 squares. Its speed is 6.

Minor: Until the end of the turn, Eva can see through the serpent's eyes. She cannot gain line of sight or line of effect for her powers from the serpent's space, but she can make Perception checks from it.

Minor: The serpent either crawls, runs, stands up, shifts, squeezes, or walks.
Summon Shadow Servant (Daily Minor Ranged 5 ✦ Arcane, Shadow, Summoning) Wizard Attack 5
Effect: Eva summons a shadow skeleton in an unoccupied square within range. The skeleton is an ally to Eva and her allies.
The skeleton lacks actions of its own. Instead, Eva must spend actions to command it. She must have line of effect to the skeleton to command it. Eva and the skeleton share knowledge but not senses.
The skeleton lasts until it drops to 0 hit points, at which point Eva loses a healing surge (or hit points equal to her healing surge value if she has no surges left). Otherwise, it lasts until Eva dismisses it as a minor action or until she uses this power again.

HP: 25, Healing Surges: none, but Eva can lose a healing surge for the skeleton if an effect allows it to spend one.
Defenses: As Eva's defenses, not including any temporary bonuses or penalties.
Speed: 6, Immune: disease, poison.
Standard action: Melee 1 (one creature); +12 vs AC. Hit: 2d8+5 damage, and the target cannot shift until the end of its next turn.
Minor action: The skeleton either crawls, runs, stands up, shifts, squeezes, or walks.

Opportunity action: Trigger: An enemy adjacent to the skeleton takes an action that provokes opportunity attacks. Effect: The skeleton makes its standard action attack against the triggering enemy with a +2 bonus to the attack roll and the damage roll.
Accurate Defensive Staff +2 (Property No action ) Magic Item
Effect: Gain a +1 item bonus to Fortitude, Reflex, and Will defenses.
Critical: +2d8 damage
Gauntlets of Blood (heroic tier) (Property No action ) Magic Item
Effect: Eva gains a +2 bonus to damage rolls against bloodied targets.
Power Jewel (Daily Minor ) Magic Item
Effect: Eva regains the use of an encounter power of 1st or 3rd level.
Special: Eva must have reached at least one milestone today to activate this item.

Mini-StatblockEdit

[sblock=Eva stat block][U][B][URL]http://l4w.wikia.com/wiki/PC:Eva_(Dekana)[/URL][/B][/U]- Female Elf Mage 6
Passive Perception: 20, Passive Insight: 13
AC:22, Fort:20, Reflex:23, Will:19, Resist: 3 ongoing damage -- Speed:7
HP:50/50, Bloodied:25, Surge Value:12, Surges left:8/8
Initiative +4
Action Points: 1

[u]Shadow Skeleton[/u]
AC:22, Fort:20, Reflex:23, Will:19, Immune: disease, poison -- Speed:6
HP:25/25, Bloodied:12, Surge Value:6, Surges left:0/0
Attack: +12 vs AC, 2d8+5 damage and the target cannot shift until the end of its next turn.
OA: +14 vs AC, 2d8+7 damage and the target cannot shift until the end of its next turn.

[u]Conditions[/u]

[u]Powers[/u]
[color=green]Disrupt Undead, Ghost Sound, Hypnotism, Restless Dead, Magic Missile[/color]
[color=red]Color Orb, Color Spray, Darkening Flame, Elven Accuracy, Second Wind, Shield, Spook, Winged Step[/color]
[color=gray]Power Jewel, Summon Dretch, Summon Shadow Servant[/color]

[sblock=spellbook]Encounter (2): [color=red]Color Spray (3), Cordon of Bones (3), Darkening Flame (1), Ray of Enfeeblement (1)[/color]
Daily (2): [color=gray]Glitterdust (5), Spirit Rend (1), Summon Dretch (1), Summon Shadow Servant (5)[/color]
Utility (2): [color=red]Shield (2)[/color], [color=gray]Summon Iron Cohort (5), Summon Shadow Serpent (2)[/color], [color=red]Winged Step (5)[/color][/sblock]Notes: +2 damage rolls vs bloodied targets, gain CA in first turn, no OAs from ranged/area attacks, melee 2 reach with staff.[/sblock]

FluffEdit

Appearance and Personality
Age: 19
Gender: Female
Height: 4'9"
Weight: 105 lb
Alignment: Unaligned

A very young elven girl with a cold glare. She is short and not physically imposing, but the spellbook at her side serves as a warning against taking her lightly. She has long black hair and wears skimpy clothes.

Background
Until recently, Eva was a normal girl in a Kythiran village; carefree and flighty, as is relatively common in the fae-descended folk. However, her home was particularly close to the shadowrift. Its dark influence flowed through the village, and Eva began to exhibit prowess in the arcane - not in the usual enchantments, which would certainly be welcomed, but in foul necromantic powers. Eva found her magic entirely fascinating, and she would not give it up no matter how hard her kin tried to convince her to. She quickly found herself banished from her home.

Soon thereafter, Eva wandered off the isle and took the short boat ride to Daunton. Her current flight of fancy takes her to the Hanged man, where she looks for a way to prove to her kin that she is not evil or crazy.

She seems wholly unaware of the danger her magic poses - not to her enemies, but to herself...

Wish ListEdit

8: Accurate Staff of Ruin +2 (Implement, AV)

MathEdit

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 5 14 0 1 15 2
Dex 1 11 2 0 13 1
Int 16 18 2 1 21 5
Wis 0 10 0 0 10 0
Cha 3 13 0 0 13 1
Totals 25   8



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 32AC
Basic Ranged

1

dex34AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+5 dex/int 2 Unarmored Agility 2 Magic Robes +2 3 22
Fortitude-1/+2str/con2Superior Fortitude3Accurate Defensive Staff +2, Amulet of Protection +23 20
Reflex+1/+5dex/int2 Superior Reflexes3Accurate Defensive Staff +2, Amulet of Protection +23 23
Will+0/+1wis/cha2 3Accurate Defensive Staff +2, Amulet of Protection +23 19



Saving Throw Bonuses:

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 3 0 4
Passive Insight 0 0 0 0 0 0 0 0 3 0 13
Passive Perception 0 0 0 2 0 0 0 0 3 5 20


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 10 15 4 0 5 Toughness 0 0 50 25 12



Surges per Day 8 (Class 6 + Con 2)

Speed and Movement Edit

Speed: 7 (Race 7 - Equipment 0)

Racial Features Edit

Elf

  • Skill Bonuses: +2 Nature, +2 Perception
  • Elven Accuracy
  • Elven Weapon Proficiency: Longbow and shortbow
  • Fey Origin
  • +2 Dexterity, +2 Intelligence
  • Group Awareness: +1 racial bonus to Perception to non-elf allies within 5 squares
  • Wild Step: Ignore difficult terrain when shifting
  • Size: Medium
  • Speed: 7
  • Vision: Low-light
  • Languages: Allarian, Elven

Class Features Edit

Mage

  • +2 Will
  • Apprentice Mage (Enchantment): +2 squares forced movement with arcane enchantment powers.
  • Apprentice Mage (Necromancy): When hitting at least one target with an arcane necromancy attack power, gain 2 THP.
  • Mage's Spellbook: Contains 4 encounter powers, 2 daily powers, and 2 utility powers. Only 2 encounter powers, 1 daily power, and 1 utility power may be prepared at the end of each extended rest, 1 power of each type per level. If Eva does not prepare her spells from her spellbook, she can use the same powers she had prepared on the previous day.
  • Mage Cantrips
  • Magic Missile
  • Expert Mage (Necromancy): +2 bonus to athletics and endurance.

Feats Edit

  • Superior Reflexes [1st level]: +2 feat bonus to reflex, CA against enemies during Eva's first turn in an encounter.
  • Unarmored Agility [2nd level]
  • Toughness [4th level]
  • Staff Expertise [5th level bonus feat]: +1 feat bonus to attack rolls of implement and weapon powers with a staff. No OAs for casting in melee. Add 1 to reach for staff melee weapon attacks.
  • Superior Fortitude [6th level]: +2 feat bonus to fortitude, resist 3 to ongoing damage.

Skills and Languages Edit

Languages Allarian, Elven



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex34
Arcana 5 5 int 3 13
Athletics-1str2Expert Mage (Necromancy)34
Bluff1cha34
Diplomacy1cha34
Dungeoneering0wis33
Endurance2con2Expert Mage (Necromancy)37
Heal0wis33
History5int38
Insight0wis33
Intimidate1cha34
Nature50wis2310
Perception50wis2310
Religion55int313
Stealth1dex34
Streetwise1cha34
Thievery1dex34



Powers Edit

Powers KnownEdit

Mage

  • At-Will
    • Disrupt Undead [Cantrip]
    • Ghost Sound [Cantrip]
    • Hypnotism [lvl 1]
    • Magic Missile [lvl 1 - wizard feature]
    • Restless Dead [lvl 1]
  • Encounter
    • Color Orb [Theme]
    • Color Spray [lvl 3]
    • Cordon of Bones [lvl 3]
    • Darkening Flame [lvl 1]
    • Ray of Enfeeblement [lvl 1]
    • Shield [level 2 utility]
    • Spook [Cantrip]
    • Winged Step [level 6 utility]
  • Daily
    • Glitterdust [lvl 5]
    • Spirit Rend [lvl 1]
    • Summon Dretch [lvl 1]
    • Summon Iron Cohort [lvl 6 utility]
    • Summon Shadow Serpent [lvl 2 utlity]
    • Summon Shadow Servant [lvl 5]

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Color Orb +5 Int 1 Staff Expertise 2 Defensive Staff +2 0 0 3 11 Will
Color Spray +5 Int 1 Staff Expertise 2 Defensive Staff +2 0 0 3 11 Will
Cordon of Bones +5 Int 1 Staff Expertise 2 Defensive Staff +2 0 0 3 11 Fortitude
Darkening Flame +5 Int 1 Staff Expertise 2 Defensive Staff +2 0 0 3 11 Reflex
Hypnotism +5 Int 1 Staff Expertise 2 Defensive Staff +2 0 0 3 11 Will
Glitterdust +5 Int 1 Staff Expertise 2 Defensive Staff +2 0 0 3 11 Reflex
Ray of Enfeeblement +5 Int 1 Staff Expertise 2 Defensive Staff +2 0 0 3 11 Fortitude
Restless Dead +5 Int 1 Staff Expertise 2 Defensive Staff +2 0 0 3 11 Reflex
Spirit Rend +5 Int 1 Staff Expertise 2 Defensive Staff +2 0 0 3 11 Will
Summon Dretch +5 Int 1 Staff Expertise 2 Defensive Staff +2 0 0 3 11 Reflex
Summon Shadow Servant 0 n/a 6 Power (Level + 6) 0 0 6 12 AC


Background and Theme Edit

Geography: Forest: Perception is a class skill.

Theme: Wizard's Apprentice
Level 1: Gain the Color Orb power
Level 5: Gain one level 6 or lower magic implement, armor, or neck slot item.

Equipment Edit

Item Value Weight Notes
(Accurate) Defensive Staff +2 2600gp 4 lb Purchased.
Amulet of Protection +2 1800gp - Looted in Turning the Tide.
Gauntlets of Blood (heroic tier) 840gp - Looted in The stolen staff.
Potion of Healing (heroic tier) 50gp - Looted in The stolen staff.
Power Jewel 1000gp - Looted in Turning the Tide.
Spellbook free 3 lb Class feature.
Standard adventurer's kit 15gp 33 lb Purchased at start. Contains backpack, bedroll, flint and steel, belt pouch, 10 days trail rations, 50ft hemp rope, 2 sunrods, waterskin.
Magic Robes +2 1800gp - Obtained for free from Wizard Apprentice theme.
gold 2429gp 40 lb
Total wealth 10534gp

Tracking Edit

Gold Tracking / Transactions Edit

Gold at start: 65 (100-35)
+562gp; from The stolen staff
+4gp; sold Accurate staff. (20 / 5 = 4)
-520gp; purchased Accurate Defensive Staff +1.
+166gp; from spending 195 xp of player credits at level 2. 195 / 209 * 178 = 166gp
+1304gp; from Turning the Tide.
+3208gp; from Turning the Tide.
+136; sold Stoneskin Robes +1. (680 / 5 = 136)
+104; sold Accurate staff. (520 / 5 = 104)
-2600; purchased Accurate Defensive Staff +2.

XP Edit

+2055 from The stolen staff.
+195 from spending player credits from character retirement.
+1021 from Turning the Tide.
+2046 from Turning the Tide.
+3714 from Turning the Tide.

Changes Edit

Level 1: Retrained Phantasmal Assault (At-Will) to Hypnotism (At-Will).
Level 5: Retrained Superior Implement Training (feat) to Superior Reflexes (feat)

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Everything looks in order to me.

Approval 2 Edit

I believe a mage gets their starting spellbook for free just like an arcanist does, so I'm not sure you need to pay for it. Even if you don't it's minor enough to not preclude approval.

Dekana: Thanks, I wasn't sure if mages were different. I'll refund the 50gp.

Approved by MeepoLives 22:53, December 9, 2011 (UTC)

Levels 2 & 3 Edit

Approval 1 Edit

Approved by renau1g.

  • Spook - missing what level it is, just says Wizard Utility <- super,duper minor, just needed something to point out
    • Dekana: The power doesn't have a level. It's a cantrip, like Disrupt Undead and Ghost Sound.

Approval 2 Edit

Approved by MeepoLives 11:37, June 27, 2012 (UTC)

Levels 4, 5, & 6 Edit

Approval 1 Edit

Not approved.

Approval 2 Edit

Not Approved

Status Edit

Approved for Level 1 by WEContact and MeepoLives.
Approved for Level 3 by renau1g and MeepoLives.
Not approved for Level 6.

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