FANDOM


Summary Edit

Cleverusername Player Alkas Glanrak
Dwarf Warden (Good) Level 1 (XP 0)
Initiative +1
Passive Insight 12 Passive Perception 19; Senses Low-light
HP 35 Bloodied 16 Surge Value 8; Surges Per-Day 13
AC 19 Fortitude 15 Reflex 13 Will 13
Speed 5 Size Medium
Str 18 (+4) Dex 12 (+1) Wis 14 (+2)
Con 18 (+4) Int 8 (-1) Cha 10 (+0)
Racial Abilities +2 Constitution, +2 Strength, +2 Dungeoneering, +2 Endurance, +5 to save vs. Poison, use Second Wind as a minor action 1/Encounter, proficient with Throwing Hammers and Warhammers, Encumbered speed, move 1 less square if desired due to forced movement, immediate save to avoid falling prone if an attack would knock you prone
Class Features Armor Proficiencies: Cloth, Leather, Hide, Light & Heavy Shields; Weapon Proficiencies: Simple melee, Military Melee, Simple Ranged; +1 Fort and Will; Font of Life; Earthstrength: use Con mod for AC while in light armor and get +3 bonus to AC TENT when using Second Wind; mark each adjacent enemy as a Free action once per turn; At-Will power: Warden's Fury; At-Will power: Warden's Grasp
Battack Basic Attack Craghammer: +6 vs. AC; 1d10+6 damage
Branged Ranged Basic Attack Throwing Hammer: +6 vs. AC; 1d6+6 damage
Feats Dwarven Weapon Training
Skills +6 Athletics, +8 Endurance, +7 Nature, +9 Perception
Languages Common, Dwarven
Powers
Warden's Fury (At Will Immediate Interrupt Melee Weapon ✦ Primal, Weapon)
Target: The triggering enemy
Trigger: An enemy marked by me makes an attack that doesn't include me as a target
Attack: +6 Vs. Fort
Hit: 1d10+6 damage, and the target grants combat advantage to me and my allies until the end of my next turn.
Warden's Grasp (At Will Immediate Reaction Close Burst 5 ✦ Primal)
Target: The triggering enemy in burst
Trigger: An enemy marked by me that is also within 5 squares of me makes an attack not including me as a target
Effect: Slide the target 1 square. The target is slowed until the end of its next turn.
Thorn Strike (At Will Standard Melee 2 ✦ Primal, Weapon)
Target: One Creature
Attack: 6 vs. AC
Hit: 1d10+6 damage, and pull target 1 square.
Weight of Earth (At Will Standard Melee Weapon ✦ Primal, Weapon)
Target: One Creature
Attack: 6 vs. AC
Hit: 1d10+6 damage and target is slowed until end of my next turn
Roots of Stone (Encounter Standard Close burst 1 ✦ Primal, Weapon, Zone)
Target: One Creature
Attack: 6 vs. AC
Hit: 1d10+6 damage & knocked prone and takes 4 damage if it leaves the zone.
Effect: Creates a zone of rippling earth lasts TENT
Form of Winter's Herald Attack (Encounter Standard Close Burst 1 ✦ Polymorph, Primal, Cold , Weapon)
Requirement: The Form of Winter's Herald power must be active in order to use this power.
Target: Each enemy in burst
Attack: +6 vs. AC
Hit: 1d10+6 cold damage, and the immobilized (save ends)
Miss: half damage & immobilized TENT
Form of Winter's Herald (Daily Minor Personal ✦ Polymorph, Primal, Cold)
Target: Personal
Effect: I assume the guardian form of mountain's thunder until the end of the encounter. While in this form, I gain 5 resistance to cold and +1 to AC. Each square within 2 of you is difficult terrain for enemies. Once during this encounter, I can use the Form of Winter's Herald Attack power.

Fluff Edit

Background Edit

Alkas was born on the island of Bacarte and after his mother died during child birth, Alkas' father (Gromt) turned to illicit drugs and hard liquors to soothe the loss. Unfortunately, the cost of such excesses was far too much for a simple dock laborer and that was how Alkas ended up as a slave for an unscrupulous "merchant" of Bacarte, the hobgoblin Torr Vexod, at the young age of 5. For the next few years he worked aboard a ship plying the Shifting Seas, searching for more "crew" and selling the drugs that held his father in shackles. During one of the frequent storms that plagued the waters, Alkas had seen a nearby island and decided after years of abuses to make a break for it. He had been lucky enough not to be manacled, after all there was nowhere to go. He grabbed a few pieces of lumber and leaped into the water. He made it to the island, only barely clinging onto the makeshift flotation device. For years he survived on his own, growing more feral by the day, surviving only by his natural strength and endurance, battling the elements and the beasts that inhabited the small island.

It was 8 years after his arrival when a small vessel from Daunton happened upon the island, the minor noble Alistair Malazar decided to take his lunch on the island after much time at sea. Alkas was curious what these people were doing and approached, his hunger overcoming any caution. The man was a member of the Arcane Cyphers and was more than a bit intigued by Alkas' survival. He took the dwarf under hsi wing, teaching him culture, etiquette, grammar and even attempted to teach him arcane magic, although that ended up with Alkas nearly burning down the family home.

Recently, the noble's daughter, Lily, has taken an interest in Alkas, and one that was shared by the dwarf. Unfortunately, once Alistair caught them carousing together he threw Alkas out of their home and shipped Lily to a distant relative where they couldn't be together. Saddened, the dwarf knew of nothing he could do, when someone suggested he head to the Hanged Man to seek a chance to gain wealth, friends and contacts to help recover his lost love.

Appearance and personality Edit

Age: 27
Gender: Male
Height: 4'5"
Weight: 195 lb.
Alignment: Good

Personality:
A nice guy, well spoken, wants to be everyone's friend, avoids "vices" such as alcohol, gambling, drugs as they destroyed his father.
Visual Appearance: Alkas is bald, with an intricately braided long brown beard. Copper ringlets hold the braids in place and the dwarf wears the hide of some animal over his chest, arms bare. A large shield is strapped to his back and a massive hammer sits at his hip. 5 smaller throwing hammers are strapped to his belt

119693 Dwarf Barbarian02

Adventure History Edit

Region Edit

Bacarte/Daunton - +2 to Perception

Hooks Edit

  • Alkas hates slavers and will do whatever he can to freed slaves
  • Alkas has yet to return to his father and doesn't know if he's even alive, his father may come looking for him if he gets into trouble again
  • Alkas wishes to find and marry Allistair's daughter, Lily.


Show Math Edit

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 0 18 4
Con 9 16 2 0 18 4
Dex 2 12 0 0 12 1
Int 0 8 0 0 8 -1
Wis 5 14 0 0 14 2
Cha 0 10 0 0 10 0
Totals 25   10



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 2Craghammer06AC
Basic Ranged

4

str2Throwing Hammer06AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/-1 dex/int 3 3 Hide Armor 2 Heavy Shield 0 19
Fortitude+4/+4str/con10 15
Reflex+1/-1dex/int0 2Heavy Shield0 13
Will+2/+0wis/cha1 0 13



Saving Throw Bonuses +5 vs. Poison; immediate save vs. prone due to attack

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 0 0 1
Passive Insight 2 0 0 0 0 0 0 0 0 0 12
Passive Perception 2 0 0 0 2 Background 0 0 0 5 19


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 17 18 7 0 0 0 0 35 17 8



Surges per Day 13 (Class 9 + Con 4)

Speed and Movement Edit

Speed: 5 (Race 5 - Equipment 0)

Racial Features Edit

Dwarf

  • +2 Dungeoneering, +2 Endurance
  • +2 Constitution, +2 Strength
  • Cast-Iron Stomach: +5 to saves vs. Poison
  • Dwarven Resilience: Use Second Wind as a minor action.
  • Dwarven Weapon Proficiency: proficient with warhammers and throwing hammers
  • Encumbered Speed: Move at normal speed even when you would normally be slowed by a heavy load. (Other limiting factors like terrain and magic are unaffected by this ability.)
  • Stand Your Ground: Move one less square due to forced movement (push, pull, slide). Make an immediate save vs. falling prone due to attacks.
  • Size: Medium
  • Speed: 5
  • Vision: Low-light
  • Languages: Common, Dwarven

Class Features Edit

Warden

  • Armor Proficiency: Cloth, Leather, Hide, Light & Heavy shileds
  • Weapon Proficiency: Simple melee, military melee, simple ranged
  • Bonuses to Defense: +1 Fortitude, +1 Will
  • Font of Life: Make a saving throw vs. one effect at the start of your turn. (If you save vs. stun or daze, act normally. If you save vs. ongoing damage, don't take it.) If the save fails you can still save vs. that effect at the end of your turn.
  • Earthstrength: Use Constitution mod for AC. Get an addition bonus to AC equal to Constitution mod when using Second Wind.
  • Nature's Wrath: Mark each adjacent enemy once per turn.
  • At-Will power: Warden's Fury
  • At-Will power: Warden's Grasp

Feats Edit

  • Dwarven Weapon Training: Gain proficiency and a +2 feat bonus to damage with axes and hammers.

Skills and Languages Edit

Languages Common, Dwarven



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex-30-2
Arcana -1 int 0 -1
Athletics54str-306
Bluff0cha00
Diplomacy0cha00
Dungeoneering2wis204
Endurance54con2-308
Heal2wis02
History-1int0-1
Insight2wis02
Intimidate0cha00
Nature52wis07
Perception52wis2background09
Religion-1int0-1
Stealth1dex-30-2
Streetwise0cha00
Thievery1dex-30-2



Powers Edit

Powers KnownEdit

Warden

  • At-Will
    • Warden's Fury - 1st Level
    • Warden's Grasp - 1st Level
    • Thorn Strike - 1st Level
    • Warden's Lunge - 1st Level
  • Encounter
    • Roots of Stone - 1st Level
    • Form of Winter's Herald Attack - 1st Level
  • Daily
    • Form of Winter's Herald - 1st Level

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Warden's Fury +4 Str +2 Craghammer 0 0 0 6 Fort
Thorn Strike +4 Str +2 Craghammer 0 0 0 6 AC
Weight of Earth +4 Str +2 Craghammer 0 0 0 6 AC
Roots of Stone +4 Str +2 Craghammer 0 0 0 6 AC
Form of Winter's Herald Attack +4 Str +2 Craghammer 0 0 0 6 Ref


Equipment Edit

Current EquipmentEdit

Equipment Name Price Weight
Hide Armor 30gp 25lbs
Craghammer 20gp 6lbs
Standard Adventurer's Kit 15gp 33lbs
Heavy Shield 10gp 15lbs
Throwing Hammer (5) 25gp 10lbs


Gold remaining 0 (100-100)
Weight 89 lbs

statblockEdit

[sblock=Alkas Glanrak][B][COLOR="Orange"]Alkas Glanrak[/COLOR][/B] Male Dwarf Warden 1 Initiative: +1, Passive Perception: 19, Passive Insight: 12, Senses: Low-Light AC:19, Fort:15, Reflex:13, Will:13 HP:35/35, Bloodied:17, Surge Value:8, Surges left:[COLOR="Red"]13[/COLOR]/13 Action Points: [COLOR="Red"]1[/COLOR] [color=Green]Weight of Earth Thorn Strike[/color] [color=red]Roots of Stone[/color] [color=gray]Form of Winter's Herald[/color]

Conditions:

Warden's Fury - Trigger: An enemy marked by me makes an attack that doesn't include me as a target Attack: +6 Vs. Fort Hit: 1d10+6 damage, and the target grants combat advantage to me and my allies until the end of my next turn. Warden's Strike- Trigger: An enemy marked by me that is also within 5 squares of me makes an attack not including me as a target Effect: Slide the target 1 square. The target is slowed until the end of its next turn.

Full sheet: [/sblock]

Magic Item Wishlist up to Item Level 5Edit

Item Name Slot Item Level
Veteran's Armor (Hide) Hide Armor 2
Maw of the Guardian Craghammer +1 Weapon 4
Defensive Craghammer +1 Weapon 2
Boots of the Dryad Feet 5
Cloak of the Walking Wounded +1 Neck 4
Preservation Shield Arms 2
Belt of Vigor Waist 2
Circlet of Second Chances Head 3
Gauntlets of Blood Hands 4

Tracking Edit

Treasure Edit

XP Edit

Changes Edit

Judge Comments Edit

Approval 1 Edit

Comments from Mewness:

  • Your racial traits (both in the summary and in the section below) say that you have Con +2 and Wis +2. This should be Con +2 and Str +2.
  • In the summary, you refer to "encumbered speed" as "unencumbered speed."
  • Dwarven Resilience is an encounter power now, rather than the general ability to use second wind as a minor.
  • Font of life allows you to make a single saving throw at the start of your turn. You have this right in the math section but not in the summary.
  • Your AC in the math section is wrong--the template is adding both your Dex bonus and your class (i.e. Con) bonus. You can reduce the class bonus to 3 and put in a note about that class feature.
  • You have "Warden's Grasp" listed as "Warden's Strike" in the summary.
  • Roots of Stone should have the Zone keyword.
  • The Form of Winter's Herald attack targets all enemies in the burst, not just the ones you can see.
  • Your math section lists a -2 cost for Int 8. It should be 0 (but your stats are legal anyway).
  • In the hit point calculation section, your Con is apparently 186.

I think I fixed it all - Cleverusername

All issues addressed. Approved by Mewness

Approval 2 Edit

Approval from TwoHeadsBarking:

  • Summary: Roots of Earth targets each creature in the zone.
  • Summary: The person of Form of Winter's Herald shouldn't switch from first to second and back to first. Choose one, or even better, go with third.
  • Defenses: There's another way you could get around the table adding both your dex and con mods to your AC, one that puts the right numbers in. If you flag your armor as heavy, by putting "|ArmorIsHeavy=yes" into your defense code, then the table won't include your dex mod. Then you could add your full con mod.

Minor, so approved.



StatusEdit

Approved as 1st level character with 0 xp by Mewness and TwoHeadsBarking.

Community content is available under CC-BY-SA unless otherwise noted.