Eraden Echo Player Eternal54
Half-Elf Paladin (Lawful Good) Level 2 (XP 1246) [paragon class] /[epic destiny]
Initiative +1
Passive Insight 21 Passive Perception 14; Senses Low-light Vision
HP 41 Bloodied 20 Surge Value 10; Surges Per-Day 12
AC 21 Fortitude 14 Reflex 14 Will 16
Saving Throws [+0]
Speed 5 Size Medium
Str 12 (+0) Dex 10 (+0) Wis 16 (+3)
Con 15 (+2) Int 10 (0) Cha 18 (+4)
Racial Abilities Dilettante, Dual Heritage, Group Diplomacy
Class Features Channel Divinity, Devine Challenge, Lay On Hands
Battack Basic Attack Longsword +5 vs AC 1d8 Damage
Branged Ranged Basic Attack Javelin +4 vs AC 1d6 Damage
Feats Healing Hands, Toughness
Skills Acrobatics -2, Arcana 1, Athletics -2, Bluff +5, Diplomacy +14, Dungeoneering +4, Endurance +4, Heal +4, History 1, Insight +11, Intimidate +5, Nature + 4, Perception +4, Religion +6, Stealth-3, Streetwise +5, Thievery -3
Languages Common, Elven, Goblin
Divine Challange (At Will Minor Close burst 5 ✦ Divine, Radiant)
Target: One creature in burst
Effect: Mark target; -2 to attack anyone else, takes 3 + 4 (Charisma Modifier) radiant damage 1st time it attacks anyone else.
Special: must engage to maintain, magical compulsion, doesn't rely on language or intelligence, doesn't stack with other divine challenges
Channel Divinity: Divine Mettle (Encounter Minor Close Burst 10 ✦ Divine)
Target: One Creature
Effect: The target makes a saving throw with a +4 bonus
Special: You can use only one Channel Divinity power per encounter
Channel Divinity: Divine Strength (Encounter Minor Personal ✦ Divine)
Effect: +1 as extra damage on your next attack this turn
Special: You can use only one Channel Divinity power per encounter
Bolstering Strike (At Will Standard Melee weapon ✦ Divine, Weapon)
Target: One Creature
Attack: +8 vs. AC (Longsword)
Hit: 1[d8] + 4 damage, and you gain 2 temporary hit points.
Enfeebling Strike (At Will Standard Melee weapon ✦ Divine, Weapon)
Target: One Creature
Attack: +8 vs. AC (Longsword)
Hit: 1[d8] + 4 damage, if target is marked it takes -2 penalty to attack rolls untill the start of your next turn.
Shielding Smite (Encounter Standard Melee weapon ✦ Divine, Weapon)
Target: One Creature
Attack: +8 vs. AC (Longsword)
Hit: 2[d8] + 4 damage, untill end of your next turn, one ally within 5 squares gains +2 bonus AC.
Eyebite (Encounter Standard Ranged 10 ✦ Arcane, Charm,Implement, Psychic)
Target: One Creature
Attack: +5 vs. Will
Hit: 1[d6] + 4 Psychic damage, you are invisible untill the start of your next turn.
Radiant Delirium (Daily Standard Ranged 5 ✦ Divine, Implement, Radiant)
Target: One Creature
Attack: +5 vs. Reflex
Hit: 3[d8] + 4 Radiant damage, target is dazed untill end of your next turn. Target takes -2 penalty to AC (save ends).
Miss: Half damage, and the target is dazed untill the end of your next turn.
Lay on Hands (At-Will Minor touch ✦ Divine, Healing)
Target: One Creature
Effect: Use a healing surge and target heals as if they had spent a healing surge + 4 (Healing Hands Feat)
Special: Can use this power thrice per day (no more than once per round)
Virtue (Encounter Minor Personal ✦ Divine)
Effect: Eraden spends a healing surge but regains no hit points. Eraden instead gains temporary hitpoints equal to his healing surge value of 10.


Description:Standing at 6'0" and 180lbs, it is not Eraden's size that makes him larger than most in a room, but his overflowing charisma. Dawning full plate armor and a heavy shield, his elegant facial features and long dark blue hair gave him an apearance both bold and friendly. His bright blue eyes seem to glow, gleaming against his pale skin. His look attentive and stout, he could win a battle as easily with a smile as he could with his trusty longsword.

Background:For most of his life Eraden was a wanderer of the lands. He grew up with his parents, who traveled between cities frequently, giving Eraden the oppertunity to learn from different races and cultures. When his father died several years ago, his mother lost all her wonder lust and setteled down in a remote village of elves. The desire for adventure still burning within him, Eradin left for a greater destiny, promising to one day return home. He soon came across a chapter of paladins within the Imperium, worshipers of Palladys. They took him in and taught him to embrace his natural affinity for speaking with others and hone in on his sense of justice. After spending more time with the group than he had spent in any one place before, he left once again to seek a greater destiny and a life of adventure.

Hooks:text goes here

Kicker:text goes here



Str 1 12 0 0 12 1
Con 1 13 +2 0 15 2
Dex 0 10 0 0 10 0
Int 0 10 0 0 10 0
Wis 7 16 0 0 16 3
Cha 16 16 +2 0 18 4
Totals 25   10


DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+0 dex/int 0 0 0 0 10 Plate Armor and Heavy Shield 0 0 1 21
Fortitude+1/+2str/con100000001 14
Reflex+0/+0dex/int100 02Heavy Shield001 14
Will+3/+4wis/cha100 000001 16


--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 15 6 0 5 Toughness 0 0 0 0 41 20 10

Surges per Day 12 (Class 10 + Con 2)

Saving ThrowsEdit


Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 00003Longsword0004AC
Basic Ranged





  • From Level 1:
    • At Will: Bolstering Strike
    • At Will: Enfeebling Strike
    • Encounter: Shielding Smite
    • Encounter: Eyebite
    • Daily: Radiant Delirium
  • From Level 2:
    • Utility: Virtue

Class Features Edit

  • Channel Divinity
  • Divine Challenge
  • Lay on Hands

Racial Features Edit

Dilettante, Duel Heritage, Group Diplomacy

Skills Edit

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0+0dex000-3Plate Armor and Heavy Shield, Acrobat Boots1-2
Arcana 0 +0 int 0 0 0 0 0 1 1
Athletics0+1str000-4Plate Armor and Heavy Shield1-2
Diplomacy5+4cha22Imperium Culture00114
Endurance5+2con000-4Plate Armor and Heavy Shield14
Stealth0+0dex000-4Plate Armor and Heavy Shield1-3
Thievery0+0dex000-4Plate Armor and Heavy Shield1-3

Feats Edit

  • Healing Hands
  • Toughness

Regional BenefitsEdit

The Imperium: Regional BenefitEdit

+2 diplomacy checks, oratory is an artform in the Imperium (or at least an obsession); even the most inept Imperium citizen can turn a phrase better than most.


Plate Armor 50 gp. 50 lb.
Javelin (2) 5 gp. (each) 2 lb. (each)
Longsword 15gp. 4 lb.
Standard Adventurer's Kit 15gp. 33lbs
Heavy Shield 10 gp. 15 lb.
Acrobat Boots 520 gp.


Gold Peices 283 -


Adventure: A Fish Story

  • 1246 XP
  • Acrobat Boots
  • 283 gp.

Judge Comments Edit

Approval 1 Edit

Approval from ScorpiusRisk

Approval 2 Edit

Approval from renau1g

Status Edit

Status: Approved as 1st level character with 0 xp by ScorpiusRisk and renau1g

Status: Requesting approval for level two.

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