This character is retired.


Dang't with big dagger.

Dang't, Goblin Good-luck Charm

Bloody Wake have lots of troubles when Dang't gone, no? Thus, Dang't not being there be bad luck! [1]

Summary Edit

Dang't Player stonegod
Goblin Sorcerer/Rogue (Unaligned) Level 3 (XP 3130)
Initiative +5
Passive Insight 11 Passive Perception 11; Senses low-Light
HP 37 Bloodied 18 Surge Value 9; Surges Per-Day 8
AC 15 Fortitude 13 Reflex 16 Will 17
Resist lightning 5, thunder 5
Speed 6 Size Small
Str 8 (+0) Dex 18 (+5) Wis 10 (+1)
Con 15 (+3) Int 10 (+1) Cha 18 (+5)
Racial Abilities goblin tactics, goblin reflexes
Class Features Storm Magic, Storm Soul, Storm's Embrace, Storm Power, Sneak Attack, implements
Battack Basic Attack Stormbiter Warblade Dagger +1 +4 vs. AC, 1d4+1 damage
Branged Ranged Basic Attack Stormbiter Warblade Dagger +1 +9 vs. AC, 1d4+6 damage
Feats Sneak of Shadows, Weapon Focus (light blades)
Skills Acrobatics +10, Arcana +6, Bluff +10, Nature +6, Stealth +7, Thievery +12
Languages Common, Goblin
Storm Walk (At Will Standard Ranged 10 ✦ Arcane, Implement, Thunder) Sorcerer Attack 1
Target: One creature
Attack: +6 vs. Fort
Hit: 1d8+10 thunder damage. On a 20, Dang't pushes the target 1 square and flies 5 squares.
Effect: Before or after the attack, Dang't shifts one square.
Lightning Strike (At Will Standard Ranged 10 ✦ Arcane, Implement, Lightning) Sorcerer Attack 1
Target: One creature
Attack: +6 vs. Reflex
Hit: 1d8+10 lightning damage and Dang't can target another creature within 10 squares of the target which takes 4 lightning damage. If Dang't so choses, he can apply his Storm Power bonus to damage to the additional damage instead of the damage roll. On a 20, Dang't pushes the target 1 square and flies 5 squares.
Goblin Tactics (At Will Immediate Reaction Personal ) Racial
Trigger: Dang't is missed by a melee attack.
Effect: Dang't shift's 1 square.
Pinning Bolt (Encounter Standard Ranged 10 ✦ Arcane, Implement, Lightning) Sorcerer Attack 1
Target: One creature
Attack: +6 vs. Reflex
Hit: 2d6+10 lightning damage and the target knocked prone and slowed until the end of Dang't's next turn. On a 20, Dang't pushes the target 1 square and flies 5 squares.
Dancing Lightning (Encounter Standard Ranged 10 ✦ Arcane, Implement, Lightning, Thunder) Sorcerer Attack 3
Target: One creature
Attack: +6 vs. Reflex
Hit: 2d10+10 lightning damage and each adjacent creature takes 4 thunder damage. On a 20, Dang't pushes the target 1 square and flies 5 squares.
Howling Tempest (Daily Standard Area burst 1 within 10 squares ✦ Arcane, Implement, Thunder, Zone) Sorcerer Attack 1
Target: Each creature in burst; Dang't can chose not to affect the origin square.
Attack: +6 vs. Fort
Hit: 2d6+10 thunder damage and the target is deafened (save ends); Dang't also slides the target 4 squares. On a 20, Dang't pushes the target 1 square and flies 5 squares.
Effect: The burst creates a zone of wind that lasts until the end of his next turn; all within the zone that start their turn there take 4 thunder damage. As a move action, Dang't can move the zone 3 squares.
Sustain: Minor. The effect persists.
Storm Soul (Encounter Immediate Interrupt Personal ) Sorcerer Class Feature
Effect: When hit by an attack, Dang't may loose his resistance to thunder and lightning to gain +4 to all defenses until the end of his next turn. He regains his resistances at the end of a rest.
Sneak Attack (Encounter Free ) Rogue Class Feature
Effect: When Dang't has combat advantage against a target and hits that target with an attack using a light blade, crossbow, or sling, he does an additional 2d6 damage.
Sorcerous Sirocco (Encounter Standard Close burst 10 ✦ Arcane) Sorcerer Utility 2
Target: Dang't and one ally in burst
Effect: Each target moves up to their speed+2; targets may fly during this move but fall if they do not land by the end of the movement.
Stormbiter Warblade Dagger +1 (Daily Free ✦ Lightning) Item
Trigger: Dang't hits an enemy with a lightning or thunder power with the weapon.
Effect: The hit enemy is knocked prone. It’s also deafened and takes ongoing 5 lightning damage (save ends both).

Mini-Stat Block Edit

[sblock=Dang't][color=lightblue][b]Dang't[/b][/color]—Male Goblin Storm Sorcerer 2
Initiative: +5, Low-Light, Passive Perception: 11, Passive Insight: 11
AC: 15, Fort: 13, Reflex: 16, Will: 17 — Speed: 6
Resist: lightning 5, thunder 5
HP: 37/37, Bloodied: 18, Surge: 9, Surges left: 8/8
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Powers -
[color=#44AA44]Storm Walk
Lightning Strike[/color]
[color=#AA2255]Pinning Bolt
Dancing Lightning[/color]
[color=#BBBBBB]Howling Tempest[/color]
[color=#44AA44]Goblin Tactics[/color]
[color=#AA2255]Storm Soul
Sneak Attack
Sorcerous Sirocco[/color]
[color=goldenrod]Stormbiter Warblade Dagger +1[/color]

Fluff Edit

Background Edit

Dang't was the runt of his litter of goblins, an initially sickly goblin biter. However, there was always something off about him---strong storms struck Bacarte the day he was born, lightning burned down the house of a childhood bully of his, and so on. When he hit goblin puberty, his true nature asserted itself as his sorcerous blood manifested. This, however, did not help his situation and he was driven from his home by superstitious folk.

Life was pretty bad on Dang't for a while as he eked subsistence off of the dregs of Bacarte. This changed when he stowed away on a Bacarte "privateer" vessel. Discovered while out to sea, he was going to be properly "punished" when the vessel came under Imperial attack. Dang't sorcery came in quite handy, and he personally saved the life of the orc captain of the Bloody Wake, one Azrael. This was his lucky break. Seen as the crew's good luck charm, Dang't spent the next several years plying the seas and mastering the storm inside him.

However, Dang't luck was not to hold. While the Bloody Wake was ashore in Daunton, the young goblin ran afoul an xenophobic aristocratic fop that happened to have good contacts with the guards. Dang't has thus spent the last month or so recreating in Daunton's luxurious criminal accommodations and was only just recently released. Finding the Bloody Wake long gone from shore, the goblin sorcerer now looks to steer his own course.

Appearance Edit

Dang't has a bluish-white tinge to the normal green goblin tint, and his hair is shot with white. Sparks of electricity can be noticed when Dang't is excited or scared, which is often.

Age: 17 Gender: Male Height: 3'6" Weight: 50 lbs.

Personality Edit

Alignment: Unaligned

The little goblin is hopelessly optimistic in the worse situations which is alternatively annoying and inspiring. Dang't talks a lot, and usually discusses himself in the third person.

Hooks Edit

  • Dang't family may or may not be looking for him and may or may not be proud/ashamed/scared of his "accomplishments."
  • Dang't does not remember what caused the fop to imprison him. In fact, he does not remember the fops name, gender, or race. He doesn't remember anything, really.

Kicker Edit

Dang't's recent imprisonment and his lost "crew" are his kicker.

Math Edit

Attributes Edit

Str 0 8 0 0 8 -1
Con 7 15 0 0 15 2
Dex 9 16 2 0 18 4
Int 0 10 0 0 10 0
Wis 0 10 0 0 10 0
Cha 9 16 2 0 18 4
Totals 25   9

Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 4Stormbiter Warblade Dagger +114AC
Basic Ranged


dex4Stormbiter Warblade Dagger +119AC

Defenses Edit

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +4/+0 dex/int 0 0 Cloth 1 15
Fortitude-1/+2str/con1 13
Reflex+4/+0dex/int1 1 16
Will+0/+4wis/cha2 1 17

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 0 0 0 0 0 0 1 0 5
Passive Insight 0 0 0 0 0 0 0 0 1 0 11
Passive Perception 0 0 0 0 0 0 0 0 1 0 11

Senses: Low-Light

Health Edit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 15 5 0 0 0 0 32 16 8

Surges per day: 8 (6 class, +2 Con)

Speed and Movement Edit

Speed: 6

Racial Features Edit

Goblin (Monster Manual)

  • +2 Dex, +2 Cha
  • +2 Stealth, +2 Thievery
  • Languages: Common, Goblin
  • Goblin Tactics racial power
  • Goblin Reflexes: +1 to Reflex
  • Size: Small
  • Speed: 6
  • Vision: Low-light

Class Features Edit

Sorcerer (PH2)

  • Storm Magic
  • Storm's Embrace: On 20 attack, push target 1 square and fly up to 5 squares after power's effect.
  • Storm Power
  • Storm Soul: Resist thunder and lightning 5; expend to gain +4 to all defenses until end of next turn. Restored after rest.

Feats Edit

  • Weapon Focus (Light Blades): +1 bonus to attacks with light blades.
  • Sneak of Shadows: Rogue MC, training in Thievery, Sneak attack 1/enc

Background Edit

Mariner (PH2): Acrobatics as a trained skill.

Skills and Languages Edit

Languages: Common, Goblin

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana 5 0 int 1 6

Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Storm Walk +4 Cha 1 Stormbiter Warblade Dagger +1 0 0 1 6 Fort
Lightning Strike +4 Cha 1 Stormbiter Warblade Dagger +1 0 0 1 6 Ref
Pinning Bolt +4 Cha 1 Stormbiter Warblade Dagger +1 0 0 1 6 Ref
Howling Tempest +4 Cha 1 Stormbiter Warblade Dagger +1 0 0 1 6 Fort
Dancing Lightning +4 Cha 1 Stormbiter Warblade Dagger +1 0 0 1 6 Ref

Equipment Edit

Equipment Name Price Weight
Cloth Armor 1gp 4lbs
"Storm Fang": Stormbiter Warblade Dagger +1 840gp 1lb
4 Daggers 4gp 4lbs
Backpack 2gp 2lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp -
Everburning Torch 50gp 1lbs
Belt Pouch 1gp 0.5lbs
Waterskin 1gp 4lbs

Coins: 380gp 9sp

Encumbrance: 21.5lbs Normal Load: 80lbs Heavy Load: 160lbs Maximum Drag Load: 400lbs

Tracking Edit

Money Edit

+100  gp starting gold
 -60.1gp initial equipment
 252  gp Time GP
  89  gp Time GP
 380.9gp total

Items Edit

XP Edit

XP Awards:

Total XP: 7507

Retired. Level transfered to Damen Bane.

Wishlist Edit

Wish list for items 7th–2nd level.

Changes Edit

  • 2009/06/20: Created
  • 2009/07/06: Added Wish List
  • 2009/11/01: Overhaul Wild Sorc -> Storm Sorc.
  • 2009/11/02: Level 2!
  • 2009/12/22: XP and Treasure (first magic item!)
  • 2010/05/30: Level 3!
  • 2010/111/30: End of Redblades and retirement

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approval from TwoHeadsBarking

  • Goblin Tactics is an Immediate Reaction, not a Minor Action.
  • You might want to fill in the hp per level part of the Health table, if just for completion's sake.
  • Under Features, that should probably be Goblin Reflexes, not Warforged Reflexes.
  • Under Equipment, you only have 39 gp 9 sp, not 42 gp 9 sp. And technically, you're carrying 20.5 lbs, not 21.
  • In the Fluff section, you aren't entirely consistent as to whether your character's name is Dang't or Dagn't.

I'll fix Goblin Tactics, since that's the only significant error, and leave the rest to you. I approve Dang't (or Dagn't) for level 1. Oh, and that's some hilarious synergy between your daily and your racial.

Approval 2Edit

Approval from Atanatotatos Can't spot any more mistakes here, so I Approve!

Does Dang't have affection for Azrael? 'Cause that might be trouble, lol!

Level 1 (Overhaul) Edit

Now that AP is approved, switched Chaos Sorc -> Storm Sorc. Also swapped Raging Storm for Weapon Focus (Dagger) and moved around some powers.

Approval 1 Edit

Approval from TwoHeadsBarking:

  • Removed comments that no longer apply


Approval 2 Edit

Approval from renau1g: Overhaul'd Dang't approved. Looks like fun.

Level 2 Edit

Added Sneak of Shadows as a feat and Sorcerous Sirocco as a power.

Approval 1 Edit

renau1g: Approved.

Approval 2 Edit

Approval from TwoHeadsBarking:


Level 3 Edit

Added Dancing Lightning as 3rd level power.

Approval 1 Edit

Approval by ScorpiusRisk

Approval 2 Edit

Approval by renau1g

Status: Approved as 3rd level character with 3130 xp by ScorpiusRisk and renau1g

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