Cyr Iannes Player MetaVoid
Deva Invoker (Good) Level 8 (XP 14082)
Initiative +10
Passive Insight 25 Passive Perception 26; Senses normal
HP 50 Bloodied 25 Surge Value 12+1 Armor; Surges Per-Day 7
AC 22 Fortitude 16 Reflex 20 Will 22
Speed 6 Size Medium
Str 10 (+0 ) Dex 10 (+0) Wis 21 (+5)
Con 12 (+1) Int 18 (+4) Cha 8 (-1)
Racial Abilities Skill Bonuses (+2 History/Religion), +2 Int/Wis, Astral Majesty (+1 bonus to all defenses against attacks made by bloodied creatures), Resist Necrotic and Radiant 5, Immortal Origin, Memory of a Thousand Lifetimes
Class Features Implements (staff/rod), Divine Covenant (Covenant of Preservation), Ritual Casting, Channel Divinity, Scholar Feature (new language - draconic), Scholar at 5th (new language - dwarven) and new skill Training (Arcana)
Battack Basic Attack Dagger +7 vs AC 1d4+1 damage or staff +8 vs AC 1d8+2
Branged Ranged Basic Attack Dagger +4 vs AC 1d4+1 damage or hand crossbow +3 vs AC 1d6 damage
Feats Ritual Caster, Battle Intuition, Astral Preservation retrained to Superior Implement (Accurate Staff), Superior Will
Skills Religion +14, Perception +13, Insight +13, Arcana +12, History +14
Languages Common, Elven, Giant, Draconic, Dwarven
Rituals Hand of Fate, Brew Potion
Vanguard's Lightning (At Will Standard Area Burst 1 within 10 squares ✦ Divine, Implement, Lightning)
Target: Each creature in burst
Attack: +14 vs. Reflex
Hit: 1d6+8 lightning damage. Whenever the target makes an opportunity attack before the end of your next turn, the target takes lighting damage equal to 4
Hand of Radiance (At Will Standard Ranged 10 ✦ Divine, Implement, Radiant)
Target: One, two or three creatures
Attack: +14 vs. Reflex
Hit: 1d4+8 radiant damage
Blades of Astral Fire (Encounter Standard Area Burst 1 within 10 squares ✦ Divine, Implement, Radiant)
Target: Each enemy in burst
Attack: +14 vs. Reflex
Hit: 1d6+8 Radiant Damage
Effect: Each ally in the burst gains a +5 power bonus to AC until the end of your next turn.
Memory of a Thousand Lifetimes (Encounter No Action Personal )
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result
Effect: You add 1d6 to the triggering roll.
Rebuke Undead (Encounter Standard Close blast 5 ✦ Divine, Implement, Radiant)
Target: Each undead creature in the blast
Attack: +14 vs. Will
Hit: 2d10+8 radiant damage. You push the target 2 squares, and it is dazed until the end of your next turn.
Miss: Half damage.
Special: This is a channel divinity power. You can only use one channel divinity power per encounter.
Preserver's Rebuke (Encounter Immediate Reaction Personal ✦ Divine)
Trigger: An enemy within 10 squares of you hits your ally
Effect: Before the end of your next turn, you gain a bonus to your next attack roll against the triggering enemy equal to +3.
Special: This is a channel divinity power. You can only use one channel divinity power per encounter.
Silent Malediction (Daily Standard Close blast 3 ✦ Divine, Implement, Thunder)
Target: Each creature in blast
Attack: +14 vs. Fortitude
Hit: 2d6+8 thunder damage and target is stunned (save ends)
Miss: Half damage and the target is dazed until the end of your next turn.
Effect: You are dazed until the end of your next turn
Miraculous Fortune (Encounter Immediate Interrupt Personal ✦ Divine)
Trigger: Cyr is damaged by enemy's attack
Effect: The damage is reduced by 5. One ally within 5 squares gains +1 power bonus to attack rolls TENT
Staff of the Warmage +1 (Daily Free )
Effect: Use this power when using a power that has a blast or burst effect. Increase the size of the blast or burst by 1.
Falling Leaves (Encounter Standard Area burst 1 within 10 ✦ Divine, Implement, Radiant)
Target: Each enemy in burst
Attack: +14 vs Reflex
Hit: 2d8+8 radiant damage and if the target ends it's next turn adjacent to an ally it takes 5 radiant damage
Searing Orb (Daily Standard Area burst 1 within 10 ✦ Divine, Implement, Radiant)
Target: Each creature in burst
Attack: +14 vs Reflex
Hit: 1d8+8 radiant damage and the target is blinded (save ends) and dazed TENT
Miss: Half damage and the target is blinded TENT
Demand Justice (Encounter Immediate Interrupt Ranged 10 ✦ Divine)
Trigger: A creature within 10 squares makes a saving throw.
Effect: The target re-rolls the saving throw and must use the new result.
Use Vulnerability (Encounter Free Action Personal ✦ Arcane)
Trigger: You succeed on a monster knowledge check against a monster you can see or hear
Effect: If the result exceeds hard DC for the monster level Cyr gains +4 to all defenses against that monsters attacks TENT. In addition, Cyr gains +4 power bonus to damage against it providing the monster doesn't resist attacks type of damage. If the monster check fails, Cyr deals only half damage to the monster TENT.

Fluff Edit

Background Edit

Cyr existed for most of two millenia in various bodies, reborn, always reborn, never to reach that final pinnacle of perfection.

Luckily, his efforts, pain and trouble would be erased (mostly) with each new incarnation, he would start over, unburdened by his last failure.

On his last life he was a member of elite guard of mortals serving immortals, he was proud to be one of Radiant Shield company, charged with guarding one of supernal beings responsible for Einherjar in Valhyr. It was minor angel as such go, but it was still an honor to be one of executors of the mission even if he was not privy to the reasons of such slaughter.

There was just little glitch with the angels and crazed warriors advanced, Radiant Shield was deployes on far wing of advancing horde. That's exactly where Frost Giants struck. First attack by powerful beings with their shamans and powerful warriors was devastating for the company focused on keeping smaller humanoids on track and cleaning of the land. With most of his company gone, surviving few retreated to protect their charge, locked in battle with Frost Giant Warchief. The pair traded tremendous blows and it was unclear what smaller immortals could do to help, but they kept off other enemies. Suddenly, Warchief whirled his axe and supernal being went on it's knees, it's radiance all but extinguished. As Warchief wound up for finishing strike, with extreme effort Cyr ran and manage to interpose himself between his charge and the axe. Axe bigger then his whole body cleaved through and he fell, his fading sight seeing angel rise in righteous fury at near defeat. Then he fell into darkness.

On Astral plane: Mireva approaches her father's throne, ever respectful of the power of the elder god.
"Here is one who served valiantly, father. He protected one of your host with his life more times then he can count. Nathariel recomends him personaly for better chance at ascendance. Because of it he's always returned to same guarding duty eventually. I too sense he has more potential then being just a guard."
"So what?"
"I was thinking, you may consider giving him a boon, spark of your own power, I have too many direct servants down there t odo it myself and you're somewhat dettached from the world."
"Well, I haven't had direct investment in quite some time...let's see this one. Since that event approaches on mortal place, maybe he could get his full powers there...hmmm, we you have appropriately holy place for him on Transitive Islands?"
"Yes, father, there is one human being praying for guidance right now in one of your old temples that became my library. I determined already that he'll receive boon for his devotion."

Back on Transitive Islands: A researcher who gave all his time to one pursuit, namely the cause of Einherjar was fervently praying in library in front of Mireva's statue for some new insight. He already read everything known, paid for various divinations and he was spent. Now, nothing short of divine guidance could help him. "I will not give up, but, oh, how am I hurting. But I want to know, Mireva, I pray for your guidance, Lady of Knowledge, please aid me." Despite his devotion, he could feel tendrils of despair worm inside his soul.

Even as he fell to unconcious, the statue glowed and new soul incarnated just in time to catch old researcher. The words burned into old researcher's mind: "Heed the words of Mireva, Lady of Misteries. You are to stop searching for things not meant for mortals, there is nothing you will know before you shed your mortal coil. You will teach this one about the world and take him to proving grounds. Then you will reap your reward."

The image of several ruins near Daunton and Hanged Man Tavern burned in his mind. For next five years he thought young deva how to focus his memory, how to focus his perception and to notice slightest mark on stone to indicate there is something worthwhile to investigate there, how to learn from the past and channel his own spark outwards.

Finnaly, his task done, he bade Cyr good bye, laid down and expired leaving ancient/young deva with another life and another struggle to perfection. Laying his mentor's body to rest, Cyr made his way to Hanged Man.

Appearance and personality Edit

Age: 1729
Gender: male
Height: 6'4"
Weight: 185 lb.
Alignment: Good
Personality: Cyr is serious and calculated, but, like his patron, prone to outbursts of unbriddled fury and reckless destruction, forgoing even basic survival instincts


Cyr Iannes

Physical Description: Cyr is among 'pale' deva's so his skin is alabaster white with indigo markings. Eyes are also indigo, his hair is shoulder length white with indigo streaks in zig-zag pattern remniscient of stylized lightning.

He dresses in gold and indigo clotches, mostly long robes, ornate, looking somewhat archaic to most. He wears armor under that

Region Edit

Instead of regular region benefit, I've taken Touched by an angel giving access to Perception as class skill.

Hooks Edit

  • Seeking ways to transcend his rebirth cycle and become full angel again.
  • Find and free any rakshasa, even if that freeing means killing/destroying of the spirit. He would prefer atonement to destruction.
  • Why, oh, why did I end up in this weak body? :)
  • Temple Lauto favor

Kicker Edit

Awakened infused with gods power (as invoker) instead of being mere guardian. He hopes it is a sign he's closer to his goal
Goal: Become true angel, one of the host again.

Math Edit

Ability Scores Edit

Str 0 10 0 0 10 0
Con 2 12 0 0 12 1
Dex 0 10 0 0 10 0
Int 7 15 2 2 19 4
Wis 16 18 2 2 22 6
Cha 0 8 0 0 8 -1
Totals 25   10

Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str +1Staff Expertise+4Accurate Staff of the Warmage +2+49AC
Basic Ranged


dex+4Rhythm Blade Dagger +1+48AC

Defenses Edit

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+4 dex/int 0 +4+1 Hide of durability +1 + Rhythm Blade +1 4 23
Fortitude+0/+1str/con+10+1Amulet of Protection4 17
Reflex+0/+4dex/int+10 +1 +1Amulet of Protection + Rhythm Blade4 21
Will+6/-1wis/cha+10+2 Superior Will+1Amulet of Protection4 24

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative +0 0 0 0 +7 Battle Intuition 0 0 +4 0 11
Passive Insight +5 0 0 0 0 0 0 0 +4 5 24
Passive Perception +5 0 0 0 0 0 1 Headband of Perception +4 5 25

Health Edit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 10 12 4 0 0 0 0 50 25 12

Surges per Day 7 (Class 6 + Con 1)

Speed and Movement Edit

Speed: 6 (Race 6 - Equipment -0)

Racial Features Edit

  • Skill Bonuses: +2 History, +2 Religion
  • +2 to Int, +2 to Wis
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common, Elven, Giant
  • Astral Majesty: Gain a +1 bonus to all defenses versus attacks by bloodied creatures
  • Astral Resistance: Gain necrotic and radiant damage resistance equal to 5+1/2 level
  • Immortal Origins: Your spirit is native to the Astral Sea, so you are considered an immortal creature for the purpose of effects that relate to creature origin.
  • Memory of a Thousand Lifetimes: you have the Memory of a Thousand Lifetimes power.

Class Features Edit

  • +1 Fortitude, +1 Reflex, +1 Will
  • Channel Divinity: Preserver's Rebuke, Turn Undead
  • Covenant of Preservation; Covenant Manifestation: When you use a Divine Encounter or Daily Power, you can slide an ally within 10 squares 1 square
  • Ritual Caster Feat
  • Invoker gets Hand of Fate and one 1st level ritual for free
  • Hand of Fate may be cast once per day without expending the components

Feats Edit

  • Battle Intuition - +2 to initiative, use Wisdom modifier instead of Dexterity
  • Astral Preservation - After use of Preserver's Rebuke each ally within 2 squares gains +1 to all defenses against attacks by bloodied creatures until the end of the encounter
  • Retrained Astral Preservation at 6th for Superior Implement(Accurate Staff)
  • Coordinated Explosion - +1 to hit with blast and burst attacks if ally is in the area
  • Staff Expertise (5th level bonus)
  • Superior Will

Skills and Languages Edit

Languages Common, Elven, Giant

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics+0dex-1Hide of Durability +1+43
Arcana 5 +4 int +4 13
Athletics+0str-1Hide of Durability +1+43
Endurance+1con-1Hide of Durability +1+44
Perception5+6wis+1Headband of Perception+416
Stealth+0dex-1Hide of Durability +1+43
Thievery+0dex-1Hide of Durability +1+43

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Vanguard's lightning +6 Wis +1 Staff Expertise +3 Accurate Staff of the War Mage +2 0 0 4 14 Ref
Hand of Radiance +6 Wis +1 Staff Expertise 3 Accurate Staff of the War Mage +2 0 0 4 14 Ref
Blades of Astral Fire +5 Wis +1 Staff Expertise +3 Accurate Staff of the War Mage +2 0 0 4 13 Ref
Rebuke Undead +6 Wis +1 Staff Expertise +3 Accurate Staff of the War Mage +2 0 0 4 14 Will
Silent Malediction +6 Wis +1 Staff Expertise +3 Accurate Staff of the War Mage +2 0 0 4 14 Fort
Fallen Leaves +6 Wis +1 Staff Expertise +3 Accurate Staff of the War Mage +2 0 0 4 14 Ref
Searing Orb +6 Wis +1 Staff Expertise +3 Accurate Staff of the War Mage +2 0 0 4 14 Fort

Equipment Edit

Equipment Name Price Weight
Hide of Durability +1 0gp 25lbs
Dagger 1gp 1lbs
Hand Crossbow 25gp 2lbs
Standard Adventurer's Kit 15gp 33lbs
Ritual book 0gp 3lbs
Amulet of Protection +1 360gp
Headband of Perception 360gp
Accurate Staff of the Warmage +2 2720gp 4lbs
Rhythm Blade Dagger +1 680gp 1lbs
Iron Skin Belt 1000gp -
Total 431 gp 68 lbs

Gold remaining 388gp
Starting: +100
Long Arm of Lauto - Obolus 417 gp
Mundane Equipment: - 71
Magical Equipment: -360

Earned in Marna's Missing: 620 + 75 +6 Spent: Headband of Perception 360gp

Earned in A Night at the Four Seasons: 4361gp Spent: upgrading to Accurate Staff of the Warmage +2 2720gp, Rhythm Blade dagger 680gp and Iron Skin Belt 1000

Favor of the Toymaker
Valkin is eternally grateful for your help. As such he is always willing to assist you by doing what he does best. From now on, whenever you are in Daunton (between adventures or during adventures with DM permission), you can purchase non-rare heroic tier wondrous items (except tattoos) and non-rare heroic tier consumable items at a 10% discount.

Total: 388gp

Tracking Edit

Adventures Edit

Long Arm of Lauto - Obolus

A Night at the Four Seasons

  • Damen Bane - Male Drow Thief 6 (stonegod)
  • Kaeysari - Female Longtooth Shifter Fighter 4 (BenBrown)
  • Kauldron - Male Goblin Paladin 4 (Darksteed)
  • Phoenix - Female Tiefling Mage 4 (Iron Sky)
  • Papolstaanas - Male Kobold Battlemind 3 (Mewness)
  • Tarkus the Crusader - Male Human Cleric 2 (JoeNotCharles)

Treasure Edit

Staff of War Mage +1

Hide of Durability+1; 2x Clearsense Powder; 2x Healing Potion; 920gp; 75gp gem


5764gp plus 1 item of level 10 or less and Favor of the Toymaker

XP Edit

Long Arm of Lauto 1349XP

Marna's Missing 2569XP

A Night at the Four Seasons 2084XP

A Night at the Four Seasons 2880XP

Wizards in Winter 5200XP


Changes Edit

10.5.2010 - level up

4.3.2011 - level up to 5th

6.10.2011 - level up to 6th

Judge Comments Edit

Level 1Edit

Approval 1 Edit

Approval from Ozymandias79

I give my approval

Approval 2 Edit

Approved by JoeNotCharles

  • When wearing Heavy Armour, you don't add an ability score mod to your AC, so your AC should be 16 (correct in the summary, I fixed the math by adding ArmorIsHeavy=Yes)
  • Missing Preserver's Rebuke and Rebuke Undead in the powers list - ok, I was nice and I added them
  • Blades of Astral Fire was hard to follow because it listed the AC bonus twice, so I got rid of the Covenant of Preservation line and put the total in the main section


Level 2Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

  • Removed comments that no longer apply.


Approval 2 Edit

Approval by ScorpiusRisk

Status Edit

Status: Approved as 2nd level character with 1349 xp by renau1g and ScorpiusRisk

Level 6Edit

Approval 1Edit


  • Rhythm Blade weapons may not actually work without an existing shield bonus for them to increase. (I think this is a CB bug). You should get an official ruling from the judges on this one. If they don't work by themselves, you may need to adjust your AC and Reflex.

Otherwise it looks ok, but I'd like to see if we can get a ruling on Rhythm blade since it affects all your characters. MeepoLives 22:33, December 17, 2011 (UTC)

Added discussion thread for Rhythm Blade.

Approval 2Edit

What MeepoLives said. I trust that you'll conform your sheet to whatever decision the judges make regarding the Rhythm Blade, but in the mean time I don't see why it should not be Approved -WEContact

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