Astral Seal (At Will Standard Ranged 5 ✦ Divine, Implement, Healing) | |
Target: One creature | |
Attack: 12 vs. Reflex | |
Hit: Until the end of Lerrick's next turn, the target takes a -2 penalty to all defenses. The next ally who hits it before the end of Lerrick's next turn regains 5 hp. |
Sacred Flame (At Will Standard Ranged 5 ✦ Divine, Implement, Radiant) | |
Target: One creature | |
Attack: +12 vs. Reflex | |
Hit: 1d6+6 radiant damage, and one ally Lerrick can see chooses either to gain 5 temporary hit points or to make a saving throw. |
Channel Divinity : Favor of the Gods (Encounter minor action close burst 3 ✦ Divine, Channel Divinity) | |
Target: You | |
Effect: The next time the target misses with an attack roll before the end of Lerricks's next turn, it can reroll that attack roll. It must use the new result, even if it is lower | |
Special: You can use only one channel divinity power per encounter. |
Channel Divinity : Healer's Mercy (Encounter Standard Close burst 5 ✦ Divine, Healing) | |
Target: Each bloodied ally in burst | |
Effect: Each target can spend a healing surge +5 hp. Lerrick is weakened until the end of his next turn. | |
Special: You can use only one channel divinity power per encounter. |
Knack for Success (Encounter Minor Close burst 5 ) | |
Target: Lerrick or any ally in burst | |
Effect: Choose one of the following: 1. The target makes a saving throw. 2. The target shifts up to 2 squares as a free action. 3. The target gains a +2 power bonus to his or her next attack roll made before the end of his or her next turn. 4 The target gains a +4 power bonus to his or her next skill check made before the end of his or her next turn. |
Noble Presence (Encounter Move Action Close Burst 3 ✦ Martial) | |
Target: One or two allies in the burst | |
Effect: Each target can shift up to 2 squares as a free action, and each target gains a +2 power bonus to all defenses until the end of Lerrick's next turn. |
Bane (Encounter Standard Ranged 10 ✦ Divine, Implement) | |
Target: One Creature | |
Attack: +12 vs. Will | |
Hit: Until the end of Lerrick's next trun, the target takes a -4 penalty to attack rolls and all defenses. |
Denunciation (Encounter Standard Ranged 5 ✦ Divine, Implement) | |
Target: One Creature | |
Attack: +12 vs. Will | |
Hit: Until the end of Lerrick's next turn, target is dazed and has a -3 penalty to attack rolls and all defenses. |
Healing Word (Encounter Minor Close burst 5 ✦ Divine, Healing) | |
Target: You or one ally | |
Effect: The target can spend a healing surge, regain an additional 3d6+5 hit points | |
Special: This power can be used twice per encounter, but only once per round. |
Hymn of Resurgence (Encounter Standard Close burst 5 ✦ Divine, Implement) | |
Target: Each enemy in burst | |
Attack: +12 vs. fort | |
Hit: The target takes a -2 to all defenses until the end of Lerrick's next turn. When an ally hits a the target before the end of Lerrick's next turn the target is knocked prone. | |
Effect: Each ally in the burst can either gain 5 temp hp or make a saving throw. |
Bastion of Health (Encounter Minor Range 10 ✦ Divine, Healing) | |
Target: You or one ally | |
Effect: The target can spend a healing surge and regains 4 additional hit points. |
Life Transference (Daily Standard Touch ✦ Divine, Implement) | |
Target: One Ally | |
Effect: Lerrick takes damage equal to half healing surge (7 points), which can't be reduced in any way. The target receives healing equal to twice the value of Lerrick's healing surge (28 points). |
Iron to Glass (Daily Standard Ranged 10 ✦ Divine, Implement) | |
Target: One creature | |
Attack: +12 vs Reflex | |
Hit: Until the end of the encounter, the target takes a -2 penalty to melee damage rolls. Whenever the target hits will a melee attack, the penalty worsens by 1 to a maximum of -5. |
Moment of Glory (Daily Standard Close Blast 5 ✦ Divine, Implement, Fear) | |
Target: One creature | |
Hit: Lerrick pushes the target 3 squares and knocks it prone. | |
Effect: You and each ally in the blast gain resist 5 to all damage until the end of Lerrick's next turn. |
Medics Dagger +1 (Daily Standard ) | Magic Item |
Effect: Gain one additional use of Channel Divinity for this encounter. |
Guardian's Whistle (Daily Movement ) | Magic Item |
Effect: Close burst 10 (one ally in the burst). The target teleports to an unoccupied square adjacent to Lerrick. |
Summoned Armor +2 (At Will Minor ) | Magic Item |
Effect: Lerrick banishes this armor to a secure extradimensional location. At any point in the future, unless Lerrick is wearing armor, Lerrick can use another minor action to recall the armor. The armor appears on Lerrick as though she had donned it normally. |
River of Life Gloves (Daily Free Action ) | Magic Item |
Trigger: Lerrick succeeds on a heal check on a dying character. | |
Effect: Lerrick The dying character gains 5 hp and can spend a healing surge. |
Gleaming Diamond Bracers (Daily Immediate Reaction ) | Magic Item |
Trigger: An attack deals a particular type of damage to Lerrick | |
Effect: Lerrick gain resist 5 to that damage type until the end of the encounter. |
Fluff[]
Background[]
Lerrick grew up in Daunton, the daughter of the proud and famous nobel, Lord Weinfurter. Her life was easy and carefree. Her mother, Lady
Appearance and personality[]
Age: 17
Gender: Female
Height: 5'10"
Weight: 120 lb.
Alignment: Lawful Good
Personality: Lerrick is a shy young gal who raid
Region[]
Hooks[]
Kicker[]
Show Math[]
Ability Scores[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Con | 3 | 13 | 2 | 1 | 16 | 3 | |||||
Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Int | 3 | 13 | 0 | 1 | 14 | 2 | |||||
Wis | 12 | 17 | 2 | 1 | 20 | 5 | |||||
Cha | 7 | 15 | 0 | 1 | 16 | 3 | |||||
Totals | 25 | 12 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
-1 | str | +1 | expertise (lvl 5) | 4 | medic's dagger +1 | 4 | 8 | |||||
Basic Ranged | dex | +1 | expertise (lvl 5) | +4 | medic's dagger +1 | 4 | 9 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | 0/+2 | dex/int | +8 | Summoned Chainmail +2 | 4 | 22 | ||||||
Fortitude | -1/3 | str/con | +1 | Improved Defenses | +2 | Healer's Broach +2 | 4 | 20 | ||||
Reflex | 0/+2 | dex/int | +1 | Improved Defenses +1 | +2 | Healer's Broach +2 | 4 | 19 | ||||
Will | 5/3 | wis/cha | +2 | +1 | Improved Defenses | +2 | Healer's Broach +2 | 4 | 24 |
Saving Throw Bonuses :
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | 4 |
Passive Insight | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 5 | 24 |
Passive Perception | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | 19 |
Senses: normal
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 12 | 16 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 63 | 31 | 15 |
Surges per Day 10 (Class 7)
Speed and Movement[]
Speed: 5 (Race 5 - Equipment 0)
Racial Features[]
- +2 Cha, +2 Con
- Languages: Common, Elven, choice of one other
- +2 Diplomacy, +2 Insight
- Dilettante: at first level can choose n at-will from a different class; can use as Encounter power
- Dual heritage: Can use feats that have elf or human as prerequisite
- Group diplomacy: grant allies within 10 squares a +1 racial bonus to Diplomacy
Class Features[]
- +2 Will
- Healing Word
- Channel Divinity
- Healer's Lore
- Ritual Casting
Feats[]
- Ritual Caster: Lerrick can preform and master rituals my level or lower
- Pacifist's Reward: Lerrick, if her attack doesn't do damage, receives +2 temp hitpoints at the end of her turn.
- Healer's Implement: +1 to healing power when ally uses a healing surge as a result of a power used by Lerrick
- Pacifist Healer: an additional 1d6+5 to hp for each heal word Lerrick uses
- Improved Defenses: +1 feat bonus: Fortitude, Reflex, and Will
- Group Vigor: Everyone within 10 feet of Lerrick receives 1 extra hit point when they spend a healing surge
Skills and Languages[]
Languages Common, Draconic
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | dex | -1 | chainmail heavy armor | 4 | 3 | ||||
Arcana | 2 | int | 4 | 6 | ||||||
Athletics | -1 | str | -1 | chainmail heavy armor | 4 | 2 | ||||
Bluff | 3 | cha | 4 | 7 | ||||||
Diplomacy | 5 | 3 | cha | 4 | 12 | |||||
Dungeoneering | 5 | wis | 0 | 0 | 0 | 0 | 0 | 4 | 9 | |
Endurance | 3 | con | -1 | chainmail heavy armor | 4 | 6 | ||||
Heal | 5 | 5 | wis | 4 | 14 | |||||
History | 2 | int | 4 | 6 | ||||||
Insight | 5 | 5 | wis | 4 | 14 | |||||
Intimidate | 3 | cha | 4 | 7 | ||||||
Nature | 5 | wis | 4 | 9 | ||||||
Perception | 5 | wis | 4 | 9 | ||||||
Religion | 5 | 2 | int | 4 | 11 | |||||
Stealth | 0 | dex | -1 | chainmail heavy armor | 4 | 3 | ||||
Streetwise | 3 | cha | 4 | 7 | ||||||
Thievery | 0 | dex | -1 | chainmail heavy armor | 4 | 3 |
Powers[]
Powers Known[]
- Cleric
- Channel Divinity
- Divine Fortune
- Healer's Mercy
- Healing Word (x2)
- At-Will
- Sacred Flame
- Astreal Seal
- Encounter
- Bane
- Hymn of Resurgence
- Nobel Presence
- Bastion of Health
- Daily
- Moment of Glory
- Iron to Glass
- Life Transference
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Sacred Flame | +5 | wis | 1 | Versatile Expertise | +2 | Implement | 0 | 0 | 4 | 12 | Ref | ||
Astral Seal | +5 | Wis | 1 | Versatile Expertise | +2 | Implement | 0 | 0 | 4 | 12 | Ref | ||
Bane | +5 | Wis | 1 | Versatile Expertise | +2 | Implement | 0 | 0 | 4 | 12 | Will | ||
Hymn of Resurgence | +5 | Wis | 1 | Versatile Expertise | +2 | Implement | 0 | 0 | 4 | 12 | Fort | ||
Iron to Glass | +5 | Wis | 1 | Versatile Expertise | +2 | Implement | 0 | 0 | 4 | 12 | ref |
Equipment[]
Equipment Name | Weight | Price | Origin |
---|---|---|---|
Medic's Dagger +1 | 2lbs | 840 gps | Purchased |
Impsoter's Chainmail +2 | 40lbs | 1800 gps | Noble Theme |
River of Life Gloves | 1lb | 2600 gps | Purchased Item |
Magic Holy Symbol +2 | 1lb | 1800 gps | Beginning lvl 6 Item |
Gleaming Diamond Bracers | 1 lb | 4200 gps | Treasure Item |
Healer's Broach +2 | 1lb | 4200 gps | Treasure Item |
Potion Bandolier | 1lb | 3400 gps | Treasure Item |
6 Healing potions | 0lb | 300 gps | Purchased |
Guardian's Whistle | 0lb | 840 gps | Beginning Lvl 4 Item |
Ritual Book | 1lbs |
Weight 46 lbs
Magic Items Descriptions[]
- Imposter's Chainmail (no property)
- River of Life Gloves:(no property)
- Medic's Daggger (crit +1d6 radiant damage)
When Lerrick uses a Channel Divinity power durning combat, an ally within 10 squares of her regains an amount of hit points equal +4 (+1 enhancement, +3 charisma modifier
- Magic Holy Symbol +2 (offhand crit: +2d6 radiant damage)
- Gleaming Diamond Bracers Cast bright light 5 square radius. Light can be extinguished or restored with a minor action
- Healer's Broach +2 When Lerrick uses a power to add hp to herself or any ally, +2 hp is added to the hit points gained from healing
- Guardian's Whistle (no property)
Tracking[]
Expenses[]
- Level 5
- Team Gil's Conscience: 1669 gps
- Kolloseaum: Team Gil's Conscience: Potion Bandoleer
- Level 6
- starting gold: 1669 gps
- Buy Medic's Dagger +1: -840 gps
- Buy 6 healing potions: -300
- Ending gold: 529 gp
- Level 7
- Starting gold: 529 gps
- Rift in a Bag: 1436 gps
- Rift in a Bag: Healer's Broach +2
- A Knight in d'Argent Manor: 4,860 gps
- A Knight in d'Argent Manor: Gleaming Diamond Bracers
- Buy River of Life Gloves: 2600
Total : 2,789 gps
XP[]
Start Lvl 5: 5500 xp
- Adventure: Kolloseaum: Team Gil's Conscience: 2612 xp
- Adventure: Hanged Man Sidebar: Rhagast's Row: 1400 xp
- Adventure: Rift in a Bag: 984 xp
- Adventure: A Knight in d'Argent Manor: 4,268 XP
- Total XP: 14,764
Changes[]
Judge Comments[]
Status[]
Chain only has a -1 Armor Check Penalty.
Passive Perception and Passive Insight in the summary do not match the values in the Math Section
MeepoLives 22:42, June 26, 2012 (UTC)
-You should update the values on Life Transference to the correct damage and healing (7 damage and 28 healing)
-Bloodied and surge value in math and summary don’t match (math value is correct)
-Moment of Glory is missing the attack line and is not included in the “powers to hit” table.
-Skills’ value in the summary don’t match with those in the math table.
-Your bonus on basic attacks is actually one point higher. The bonus listed from using a +1 dagger is +3, when it should be +4 (+1 enhancement, +3 proficiency) or else the +1 enhancement bonus should be included elsewhere
--(Someone) 11:55, July 15, 2012 (UTC)