FANDOM


SummaryEdit

Ashurn D'Haran Player - PierceSG
Human - Rogue (Thief) (Unaligned) Level 1 (XP 763/1000) n/a /n/a
Initiative +5
Passive Insight +15 Passive Perception +16; Senses Normal
HP 22 Bloodied 11 Surge Value 5; Surges Per-Day 6
AC 17 Fortitude 12 Reflex 18 Will 13
Speed 6 Size Medium
Str 12(+1) Dex 20 (+5) Wis 10 (+0)
Con 10 (+0) Int 10 (+0) Cha 14 (+2)
Racial Abilities Bonus Feat, Bonus Skill, Human Defense Bonus, Heroic Effort
Class Features Sneak Attack, Backstab, Weapon Finesse, First Strike
Battack Basic Attack [+12 vs. AC. Hit: (1d4)+7+(2d6*) *Sneak Attack 1/turn with CA.] +9 vs. AC. Hit: (1d4)+6 without CA.
Branged Ranged Basic Attack [+12 vs. AC. Hit: (1d4)+7+(2d6*) *Sneak Attack 1/turn with CA.] +9 vs. AC. Hit: (1d4)+6 without CA.
Feats Cunning Stalker, Nimble Blade
Skills Acrobatics, Athletics, Streeetwise, Insight, Perception, Stealth, Thievery
Languages Allarian, Hzakan
Powers
Melee Basic Attack (At-Will Standard Melee weapon ✦ Weapon) Basic Attack
Target: One creature
Attack: Dexterity* vs. AC
Hit: 1[W] + Dexterity* modifier damage. *Level 21: 2[W] + Dexterity* modifier damage.
*Switch Strength to Dexterity due to the class feature, [Weapon Finesse].
Ranged Basic Attack (At-Will Standard Ranged weapon ✦ Weapon) Basic Attack
Target: One creature
Attack: Dexterity vs. AC
Hit: 1[W] + Dexterity modifier damage. *Level 21: 2[W] + Dexterity modifier damage.
Heroic Effort (Encounter No Action Personal ) Human Racial Utility
Trigger: You miss with an attack or fail a saving throw.
Effect: You gain a +4 racial bonus to the attack roll or the saving throw.
Backstab (Encounter Free Action Personal ✦ Martial) Rogue Utility
Trigger: You make an attack roll against an enemy that is within 5 squares of you using a basic attack with a weapon. The enemy must be granting combat advantage to you.
Effect: You gain +3 power bonus to the attack roll, and the enemy takes 1d6 extra damage if the attack hits. Level 7: 2d6 extra damage. Level 17: 3d6 extra damage. Level 27: 4d6 extra damage.
Escape Artist's Trick (At-Will Move Personal ✦ Martial) Rogue Utility
Effect: You shift up to 2 squares. Once at the end of this turn, you can shift 2 squares as a free action.
Unbalancing Trick (At-Will Move Personal ✦ Martial) Rogue Utility
Effect: You shift up to 2 squares. The next time you hit an enemy with a melee basic attack this turn, you can knock it prone.

Bonus to take into account while in combatEdit

First StrikeEdit

  • Ashurn have combat advantage against any creatures that have yet acted in that encounter.

Sneak AttackEdit

  • When Ashurn makes an attack with a light blade, hand crossbow, shortbow or a sling and hit an enemy granting combat advantage to him, that enemy takes extra damage based on his level. This extra damage can only be dealt once per turn.
    • Level 1 - 10: +2d6 damage.
    • Level 11 - 20: +3d6 damage.
    • Level 21 - 30: +5d6 damage.

Cunning StalkerEdit

  • Ashurn has combat advantage against enemies that have no creatures adjacent to them other than Ashurn himself. +2 to attack rolls

Nimble BladeEdit

  • When Ashurn attacks with a light blade and have combat advantage, he gets a +1 bonus to attack rolls.

Hzakan Shadow Blade (+1 Subtle Dagger)Edit

  • +1 Enhancement Bonus to both attack rolls and damage rolls. +1 to attack and damage rolls
  • +1d6 extra damage per enhancement bonus on a critical hit. +1d6 critical damage
  • Deals extra damage equal to this weapon's enhancement bonus as item bonus when attacking with combat advantage. +1 damage rolls

Fluff Edit

DescriptionEdit

Average height. Lean build with lightly tanned skin. Jet black hair with a boyish face. Deep scar below his left eye. Armoured in a suit of leather armour dyed black and a heavy cloak in similar colours as well.

Marley's Touch There's a tattoo you don't remember getting on your right leg, right above the ankle. Benefit: You qualify for any feat that requires you to have a spellscar. You do not take a -2 to defenses and saving throws against spellscared or plagechanged creatures, but neither can you detect when those creatures are within 5 squares of you.

BackgroundEdit

Ashurn doesn't know where he is from nor who his parents are. From the age he remembers, he's living alone in the streets of Barcarte. Living along in the streets of Barcarte can be dangerous for an orphan, especially so for one so young. But for some reasons, young Ashurn seems to have an affinity with the shadows, able to slip and out of cover without been seen or heard. Coupled with his fast and nimble hands, he frequently gave himself the five-fingered discounts from the stores. Even so, there are times where one will be caught eventually. With his instincts and fast hands, handling a blade isn't that hard either and have gotten Ashurn out of lots of sticky situations. With that he grew up to be a fine young man, with his skills he has been working as a local tour guide and bodyguard for wealthy travelers. Some thieving jobs that lined his pockets too. Some times the jobs he took got ugly and he has to rely on his blade to get him out of trouble, it was one such incident that gave him his scar. He've always heard about the world outside of Barcarte but he has never been out before. Until now.

  • Barcarte: Regional Benefit.
    • Characters from Bacarte receive a +1 on perception checks, reflecting an innate keenness honed on the dangerous, misty streets of the isle. When on Bacarte they also receive a +4 bonus to Streetwise checks, reflecting the natural relationships they've built up with normally suspicious folk who dwell on the island and if they roll lower than a 10 they may substitute a 10 instead (reflecting their ability to get access to basic information).
  • After the adventure, Ashurn is now out to look for Marley and possibly the explaination to the tattoo on his right ankle (spellscarr). 

PersonalityEdit

Usually calm but might sometimes, give in to impulse. Doesn't like to talk much unless between friends. He's not exactly a good person but might commit good deeds if he thinks the act might benefit him down the road. He will kill without battling an eyelid if the being is of danger to him or his friends.

Religious BeliefsEdit

He only believes in gold and himself. Leaning towards gold.

AdventuresEdit

  • Echoes of O
    • Comrades Ashurn got to know from the adventure;
    • Raiyek Meliam - Male Elf Paladin
    • Les Ghentel - Female Githyanki Warlord
    • 7 Rabbit - Male Dwarf Warlock
    • Kruk - Male Dwarf Fighter

Math Edit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 2 12 0 0 12 1
Con 0 10 0 0 10 0
Dex 16 18 2 0 20 5
Int 0 10 0 0 10 0
Wis 0 10 0 0 10 0
Cha 7 14 0 0 14 2
Totals 25   8



DefensesEdit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative +5 0 0 0 0 0 0 5
Passive Insight +0 0 0 0 0 0 0 5 15
Passive Perception +0 0 0 0 0 0 6 16
  • Perception gets a +1 bonus due to Barcarte: Regional Benefits.

HealthEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 10 5 0 0 0 0 0 22 11 5



Surges Per Day 6 (Class 6 + Con 0)

Senses and Reactions Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 5/0 dex/int 0 0 +2 Leather Armor 0 17
Fortitude1/0str/con010 12
Reflex5/0dex/int21 0 18
Will0/2wis/cha01 0 13



AttacksEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

5

dex 00004+1 Subtle Dagger009AC
Basic Ranged

5

dex00004+1 Subtle Dagger009AC


Class FeaturesEdit

  • Sneak Attack
    • When you make an attack with a light blade, a hand crossbow, a shortbow, or a sling and hit an enemy granting combat advantage to you, that enemy takes extra damage based on your level. You can deal this extra damage only once per turn.
    • Level 1 - 10: 2d6 extra damage
    • Level 11 - 20: 3d6 extra damage
    • Level 21 - 30: 5d6 extra damage
  • Backstab
    • You gain the backstab power.
  • Weapon Finesse
    • When you make a melee basic attack, you can use Dexterity instead of Strength for the attack roll and the damage roll. In addition, you gain +2 bonus to the damage rolls of weapon attacks using light blades, hand crossbows, shortbows, and slings.
  • First Strike
    • At the start of an encounter, you have combat advantage against any creatures that have yet acted in that encounter.

Racial FeaturesEdit

  • Bonus Feat - Ashurn gain a bonus feat at 1st level. The prerequisites of the feat must be met.
  • Bonus Skill - Ashurn gain training in one additional skill from his class skills list.
  • Human Defense Bonus - Ashurn gain a +1 racial bonus to his Fortitude, Reflex, and Will.
  • Heroic Effort - Ashurn has the heroic effort power.

Heroic FeatsEdit

  • Cunning Stalker
    • Ashurn gain combat advantage against enemies that have no creatures adjacent to them other than Ashurn himself.
  • Nimble Blade
    • When Ashurn attack with a light blade and have combat advantage, Ashurn gain a +1 bonus to attack rolls.

Skills Edit


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics55dex010
Arcana 0 int 0 0
Athletics51str06
Bluff2cha02
Diplomacy2cha02
Dungeoneering0wis00
Endurance0con00
Heal0wis00
History0int00
Insight50wis05
Intimidate2cha02
Nature0wis00
Perception50wis05
Religion0int00
Stealth55dex010
Streetwise52cha07
Thievery55dex010



TrackingEdit

Equipment Edit

Item Cost Weight Notes
Leather Armor 25 gp 15 lbs Purchased at start
Dagger x1 1 gp 1 lbs Purchased at start
Shurikens x 5 1 gp 1/2 lbs Purchased at start
[Hzakan Shadow Blade] 680 gp 1lb +1 Subtle Dagger. 1d4 dagger. +1 Enchancement. On critical hit, deals an extra 1d6 damage for each enhancement level on this weapon. +1 damage (item bonus) for each enhancement level of the dagger on damage roll against targets granting combat advantage.
Gold 163 gp 1lb

Total weight: 50lb
Carrying capacity: normal load up to 80 lb. Heavy load up to 160 lb. Drag up to 400 lb.

MoneyEdit

Starting Wealth 100gp
- Leather armor         -25 gp
- 1 Dagger  	          -1 gp
- 5 Shurkiens            -1 gp
- Reward     +90 gp
= Leftover Gold         163 gp

RewardsEdit

Echoes of OEdit

  • Hzakan Shadow Blade +1 Subtle Dagger
    • Critical: +1d6 damage per plus
    • Property: Deal extra damage equal to this weapon's enhancement bonus as item bonus when attacking with combat advantage.
  • 763XP 90 gold

Mini StatsEdit

[sblock=Ashurn's Stats]
Status: Ashurn D'Haran – Human Rogue (Thief)
Init:+5
Speed: 6
Passive Perception:+16
Passive Insight: +15
AC:17 Fort: 12 Ref: 18 Will: 13
HP: 22/22 [color=red]Bloodied[/color]: 11
Surges: 6/6 Surge Value: 5 
AP: 0
Languages: Allarian, Hzakan
Str:10 Dex:20 Wis:10 Con:10 Int:10 Cha:14
Melee Basic Attack: 
[+9 vs. AC. Hit: (1d4)+7+(2d6*) *Sneak Attack 1/turn with CA.]
+6 vs. AC. Hit: (1d4)+6 without CA.
Ranged Basic Attack: 
[+9 vs. AC. Hit: (1d4)+7+(2d6*) *Sneak Attack 1/turn with CA.]
+6 vs. AC. Hit: (1d4)+6 without CA.
Powers:
[color=green]Escape Artist's Trick[/color]
[color=green]Unbalancing Trick[/color]
[color=red]Heroic Effort[/color]
[color=red]Backstab[/color]
[/sblock]

WishlistEdit

NOTE: This is in order by priority.

  • Bracers of Mighty Striking (Arms Slot)

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

  • Powers: In the summary, please write what the attack and damage bonuses actually are. For example, MBA should say Attack: +9 vs AC, Hit: 1d4+6 damage
  • Hzakan Shadow Blade: Subtle weapons have been erratad to provide an item bonus instead of an untyped bonus for the part when attacking an enemy with combat advantage. It doesn't matter now, but it may make a difference later as Ashurn acquires other treasure, so please make a note of it.
  • Skills: Perception should should include the +1 bonus from your background.

These are minor issues, so approved. Dekana 14:31, March 23, 2013 (UTC)

Approval 2 Edit

Approval #2...

Community content is available under CC-BY-SA unless otherwise noted.