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SummaryEdit

Viscount Ambrose Halleck Player Tenchuu
Half-Elf Hybrid Warlord/Bard (Unaligned) Level 11 (XP 27163) Knight Commander /[epic destiny]
Initiative 5
Passive Insight 20 Passive Perception 18; Senses Low-Light
HP 76 Bloodied 38 Surge Value 19; Surges Per-Day 10
AC 27 Fortitude 23 Reflex 19 Will 26
Resist 6 ongoing
Speed 5(6 - Armor Pen) Size Medium
Str 19 (+4) Dex 11 (+0) Wis 14 (+2)
Con 14 (+2) Int 09 (-1) Cha 22 (+6)
Racial Abilities Dilettante, Dual Heritage, Group Diplomacy
Class Features Inspiring Word, Majestic Word, Battlefront Leader, Skill Versatility
Battack Basic Attack Harmonic Spellblade Longsword +16 to ATK, 1d8+8 Damage
Branged Ranged Basic Attack N/A
Feats Harlequin Style, Soldier of the Faith, Armored Warlord, Versatile Expertise, Hybrid Talent: Bravura Presence, Superior Fortitude, Superior Will
Skills Acrobatics +4, Arcana +5, Athletics +12, Bluff +12, Diplomacy +20, Dungeoneering +8, Endurance +12, Heal +12, History +5, Insight +10, Intimidate +16, Nature +8, Perception +8, Religion +5, Stealth +4, Streetwise +12, Thievery +4
Languages Common, Elven, Goblin
Powers
Brash Assault (At-Will Standard Melee ✦ Martial, Weapon)
Target: One Creature
Attack: +16 vs AC
Hit: 1D8+8 damage (+1d6 on crit)
Effect: Against the target of this exploit, you gain a +6 (char mod) bonus to defenses until the start of your next turn. The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.
Vicious Mockery (At-Will Standard Ranged 10 ✦ Arcane, Charm, Implement, Psychic)
Target: One creature
Attack: +15 vs Will
Hit: 1D6+8 psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
Righteous Brand (Encounter Standard Melee ✦ Divine, Weapon)
Target: One creature
Attack: +15 vs AC
Hit: 1d8+8 damage, and one ally within 5 squares of you gains a +3 power bonus to melee attack rolls against the target until the end of your next turn.
Diabolic Stratagem (Encounter Standard Melee ✦ Martial, Weapon)
Target: One creature
Attack: +16 vs Reflex
Hit: 1d8+8 damage (+1d6 on crit), and the target is marked until the end of your turn.
Effect: You grant the target of this attack combat advantage until the start of your next turn. The first attack the target makes against you before the start of your next turn provokes opportunity attacks from you and your allies.
Slash and Press (Encounter Standard Melee ✦ Martial, Weapon)
Target: One creature
Attack: +16 vs AC
Hit: 3d8+8 damage (+1d6 on crit)
Effect: After you make the attack, you can push each adjacent enemy 1 square
Inspiring Word (Encounter Minor Close burst 10 ✦ Healing, Martial)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional 2d6 hit points.
Majestic Word (Encounter Minor Close burst 10 ✦ Arcane, Healing)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain 1d6+6 (char mod) additional hit points. You also slide the target 1 square.
Shout of Triumph (Encounter Standard Close Blast 3 ✦ Arcane, Implement, Thunder)
Target: Each enemy in blast
Attack: +15 vs Fortitude
Hit: 1d6+8 thunder damage, and you push the target 1 square.
Effect: You slide each ally in the blast 1 square.
Divine Challenge (Encounter Minor Close Burst 5 ✦ Divine, Radiant)
Target: One Creature in Burst
Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes radiant damage equal to 9 (3 + Cha mod) the first time it makes an attack that doesn’t include you as a target before the start of your next turn. On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can’t use divine challenge on your next turn.
Withering Courage (Encounter Standard Melee ✦ Martial, Weapon)
Target: One creature
Attack: +16 vs AC
Hit: 2d8+8 damage (+1d6 on crit). Each Ally who hits the target before end of your next turn gives the target a cumulative -1 to attack until the end of your turn (Max 5). Any Ally Adjacent to you gains a +6 (char mod) power bonus to damage rolls against this target until the end of your next turn.
Stirring Shout (Daily Standard Ranged 10 ✦ Arcane, Healing, Implement, Psychic)
Target: One creature
Attack: +15 vs will
Hit: 2d6+8 damage
Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains 5 hit points (Cha mod).
Stand the Fallen (Daily Standard Melee ✦ Healing, Martial, Weapon)
Target: One creature
Attack: +16 vs AC
Hit: 3d8+8 damage (+1d6 on crit)
Effect: Each ally within 10 squares can spend a healing surge and regains 6 (Cha mod) additional hit points.
Heroic Effort (Daily Minor Close Burst 10 ✦ Martial)
Requirement: You must be bloodied
Target: Each ally in burst
Effect: The target can add +6 (my cha) to damage rolls until you are no longer bloodied. Also, you gain 17 THP (Cha mod + your level).
Song of Discord (Daily Standard Ranged 10 ✦ Arcane, Charm, Implement)
Target: One creature
Attack: +15 vs will
Hit: The Target is dominated until the end of your next turn
Effect: The Target makes a basic attack against an enemy of your choice as a free action.
Canon of Avoidance (Daily Standard Ranged 10 ✦ Arcane)
Target: One Ally
Effect: Target gains a +2 bonus to defenses until the end of your next turn
Special: Sustain Minor: The effect persists. When you sustain the effect, you can transfer to another ally within 10 squares of you.
Unintended Feint (Daily Immediate Reaction Close Burst 5 ✦ Martial)
Trigger: An ally within 5 squares of you misses an attack
Effect: The target can reroll the attack and has combat advantage for it.
Battlefront Shift (Encounter Free Action Close Burst 3 ✦ Martial)
Target: You or one ally in burst
Trigger: You roll initiative
Effect: The target shifts half his or her speed.
Benefactor Armor Encounter (Encounter Free Action ✦ Healing)
Trigger: You use a healing power
Effect: Each Ally healed by that power regains an additional 6 HP (Cha mod).
Benefactor Armor Daily (Daily Free Action ✦ Healing)
Trigger: You use a healing power
Effect: One adjacent ally can use a healing surge and regains an additional 6 HP (Cha mod).
Harmonic Spellblade Boon (Daily Minor Close Burst 5 )
Target: one ally in burst
Effect: The target gains a +2 power bonus to attack rolls and all defenses until the start of your next turn.
Cloak of the Walking Wounded (At-Will Free Action Self )
Effect: Property: If you use your second wind while bloodied, you can spend two healing surges instead of one. (listed as a power so I don't forget about it)
Boots of the Fencing Master At-Will (At-Will Free Action Self )
Effect: Property: When you shift, gain +1 to AC and Reflexes TENT
Boots of the Fencing Master Encounter (Encounter Minor Self )
Effect: You shift 2 squares.
Recoil Shield Immediate Reaction (Encounter Immediate Reaction Melee )
Trigger: Use this power when a melee attack hits you
Effect: Property: The attacker is knocked prone



FluffEdit

Description:
Chin length dark hair with a full beard, with a light tan complexion. He wears green and gold chainmail armor, with a matching shield that bears the stylized eagle crest.

Background:He is third in line to be the count of Allar, behind Arak Gillian's two child sons. As Halleck is the son of Gillian's aunt, the Allarian imperial blood lines runs through his veins. A faithful stewart of Allar, Halleck served as an advisor and bodyguard to the count, though most of his duties were trivial.

Were the empire to be restored, Count Gillian believes him would be the rightful emperor. Secretly, he harbors fears that Halleck (a half-blood) could ursurp his line from the throne. To that end, he has ordered the Half-Elf to travel to Daunton, ostensibly to grow his skills as a fighter and a leader, but in reality he hopes Halleck will become a fallen hero.

Hooks:

  • Demonbane : Halleck has a hatred of demons, as historically they are responsible for laying waste to the Allarian Empire. He would fight them even to his own mortal peril.
  • Unending Mire: Agents of the Mire might plot against the Allar noble while he is vulnerable.
  • Kidnapping?: He is not easily recognizable, but he is sings his own praises, and often lets strangers know his noble lineage. This could attract would-be kidnappers.



Kicker:

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 0 2 18 4
Con 1 11 2 0 13 1
Dex 0 10 0 0 10 0
Int 0 8 0 0 8 -1
Wis 3 13 0 0 13 1
Cha 12 17 2 2 21 5
Totals 25   10



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/-1 dex/int 12 Scale+2 & Heavy Shield 5 27
Fortitude+4/+1str/con2Superior Fort1Cloak+15 22
Reflex+0/-1dex/int1 3Heavy Shield & Cloak+15 19
Will+1/+5wis/cha12 Superior Will1Cloak+15 24


HitpointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 13 5 0 0 0 0 70 35 17


Surges per Day 9 (Class 7 + Con 1 + 1 Armored Warlord Feat)

Saving ThrowsEdit

Saving Throw Bonuses none

AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 1Versatile Expertise5Harmonic Spellblade Longsword+2 (prof)515AC
Basic Ranged

0

dex055AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Brash Assault +4 Str 1 Versatile Expertise 5 Harmonic Spellblade Longsword+2 0 0 5 15 AC
Vicious Mockery +5 Cha 1 Versatile Expertise 2 Harmonic Spellblade Longsword+2 0 0 5 13 Will
Righteous Brand +4 Str 1 Versatile Expertise 5 Harmonic Spellblade Longsword+2 0 0 5 15 AC
Shout of Triumph +5 Cha 1 Versatile Expertise 2 Harmonic Spellblade Longsword+2 0 0 5 13 Fortitude
Stirring Shout +5 Cha 1 Versatile Expertise 2 Harmonic Spellblade Longsword+2 0 0 5 13 Will
Diabolic Stratagem +4 Str 1 Versatile Expertise 5 Harmonic Spellblade Longsword+2 0 0 5 15 Reflex
Stand the Fallen +4 Str 1 Versatile Expertise 5 Harmonic Spellblade Longsword+2 0 0 5 15 AC
Withering Courage +4 Str 1 Versatile Expertise 5 Harmonic Spellblade Longsword+2 0 0 5 15 AC
Song of Discord +5 Cha 1 Versatile Expertise 2 Harmonic Spellblade Longsword+2 0 0 5 13 Will


Class Features Edit

  • +1 Will, +1 Reflex
  • Skill Versatility
  • Inspiring Word
  • Majestic Word
  • Battlefront Leader
  • Armor Proficiencies: Cloth, leather, hide, chainmail, light shields, heavy shields (battlefront leader)
  • Weapon Proficiencies: Simple melee, simple ranged, military melee, military ranged
  • Implement: wands, songblades
  • Commanding Presence: Bravura
    • Ally who sees you spends an action point to attack can use this: On hit, ally can make a basic attack or move as a free action. On miss, ally grants CA TENT.



Racial Features Edit

  • Dilettante
  • Dual-Heritage
  • Group Diplomacy
  • Size: Medium
  • Speed: 6
  • Vision: Low-Light
  • Languages: Common, Elven, Goblin



Skills & Languages Edit

Languages Common, Elven, Goblin


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics10dex-2Shield54
Arcana 1 -1 int 5 5
Athletics54str-2Shield512
Bluff15cha511
Diplomacy55cha22Noble Parentage Background519
Dungeoneering11wis57
Endurance51con-1Shield (-2), Armor (+1)510
Heal51wis511
History1-1int55
Insight11wis259
Intimidate55cha515
Nature11wis57
Perception11wis57
Religion1-1int55
Stealth10dex-2Armor54
Streetwise15cha511
Thievery10dex-2Armor54




Feats Edit

  • Harlequin Style [Level 1]
  • Soldier of the Faith [Level 2]
  • Armor Proficiency: Scale Armored Warlord [Level 4] (Retrained at L5)
  • Versatile Expertise [Level 5 L4W Bonus]
  • Bard of All TradesHybrid Talent: Commanding Presence: Bravura Presence [Level 6] (Retrained at L7)
  • Superior Fortitude [level 8]
  • Superior Will [level 10]



Regional BenefitsEdit

None (No Allaria Regional Benefit). Instead, I picked general background: Parentage - Noble

  • +2 to diplomacy



EquipmentEdit

Equipment Name Price Weight
ARMOR: Benefactor Scale +2 4200gp 45lbs
WEAPON: Harmonic Spellblade Longsword +2 2600gp 4lbs
SHIELD: Heavy Recoil Shield / Trogdor Shield 4200gp 15lbs
NECK: Cloak of the Walking Wounded +1 840gp 0lbs
FEET: Boots of the Fencing Master 2600gp 0lbs
ARMS: Iron Armbands of Power 1800gp 0lbs
HANDS: None 0gp 0lbs
HEAD: None 0gp 0lbs
Waist: None 0gp 0lbs
Standard Adventurer's Kit 15gp 33lbs
Potion of Healing 50gp 0lbs
Potion of Resistence 40gp 0lbs


Encumbrance: 97 lbs Normal Load: 160 lbs Max Carry: 320 lbs Max Push/Pull: 800 lbs



WishlistEdit

By Level:

  • L9 Backlash Tattoo
  • L10 Laurel Circlet
  • L12 Gloves of the Healer > L12 Dragonborn Greaves
  • L13 Piercing Songblade > L13 Cord of Divine Favor
  • L14 Wyvernscale Benefactor Armor
  • L15 Brooch of Vitality


By Slot:

  • Armor: L14 Wyvernscale Benefactor Armor
  • Weapon: L13 Piercing Songblade
  • Neck: L15 Brooch of Vitality
  • Hands: L12 Gloves of the Healer
  • Head: L10 Laurel Circlet
  • Waist: L13 Cord of Divine Favor
  • Feet: L12 Dragonborn Greaves
  • Arms:
  • Shield:
  • Misc: L9 Backlash Tattoo,

Tracking Edit

Treasure Edit

Magic Items:

  • N/A


Wealth: 317 gp, 890 gp (5 DM Credits used @ L2), 972 gp, 2100 gp (6 DM Credits used @ L4), 2796 gp (6 DM Credits used @ L5), 2078 gp, 3278 gp, 2328 gp

+   100 gp starting gold
-    80 gp starting equipment (Chainmail, Heavy Shield, Longsword, Adv Kit)
+   317 gp KOGANÙSAN Reward
+   890 gp (5 L2 DM Credits on 10/09/10)
+   972 gp KOGANÙSAN Reward
-   520 gp Harmonic Spellblade Longsword
-   520 gp Dwarven Scale
-   840 gp Cloak of the Walking Wounded
+     8 gp Chainmail sold @ 20%
+     3 gp Longsword sold @ 20% 
+  2100 gp (6 L4 DM Credits on 3/14/11)
+  2796 gp (6 L4 DM Credits on 3/14/11)
+     2 gp Heavy Shield sold @ 20%
-  1800 gp Iron Armbands of Power
-  2600 gp Boots of the Fencing Master
-   520 gp Shield of Deflection (Heavy)
-    50 gp Potion of Healing   
-    40 gp Potion of Resistance
+  2078 gp A Paladin in Need Reward
+   104 gp Shield of Deflect sold @ 20%
+   104 gp Harmonic Spellblade sold+1 @ 20%
+  3278 gp Mark of Trogdor reward
+   104 gp Dwarven Scale sold @ 20%
-  4200 gp Benefactor Scale +2
+  2328 gp Mark of Trogdor 1.5 (fight in tavern) reward 
-----------------------
   4014 gp

XP Edit

Links to XP awards:

1271 - KOGANÙSAN

1040 - 5 DM Credits used.

1558 - KOGANÙSAN

1752 - 6 DM credits used @ L4

2004 - 6 DM credits used @ L5

3039 - A Paladin in Need

1997 - The Mark of Trodgor

4593 - The Mark of Trogdor

3776 - The Mark of Trogdor 1.5

6133 - Bosch's Revenge

Changes Edit

  • Leveled up to L2 from Experience in KOGANÙSAN game
  • Spent 5 DM credits at L2 to reach L3
  • Leveled up to L4 from Experience in KOGANÙSAN game
  • Used Gold to Buy: L2 Dwarven Scale, L2 Harmonic Spellblade, L4 Cloak of the Walking Wounded; Sold: Longsword & Chainmail
  • Spent 6 DM credits at L4 to reach L5
  • Retrain Armor Proficiency: Scale to Armored Warlord
  • Spent 6 DM credits at L5 to reach L6
  • Used Gold to Buy: L2 Shield of Deflection, L6 Iron Armbands of Power, L7 Boots of the Fencing master, L5 Potion of Healing, L4 Potion of Resistance



Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

  • Summary: Your physical skills are still only showing a -2 penalty from armor.

Approved.


Approval 2 Edit

Approval from renau1g

  • Still should remove the Cha mod wording, but that's minor

Level 4 Edit

Approval 1 Edit

Approval from renau1g:

  • In summary - MBA - please add that it's a magic longsword
  • Summary - missing level 4 feat
  • Heroic Effort - thp gained should be 9 (level + CHA mod)
  • Cloak of the Walking Wounded - the ability to use 2 healing surges while using second wind is a property, no encounter power (as there are a few ways to gain multiple uses of 2nd wind).

Most of these are super minor (more nitpicks than anything). So Approved.


Approval 2 Edit

Level 7 Edit

Approval 1 Edit

Approved by TwoHeadsBarking.


Approval 2 Edit

Status Edit

Approved for level 1 at 0 xp by TwoHeadsBarking and renau1g.

Not approved for level 7.

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