Summary Edit

Brenwar Holyshield (Retired, Public) Player Rapida
Human Paladin (Lawful Good) Level 8 (XP 13990)
Initiative +3
Passive Insight 25 Passive Perception 18; Senses Normal
HP 71 Bloodied 35 Surge Value 18; Surges Per-Day 13
AC 26 Fortitude 19 Reflex 19 Will 22
Resist 1/all, 5/Fire
Speed 5 Size Medium
Str 12 (+1) Dex 8 (-1) Wis 18 (+4)
Con 14 (+2) Int 10 (+0) Cha 20 (+5)
Racial Abilities Heroic Effort power, bonus feat, bonus skill, defense bonuses
Class Features Channel Divinity, Divine Challenge, Lay on Hands
Battack Basic Attack +13 Virtuous Strike (1d10+6 Damage)
Branged Ranged Basic Attack +8 Throwing Hammer Attack (1d6+1 Damage)
Feats Power of the Sun, Virtuous Recovery, Devoted Paladin, Solar Enemy, Skill Power, Initiate of the Faith
Skills Diplomacy +14, Endurance +7, Heal +15, Insight +15, Religion +9
Languages Allarian and Imperia
Ardent Strike (At-Will Standard Action Melee Weapon ✦ Divine, Weapon) Paladin Attack
Target: One Creature
Attack: +13 vs. AC
Hit: 1d10+6 Damage, and the target is subject to Brenwar's divine sanction until the end of his next turn.
Special: When charging, you can use this power in place of a melee basic attack.
Virtuous Strike (At- Will Standard Action Melee Weapon ✦ Divine, Radiant, Weapon) Paladin Attack
Target: One Creature
Attack: +13 vs. AC
Hit: 1d10+6 Damage radiant damage, and Brenwar gains a +2 bonus to saving throws till the start of his next turn. The enemy gains vulnerable 3 radiant until the end of Brenwar's next turn, after the power's effects are resolved.
Special: This power can be used as a melee basic attack.
Lay on Hands (At-Will(Special) Minor Melee Touch ✦ Divine, Healing) Paladin Feature
Target: One Creature
Effect: Brenwar spends a healing surge but regains no HP. Instead the target regains HP as if it had spend a healing surge (+5 more for allies). You must have at least one healing surge remaining to use this effect.
Special: Brenwar can use this power 4/day, but only once a round
Divine Challenge (At-Will Minor Close Burst 5 ✦ Divine, Radiant) Paladin Feature
Target: One Creature in burst
Effect: You mark the target. The mark lasts until you use this power again. The mark also ends at the end of your turn if you didn’t engage the target, meaning you neither attacked it during your turn nor are adjacent to it at the end of your turn. Until the mark ends, the target takes radiant damage the first time each round when it targets any of your allies with an attack power that doesn’t include you as a target. The damage equals 10 (3 + your Charisma modifier + holy symbol enhancement).
Special: You can use this power only once per turn.
Valorous Smite (Encounter Standard Melee Weapon ✦ Divine, Weapon) Paladin Attack 1
Target: One Creature
Attack: +13 vs. AC
Hit: 2d10+6 damage, Each enemy within 3 squares of Brenwar is subject to his divine sanction until the end of his next turn.
Righteous Smite (Encounter Standard Melee Weapon ✦ Divine, Weapon) Paladin Attack 3
Target: One Creature
Attack: +13 vs. AC
Hit: 2d10+6 damage, Brenwar and each ally within 5 squares of him gain 9 temporary hitpoints.
Divine Reverence (Encounter Standard Close Burst 1 ✦ Divine, Implement, Radiant) Paladin Attack 7
Target: Each enemy in the burst
Attack: +12 vs. Will
Hit: 1d8 + 7 radiant damage and the target is dazed until the end of Brenwar's next turn
Channel Divinity: Divine Mettle (Encounter Minor Close Burst 10 ✦ Divine) Paladin Feature
Target: One creature in Burst
Effect: The target makes a saving throw with a +5 bonus
Special: Only one Channel Divinity may be used per encounter
Channel Divinity: Divine Strength (Encounter Minor Personal ✦ Divine) Paladin Feature
Effect: Apply +1 as extra damage on your next attack this turn
Special: Only one Channel Divinity may be used per encounter
Channel Divinity: Solar Enemy (Encounter Minor Close burst 2 ✦ Divine) Feat Power
Target: Each enemy in the burst
Effect: Each target gains vulnerable 5 radiant, or its vulnerability to radiant damage increases by 5 until the end of your next turn.
Special: Only one Channel Divinity may be used per encounter
Virtue (Encounter Minor Personal ✦ Divine) Paladin Utility 2
Effect: Brenwar spends a healing surge but regains no hit points. Brewnar instead gains 18 temporary hitpoints
Deliverance of Faith (Encounter Minor Personal ) Skill Power 6
Effect: Brenwar spends a healing surge but regains no hit points. Brewnar instead gains 18 temporary hitpoints.
Heroic Effort (Encounter No Action Personal ) Racial Power
Trigger: You miss an attack or fail a saving throw.
Effect: You gain a +4 racial bonus to the attack roll or the saving throw.
Shield of Devotion (Encounter Immediate Reaction Close Burst 5 ✦ Divine, Healing) Theme Power (Knight Hospitaler)
Target: The Triggering Ally
Trigger: An ally within 5 squares of you takes damage from an enemy attack.
Effect: The target regains 5 hitpoints. Until the end of your next turn, you gain a +2 power bonus to your next attack roll against the enemy that damaged the target.
Radiant Stride (Encounter Move Action ✦ Divine) Knight Hospitaler Utility 6
Target: Personal
Effect: Brenwar shifts up to his speed. He must end the shift adjacent to a bloodied or unconscious ally. Until the end of his next turn, he gains partial concealment, and his allies also have partial concealment while adjacent to him.
Majestic Halo (Daily Standard Melee Weapon ✦ Divine, Radiant, Weapon) Paladin Attack 1
Target: One Creature
Attack: +13 vs. AC
Hit: 3d10+6 radiant damage
Miss: Half Damage
Effect: Until the end of the encounter, any enemy that starts its turn adjacent to Brenwar is subject to his divine sanction until the end of its turn.
Hallowed Circle (Daily Standard Implement ✦ Divine, Implement, Zone) Paladin Attack 5
Target: Each Enemy in a Close Burst 3
Attack: +12 vs. Reflex
Hit: 2d6 + 7 Damage
Effect: The burst creates a zone of bright light that lasts until the end of the encounter. You and your allies gain a +1 power bonus to all defenses while within the zone.
Healing Word (Daily Minor Close Burst 5 ✦ Healing) Multiclass Feat
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain 1d6 additional hit points.
Vanguard's Weapon +1 (Daily Minor )
Target: All Allies within 10 Squares
Effect: Use this power when you make a charge attack. If you hit with your charge attack, all allies within 10 squares of you gain a +1 bonus to attack rolls and gain 5 bonus to damage rolls until the start of your next turn.
Critical: +1d8 damage
Properties: Deal +1d8 damage on any successful charge.
Rimefire Plate +2 (Item Property )
Special: Resist 1 all
Boots of Adept Charging (Item Property )
Properties: After charging, you can shift 1 square before your turn ends.
Badge of the Berserker (Item Property )
Effect: +1 Fortitude, Reflex, and Will
Properties: When you charge, your movement made as part of the charge doesn’t provoke opportunity attacks.
Belt of Vigor (Item Property )
Properties: You gain a +1 item bonus to your healing surge value.
Pelor's Sun Blessing (Item Property )
Properties: If you deal damage to a target that has vulnerability to radiant damage, you deal 4 extra damage.
Pelor's Sun Blessing (At-Will Item Minor Action )
Effect: You emit bright light in a 5-square radius. As a minor action, you can stop emitting light.
Pelor's Sun Blessing (Daily Item Minor Action ✦ Healing)
Effect: An ally within 5 squares of you can spend a healing surge, and that ally gains a +1 item bonus to saving throws until the end of the encounter.
Symbol of Champion's Code +2 (Item )
Properties: When a creature takes radiant damage from your divine challenge or divine sanction, it takes extra radiant damage equal to the symbol’s enhancement bonus.
Symbol of Champion's Code (Daily Minor Action )
Effect: You choose an enemy marked by you. Until the end of your next turn, that enemy can't make an attack that includes any creature other than you as a target.
Hammer Shield (Item )
Properties: When you hit an enemy with an attack power using a hammer while wielding this shield, you gain a +1 bonus to all defenses until the start of your next turn.
Forgemaster's Gloves (Item Daily Minor ✦ Fire)
Effect: The next attack power Brenwar uses deals 1d6 extra fire damage
Properties: Resist 5 Fire

Mini Stats for CombatEdit

Brenwar – Male Human Paladin 8

Initiative: +3, Speed: 5 Passive Perception: 18, Passive Insight: 25

AC: 26 Fort: 19, Reflex: 19, Will: 22, Resist: 1/all, 5/fire

HP: 71/71, Bloodied: 35 , Surge Value: 18, Surges Left: 13/13

Action Points: 1

Feats of Note:

Whenever Brenwar spends a healing surge, he gains 4 resistance to all damage until the start of his next turn.

OA Basic Melee Attack: +12 Virtuous Strike (Vanguard's Hammer) 1d10+6 Damage

Powers At-Will Powers:[COLOR=Green]Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (4/4 Remaining)[/COLOR]

Encounter Powers: [COLOR=red]Valorous Smite, Righteous Smite, Virtue, Channel Divinity, Deliverance of Faith, Heroic Effort, Divine Reverence, Shield of Devotion, Radiant Stride, Second Wind[/COLOR]

Daily Powers: [COLOR=gray]Majestic Halo, Hallowed Circle, Healing Word[/COLOR]

Fluff Edit


Background Edit

Brenwar was raised in the Temple of Palladys as a holy warrior. He was taught the history of the Imperium and the various religions across the land. As he grew he served the senator Opaten as an able crusader, rooting out darkness that threatened the Imperium. However, some were not pleased with the favoritism Opaten was showing towards the young paladin. They convinced the senator to allow Brenwar a chance to prove himself and lead a band against a cult of demon worshipers. Senator Opaten proceeded to brag to all his senate colleagues about the upcoming successful assault. Brenwar, though inexperienced, didn't think he could fail with his deity's blessings and he had the utmost confidence that it would be a simple mission. Unknown to him the cult was warned of his coming by the very same group that convinced the Senator to allow Brenwar this "honor." Brenwar's band was utterly destroyed and he barely made it out alive. Brenwar lost all favor with Senator Opaten, who became a laughing stock in the senate for sponsoring this embarrassing farce of a mission. Brenwar was sent to Nova Imperia as a guard for the shrine of Palladys. The senator's secretary explained this as a chance to recover his health after his hard fought mission though Brenwar knows the real reason is the senator doesn't want to be reminded of the missions failure. Once the gate failed Brenwar was stranded on Nova Imperia and soon felt his hammer would better serve Palladys by vanquishing evil across the land. With that in mind he has traveled to Daunton and the notorious Hanged Man Tavern to find such adventures...

Appearance and personality Edit

Age: 28
Gender: Male
Height: 6' 0
Weight: 183 LBs
Alignment: Lawful Good
Appearance: Brenwar is a man of medium build with dark brown hair and stormy grey eyes. He usually wears his plate armor with a dark red cloak over his shoulders. When not in battle he carries his well worn warhammer on his side and his gargantuan tower shield strapped across his back. The shield is a large iron ordeal with a hideous looking medusa's face on the front to strike the fear of Palladys into his enemy. On each side of his warhammer is small silver owl representing Palladys wisdom.
Personality: Brenwar was an eager young man over confident in his abilities and always felt as if nothing bad could ever happen to him. After his terrible battle withe the cult he is much wiser though it came at the cost of seeing his fellow warriors cut down in battle. He now knows that life isn't fair and not every battle can be won. He still gives it his all in every fight, but he isn't as eager for battle as he once was.

Region Edit

The Imperium

Hooks & Kickers Edit

  • The cult was never dealt with and Brenwar doesn't know that someone warned them of his coming
  • The senator may feel the need to call on Brenwar's services once more
  • The shrine of Palladys on Nova Imperia may have need of Brenwar's hammer at any time

Show Math Edit

Ability Scores Edit

Str 2 12 0 0 12 1
Con 5 14 0 0 14 2
Dex 0 8 0 0 8 -1
Int 0 10 0 0 10 0
Wis 9 16 0 2 18 4
Cha 9 16 2 2 20 5
Totals 25   11

Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


cha 0--1Versatile Expertise3Vanguard's Hammer0--413AC
Basic Ranged


str0--1Versatile Expertise2Throwing Hammer0--48AC

Defenses Edit

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class -1/0 dex/int 0 0 0 -- 12 Rimefire Plate +2 & Heavy Shield 0 -- 4 26
Fortitude1/2str/con110--1Badge of the Berserker0--4 19
Reflex-1/0dex/int110 --3Heavy Shield & Badge of the Berserker0--4 19
Will4/5wis/cha110 --1Badge of the Berserker0--4 22

Saving Throw Bonuses None

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative -1 0 0 0 0 -- 0 4 0 3
Passive Insight 4 5 0 0 2 Power of the Sun 0 -- 4 0 25
Passive Perception 4 0 0 0 0 -- 0 -- 4 0 18

Health Edit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 14 6 0 0 -- 0 0 0 71 35 17

Surges per Day 13 (Class 10 + Con 2+Devoted Paladin 1) Surge Value 17 ( Belt of Vigor +1)

Speed and Movement Edit

Speed: 5 (Race 6 - Armor 1)

Racial Features Edit

  • Bonus Feat
  • Bonus Trained Skill
  • Heroic Effort
  • +1 Fort, Ref, Will
  • +2 to one Attribute (Charisma)
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common + any other language

Class Features Edit

Feats Edit

Background Edit

Ward of the Temple (+2 Heal Checks)

Skills and Languages Edit

Languages Allarian and Imperia
Trained Skills: Religion, Diplomacy, Endurance, Heal, Insight

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0-1dex000-4Armor Check4-1
Arcana 0 0 int 0 0 0 0 0 4 4
Athletics01str000-4Armor Check41
Endurance52con000-4Armor Check47
Insight54wis02Power of the Sun00415
Stealth0-1dex000-4Armor Check4-1
Thievery0-1dex000-4Armor Check4-1

Powers Edit

Powers KnownEdit




Channel Divinity:

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Ardent Strike +5 Cha 1 Versatile Expertise 3 Vanguard's Hammer 0 0 4 13 AC
Virtuous Strike +5 Cha 1 Versatile Expertise 3 Vanguard's Hammer 0 0 4 13 AC
Valorous Smite +5 Cha 1 Versatile Expertise 3 Vanguard's Hammer 0 0 4 13 AC
Righteous Smite +5 Cha 1 Versatile Expertise 3 Vanguard's Hammer 0 0 4 13 AC
Majestic Halo +5 Cha 1 Versatile Expertise 3 Vanguard's Hammer 0 0 4 13 AC
Hallowed Circle +5 Cha 1 Versatile Expertise 2 Symbol of the Champion's Code 0 0 4 12 Reflex
Divine Reverence +5 Cha 1 Versatile Expertise 2 Symbol of the Champion's Code 0 0 4 12 Will

Equipment Edit

Equipment Name Price Weight
Rimefire Plate +2 520 GP 50 LB
Symbol of Champion's Code +2 3400 GP
Hammer Shield 3400 GP 15 LB
Forgemaster's Gloves 1800 GP
Vanguard's Warhammer +1 15 GP 5 LB
Badge of the Berserker 520 GP
Boots of Adept Charging 520 GP
Pelor's Sun Blessing 680 GP
Belt of Vigor +1 520 GP
Throwing Hammer(2) 10 GP 10 LB
Standard Adventurer's Kit 15 GP See Below
Backpack -- GP 2 LB
Bedroll -- GP 5 LB
Flint and Steel -- GP -- LB
Belt Pouch -- GP .5 LB
Trail Rations 9 days -- GP 5 LB
Hempen Rope (50 Ft.) -- GP 10 LB
Sunrods(2) -- GP 2 LB
Waterskin -- GP 4 LB
Weight 10/120 LB

Tracking Edit

Adventuring Career:

Treasure Edit


Total: 8378.56 GP

Wishlist Edit

  • Whatever you feel like giving me. I enjoy having odd magical items as long as they don't have daily item powers as their only function


Post 83*6 (time xp for six full months) + 100 (first fight) + 725*2/6 (second fight) + 575*2/6 (third fight)

Post 1032 (current xp) + 1250*2/5 (Emissary fight) + 750*2/5 (Prison fight) + 104*4 (time xp for four months) = 2248 xp

Post 2248 (current xp) + 875*2/5 (Malgrim fight) + 104 (time xp for one month) = 2702 xp

Post 2702 (current xp) + 784*2/5 (Shadows fight) + 675*2/5 (Zombie fight) + 802*2/5 (Hobgoblin fight) + 125*2 (time xp for two months) = 3856 xp

Post 3856 XP+846+145= 4847 XP

Post 4847 XP+1430 XP= 6277 XP

Post 6277 XP + 1839 XP = 8116 XP

Post 8116 XP + 3039 XP = 11155 XP

Post 11155 XP + 2835 XP = 13990 XP

Post 13990 XP+ 4704 XP = 18694 XP


Changes level 1 -> Level 2: Respec'ed as a charisma based paladin rather than strength paladin.

Changes Level 2->Level 4:

  • Retrained Call of Challenge to Virtue
  • Picked the level three encounter Righteous Smite
  • Picked the feat Light of Order
  • Increased Charisma and Wisdom by 1

Changes Level 4->Level 5:

  • Picked Daily Power: Unyielding Faith

Changes Level 5 -> Level 6

  • Swapped Human's bonus at-will for Heroic Effort
  • Picked Deliverance of Faith 6th Level Utility
  • Swapped Power of Knowledge for Power of the Sun
  • Swapped Light of Order for Lend Health (Lend Health is from new material since last level)
  • Picked Skill Power as my 6th level feat
    • Swift Recovery (Heal Utility Level 6)
  • Level Bonuses Increased

Changes Level 6 -> Level 7

  • Picked Divine Reverence
  • Swapped Swift Recovery to Censure the Unholy
  • Swap Daily Level 5 to Hallowed Circle
  • Sell Shield of Protection for 340 GP (I think/hope this is correct?)
  • Buy Symbol of the Champion's Code (3,400 GP)

Changes Level 7 -> Level 8

  • Swap Lend Health for Solar Enemy (Leveling up feat swap)
  • Picked up the Knight Hospitaler Theme from Dragon 399 (new material)
    • ​Swap my sixth level utility Deliverance of Faith for the Knight Hospitaler's Utility, Radiant Stride (New Material swap)
  • Swap Censure the Unholy to Deliverance of Faith (Leveling up power swap)
  • Picked Initiate of the Faith (Multiclass Cleric) for Level 8 Feat
  • Increase Charisma and Wisdom by 1

Changes Level 8 -> Level 9:

  • Picked level 9 Daily, Crown of Glory

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approval from Lord Sessadore:

First, the concerns you noted in your email:
1. Math - Defenses: If you add a line with "|ArmorIsHeavy=yes" to the code for this section your AC will be calculated correctly.
2. Math - Health: Apparently putting your level at 0 subtracts your hp/level value from your initial total ... Anyway, I edited the level field to be 1, so it now shows the correct hp value.

Other little picky things I found:
3. Summary - Ranged Basic Attack: I believe the math section is right with a +3 attack bonus with the sling. I fixed this. I'm not sure if you know or not, but if you use a heavy thrown weapon (like a javelin or throwing hammer) you can use Str for ranged basic attacks with it, if you'd like that better.
4. Summary - Passive Scores: These should be listed as 10+modifier, instead of just the modifier. IE Passive Insight 17, Passive Perception 12.
5. Summary - Armor of Bahamut: Fixed the trigger field (needs to be "|Trigger=" instead of "|Trigger:").
6. Summary - Holy Strike: Fixed the Hit field so it all appeared. Only use "|" at the beginning of a line if it's with the name of a field (such as "|Hit=").
7. Summary - Healing Word: is a burst, not a blast. Not that it matters much. I fixed this.

That's all little nit-picky details. Brenwar looks good, and since none of those are major, I'll give him his first approval. One more and he's fully approved. Thanks for your patience.

Approval 2 Edit

comments from covaithe:

  • I added the |ArmorIsHeavy=yes flag to the defenses template so your AC should calculate correctly now.
  • It might be worth mentioning somewhere that you can only use one Channel Divinity power per encounter. Just as a reminder; I won't require it.

Nothing serious, so I approve Brenwar.

Level 2 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:


Approval 2 Edit

approved by renau1g

Level 4 Edit

Approval 1 Edit

Approval from Ozymandias79:


Approval 2 Edit

Approval from TwoHeadsBarking:

  • Summary: Your xp count is wrong, although it's correct in tracking.


Level 6 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:


Approval 2 Edit

Approval from renau1g


Level 7 Edit

Approval 1 Edit

Approved by Karlowitch Problems:

  • The summary is listed as having a feat named " Power of Knowledge ", I am guessing it should say " Power of the Sun ". (Fixed)

  • " Swift Recovery " utility power is still listed in Powers Known, and must be replaced by the power "Censure of the holy". Needs a link as well. (Fixed)

  • "Hallowed Circle " daily attack power must be added to Powers Known. Needs a link as well. (Fixed)

  • All powers are unfortunatly not described as being an attack, utility or racial power. It would make things faster to look them up or build in the CB if you made those references. (Fixed)

  • In the Power To Hit table, you still have listed " Enfeebling Strike " which I think is supposed to be " Valorous Smite ". (Fixed)

  • Equipment table needs to be updated with the correct prices and weight of each item. I hardly doubt that a Rimfire Plate +2 costs 50 gp =P. This will make it easier for the DM to quickly calculate your total current wealth. (Fixed)

  • Weight calculated to 107 by using CB (Fixed)

  • XP: I am having a difficult time tracking your exp, please make direct links like this and update the xp table. Remember to link to each individual post where you gained exp. (Already implemented, the Post link to the left of the calculation)

  • " Divine Reverence " is not listed under Powers Known. Needs a link as well. (Fixed)

  • Gold: I am having a bit of a difficulty tracking your as well gold, but if the rewards check out, you should have at least 446,56gp left. (Fixed, I apparently changed methods of keeping up with gold mid way through and forgot to use my gold from the first adventure)

  • Belt of Vigor - item +1 bonus to healing surge value is not included in the health section. (Fixed)

  • Belt of Vigor - Unfortunately the +1 bonus is not added to your total hp's, but it is added to your healing surge value. It just a small thing, so I hope you don't mind me fixing it. He is now approved by me ;).

Approval 2 Edit

The only other thing I noticed was that you are still using the old text for Divine Challenge, which has been updated. Consider this minor enough to approve. MeepoLives 16:55, December 9, 2011 (UTC)

Level 8 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

  • Summary: Your basic attacks are still missing a point of accuracy. (Fixed)
  • Summary: Deliverance of Faith is missing a "gains" in the description. (Fixed)

Minor issues, so approved.

Approval 2 Edit

Comments from Mewness:

  • You should add Power of the Sun's vulnerability effect to the Virtuous Strike power. (I believe it is already there? Not sure what you mean here)
  • Majestic Halo should do 3d10+6 damage. (Fixed, wow it is easy to miss stuff when a primary attribute goes up.)
  • Hallowed Circle is missing its target type (Close burst 3). It should do 2d6+7 damage. (Fixed)
  • Symbol of Champion's Code: please put the enhancement bonus in the power writeup, as it's relevant information there. (Fixed)
  • There are some problems with your gold accounting. Pelor's Sun Blessing (level 3) costs 680 gp, not 640. Also, items sell for 1/5 normal price, not 1/2, so your Shield of Protection should have sold for 136 gp, not 340. Finally, some of the links you have for item awards don't lead to anything relevant. (Fixed, I had noted the cost wrong but correctly subtracted 680. Fixed the mistake with the shield of protection sell price.)

Issues addressed. Approved.

Status Edit

Approved at level 1 by Lord Sessadore and covaithe

Approved for level 2 by TwoHeadsBarking and renau1g.

Approval for level 4 by Ozymandias79 and TwoHeadsBarking

Approved for Level 6 TwoHeadsBarking and renau1g.

Approved for Level 7 by Karlowitch and MeepoLives.

Approved for Level 8 by TwoHeadsBarking and Mewness.

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