RETIRED at level 7*
Summary[]
Burning Spray (At Will Standard Close blast 3 ✦ Arcane, Fire, Implement) | |
Target: Each creature in blast | |
Attack: +8 vs. Reflex | |
Hit: 1d8+9 fire damage | |
Special: The next enemy that hits you with a melee attack before the end of your next turn takes fire damage =3. |
Chaos Bolt (At Will Standard Ranged 10 ✦ Acid, Arcane, Psychic) | |
Target: One Creature | |
Attack: +8 vs. will | |
Hit: 1d8+9 psychic damage |
Blazing Starfall (At Will Standard Area burst 1 within 10 squares. ✦ Arcane, Fire, Implement, Radiant, Zone) | |
Target: Each creature in burst | |
Attack: +8 vs. Reflex | |
Hit: 1d4+9 radiant damage |
Thunder Slam (Encounter Standard Ranged 10 ✦ Arcane, Implement, Thunder) | |
Target: One creature | |
Attack: +8 vs. Fortitude | |
Hit: 2d10+9 thunder damage, and is pushed 3 squares. |
Flame Spiral (Encounter Standard Close Burst 2 ✦ Arcane, Fire, Implement) | |
Target: One, two or three creatures in burst. | |
Attack: +8 vs. Ref | |
Hit: 1d10+9 fire damage. | |
Effect: Until the start of your next turn, any enemy that enters or starts its turn adjacent to you takes 1d6+4 fire damage. |
Spatial Trip (Encounter Move ✦ Arcane, Teleportation, Personal) | |
Effect: You teleport 3 squares. |
Ice Javelins (Daily Standard Ranged 10 ✦ Arcane, Cold, Implement) | |
Target: One, Two or Three Creatures | |
Attack: +8 vs. Reflex | |
Hit: 1d10+9 and ongoing cold damage 5 (save ends). | |
Miss: Half damage |
Majestic Word (Daily Minor Close Burst 5 ✦ Arcane, Healing) | |
Target: You or ally in burst | |
Effect: Target can spend a healing surge and regain 4 additional hp. You also slide the target 1 square. |
Inspiring Fortitude (AKA Invigorating Presence) (Daily Standard Close Burst 5 ) | |
Requirement: Must be trained in Endurance. and have your second wind available. | |
Target: Each ally in burst | |
Effect: Spend your second wind. Each ally gains 12 THP. |
Thunder Leap (Daily Standard Close Burst 1 ✦ Arcane, Implement, Thunder) | |
Target: each creature in burst | |
Attack: +8 vs. fort | |
Hit: 2d6+9 thunder damage. | |
Effect: You jump 10 squares, this does not provoke OA and make a secondary attack. |
Fluff[]
Background[]
Alnar past is fraught with tragedy. As a baby his town was attacked by a band of goblins with a symbol of a blue hand across their chests. He was saved by a old man named Wales who took the him from his dieing mother and raised him as his own.
"I stumbled across your town of birth when on my travels. What was the name I cannot say, if it is on a map I never have seen it. When I got there it was ablaze with fire. In my search for survivors I found a young women with blue eyes and red hair. With her dieing breath she told me that the town was attacked by a band of goblins sporting a mark of a blue hand across their chests. She made me promise that I would save you from the fate that befell her. This locket of hers is the only thing of that town I could save, besides you. What became of your father I do not know."
Alnar was raised by the mysterious old man. When asked about his past Wales would always say "Some things I don't care to recall, perhaps when you are older I will tell you the whole tale." He discovered his powers in his early teens. With the help of his mentor, who know about things arcane, he begin to train in the powers of dragon magic. As the boy grew into a man he ventured with his mentor going about helping the people the little they could.
One day they heard a cry for help from travelers that were under attack. Before they could reach them they were ambushed by unknown attackers and Alnar was hit with a sling bullet, knocking him unconscious. When he came to he searched nearby and found a body of a dead women with brown hair and his dieing mentor. With his last breath he made Alnar promise to search out for the rest of the family, a father and two young children who were captured by humanoid monsters. Alnar searched but could not find any sign of what happened to the family. Later he went back to the spot of the battle to properly bury his mentor and the women and found the bodies gone.
Now he adventures, with slim hope of finally finding the family and for clues of who he really is.
Appearance and personality[]
Age: 28
Gender: Male
Height: 6"
Weight: 190 lb.
Alignment: Good
Personality: To most Alnar is brash and has a devil-may-care attitude. Inside however he is actually a very insecure person, thanks to his tragic past. He does not ever want to suffer a loss of a loved one again, but more importantly he wants to make sure others don't share his fate. Though difficult to befriend he can be fiercely loyal when gained his trust. He is clever, though sometimes sticks his foot in his mouth. He likes animals, though does not have one traveling with him at the moment.
Physical Description: Alnar is a broad shouldered handsome young man wearing bright blue robes, sporting shoulder length red hair and has piercing orange eyes. Thanks to a life living outdoor he has a fairly muscular physique.
Draco: Draco is Alnar's Dragonling familiar and was once his master's. He appears to be a small gold dragon. He is quite affectionate toAlnar, and seems to be the only thing Alnar truly trusts.
Region[]
None.
Hooks[]
- Hook 1: What happened to his mentor and the women's body?
- Hook 2: What happened to the family who was kidnapped?
- Hook 3: Who or what attacked them and killed his mentor?
- Hook 4: Goblins who burned down Alnar home town. (who are they, why did they do it?)
- Hook 5: Family heritage (who is he related to, any living relatives, last name etc.)
- Hook 6: Wear about of his father (died in fire? still alive?)
- Hook 7: Who was his mentor?
Kicker[]
- Mentor killed by an unknown humanoids, searching for the captive family.
Wishlist[]
!= Want Priority
- <
- Staff of Ruin +2 (AV) !!!!!!
- 4. Hedgewizard's Gloves (AV) !!!!
- 5. Bloodthread Armor +1 (PHB) !!!!!
Show Math[]
Ability Scores[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 7 | 15 | 0 | 1 | 16 | 3 | |||||
Con | 5 | 14 | 0 | 0 | 14 | 2 | |||||
Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Int | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Wis | 2 | 10 | 0 | 0 | 10 | 0 | |||||
Cha | 9 | 16 | 2 | 1 | 19 | 4 | |||||
Totals | 25 | 10 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
3 | str | 1 | Staff Expertise | 3 | Staff of Ruin +1 | 2 | 9 | AC | ||||
Basic Ranged |
0 | dex | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 0 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +0/+1 | dex/int | 2 | Draconic Resilience | 2 | 15 | ||||||
Fortitude | +3/+2 | str/con | 1 | 2 | 16 | |||||||
Reflex | +0/+1 | dex/int | 1 | 2 | 14 | |||||||
Will | +0/+4 | wis/cha | 2 | 1 | 2 | 19 |
Saving Throw Bonuses none
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 2 |
Passive Insight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 12 |
Passive Perception | 0 | 0 | 0 | 0 | 2 | Character Background (forest) | 0 | 0 | 2 | 0 | 14 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 12 | 14 | 5 | 0 | 0 | 0 | 0 | 46 | 23 | 11 |
Surges per Day 8 (Class 6 + Con 2)
Speed and Movement[]
Speed: 6 (Race 6 - Equipment 0)
Racial Features[]
- Bonus Feat
- Bonus Trained Skill
- Bonus At-Will Power
- +1 Fort, Refl, Will
- +2 to one Attribute
- Size: Medium
- Speed: 6
- Vision: Normal
- Languages: Common + any 1
Class Features[]
Sorcerer
- +2 Will
- Draconic Power: You gain a strength bonus (+3) to damage rolls for aracane powers.
- Draconic Resilience: When not wearing heavy armour, you can use you Str mod instead of your Int/Dex mod to determine your AC.
- Dragon Soul: Resist Fire 5. Arcane attacks ignore 5 fire resistince.
- Scales of the Dragon: The first time you are bloodied during an encounter, you gian a +2 bonus to Ac until the end of the encounter.
- Healing surges get +2 hp (Dragonling)
Feats[]
- Arcane Familiar (Dragonling)
- Ritual Caster [Human Bonus]
- Bardic Dilettante (Diplomacy)
- Skill power
- Staff Expertise
Skills and Languages[]
Languages Allarian, Hzakan, Draconic (Dragonling)
Character Background Alnar grew up in forested areas away from population centers, learning to survive there and becoming more in tune with his surroundings.(+2 Perception)
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | dex | 2 | 2 | ||||||
Arcana | 5 | 1 | int | 2 | 8 | |||||
Athletics | 5 | 3 | str | 2 | 10 | |||||
Bluff | 5 | 4 | cha | 2 | 11 | |||||
Diplomacy | 5 | 4 | cha | 2 | 11 | |||||
Dungeoneering | 0 | wis | 2 | 2 | ||||||
Endurance | 5 | 2 | con | 2 | 9 | |||||
Heal | 0 | wis | 2 | 2 | ||||||
History | 1 | int | 2 | 3 | ||||||
Insight | 0 | wis | 2 | 2 | ||||||
Intimidate | 5 | 4 | cha | 2 | 11 | |||||
Nature | 0 | wis | 2 | 2 | ||||||
Perception | 0 | wis | 2 | Character Background (forest). | 2 | 4 | ||||
Religion | 1 | int | 2 | 3 | ||||||
Stealth | 0 | dex | 2 | 2 | ||||||
Streetwise | 4 | cha | 2 | 6 | ||||||
Thievery | 0 | dex | 2 | 2 |
Powers[]
Powers Known[]
- At-Will
- Burning Spray
- Chaos Bolt
- Blazing Starfall [Human Bonus]
- Encounter
- Thunder Slam
- Spatial Trip
- Flame Spiral
- Daily
- Inspiring Fortitude (AKA Invigorating Presence)
- Ice Javelins
- Thunder Leap
- Majestic Word
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Chaos Bolt | +4 | Cha | +1 | Staff Expertise | +1 | Staff of Ruin +1 | 0 | 0 | 2 | 8 | Will | ||
Burning Spray | +4 | Cha | +1 | Staff Expertise | +1 | Staff of Ruin +1 | 0 | 0 | 2 | 8 | Reflex | ||
Blazing Starfall | +4 | Cha | +1 | Staff Expertise | +1 | Staff of Ruin +1 | 0 | 0 | 2 | 8 | Reflex | ||
Thunder Slam | +4 | Cha | +1 | Staff Expertise | +1 | Staff of Ruin +1 | 0 | 0 | 2 | 8 | Fort | ||
Ice Javelins | +4 | Cha | +1 | Staff Expertise | +1 | Staff of Ruin +1 | 0 | 0 | 2 | 8 | Reflex | ||
Thunder Leap | +4 | Cha | +1 | Staff Expertise | +1 | Staff of Ruin +1 | 0 | 0 | 2 | 8 | Fort |
Equipment[]
Equipment Name | Price | Weight | ||||
---|---|---|---|---|---|---|
Cloth Armor (robes) | 0gp (starting equipment) | 4lbs | ||||
Quarterstaff | 5gp | 4lbs | ||||
Dagger | 1gp | 1lb | ||||
Standard Adventurer's Kit | 15gp | 33lbs | ||||
Ritual Components (Arcana) | 50gp | - | ||||
Ritual Book. | 50gp | 3lb | ||||
|
||||||
Staff of Ruin +1 | 0gp | 3lbs |
Traveler's Chant Focus 5gp 0lbs
Residuum 60gp
Potion of healing 50gp
Potion of Regeneration 160gp
Gold remaining 2473 + picture Weight 48 lbs
Tracking[]
Treasure[]
+40 GP Arcana Ritual Componets (from wild plants)
Unseen Servant (next rest, from plant).
+Staff of Ruin +1, 620gp link
+Potion of healing -50gp, Potion of Regeneration- 160 gp, Travaler's Chant focus -5 gp, Travler's Chant -75gp, Tenser's Floating Disc -50gp, + Comrad's Succor -150gp, +Object Reading -250gp (bought in town)
+254 gp (1 DM credit at level 3) + 2100 gp (6 DM credits at level 4).
XP[]
+2,569 link
+250 xp (1 DM credit at level 3)
+1752 (6 DM credits at level 4) link
+2212 xp link
+2502 (6 credits at level 6) link
Changes[]
Judge Comments[]
Level 1[]
Approval 1[]
Approval from --ScorpiusRisk
Approval 2[]
Approved by renau1g
Overhaul[]
Approval 1[]
Approval from --ScorpiusRisk
Level 2[]
Approval 1[]
Comments from Rapida:
Invigorating Presence should be Inspiring Fortitude I thinkUnder blazing starfall I'd change the range to "Area burst 1 within 10 squares"Under what you have labeled as Invigorating Presence you should specify the Requirement: Your second wind must be available for you to use and the Prerequisite: You must be trained in Endurance
Those are pretty minor issues so I'll go ahead and put my approval for Luinnar.
Approval 1[]
Comments from renau1g:
Level 5:[]
Approval 1[]
Approved for level 5 by FourMonos
Approval 2[]
Approved by TwoHeadsBarking.
Status[]
Status: Approved for level 5 by FourMonos and TwoHeadsBarking.