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SummaryEdit

Ashikaga Gensai Player Tenchuu
Human Swordmage (Theme: Order Adept) (Unaligned) Level 11 (XP 32219) Sigil Carver /[epic destiny]
Initiative +5
Passive Insight 20 Passive Perception 15; Senses Normal
HP 94 Bloodied 47 Surge Value 23; Surges Per-Day 12
AC 29 Fortitude 25 Reflex 26 Will 26
Resist Resist 6 ongoing
Speed 6 Size Medium
Str 11 (+0) Dex 11 (+0) Wis 11 (+0)
Con 19 (+4) Int 23 (+6) Cha 9 (-1)
Racial Abilities Bonus Feat, Bonus Skill, Bonus At-Will, +1 Fort, +1 Reflex, +1 Will
Class Features Swordbond, Swordmage Aegis (Shielding), Swordmage Warding
Battack Basic Attack Fey Strike Katana +16 to ATK, 1d8+7 Damage
Branged Ranged Basic Attack Fey Strike Katana +16 to ATK, 1d8+7 Damage (1x/Enc)
Feats White Lotus Riposte, Intelligent Blademaster, Aegis Vitality, Unarmored Agility, Student of Artifice, Superior Fortitue, Improved Defenses, Double Aegis
Skills Acrobatics +5, Arcana +20, Athletics +10, Bluff +4, Diplomacy +4, Dungeoneering +5, Endurance +16, Heal +5, History +16, Insight +10, Intimidate +4, Nature +5, Perception +5, Religion +11, Stealth +5, Streetwise +4, Thievery +5
Languages Common, Primordial
Powers
Aegis of Shielding (At-Will Minor Close burst 2 ✦ Arcane)
Target: One creature in burst (Note: Two targets can be marked at once)
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.

If your marked target makes an attack that doesn’t include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by 14 (10 + Con mod).

Regardless of range, if the mark makes an attack which doesn't include you as a target, you gain 5 temporary hit points
Sword Burst (At-Will Standard Close burst 1 ✦ Arcane, Force, Implement)
Target: Each enemy in burst
Attack: +13 vs Reflex
Hit: 1D6+6=7 force damage
Booming Blade (At-Will Standard Melee 1 ✦ Arcane, Thunder, Weapon)
Target: One creature
Attack: +16 vs AC
Hit: 1D8+7 damage, and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+4 thunder damage.
Lightning Lure (At-Will Standard Ranged 3 ✦ Arcane, Implement, Lightning)
Target: One creature
Attack: +13 vs Fortitude
Hit: 1d6 + 7 lightning damage, and you pull the target to the nearest unoccupied space adjacent to you.
Special: If you cannot pull the target to an adjacent square, this power fails and deals no damage.
Sword of Sigils (Encounter Standard Close burst 1 ✦ Arcane, Force, Weapon)
Target: Each enemy in burst
Attack: +16 vs AC
Hit: 1D8+7 damage, and the target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your Intelligence modifier after the attack is resolved. If a target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by that attack to any single creature by an amount equal to 4 (Con modifier).
Aegis Sigil (Encounter Standard Melee 1 ✦ Arcane, Weapon)
Target: One Creature
Attack: +16 vs AC
Hit: 3D8+7 damage
Effect: until the end of the targets next turn, it is marked by your Aegis of Shielding; marking this way does not remove existing aegis marks.
Argent Rain (Encounter Standard Area Burst 1 within 10 squares ✦ Arcane, Fire, Implement, Zone)
Target: Each Creature in Burst
Attack: +13 vs Reflex
Hit: 1d10+7 Fire Damage
Effect: Zone lasts until start of next turn. Any creature that starts or ends its turn in the zone takes 10 fire damage.
Dimensional Vortex (Encounter Immediate Interrupt Ranged 10 ✦ Arcane, Implement, Teleportation)
Target: The triggering enemy
Trigger: An enemy hits an ally with a melee attack
Attack: +13 vs Will
Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature you choose. If no creatures are within range of the target, the attack is expended. If the target is marked by your aegis of shielding power, the target’s melee attack deals 4 (Con Mod) extra damage.
Echoes of Sword Magic (Encounter Free Burst 3 ✦ Arcane, Implement, Thunder)
Target: Each Enemy in Burst
Trigger: You used a swordmage at-will attack power this turn and did not hit any target with it
Attack: +13 vs Fortitude
Hit: 2d6 + 7 thunder damage, and the target is marked by your swordmage aegis until the end of your next turn. This power's marking does not remove your mark on another target affected by your swordmage aegis.
Frost Backlash (Daily Immediate Interrupt Melee weapon ✦ Arcane)
Target: The creature that hit you
Trigger: An adjacent creature hits you
Attack: +16 vs Reflex
Hit: 3d8+7 cold damage
Miss: Half Damage
Swordmage Shielding Fire (Daily Standard Close Burst 10 ✦ Arcane,Fire, Implement)
Target: One creature in burst
Attack: +13 vs Fortitude
Hit: 2d10 + 5 fire damage, and the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature’s mark supersedes this one.
Miss: The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature’s mark supersedes this one.
Effect: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents.
Hellspike Assault (Daily Standard Melee 1 ✦ Arcane, Fire, Teleportation, Weapon)
Target: One creature
Attack: +16 vs Reflex
Hit: 1D8+7 fire damage
Effect: Make a secondary attack. Target must be within five squares and different from the primary target. You teleport to a space adjacent to secondary target. If you hit with the primary attack, you may also teleport the primary target to a space adjacent to you.

Attack 2: +16 vs AC

Hit: 2d8+7 fire damage
Channeling Shield (Encounter Immediate Interrupt Close burst 10 ✦ Arcane, Implement, Teleportation)
Target: The creature hit by the triggering attack
Trigger: An attack hits you or an ally within 10 squares of you
Effect: You reduce the damage the target takes from the triggering attack by 9 (5 + Con mod). The next successful attack you make before the end of your next turn deals 4 (Con Mod) extra damage equal.
Armathor's Step (Encounter Move ✦ Arcane, Teleportation)
Effect: Teleport 5 squares. If you end this move adjacent to an enemy, you gain +2 power bonus to the next attack roll you make against that enemy during your turn.
Warded Vambraces (Encounter Minor )
Effect: Until the end of your next turn, each ally adjacent to you gains a +3 power bonus to AC (equal to the bonus provided by my swordmage warding class feature).
Periapt of Cascading Health (Encounter Minor )
Effect: You end one condition that a save can end.
Healing Infusion: Resistive Formula (Daily Minor Close Burst 5 ✦ Arcane)
Target: You or one ally in burst
Effect: The target gains +1 to AC until the end of the encounter. The target can end this bonus as a free action to gain temporary hit points equal to its healing surge value + 4 (My Con Mod).
Impenetrable Warding (Daily Minor ✦ Arcane,Stance)
Target: Self
Effect: Your warding provides its bonus (+3) to All defenses, not just AC.
Circlet of Mental Onslaught (Daily Minor )
Effect: Gain +1 power bonus to attack and damage rolls using Wisdom, Intelligence, and Charisma attacks until the end of the encounter.
Boots of the Fencing Master (Encounter Minor )
Effect: You shift 2 squares.
Githweave Armor of Aegis (Encounter Immediate Interrupt )
Trigger: A enemy marked by your aegis attacks you and at least one of your allies
Effect: The damage from that attack is reduced by 13.
Fey Strike Ranged Attack (Encounter Standard )
Effect: The weapon discharges a shimmering mirror of itself that flies toward your enemy. You make a melee basic attack as a ranged 20 attack with this weapon.
Fey Strike Teleport (Daily Free ✦ Teleport)
Trigger: You hit an enemy with an attack using this weapon.
Effect: Teleport the target 10 squares to a space adjacent to you.
White Lotus Riposte (At-Will Immediate Interrupt )
Trigger: An enemy you hit with an arcane at-will attack power attacks you before the start of your next turn
Effect: enemy takes damage (of the same type the attack power deals) equal to the ability modifier to the attack power’s damage.
Boots of the Fencing Master (At-Will Free )
Effect: When you shift, you gain +1 to AC and Reflex until the end of your next turn.
Fireheart Tattoo AP (Encounter Free )
Effect: When you spend an action point to take an extra action, you gain 5 Temporary Hit Points.




FluffEdit

Description:Shaved head with the tips of the black hair line just visible. He wears closely-fitted Jade style cloth, instead of armor. He is of medium height for a human, but on the taller side for those humans of the jade empire. Slender, but still presents a stern, tough look. He usually wears a closely cropped goatee. He is a perfectionist, often a man of few words, and usually good at hiding his emotions.

Background:A member of the Ashikaga Clan, Gensai was retainer to the last Emperor of the Jade Empire. Even as the Emperor became twisted, his oath of loyalty kept him and his clan as servants to the human leader. Gensai was killed by the 1st Iron Shogun, the Dragonborn who lead a coup to takeover the Jade Empire. Gensai died defending his emperor. Over 100 years later, a healing ritual revived his soul into the body of his descendant Jin, who had been killed.

Hooks:

  • Wanted: Gensai is a wanted man in the Jade Empire. Outside of the Jade Empire, only a bounty hunter or glory hound would likely look to capture him.
  • Lord Kresh: The dragonborn lord in the Jade Empire controls a vast underworld group. He might employ these assets to get revenge on Gensai.
  • Ancient Blade: His ancient Katana has revealed special powers, but there may be greater powers yet to be unlocked (perhaps as reward from the GM in lieu of other loot). It could also have bad traits as well, such as drawing the Oni and over evil creatures like a magnet.



Kicker:

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 0 10 0
Con 9 16 0 2 18 4
Dex 0 10 0 0 10 0
Int 16 18 2 2 22 6
Wis 0 10 0 0 10 0
Cha 0 8 0 0 8 -1
Totals 25   9



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+6 dex/int 3 2 Unarmored Agility 3 Armor of Sudden Recovery 5 29
Fortitude+0/+4str/con15Superior Fortitude2Periapt of Cascading Health5 27
Reflex+0/+6dex/int12 Improved Def2Periapt of Cascading Health5 26
Will+0/+0wis/cha212 Improved Def3Periapt of Cascading Health5 23


HitpointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 18 6 0 0 0 0 93 46 23


Surges per Day 12 (Class 8 + Con 4)

Saving ThrowsEdit

Saving Throw Bonuses: +1 vs ongoing damage

AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

6

int 1L4E L5 Expertise4Fey Strike Longsword +1 (prof)516AC
Basic Ranged

6

int1L4E L5 Expertise4Fey Strike Longsword +1 (prof) (Enc)0516AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Sword Burst +6 Int 1 Versatile Expertise 1 +1 Fey Strike Katana 0 0 5 13 Reflex
Booming Blade +6 Int 1 Versatile Expertise 4 +1 Fey Strike Katana 0 0 5 16 AC
Lightning Lure +6 Int 1 Versatile Expertise 1 +1 Fey Strike Katana 0 0 5 13 Fortitude
Sword of Sigils +6 Int 1 Versatile Expertise 4 +1 Fey Strike Katana 0 0 5 16 AC
Frost Backlash +6 Int 1 Versatile Expertise 4 +1 Fey Strike Katana 0 0 5 16 Reflex
Swordmage Shielding Fire +6 Int 1 Versatile Expertise 1 +1 Fey Strike Katana 0 0 5 13 Fortitude
Echoes of Sword Magic +6 Int 1 Versatile Expertise 1 +1 Fey Strike Katana 0 0 5 13 Fortitude
Hellspike Assault +6 Int 1 Versatile Expertise 4 +1 Fey Strike Katana 0 0 5 16 Reflex


Class Features Edit

  • +2 Will
  • Swordbond
  • Aegis of Shielding
  • Swordmage Warding
  • Armor Proficiencies: Cloth, leather
  • Weapon Proficiencies: Simple melee, simple ranged, military light blade, military heavy blade.
  • Implement: Any light blade or heavy blade
  • Energizing Sigil: When you spend an action point, 1 ally within 5 squares can roll a saving throw against each effect on him/her that a save can end.
  • Bolstering Sigil: Any Ally adjacent to you gains +2 to all defenses.



Racial Features Edit

  • Bonus Feat
  • Bonus Trained Skill
  • Bonus At-Will Power
  • +1 Fort, Refl, Will
  • +2 to one Attribute
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common + any 1



Skills & Languages Edit

Languages Common, Primordial


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex44
Arcana 5 6 int 4 15
Athletics50str49
Bluff-1cha43
Diplomacy-1cha43
Dungeoneering0wis44
Endurance54con2Background415
Heal0wis44
History56int415
Insight50wis49
Intimidate-1cha43
Nature0wis44
Perception0wis44
Religion6int410
Stealth0dex44
Streetwise-1cha43
Thievery0dex44




Feats Edit

  • Intelligent Blademaster [1st level]
  • White Lotus Riposte [1st level - Human Bonus]
  • Aegis Vitality [2nd level]
  • Unarmored Agility [4th level]
  • Versatile Experience [5th Level - L4W Bonus]
  • Student of Artifice [6th level]
  • Superior Fortitude [8th level]



Regional BenefitsEdit

None. Took background: Pivotal Event - You Die

Bonus: +2 to Endurance


EquipmentEdit

Equipment Name Price Weight
HEAD: Circlet of Mental Onslaught 9000gp 0lbs
ARMOR: Gythweave Armor of Aegis Expansion +3 13000gp 2lbs
WEAPON: Fey Strike longsword +1 (+Siberys Shard of the Mage) 1000gp+17000gp 4lbs
ARMS: Warded Vambraces 1000gp 0lbs
Neck: Periapt of Cascading Health (L10) 5000gp 0lbs
Fireheart Tattoo 840gp 0lbs
FEET: Boots of the Fencing Master 2600gp 0lbs
Standard Adventurer's Kit 15gp 33lbs
Potion of Healing 50gp 0.1 lbs


Coins: 363gp
Encumbrance: 39.1 lbs Normal Load: 100 lbs Max Carry: 200 lbs Max Push/Pull: 500 lbs



WishlistEdit

By Level:

  • L3 Gauntlets of Arcane Might
  • L9 Githyanki Silver Weapon
  • L11 Circlet of Mental Onslaught
  • L12 Armor of Aegis Expansion
  • L15 Blade of the Eldritch Knight


By Slot:

  • Hands: L3 Gauntlets of Arcane Might
  • Weapon: L9 Githyanki Silver Weapon, L15 Blade of the Eldritch Knight
  • Feet: N/A
  • Neck:
  • Head: L11 Circlet of Mental Onslaught
  • Arms: N/A
  • Armor: L12 Armor of Aegis Expansion
  • Other:


Tracking Edit

Note: Character is created from a retired level 4 character.

Treasure Edit

Magic Items:

Wealth: 233gp, 862gp, 3134gp

+    680 gp starting gold
+   2100 gp Time Gold from using 12 DM Credits
-   2600 gp Boots of the Fencing Master
+    233 gp Time gold 
-     50 gp Potion of Healing
+    862 gp Land Ho! Gold Rewards
+ 12,222 gp Land Ho! Gold Rewards
+    136 gp Sold Armor of Sudden Recovery (L3) at 20%
+   3134 gp Land Ho! Gold Rewards
  ------------------------
  16,717 gp

XP Edit

Links to XP awards: Used 12 DM Credits to level up from 4 to 5

2039 XP

4364 XP

4597 XP

9919 XP

5800 XP

Changes Edit

  • Level 7 Retrain: Regional Benefit changed to Background: Pivotal Event: You die (this makes more sense, and I can easily track it in character builder)



Judge Comments Edit

Level 5 Edit

Approval 1 Edit

  • Approval from renau1g

Approval 2 Edit

Approval from TwoHeadsBarking:

  • Summary/Attacks: Looks like you're missing the expertise bonus in your basic attacks. Also, if you add "|IntMod=5", "|IntMAtk=yes", and "|IntRAtk=yes" to your Attacks code, you can get it to use Int rather than Str and Dex.
  • Fluff: This is unimportant to a staggering degree, but the description says Gensai wears leather armor when he actually wears cloth.

Small stuff, so approved.

Status Edit

Approved for level 5 by renau1g and TwoHeadsBarking.

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