Summary[]
Twin Strike (At Will Standard Melee or Ranged ✦ Martial, Weapon) | |
Target: One or Two creatures | |
Attack: +14 vs. AC(melee; main hand) and +13 vs AC(melee; off-hand) or +11 vs AC(ranged; main hand)and +10 vs AC(ranged off-hand) | |
Hit: 1d6+2 for main hand 1d6+1 for off-hand |
Biting Swarm (At Will Standard Ranged ✦ Primal, Weapon) | |
Target: One Creature | |
Attack: +15 vs AC | |
Hit: 1d6+6 damage and the target and each enemy adjacient to it take a -2 to attack rolls until the start of my next turn. | |
Special: I can use this power as a ranged basic attack. |
Hunter's Quarry (At Will Minor The closest enemy to me. ) | |
Effect: I designate the target as my hunter's quarry. One per round when hitting the target with a ranger attack or ranger paragon path power I do an extra 1d6 damage. |
Longtooth Shifting (Encounter Minor ) | |
Requirement: I must be bloodied | |
Effect: Until the end of the encounter I gaina +2 to damage rolls and while bloodied I gain regeneration 2. |
Possessing Spirits (Encounter Standard Ranged Weapon ✦ Charm, Primal, Weapon) | |
Target: One Creature | |
Attack: +14 vs Will | |
Hit: 1d6+6 damage and the target makes a melee basic attack as a free action against an enemy adjacient to it. If it hits, the target and the enemy are also dazed until the end of my next turn. |
Disruptive Strike (Encounter Immediate Interrupt Melee or Ranged Weapon ✦ Martial, Weapon) | |
Target: The attacking creature | |
Trigger: You or an ally is attacked by a creature. | |
Attack: +14 vs AC(melee) or +11 vs AC(ranged) | |
Hit: 1d6+6 damage and the target takes a -7 to the triggering attack roll. |
Spirits Rebuke (Daily Immediate Reaction Melee ✦ Primal Weapon) | |
Requirement: I must be wielding a light or heavy thrown weapon. | |
Target: The triggering enemy. | |
Trigger: An enemy misses you with a melee attack. | |
Effect: The target takes 1d6+6 damage and is pushed 1 square | |
Special: After this power is expended it is regained when first bloodied during an encounter. |
Inevitable shot (Encounter Free ✦ Primal) | |
Trigger: I miss a creature with a ranged seeker or seeker paragon path power. | |
Effect: I make a ranged basic attack against an enemy within 5 squares of the creature I missed, using that creature's space as the attack's origin square. | |
Special: I regain the use of the this power when I use an AP. |
Begin the Hunt (Daily No Action ✦ Martial) | |
Target: Personal | |
Trigger: I roll initiative | |
Effect: I gain a +2 bonus to the initiative check and using my Hunter's Quarry I designate one creature I can see as your quarry. I gain a +2 power bonus to attack rolls against that creature until it is no longer my quarry. |
Sudden Leap (Encounter Move ) | |
Target: One creature | |
Effect: I make an athletics check against a DC determined by the creature's size. 15(med or smaller), 20(large), 25(huge), 30(gargantuan). If the check succeeds I jump to another square adjacient to the target without provokng an OA. |
Rebounding Drow Longknife+2 (Encounter Free ) | |
Effect: When I miss an enemy with this weapon, I make a ranged basic attack against a different enemy within 5 squares of the initial enemy. |
Swarming Bats (Daily Standard Area burst 2 within 10 ✦ Primal, Weapon, Zone) | |
Target: Each enemy in burst | |
Attack: +14 vs Reflex | |
Hit: 1d6+6 damage | |
Effect: You slide each target 1 square. The burst creates a zone of difficult terrain that lasts until the end of my next turn. The zone is also difficult terrain for flying creatures. while withyin th ezone enemies grant CA. As a move action I can move the zone 4 squares. | |
Sustain: Minor The zone persists. |
Spitting Cobra Stance (Daily Minor ✦ Martial, Weapon, Stance) | |
Effect: I can make a ranged basic attack against a target within 5 squares that moves closer to me as an immediate reaction. |
Amulet of Life +1 (Encounter Free ✦ Healing) | |
Trigger: Use this power when I spend a healing surge | |
Effect: I can spend an additional healing surge. |
Fluff[]
Background[]
Cliff carefully clung to the rocks over the beach. The shifter’s hairy knuckles were clenched to the shallow handholds and his leather booted feet found the narrow fissures to step down. His vision swam for a moment as he eyed the waves crashing on the beach below him. It was a long drop, but this was a climb he’d made many times before. When his feet finally touched the wet white sand, he quickly set off, down the beach in a steady run. His hair was braided into tiny coils and it bounced on his shoulders as he dragged down the beach. Soon enough he reached his destination, a small set of caves only reachable at low tide. It was here the sea turtles lay their eggs. The shifter began digging and gathering the soft shelled eggs, placing them in a leather satchel he had brought with him. He made sure not to take too many, else he would upset the delicate system of predator and prey.
Ready to leave, Cliff turns to the exit, but something garners his attention. Something he hadn’t noticed before. Walking over to a cleft in the wall, he squeezed in inside. High above his head, in this narrow place was something strange with the stone. Setting his torch on the ground, he braced himself between the walls and began inch his way up. When he reached his destination he found the gray stone of the rock gave way to a dull green stone. It was slightly warmer than the surrounding stone and rough. The shifter pulled out a knife, intending to chip out a piece to bring back home. He thrust his knife at the stone, and it sank in a quarter inch. The earth groaned and lurched, Cliff was thrown from his perch, landing on his back on the sand. The shaking continued and Cliff ran from the cave, not wanting to be caught in a cave-in. He kept running too, all the way back to the cliff where he had came down here. Finally, he realized the earth wasn’t going to swallow him, and he caught his breath, ascending the cliff with caution so not to fall.
The ascent behind him, Cliff moved into the jungle before him. The shifter followed a game trail back to his home. He moved through the growth with ease, keeping an eye and ear to his surroundings in case a predator would test its mettle against him.
Upon his return, he found the village a buzz with activity. The quake shook the clay pots from many shelves. For most of the night, the elder’s met and talked of the spirit’s being upset. Spirit warriors like himself, journeyed into the dark jungle to commune with the spirits.
In the meantime, Cliff busied himself preparing the eggs for preservation. Soon enough a flood of moths hovered nearby. They coalesced in the shape of a humanoid, and within a mere moment, a shifter stood there. The other shifter held a staff in one hand and leaned against it. Stiff leather armor covered his hearty form, and thin beard covered his cheeks. “Hello Brother,” said the newcomer.
“Hello Varmin,” Cliff said. They were not really brothers, but that is what members of the tribe called each other if they were born on the same day. Varmin was a druid, able to change into a type of creature through the gifts of the spirits. The spirits had gifted him as able to change into a swarm of moths. Varmin was early in his teachings though and had not been allowed to sit with the elders as they spoke of the tremors.
The pair spoke at length about their teachings from that day while the eggs were packed in salt. Varmin spoke finally of a serious subject. “So you weren’t here with the tremor began right? You were gathering the eggs from the beach?” Cliff nodded and spoke his secret to his Brother, what he found in the cave, and what happened when he tried to collect a sample. He knew his secret was safe with Varmin, it was part of the bond they shared.
Months passed and no more tremors occurred. The elders called a meeting with Cliff. They told him dire news. The waters of the island were reaching higher and higher with each moon, the isle seemed to be sinking. The spirits were upset, and he was being sent away, but not as punishment. He was special among the spirit warriors of his tribe. He was able to conjure the spirits, but he had great skill with blades as well. Often times, those from the greater civilization held distrust with his people closeness to the spirits. Cliff’s ability to fight without the aid of the spirits aid set him apart from many others. It would gather trust among those from cities.
Cliff was to leave the homeland and find the great spirit speakers from other lands, seeking to stop in what their mind was the sinking of their home. Cliff set off on a boat from his home setting sail for Daunton. During his time on the boat, Cliff grew closer to the primal spirits, often speaking to them aloud, and listening to their guidance while watching for signs of their influence.
Upon arriving in his new home, he made several friends. Little Mike was one of them. He was a human pickpocket, barely old enough to have hair on his chin. Another friend was Gunther a old dwarf warden who lived in the woods nearby. He became a mentor of sorts and a source for new adventures. The sprits spoke to the old dwarf, and gave them opponents to fight, those that would harm the spirits, or innocents in the cities.
One such mission has him and his friends root and a cult of men who wished to kill masses and raise them as undead. Cliff and his friends stopped the cult, but not before Little Mike was raised as a vampire by the cult leader. Cliff still dreads the day when he must confront the horror that Little Mike has become. With the death and rebirth of Little Mike, his group disbanded. Cliff spoke to Gunther at length about Little Mike and the problem of his home, but the old dwarf was a little too single-minded to worry about the other problems. Cliff left the forest and journeyed to find new companions, maybe they could help him with his troubles, or in the very least help to forget them.
Appearance and personality[]
Age: 25
Gender: Male
Height: 5'10"
Weight: 200 lb.
Alignment: Good
Personality: Cliff is kind, though a bit brash, seeking competition with his companions
Physical Description: Cliff is broad shouldered and deeply tan, his long brown hair in tight braids. He wears a suit of brown and green leather armor and a brown cloak with a deep red coloring near the neck and near his feet. Two wicked longknives are in sheathes on his hips. One is heavily serrated, the other seems plain.
Region[]
Kythira (Background, Forest +2 to Perception)
Hooks[]
- Cliff is a spirit warrior, and seeks to hunt down those who upset the natural balance or produce suffering.
- The greater Primal Spirits facinate him, he would do much to garner their favor.
Kicker[]
- Cliff does his best to live a good life, defeating forces that would despoil nature or upset the primal spirits. Sometimes his unfamiliarness with other outside his tribe makes things difficult for him.
Show Math[]
Ability Scores[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 9 | 16 | 2 | 1 | 19 | 4 | |||||
Con | 5 | 14 | 0 | 0 | 14 | 2 | |||||
Dex | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Int | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Wis | 9 | 16 | 2 | 1 | 19 | 4 | |||||
Cha | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Totals | 25 | 10 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
4 | str | 1 | Spiritbond | 1 | L4W Expertise | 5 | Rebounding Drow Long Knife+2 | 3 | 14 | AC | ||
Basic Ranged |
1 | dex | 1 | Spiritbond | 1 | L4W Expertise | 6 | Rebounding Long Knife+2 and eagle eye goggles | 3 | Heavy thrown | 3 | 15 | AC |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +1/+0 | dex/int | 3 | 4 | Summoned Leather Armor+2 | 3 | 21 | |||||
Fortitude | +4/+2 | str/con | 1 | 1 | Amulet of Life+1 | 3 | 19 | |||||
Reflex | +1/+0 | dex/int | 1 | Amulet of Life+1 | 3 | 15 | ||||||
Will | +4/-1 | wis/cha | 1 | 1 | Amulet of Life+1 | 3 | 19 |
Saving Throw Bonuses
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 1 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 3 | 0 | 9 |
Passive Insight | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 17 |
Passive Perception | 4 | 0 | 0 | 0 | 2 | Background: forest | 0 | 0 | 3 | 5 | 24 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 12 | 14 | 5 | 0 | 0 | 0 | 51 | 25 | 12 |
Surges per Day 8 (Class 6 + Con 2)
Speed and Movement[]
Speed: 6 (Race 6 - Equipment 0)
Racial Features[]
- Skill bonuses to Athletics and Endurance
- Longtooth Shifting
- +2 to Str and Wis
- Size: Medium
- Speed: 6
- Vision: low-light
- Languages: Common + choice of 1 other
Class Features[]
- +1 Fort, +1 Will
- Hybrid Hunter's Quarry
- Hybrid Inevitable Shot
- True seeker's bond(Spiritbond; Spirits' Rebuke 1/day)
Feats[]
- Weapon Proficiency: Drow Long Knife [1st level]
- Hybrid Talent(True Seeker's Bond) [2nd level]
- Strenthened Bond [4th level]
- Free Expertise feat [5th level]
- Improved Initiative [6th level]
Wishlist[]
- Level 6: Distance Drow Longknife+2, Boots of Bounding
- Level 7: Boots of the Fencing Master, Leather Armor of Resistance(necrotic)+2
- Level 8: Leather Armor of Sudden Recovery, Blood Fury Drow Longknife +2, Orc's Eye Amulet+2
- Level 9: Harmony Drow Longknife+2, Backlash Tatoo, Cloak of Translocation+2, Sure Shot Gloves
Skills and Languages[]
Languages Allarian, Imperial,
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 1 | dex | 3 | 4 | ||||||
Arcana | 0 | int | 3 | 3 | ||||||
Athletics | 5 | 4 | str | 2 | 3 | 14 | ||||
Bluff | -1 | cha | 3 | 2 | ||||||
Diplomacy | -1 | cha | 3 | 2 | ||||||
Dungeoneering | 4 | wis | 3 | 7 | ||||||
Endurance | 5 | 2 | con | 2 | 3 | 12 | ||||
Heal | 4 | wis | 3 | 7 | ||||||
History | 0 | int | 3 | 3 | ||||||
Insight | 4 | wis | 3 | 7 | ||||||
Intimidate | -1 | cha | 3 | 2 | ||||||
Nature | 5 | 4 | wis | 3 | 12 | |||||
Perception | 5 | 4 | wis | 2 | Forest Background | 3 | 14 | |||
Religion | 0 | int | 3 | 3 | ||||||
Stealth | 1 | dex | 3 | 4 | ||||||
Streetwise | -1 | cha | 3 | 2 | ||||||
Thievery | 1 | dex | 3 | 4 |
Powers[]
Powers Known[]
At will
- Biting Swarm
- Twin Strike
Encounter
- Longtooth Shifting
- Inevitable Shot
- Possessing Spirits
- Disruptive Strike
- Sudden Leap
Daily
- Swarming Bats
- Begin the Hunt
- Spirits Rebuke
- Spitting Cobra Stance
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Twin Strike | +4 | Str | 1 | Spiritbond | 1 | L4W Expertise | +5 | Rebounding Drow Longknife+2 | 0 | 0 | 3 | 14 | AC |
Biting Swarm | +4 | Wis | 1 | Spiritbond | 1 | L4W Expertise | +6 | Rebounding Drow Longknife+2 and eagle eye goggles | 0 | 0 | 3 | 15 | AC |
Possessing Spirits | +4 | Wis | 1 | Spiritbond | 1 | L4W Expertise | +5 | Rebounding Drow Longknife+2 | 0 | 0 | 3 | 14 | Will |
Swarm of Bats | +4 | Wis | 1 | Spiritbond | 1 | L4W Expertise | +5 | Rebounding Drow Longknife+2 | 0 | 0 | 3 | 14 | Ref |
Disrupting Strike | +4 | Str | 1 | Spiritbond | 1 | L4W Expertise | +5 | Rebounding Drow Longknife+2 | 0 | 0 | 3 | 14 | AC |
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Amulet of Life+1 | 1000gp(Starting Equipment) | 0 lbs |
Rebounding Drow Longknife+2 | 2600gp(Starting Equipment) | 2lbs |
Summoned Leather Armor+2 | 1800gp(Starting Equipment) | 15lbs |
Distance Drow Longknife+1 | 360gp(Starting Equipment) | 2lbs |
Eagle Eye Goggles | 520gp(Starting Equipment) | 2lbs |
Standard Adventurer's Kit | 15gp | 33lbs |
Gold remaining 120 Weight 52 lbs
Tracking[]
Treasure[]
XP[]
Retired Montroya: Starting xp is 7500
Changes[]
Judge Comments[]
Level 6[]
Approval 1[]
Approval from renau1g
- Please add the Expertise bonus feat to you feat section
- Summary - Please add Spitting Cobra Stance to the summary
- In summary - rebounding knife is listed as +1
- Swarm of bats - please add the sustain minor wording
None of these are major though so approved
Approval 2[]
Approval from TwoHeadsBarking:
Approved.
Status[]
Status: Approved for level 6 with 7500 XP by renau1g and TwoHeadsBarking.